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Ars Magica RPG—Fifth Edition
Atlas Games
Imagine an age where myth is real and where the superstitions of the common folk hold true: faeries dance in forest glades, angels protect the Church, demons corrupt the weak, and wizards wield magic beyond the ken of other mortals. You play these magi, gathered in covenants with your allies and...
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Ars Magica: A Medieval Tapestry PDF
Atlas Games
A Medieval Tapestry features dozens of unique characters to be added to your Ars Magica saga, plus informational inserts and story ideas, as well as magus archetypes. A Medieval Tapestry serves several purposes: It illustrates character creation under the rules of Fourth Edition. The characters are...
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Ars Magica: Ancient Magic
   
(based on
1
review)
Atlas Games
Legends tell of the mighty wizards of the past, sorcerers with powers that dwarf those of the magi of the Order of Hermes. Hyperboreans whose spells lasted a generation, necromancers of Canaan who could summon any of the dead, rune magic that brushed aside Magic Resistance like cobwebs; all these...
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Ars Magica: Art & Academe Hardcover
Atlas Games
The magi of the Order of Hermes are not the only scholars and artists in Mythic Europe. In the Greek and Muslim lands, traditions of learning stretch back unbroken over centuries, while scholarship has emerged from long centuries of neglect in the Latin West with great vigor. From parish schools to...
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Ars Magica: Bishop's Staff PDF
Atlas Games
What He shuts no man shall open. ... —Isaiah 22:22 ... Many are the secrets of Sapientia Aetatum, an unusual winter covenant found inside the walls of an ancient Roman town. ... Though many believe it dissolved long ago, one day a messenger brings the player magi an invitation to visit. Lured by the...
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Ars Magica: Black Death
White Wolf Publishing
Death comes to us in many horrible forms... ... Black Death is an adventure that pits the characters against a most fearsome foe: the plague. The town of Montrouge has fallen victim to contagion, and the neighboring covenant, Ad Vis Per Veritas, has fallen with it. If the characters hope to salvage...
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Ars Magica: Blood & Sand PDF
Atlas Games
Welcome to a land of contrasts... ... From the lofty mountains of Asia Minor to the luxuriant green of the Nile valley, from ageless cities to young kingdoms, from bustling sea ports to impregnable castles. Welcome to a land torn between religious wars and tortuous politics, theater of the clash...
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Ars Magica: Cause & Cure PDF
Atlas Games
The Misty Palace is a place of danger and self-reflection, where the characters' actions determine whether they live or die. They must face themselves on a footing where there is less difference between magus and mundane, deacon and ditch-digger, grog and grape-grower than in Mythic Europe. The...
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Ars Magica: Church Hardcover
Atlas Games
God rules Mythic Europe in awesome majesty, served by the angelic hosts. For most people, however, the majesty of the local bishop is awe-inspiring enough, and God is served by the priests, monks, and friars who share their communities. The Church touches every aspect of life, and every individual...
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Ars Magica: City & Guild
Atlas Games
In the thirteenth century towns and cities are growing all over Mythic Europe. Covenants that were once in remote forests find themselves within sight of city walls, and regions that were once cut off from the world are now visited by traders from distant parts. For many covenants, cities are a...
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Ars Magica: Covenants—Atlas Games Edition
Atlas Games
The covenant is the home of magi and the heart of an Ars Magica saga. Much more than just a base camp, its prosperity determines the power and safety of the characters who live there, and the challenges faced by a covenant shape the whole saga. The Covenants sourcebook includes: New Boons and Hooks,...
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Ars Magica: Covenants—Lion Rampant Edition PDF
Atlas Games
This supplement, published in 1990 by Lion Rampant, was the original guide to creating covenants for Ars Magica under the game's 2nd Edition, and has been long out of print. Besides including rules for creating the covenant, the central character in your saga, this book included four extraordinary...
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Ars Magica: Cradle & Crescent Hardcover
Atlas Games
Travelers tell of lands to the east, beyond the shattered Byzantine Empire and the Crusader kingdoms of Outremer, where sorcerers ride carpets and whirlwinds, where jinn worship and trade openly in the great cities, and where fire is the sign of God. ... Those travelers speak the truth. ... Take...
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Ars Magica: Deadly Legacy
Atlas Games
Legends. They are tales of the past, done and gone, touching the world only in memory. The foolish scoff at legends, dismissing them out of hand. You, though of a young covenant, know better. You know the past forges the present. You know the past hints at the future. You know the legends of...
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Ars Magica: Faerie Stories PDF
Atlas Games
Inspired by the legends of Brittany, Faerie Stories is a collection of ideas and detailed supporting information for Ars Magica, with a common theme: encounters and dealings with faeries. It is a simple but useful tool for storyguides and their troupes; a source of tales and ideas, ready to use when...
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Ars Magica: Faeries—Revised Edition PDF
Atlas Games
There is a world that underlies Mythic Europe, a world of perfect beauty, living light, and dark horror—the world of the faeries. Follow the part-faerie troubadour Gerin as he pursues the faerie queen who stole his infant sister. Read first-hand accounts of faerie encounteres, given by wizards and...
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Ars Magica: Fallen Fane PDF
Atlas Games
Live the Legend. The covenant of Fanum has broken the Code of Hermes by interfering with the mundane population of Germany. Their interference has resulted in the near-destruction of another covenant, and now the members of Fanum have been summoned before the Rhine tribunal to face Hermetic justice....
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Ars Magica: Festival of the Damned PDF
Atlas Games
Atlas Games celebrates its eighth anniversary by revising two classic Ars Magica adventures for the game's Fourth Edition and re-releasing them under one cover. ... The Ghoul of St. Lazare (by John Nephew) begins with the discovery of a mutilated corpse, evidence of sinister events upriver. It...
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Ars Magica: Guardians of the Forests Hardcover
Atlas Games
Guardians of the Forests details the birthplace of the Order of Hermes, Mythic Germany. From the sinister faerie heights of the Black Forest, home to Durenmar, through the prosperous and venerable cities of the Rhineland, to the fog-ridden Harz Mountains, to the lowland plain and Crintera's island...
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Ars Magica: Guardians of the Forests PDF
Atlas Games
Guardians of the Forests details the birthplace of the Order of Hermes, Mythic Germany. From the sinister faerie heights of the Black Forest, home to Durenmar, through the prosperous and venerable cities of the Rhineland, to the fog-ridden Harz Mountains, to the lowland plain and Crintera's island...
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Ars Magica: Hedge Magic PDF
Atlas Games
There is magic all around us... ... This long-anticipated supplement features several non-Hermetic traditions of magic in Mythic Europe. The Cunning-folk live close to the land, and know how to make powerful charms, potions, and banes. Natural Magicians study the classical works of antiquity,...
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Ars Magica: Hedge Magic—Revised 5th Edition Hardcover
Atlas Games
Hermetic magi believe themselves to be the undisputed masters of magic in Mythic Europe. Certainly, there are a few hedge wizards, but their numbers and powers are surely negligible compared to the might of the Order of Hermes. ... Those hedge wizards would beg to differ. ... Hedge Magic provides...
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Ars Magica: Heirs to Merlin PDF
Atlas Games
Britain, the best of islands, is located in the Western Ocean, between France and Ireland. It is eight hundred miles long and two hundred wide, and provides plenty of everything that human beings need. ... —from the introduction to Geoffrey of Monmouth's History of the Kings of Britain ... Heirs to...
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Ars Magica: Hermetic Projects Hardcover
Atlas Games
You are an Hermetic magus, one of the greatest wielders of magic Mythic Europe has ever seen. You can control the winds with a word, the beasts with a gesture. You can create a forest in a matter of moments, and destroy castles with a thought. No secret of mortal man is safe from your investigation....
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Ars Magica: Houses of Hermes PDF
Atlas Games
Houses of Hermes describes the twelve houses that compose the Order of Hermes, their origins, their histories, and their recent actions. It provides important and dynamic information for players and storyguides alike, adding detail and drama to any Ars Magica saga. It includes: A plot connected to...
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Ars Magica: Houses of Hermes—Mystery Cults
Atlas Games
There are those within the Order of Hermes who transmit secrets of magic incomprehensible to outsiders. Pre-eminent among them are the four Mystery Cult Houses, gatherings of magi Initiated into the same Mysteries. This book details the Mystery Cults, including full details of their Inner Mysteries....
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Ars Magica: Houses of Hermes—Mystery Cults PDF
Atlas Games
There are those within the Order of Hermes who transmit secrets of magic incomprehensible to outsiders. Pre-eminent among them are the four Mystery Cult Houses, gatherings of magi Initiated into the same Mysteries. This book details the Mystery Cults, including full details of their Inner Mysteries....
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Ars Magica: Houses of Hermes—Societates
Atlas Games
The third and final volume in the Houses of Hermes series, Societates covers Houses Flambeau, Jerbiton, Tytalus, and Ex Miscellanea. These houses are formed of wizards who have come together out of shared interests and philosophies. ... House Flambeau includes the champions and knights of the Order,...
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Ars Magica: Houses of Hermes—True Lineages
Atlas Games
The entire Order stands on the brink of dissolution, and we are the only force that keeps it from toppling. ... We are the salvation of the Order! ... —Aldico, Primus of Mercere, addressing his House during the Schism War ... The True Lineages are the backbone of the Order of...
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Ars Magica: Land of Fire and Ice PDF
Atlas Games
Visit a land of wonders... a place where glaciers stretch to the horizon, where fissures pour forth rivers of molten rock, where giants still tread and ancient spirits guard forgotten secrets. Iceland sits on the edge of the frozen sea, its people clinging to the coastal lowlands while the interior...
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Ars Magica: Legends of Hermes Hardcover
Atlas Games
Throughout its history, some members of the Order of Hermes have stood out from their peers, whether for their brilliance or for their sheer stubborn pursuit of a goal. They are the legends of the Order, whose tales are still told and even emulated by lesser magi. And some of these powerful wizards...
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Ars Magica: Lion of the North PDF
Atlas Games
Come to a land of hills and shadow, where faeries evil and benign daily touch the lives of the inhabitants. Here, near-immortal magicians change throughout the centuries into hideous monsters, and monoliths tell of ancient battles in tongues spoken only by a few shadowy magi. ... Lion of the North...
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Ars Magica: Living Lore PDF
Atlas Games
The Sourcebook of Medieval Legend ... In Mythic Europe, kings rule their feudal lands, but their wives can be stolen by magic. The church preaches repentance, and saints manifest on Earth to enforce their will. Countries can be changed into lakes, and whole islands hidden from all who are unworthy...
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Ars Magica: Lords of Men
Atlas Games
The undisputed rulers of Mythic Europe are the nobility—those high-born who are bound together by sacred vows of loyalty, are supported by the land, and provide support to the Church. Lesser nobles compete for the favor of those superior to them, while great nobles seek the loyalty of those beneath...
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Ars Magica: Magi of Hermes
Atlas Games
Everyone knows what a follower of Flambeau is like ... a master of Ignem magic, a maestro with Pilum of Fire. Apart, that is, from those Flambeau who choose to wield mundane weapons, or who control the powers of darkness and cold. ... And Tytalus magi are renowned for weaving intricate plots in...
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Ars Magica: Mistridge
Atlas Games
Mistridge provides all the information you need to be a storyguide or player in the Mistridge Covenant setting. This book also offers extensive detail on Mythic Europe's Val du Bosque, and allows players the opportunity to create their own characters, or to assume the roles of vastly powerful...
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Ars Magica: More Mythic Places
Atlas Games
This sourcebook provides five more unusual places to use as the basis for adventures in your Ars Magica saga. These locales are unique because they are composed of regio, levels of magical potence. Each level characterizes a single mythic place in a new way so that each place really has several...
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Ars Magica: Mysteries Hardcover
Atlas Games
Secrecy is Power ... There are Mystery Cults beyond the four Houses within the Order of Hermes. They keep their secrets from other magi, revealing their knowledge one piece at a time to those who undergo grueling initiations. This book reveals all, from alchemists seeking immortality to theurgists...
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Ars Magica: Mythic Europe
Atlas Games
Your covenant is one of power and authority, control and mastery. To reach this pinnacle you have seized the lands around you, dominating all their meek inhabitants. You are lord of all you survey. However, there is a much greater world beyond the not-so-far horizon, a world controlled by others...
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Ars Magica: Mythic Places PDF
Atlas Games
Beyond the peasant's reckoning, nay, beyond the mundane world entirely, lie mythic realms that none but the learned, innicent and blessed may perceive. These realms are the resting places of great beings of potence, and if properly approached they may grant great gifts. But lo, to enter the realm is...
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Ars Magica: Ordo Nobilis PDF
Atlas Games
Kings belong to a select caste separated from the commonality of man by birth and by God's anointment. A powerful rebellious subject may hold his king prisoner—and may even have him murdered—but will never stoop to treating his monarch publicly with anything less than the utmost respect and...
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Ars Magica: Pact of Pasaquine
White Wolf Publishing
For centuries the Pact has protected the peasants of Pasaquine from the enmity of Hrulgar, Prince of the faerie forest. But now the wolf cub of Hrulgar has been slain and the pack leader demands revenge. What sinister plot lies at the bottom of this horrible calamity and what will happen to the...
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Ars Magica: Pax Dei
White Wolf Publishing
As a magus you wield magical might beyond humanity's comprehension. You command the wind to blow, the sea to part, the forest to wither. You are powerful indeed, but what is the value of worldly power if you must pay for it with your eternal soul? In the eyes of the Divine only your virtue is...
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Ars Magica: Realms of Power—Divine PDF
Atlas Games
God is the patron of the Jewish people, his chosen people, guiding them through history and ultimately back to the Promised Land. ... God is three and one, incarnate in Christ His Son, and offers salvation to all equally. ... God is pure unity, with no parents or children, saving all who submit to...
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Ars Magica: Realms of Power—Faerie Hardcover
Atlas Games
You mustn't call them by name—they are the good neighbors, the fair folk, the gentry. The faeries of Mythic Europe live according to roles and stories, drawing vitality from mortals who play by the rules. Stay away from the edges of the dark woods, respect your superiors, and do what society...
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Ars Magica: Realms of Power—Magic Hardcover
Atlas Games
Of the four realms of power in Mythic Europe, Magic is at once the most familiar and the most alien. It's the source of power wielded by Hermetic magi, but it cares nothing for human concerns. Elementals are the essence of the elements given form; what are emotions to them? Dragons are ancient...
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Ars Magica: Realms of Power—The Divine Soft Cover
Atlas Games
God is the patron of the Jewish people, his chosen people, guiding them through history and ultimately back to the Promised Land. ... God is three and one, incarnate in Christ His Son, and offers salvation to all equally. ... God is pure unity, with no parents or children, saving all who submit to...
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Ars Magica: Realms of Power—The Infernal
Atlas Games
Demons work to corrupt all the people of Mythic Europe. They take on attractive forms, but ultimately they seek to drag all of humanity down into damnation with them. No matter the nation, the creed, or the race, they are the true enemy. ... The thirteen chapters of this book cover all of the...
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Ars Magica: Return of the Stormrider PDF
Atlas Games
A Fourth Edition Jump-Start Scenario ... A century ago the fury of the storm took human form and became the Stormrider, a dark creature of boundless rage. Then, some twenty-three years ago, this great evil was vanquished and mortal men became heroes. Now the tempest rises again. The Storm Steed's...
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Ars Magica: Rival Magic Hardcover
Atlas Games
The Order of Hermes is supreme, unchallenged in its mastery of magic. All other magicians are hedge wizards... maybe interesting to researchers, but certainly no threat. Or so magi of the Order tell each other. And most of them actually believe it. The four traditions in this book prove the folly of...
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Ars Magica: Sanctuary of Ice PDF
Atlas Games
For hundreds of years the magi of the Greater Alpine Tribunal have maintained Hermetic peace. Not for them the squabbles of the border tribunals, the petty incursions, the little animosities. In the valleys of the Alps, Hermetic culture and Hermetic magi have flourished. Covenants which knew the...
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Ars Magica: Sorcerer's Slave PDF
Atlas Games
Almost thirty years ago, a female wizard of the covenant bore a son and named him Andros. As he grew, the other magi realized that Andros understood magic at a level the scholars of Hermes could not comprehend. He knew the future and the past; he could see and speak with spirits. But then, quite...
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Ars Magica: South of the Sun PDF
Atlas Games
This official Ars Magica sourcebook takes the magi past the equatorial Ring of Fire to the strange and wondrous Lands South of the Sun—a mythic place legendary in the medieval mind. From their iron citadels, the Colossi of Dis rule their demon-haunted hills; the Queen of Niobia, monarch of the last...
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Ars Magica: Tales of Mythic Europe
Atlas Games
Mythic Europe is a place of heroism and cowardice, honor and betrayal, wonder and horror. Introduce this full range of possibility into your saga's stories with Tales of Mythic Europe, a collection of short adventures for Ars Magica Fifth Edition. ... From a ship plagued by a faerie, to a noblewoman...
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Ars Magica: Tales of Mythic Europe PDF
Atlas Games
Mythic Europe is a place of heroism and cowardice, honor and betrayal, wonder and horror. Introduce this full range of possibility into your saga's stories with Tales of Mythic Europe, a collection of short adventures for Ars Magica Fifth Edition. ... From a ship plagued by a faerie, to a noblewoman...
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Ars Magica: The Broken Convenant of Calebais (Revised Edition)
Atlas Games
Revised and Expanded for Ars Magica 5th Edition Fifty years ago, the covenant of Calebais was destroyed. No one knows how or why such a powerful and well-defended group of wizards could possibly fall. Now the truth behind the tragedy comes to light as you and your friends uncover this mystery. From...
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Ars Magica: The Broken Covenant of Calebais PDF
Atlas Games
Fifty years ago, the covenant of Calebais was destroyed. ... No one knows how or why such a powerful and well-defended group of wizards could possibly fall. The truth behind the tragedy only comes to light when you and your friends uncover this mystery. From faerie-inhabited forests to the...
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Ars Magica: The Dragon and the Bear PDF
Atlas Games
These Russians—too many princes. Now in Great Bulgar, we are sensible folk. Terribly sensible. We have only one prince, our Khan, you see? He gives us our law—all the same law—good Muslim law too. And he leads us in battle, and he sets the taxes lightly, oh yes. Now isn't that sensible? These...
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Ars Magica: The Fallen Angel PDF
Atlas Games
The power of Hermetic magic does not extend to the Lunar sphere, so what happens when a powerful demon incarnates himself in a body which is apparently from that realm? Can the magi defeat such a powerful enemy on their own, or must they rely instead on a miracle from God? ... The Fallen Angel is a...
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Ars Magica: The Four Seasons Part 1—A Midsummer Night's Dream
White Wolf Publishing
Deep beneath the frozen ground lies the seed once-fallen. Still and cold, it awaits life that only Spring's thaw permits, and only Spring's kindness grants. In life the tree and your Covenant are one. Your stone foundations are your cold seed, and only through struggle and fate's kindness may your...
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Ars Magica: The Four Seasons Part 2—The Tempest PDF
Atlas Games
Mysterious pools of blood have begun to appear around your covenant and the magical aura has slowly begun to disappear. What is the cause of this curse and can it be stopped before the covenant is destroyed? The fate of the entire Order of Hermes is in the characters' hands, as they must struggle...
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Ars Magica: The Four Seasons Part 3—A Winter's Tale
Atlas Games
A tale must be told of Autumn's death... ... This Ars Magica supplement is part three in the Four Seasons Tetrology, and follows in the footsteps of The Tempest. Herein the Storyguide will find the information needed to organize the descent of your covenant from Autumn to Winter. This book consists...
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Ars Magica: The Four Seasons Part 4—Twelfth Night
Atlas Games
This saga supplement is the fourth and final chapter in the Four Seasons Tetralogy. In this sprawling epic, characters and their decrepit Winter covenant must endure the wild machinations of mad wizards and the onslaught of righteous crusaders, only to face death itself. For without its demise the...
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Ars Magica: The Hidden Paths—Shamans PDF
Atlas Games
Designed for use with Ars Magica Third Edition, this book explores Mythic Europe's mysterious tradition of shamanic magic. With this book you can become a mystical shaman, traveling the spirit world and bending its otherworldly inhabitants to your will. You can become a fierce shapechanger, gifted...
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Ars Magica: The Lion and the Lily—The Normandy Tribunal Hardcover
Atlas Games
In much of Mythic Europe, magi build covenants in remote wildernesses to avoid contact with mundanes. In northern France the Normandy Tribunal this is all but impossible. The wildernesses have been tamed and plowed under, the Church plants monasteries in the wastes, noble lords build castles to...
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Ars Magica: The Maleficium PDF
Atlas Games
From their unfathomable domains, the powers beyond life call forth your soul. Your burdensome choice lies between Light or Dark, and your fate hangs in the balance, either for torment in life and paradise beyond, or paradise in life and torment beyond. Choose Dark and all the world is your bauble,...
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Ars Magica: The Medieval Bestiary—Revised Edition PDF
Atlas Games
By the thirteenth century, the bestiary was one of the most popular books available in Europe after the Bible. The bestiary was both morality play and encyclopedia. The emphasis was on morality play, since most bestiarists were monks or other Christian scholars. From their point of view, the habits...
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Ars Magica: The Mysteries—Revised Edition PDF
Atlas Games
There are Mystery Cults beyond the four Houses within the Order of Hermes. They keep their secrets from other magi, revealing their knowledge one piece at a time to those who undergo grueling initiations. This book reveals all, from alchemists seeking immortality to theurgists trying to become gods....
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Ars Magica: The Mythic Seas PDF
Atlas Games
The first few days on the sea tell you whether you will be able to bear any more. After that, you can begin the serious business of exploring the ship, hearing its history, learning the theory of its construction, and testing its effectiveness in the event you are attacked. ......
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Hardcover:
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$29.95
$26.96
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$16.00
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Ars Magica: The Sundered Eagle
Atlas Games
Once-proud Constantinople has been ravaged by bloodthirsty Crusaders, and has sunken into depravity and ruin. With the fall of the blessed city, ancient magical bindings maintained by Roman relics of the defeated Empire are now shattered and broken, releasing beasts and demons to roam the land....
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Ars Magica: Trial by Fire PDF
Atlas Games
The Ancient Wyrm Stirs... ... This adventure takes the magi to yet another corner of Mythic Europe: Flanders, a medieval center of flourishing trade and the arts. With a mighty dragon as the chief adversary, this adventure will prove a challenge for even the most powerful of magi; and yet the less...
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Ars Magica: Triamore PDF
Atlas Games
Triamore is an Ars Magica Fourth Edition sourcebook covering this unique covenant, its manorial holdings, and the surrounding region. It's more than a narrow treatment of these topics, though—it's a treatise on the society, politics, and manorial life that surround every covenant, explaining how...
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$12.80
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Print Edition:
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Unavailable
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Ars Magica: Tribunals of Hermes—Iberia
Atlas Games
Forsaken Land; Forsaken Hope ... Trapped between harsh mountains and turbulent seas, the Hermetic Tribunal of Iberia is fated, nay, condemned to isolation. Here on the penninsula of future Spain, the order of Hermes has established itself amongst a resolute people who struggle against their...
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Ars Magica: Tribunals of Hermes—Rome PDF
Atlas Games
Geez, Pa, It's Chock Full o' Demons! ... The birthplace of an Empire. The heart of Christendom. The nexus of the Order of Hermes. The Roman Tribunal is the most magnificent land in Mythic Europe—and utterly damned. The powers of darkness corrupt Rome's people, taint its Church and stifle its magic....
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Ars Magica: Ultima Thule PDF
Atlas Games
When the universe began, there was only a chasm so immense that even the gods would become dizzy looking into it, known as the Ginnugagap. It was here that Yggdrasil—the World Tree—would lay down its roots. ... Ultima Thule: Mythic Scandinavia is the sourcebook of Norway, Sweden, Denmark, Iceland,...
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Ars Magica: Wizard's Grimoire—Revised Edition PDF
Atlas Games
Magic is the supreme power of Mythic Europe, and this tome of knowledge contains a whole host of new directions for magic. It features new templates for player character magi, essays that examine topics of concern to the wizardly class, rules for improving laboratories in a myriad of ways, sample...
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Ars Magica—Art & Academe PDF
Atlas Games
The magi of the Order of Hermes are not the only scholars and artists in Mythic Europe. In the Greek and Muslim lands, traditions of learning stretch back unbroken over centuries, while scholarship has emerged from long centuries of neglect in the Latin West with great vigor. From parish schools to...
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Ars Magica—Realms of Power: Faerie PDF
Atlas Games
You mustn't call them by name—they are the good neighbors, the fair folk, the gentry. Don't draw their attention, for those they notice are drawn into their stories, which no mortal can survive unchanged. Stay away from the edges of the dark woods, respect your superiors, and do what society...
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Ars Magica—Realms of Power: Magic PDF
Atlas Games
Of the four realms of power in Mythic Europe, Magic is at once the most familiar and the most alien. It's the source of power wielded by Hermetic magi, but it cares nothing for human concerns. Elementals are the essence of the elements given form; what are emotions to them? Dragons are ancient...
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$9.60
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Print Edition:
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$5.00
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Black Monks of Glastonbury (Ars Magica/OGL)
Atlas Games
Black of Cowl, Blacker of Heart... ... Consecrated by Christ himself, Glastonbury was the first Christian church in Britain. It survived the Roman persecutions, sheltered Arthur and Guinevere during the wars against the Saxons, and nurtured St. Dunstan, the greatest archbishop England has seen. Now...
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Festival of the Damned
Atlas Games
In Festival of the Damned, the troupe returns to Vezay, where the forces of Hell have rallied in the desecrated Church of St. Lazare. The magi have been invited to enjoy the pageantry of Easter Week, and to investigate a pouch of magical herbs. Witchcraft is suspected, but that becomes the least of...
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