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VANITY
An ancient temple’s guardian hides the secret of one man’s great hubris. A D&D adventure for 5th-level PCs
By J. Bradley Schell

THE STATUE GALLERY
A room full of statues is almost always a sign of trouble--this one is no different. A D&D Side Trek for 9th-level PCs
By Johnathan Richards

SWAMP STOMP
Something has the peaceful Broken Axe Clan of lizardfolk riled up. A D&D adventure for 4th-level PCs
By Jeff Ward

CRITICAL THREAT: SADIE & HER LAIR
This drider has something to prove, and the means to do so. A D&D “Critical Threat.”
By Christopher Perkins

THE STORM LORD’S KEEP
The Storm Lord’s daughter has been slain, and no force in the world can keep him from his vengeance--except the PCs. A D&D adventure for 21st-level PCs. This adventure is for use with the new Epic Level Handbook.
By James Wyatt

WRITER’S GUIDELINES
The newly revised DUNGEON Magazine Writer’s Guidelines will start you on the road to seeing your adventures appear in these pages.

POLYHEDRON v.152

THUNDERBALL RALLY
By Rich Redman
Note: Due to copyright restrictions, the PDF version of this issue only contains the introduction for "Thunderball Rally."

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THE JACKAL’S REDEMPTION
Strange, red-armed devil creatures are kidnapping innocent townsfolk, and the town’s guardian is missing A D&D adventure for 9th-level characters.
By Chad MacPhee & Greg Oppedisano

THE WITCH OF SERPENT’S BRIDGE
Sabotage! Workers on the new temple of Kord are being injured or killed at an alarming rate, but is the witch of serpent bridge to blame? A D&D adventure for 3rd-level characters.
By Russell Brown

CRITICAL THREATS: YU’THIOL MANSECHO
The githyanki pursue goals alien to most on the Prime Material Plane. This super agent is prepared to betray anyone to further the Lich Queen’s cause.
By Matthew Sernett

LUST
Heredity can lead you to dangerous and dark deeds, especially if you’re a half-fiend. A D&D Side Trek adventure for 4th-level characters
By J. Bradley Schell

CRITICAL THREATS: KEERSHAZ THE IMP
This once-mighty demon lord has fallen far, but his passion for slaying adventurers can make him a deadly and implacable foe.
By Mike Mearls

PORPHYRY HOUSE HORROR
Only the depraved survive the streets of Scuttlecove for long, but now a dark force has surfaced in the town’s most popular attraction, making even this city crave calmer days. A D&D adventure for 10th-level characters. “Porphyry House Horror” is an adventure featuring mature content in support of the new Book of Vile Darkness. It is presented in a special sealed section.
By James Jacobs

POLYHEDRON v.154

MECHA CRUSADE
By David Noonan

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THE ELFWHISPER ... Elves and forests don’t always get along. A D&D adventure for 8th-level PCs ... By J.C. Alvarez ... TOTENTANZ ... Even death cannot keep the citizens of Luzern from dancing in the street. A D&D adventure for 4th-level PCs ... By Bernard Mees ... PREY FOR...

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INTERLOPERS OF RUUN-KHAZAI ... An ancient githyanki stronghold is ripe for the picking--or is it? A D&D adventure for 13th-level PCs. This adventure supports the new Stronghold Builder’s Guide. ... By David Noonan ... CRITICAL THREAT: LORD FLAME ... He fights, he...

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VANITY ... An ancient temple’s guardian hides the secret of one man’s great hubris. A D&D adventure for 5th-level PCs ... By J. Bradley Schell ... THE STATUE GALLERY ... A room full of statues is almost always a sign of trouble--this one is no different. A D&D Side...

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THE JACKAL’S REDEMPTION ... Strange, red-armed devil creatures are kidnapping innocent townsfolk, and the town’s guardian is missing A D&D adventure for 9th-level characters. ... By Chad MacPhee & Greg Oppedisano ... THE WITCH OF SERPENT’S BRIDGE ......