The Midgard Players Guide includes everything you need to find adventure in the wind-swept plains, frozen crags, and magic-blasted wastes of Midgard—a dark fantasy world flavored with the myths and folklore of Central Europe.
This 176-page hardcover includes:
Midgardian player character races, including elfmarked, kobolds, and trollkin
Divine domains, mysteries, spells, and paladin codes
Arcane schools, leylines, elven high magic, rune magic, and more
Regional magic items, mounts, and gear
And much more!
Match wits with Baba Yaga, cross swords with minotaur corsairs, and travel to the Shadow Roads to the glittering courts of the fey. There's no better time to be a Midgardian hero!
To celebrate, Kobold Press has put the wonderful Halls of the Mountain King adventure on sale for only $9.99—through January 14th. This 160-page adventure is an homage to all the great delves, from the Mines of Moria on—with a few new twists.
Is this a updated version of the current Midgard setting book? This being a players book will their be a Dms' guide to follow. Does it group some of the existing material of existing books into one book while updating it?
Midgard has a very well defined set of gods and powers with a pretty unique twist via ‘masks’. The pantheon has roots in Norse myth as well as many others, and of course plenty of new gods and goddeses as well
Everything is extremely well detailed in the Worldbook and the Players Guide
How does it and the worldbook compare to the PF Midcard campaign setting? Is there a lot of additional lore so that it would benefit even the PF player /DM that has access to the PF books? Or is it "only" a rules update to 5E?
The massive Midgard Worldbook (due in in March) is system neutral and is for everyone who wants to learn everything about the Midgard campaign setting.
The Midgard Players Guide is the Pathfinder companion volume which give all the crunchy details players need to create characters and adventure in Midgard with the Pathfinder RPG. It is a major update for the setting and contains a ton of new, updated, and expanded player-oriented goodness!!
A similar companion volume, the Heroes Handbook, presents the same crunchy goodness for those wanting to adventure in Midgard using D&D 5E
Though now I don't know which one to spend money on. I already have quite some Midgard stuff for PF, but as my son has shown some interest in running games and I already bought him the 5E PHB, I'm thinking about buying him this in 5E Format as well, especially as he is a huge fan of real-world mythology and at the moment reads a lot of stuff steeped in norse mythology.
In a perfect world (i.e., one where money is no concern :) you would just buy all three books ... plus the Midgard GM screen, etc!
You might get the Pathfinder Players book now (there is more than enough new and / or expanded info to make it well worth it!). Then pick up the Worldbook and 5E Heroes Handbook when they come in a couple months. That way the gaming budget doesn’t get hit all at once, you’ll be able to adventure in Midgard using whichever system you like, AND your son will be get a ton of enjoyment reading the Worldbook!
Bottom line for this thread though - if you play Pathfinder, this is a must-have book! :)
Since you mentioned the New Paths Compendium, I thought I'd mention that there is a fair amount of tie in / synergy between these two books - the Players Guide mentions / refers to classes in the New Paths Compendium in a number of instances in fact :)