Dream a Little Dream!
New Pathfinder Adventure Path releases!
The cult of Hastur no longer threatens Thrushmoor, and now the adventurers board a riverboat to Cassomir to track down their obsessed and corrupted former employer. Along the way, they explore the Dreamlands and attempt a number of bizarre dream quests, after which the adventurers can heal their fragmented minds—but they also learn of a greater threat looming over Golarion. Can they survive the perilous Dreamlands and emerge intact or will they be stranded in a dimension of nightmares?
This volume of Pathfinder Adventure Path continues the Strange Aeons Adventure Path and includes:
What to do when an author is bending rules?,
Amulet of Mighty Fists and Combat Maneuver Bonus,
PC Children Ethnicities?,
Paizo Blog: Gods of Starfinder, Part One,
re: how does an Alchemist gain access to Detect Magic?,
Alchemists bombs and grappling.,
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