Woran Venture-Captain, Netherlands |
2 people marked this as a favorite. |
I can hardly wait to find out what a PFS-scenario on the Plane of Earth is like. I'm really looking forward to it. At least I know I'll be in good hands since I'll be sitting at Tineke's table.
You are *so* dea... Eh.. i mean, puppies and kittens! Its all hugging puppies and kittens!
DrakeRoberts |
TheDegraded wrote:I can hardly wait to find out what a PFS-scenario on the Plane of Earth is like. I'm really looking forward to it. At least I know I'll be in good hands since I'll be sitting at Tineke's table.You are *so* dea... Eh.. i mean, puppies and kittens! Its all hugging puppies and kittens!
Funny, while The Degraded may not be quaking in their stylish yet affordable boots, my experience is that a mission given to you by a Venture Captain doesn't usually lead to hugs and puppies.
Woran Venture-Captain, Netherlands |
Woran Venture-Captain, Netherlands |
MadScientistWorking Venture-Agent, Massachusetts—Boston Metro |
I can hardly wait to find out what a PFS-scenario on the Plane of Earth is like. I'm really looking forward to it. At least I know I'll be in good hands since I'll be sitting at Tineke's table.
I'd figure it be similar to Captive in Crystal which while not actually set on the plane its close enough.
KingOfAnything Venture-Agent, Nebraska—Omaha |
Woran Venture-Captain, Netherlands |
nosig |
nosig wrote:and I know several people who will not be playing this one because of the ties to NumeriaTheir loss.
or my lose - as they are the persons I normally game with.
though they don't actually look at it like that. In the past they have not enjoyed those scenarios, so they avoid them. They would rather go play something "fun".
To each his own.
Kahel Stormbender |
While the idea of high tech in a fantasy setting does strike me as wrong, I'm personally not sure why someone would be against scenarios that deal with those elements. I mean, obviously high tech stuff isn't going to be common outside of specific areas, AP, and scenarios. But it could provide an interesting change of pace now and then.
Or is the issue with things like ancient robots having DR of X/- ?
MadScientistWorking Venture-Agent, Massachusetts—Boston Metro |
While the idea of high tech in a fantasy setting does strike me as wrong, I'm personally not sure why someone would be against scenarios that deal with those elements. I mean, obviously high tech stuff isn't going to be common outside of specific areas, AP, and scenarios. But it could provide an interesting change of pace now and then.
Or is the issue with things like ancient robots having DR of X/- ?
I don't get it because this literally is a setting filled with numerous technology and time inconsistencies. That and it's fantasy and whatever the writers say goes as there are no rules to it.
Edit:Fun fact but isn't adamantine Numerian?
Isabelle Lee |
Fun fact but isn't adamantine Numerian?
Adamantine is one of the seven skymetals - more common in Numeria, certainly, but not of it. (The runelords had it in their time, for one thing - it's the metal of greed.)
You may be thinking of glaucite (or "Numerian steel"), the iron/adamantine alloy that comprised much of the crashed spaceships' hulls. ^_^
MadScientistWorking Venture-Agent, Massachusetts—Boston Metro |
MadScientistWorking wrote:Fun fact but isn't adamantine Numerian?Adamantine is one of the seven skymetals - more common in Numeria, certainly, but not of it. (The runelords had it in their time, for one thing - it's the metal of greed.)
You may be thinking of glaucite (or "Numerian steel"), the iron/adamantine alloy that comprised much of the crashed spaceships' hulls. ^_^
No I forgot skymetal meant came from a space rock.
BigNorseWolf |
5 people marked this as a favorite. |
Still doesn't explain the hate for technology in Pathfinder. Heck, even the original Final Fantasy on the NES had robots and air ships.
Most of it is a stylistic thing.
Some of it is how it was implemented: dr way too high for the tier and "sorry, we're negating your investment in skills by having your skills just plain not work"
Ryzoken |
1 person marked this as a favorite. |
"sorry, we're negating your investment in skills by having your skills just plain not work"
Very much this.
And then, even if you took the feat (instead of sensibly ignoring it), your payoff was a bunch of items that had a chance of exploding in your face and that had limited charges and required additional feat investments to use. "Want to interface with Season 6 content? Devote half of your feats and several skill points, and we'll let you play with some broken laser guns that only shoot about 4 times before running out of juice. Oh, but there's chronicles that will fix that, but don't you dare go looking for them, as that would be chronicle fishing, which is analogous to cheating in the eyes of the community."
There are lots of ways tech can be integrated into a fantasy setting in awesome ways. That is not at all what happened, so many of us, who are nominally fine with sci-fi in our fantasy having been brought up on Final Fantasy and similar games, ended up looking at a set of rules that was actively hostile to players interested in playing with something as simple as a laser pistol.
Kahel Stormbender |
To be fair, trying to pick an electronic lock with a tension bar and L bar is probably not going to work very well. That I can see. And the DR issue, I can kinda understand that too. Reading one scenario I was thinking of GMing was making me wonder how a party in low tier were suppose to deal with the enemies.
MadScientistWorking Venture-Agent, Massachusetts—Boston Metro |
BigNorseWolf wrote:"sorry, we're negating your investment in skills by having your skills just plain not work"Oh, but there's chronicles that will fix that, but don't you dare go looking for them, as that would be chronicle fishing, which is analogous to cheating in the eyes of the community."
The ironic part is that there is a technology item that is kind of regarded as a must have and the only way I knew about it was people advertising it in the item recommendation thread from a while back.
To be fair, trying to pick an electronic lock with a tension bar and L bar is probably not going to work very well. That I can see. And the DR issue, I can kinda understand that too. Reading one scenario I was thinking of GMing was making me wonder how a party in low tier were suppose to deal with the enemies.
This is PFS. Wonky challenges aren't exactly unheard of and I'd claim that season 7 pinged worst than anything that season 6 had.
Monkhound |
Much like Nefreet, I haven't gotten around to training away my Investigator's Technologist feat. I am scheduled to play tonight.
Yes, glad I didn't trade it away on my Savage Technologist either.
*Warms up the Railgun*Starts the chainsaw
*Checks if the e-picks are charged
Looking forward to playing it on Sunday.
FLite Venture-Captain, California—Sacramento |
To be fair, trying to pick an electronic lock with a tension bar and L bar is probably not going to work very well. That I can see. And the DR issue, I can kinda understand that too. Reading one scenario I was thinking of GMing was making me wonder how a party in low tier were suppose to deal with the enemies.
Grapple. At least if it is one of the several scenarios I am thinking of. Grapple/pin/tie up is a really great way to deal with low tier enemies with DR.
Especially if the party is tactical. One person provokes an AoO, the next person grapples...
Ascalaphus Venture-Lieutenant, Netherlands—Leiden |
pauljathome |
Kahel Stormbender wrote:To be fair, trying to pick an electronic lock with a tension bar and L bar is probably not going to work very well. That I can see. And the DR issue, I can kinda understand that too. Reading one scenario I was thinking of GMing was making me wonder how a party in low tier were suppose to deal with the enemies.Grapple. At least if it is one of the several scenarios I am thinking of. Grapple/pin/tie up is a really great way to deal with low tier enemies with DR.
Especially if the party is tactical. One person provokes an AoO, the next person grapples...
Low Tier scenarios should NOT rely on players having very good tactical sense. New players play low tier scenarios a lot and they're still trying to differentiate their D12 from their D20 :-) :-).
Season 6 was known as the "Year of the Adamantine Weapon" for a reason. Some low tier scenarios almost RELIED on there being a 2 handed power attacking sort in the group.
GreySector RPG Superstar 2013 Top 8 |
1 person marked this as a favorite. |
Season Six 1-5 Scenarios
- #6-1 Trial by Machine
- #6-5 Slave Ships of Absalom
- #6-6 Hall of the Flesh Eaters
- #6-8 The Segang Expedition
- #6-12 Scions of the Sky Key, Part 1: On Sharrowsmith's Trail
- #6-14 Scions of the Sky Key, Part 2: Kaava Quarry
- #6-15 The Overflow Archives
- #6-16 Scions of the Sky Key, Part 3: The Golden Guardian
- #6-18 From Under Ice
- #6-22 Out of Anarchy
Season Six 3-7 Scenarios
- #6-2 The Silver Mount Collection
- #6-9 By Way of Bloodcove
- #6-11 The Slave Master's Mirror
- #6-19 Test of Tar Kuata
One 1-5 scenario and one 3-7 scenario might fit your description. They were also the first two scenarios of the season, which is notoriously a troublesome spot.
Fromper |
Kahel Stormbender wrote:To be fair, trying to pick an electronic lock with a tension bar and L bar is probably not going to work very well. That I can see. And the DR issue, I can kinda understand that too. Reading one scenario I was thinking of GMing was making me wonder how a party in low tier were suppose to deal with the enemies.Grapple. At least if it is one of the several scenarios I am thinking of. Grapple/pin/tie up is a really great way to deal with low tier enemies with DR.
Especially if the party is tactical. One person provokes an AoO, the next person grapples...
I had great luck with Create Pit in that one.
"Oh no! Those four mechanical men aren't taking much damage from your normal weapons, and could kick our butts? I'll just drop two of them in a pit, so we only have to worry about two at a time."
.. and some of us predate the NES....
Yeah, I was using robots in 1st edition AD&D before NES was invented. Good old Expedition to the Barrier Peaks, by Gygax himself. That one also introduced what is still one of my favorite monsters - the Wolf in Sheep's Clothing. I loved the illustrations for that one, and the written instructions in the adventure for how to bluff your players.
FLite Venture-Captain, California—Sacramento |
Season Six 1-5 Scenarios
- #6-1 Trial by Machine
- #6-5 Slave Ships of Absalom
- #6-6 Hall of the Flesh Eaters
- #6-8 The Segang Expedition
- #6-12 Scions of the Sky Key, Part 1: On Sharrowsmith's Trail
- #6-14 Scions of the Sky Key, Part 2: Kaava Quarry
- #6-15 The Overflow Archives
- #6-16 Scions of the Sky Key, Part 3: The Golden Guardian
- #6-18 From Under Ice
- #6-22 Out of Anarchy
Season Six 3-7 Scenarios
- #6-2 The Silver Mount Collection
- #6-9 By Way of Bloodcove
- #6-11 The Slave Master's Mirror
- #6-19 Test of Tar Kuata
One 1-5 scenario and one 3-7 scenario might fit your description. They were also the first two scenarios of the season, which is notoriously a troublesome spot.
And in one of the two, they *give* you a free adamantine weapon.
Kahel Stormbender |
Heh, one of those for a non-pfs group right now. Sadly the party keeps flubbing perception checks, doesn't think to loot bodies, and has managed to trigger a couple single use traps which were already triggered. Yeah, the party's rogue decided to reset a few traps after they'd been triggered... only for the fighter or barbarian to trigger the trap once again. It's kinda funny, but at the same time painful to watch.
Then again, in a Crypt of the Everflame game I ran the party nearly got killed by a certain non-lethal trap. At which point the rogue gathered up all the trap's ammunition they could find that wasn't destroyed and rearmed the trap. A fact which they then promptly forgot about. So as they were leaving I had them make perception checks rather then just letting them easily leave the place. Which they failed, and walked right into the rearmed trap, this time without anything to protect themselves with.
Good news: only a third of the ammunition for the trap had been reusable
Bad news: a third of the ammunition was reusable
Moral of the story? Players can be random and unpredictable. They also can do dumb stuff without thinking it through.