Dragnmoon |
4 people marked this as a favorite. |
There are a lot Wizards of the Coast products in their store. They don't just sell their brand.
Dover Pro |
1 person marked this as a favorite. |
I only picked this up because I read that the original Ravenloft adventure was cool and I'm interested in the setting of the Demiplane of Dread. I confirmed I would buy it after learning that Tracy Hickman would only consult on its design. I think the price point for the adventure and the amount of content blows hot volcanic lava chunks.
thenovalord |
Plus it's the best adventure they have released so far. Its creepy rather than horror, d20 doesn't do horror well
It's mysterious too. Instantly lots for the players to do, but their not 100% sure if they should do them
Absolutely loads content and stuff for players to do
Good adventures have lots stuff for players to do
hiiamtom |
1 person marked this as a favorite. |
I highly recommend this adventure. It's an outstanding sandbox full of detailed content to explore and figure out all the history of the land with a strong theme of classic horror. While the system is not perfect for horror, adding the features from the DMG like madness and fear/horror along with increasing the danger with some other rules made it fairly effective in at least creating a very tense and creepy atmosphere. I have to be careful though because the beginning of the adventure is already very dangerous.
As far as the price, it is easily the equivalent of 3 Pathfinder APs in content with the book being roughly 2.5x longer than an AP and about 210 of the 253 pages are dedicated to the actual adventure itself with any additional story elements kept to dense text that can be shared with players as they discover the setting. Really only the introduction and bestiary is content held back from the players as DM only.
Also, gorgeous maps.
Mechagamera |
1 person marked this as a favorite. |
Strahd's castle is worth the price of the book. It is a big section well designed to mess with a midlevel 5e party.
Just a fair warning, this is the second 5e AP in a row that "hack and slash" is bad (possibly fatal) strategy to use (at least at the start of the adventure). If that is your party's preferred playstyle, you might not want to use this one.
sentaiexpress |
There are a lot Wizards of the Coast products in their store. They don't just sell their brand.
Huh....guess I just never noticed.
Norman Osborne |
I only picked this up because I read that the original Ravenloft adventure was cool and I'm interested in the setting of the Demiplane of Dread.
I haven't read this (or Ravenloft II: The House on Griffon Hill, or Expedition to Castle Ravenloft), but it is my understanding that these modules, like the original, are NOT set in the actual Ravenloft campaign setting...indeed, the original and it's first sequel were published years before the setting even existed. They include nothing of the Mists, the Dark Powers, or anything else that sets the Ravenloft setting apart from generic D&D.
Feros |
Dover Pro wrote:I only picked this up because I read that the original Ravenloft adventure was cool and I'm interested in the setting of the Demiplane of Dread.I haven't read this (or Ravenloft II: The House on Griffon Hill, or Expedition to Castle Ravenloft), but it is my understanding that these modules, like the original, are NOT set in the actual Ravenloft campaign setting...indeed, the original and it's first sequel were published years before the setting even existed. They include nothing of the Mists, the Dark Powers, or anything else that sets the Ravenloft setting apart from generic D&D.
Actually, this has been set up much like the Demiplane of Dread. Multiple Adventure Hooks involve being drawn to Barovia from another plane through the mists. The "Dark Powers" are referenced and their connection to Strahd is important to the back story. Some of the elements of the setting are also included.
Still, it doesn't refer to the plane as the Demiplane of Dread or anything like it. So it could be included in the campaign setting, it could remain unique, or it could be incorporated into an existing campaign world.