Me'mori |
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GM: "The henchman threatens you with your own knife."
Player: "He dares threaten me with my signature weapon?!" (Rolls well) "Hah! I use my sorcery to disarm him by rusting the knife away in his grasp, and cause a gust of wind to blow the rust towards my open hand where it gathers and un-rusts back to my familiar -- and beloved -- Knife of Many Deaths!"
I have almost all of the first run of this game, and had to kickstart this when they brought it back so I own the pdf, and I LOVE this game!
You know how you're always wanting to describe your action, but the rules get in the way of your action? One of the more fun parts about this game is that you get to describe your action, much like any action movie fight scene, but over-the-top like you always wanted it to look. EVERYTHING that occurred in Kung Fury could be recreated with this system without having to houserule it.
I've fond memories of the first one, and soon will be making more with the second iteration.
James McKendrew |
Feng Shui furniture-arranging is a modern fad based on an ancient belief that chi energy flows over the land in certain patterns based on the geography. So, building your house at a particular spot on your plot, perhaps with the front door facing a certain direction, etc... would lead to prosperity.
The setting takes this to a grander scale, where those who control critical spots where chi energy gathers can control the very laws of reality (magic is stronger/weaker, etc). There's limited time travel, many secret factions fighting for control of these Feng Shui sites, and the whole lot is called "The Secret Wars".
Personally, I hardly ever used the setting. The original system was a very cool, streamlined action-movie system that could be adapted to just about any setting. We used it for a high-kung-fu Ancient Chinese campaign that we ran for years.
So yeah, I kickstarted the HELLS (Chinese got a lotta hells, Jack) outta this one. Haven't gotten to play the new system more than once at GenCon.
Vrog Skyreaver |
I wish I had seen the kickstarter for this. I would have kicked out all kinds of money for it. Feng Shui was/is one of my favorite rpgs. Where else can you free-form modern combat in a system that emulates the rules for action movies (specifically 80's action movies from the us and Hong Kong) exceedingly well.