The Chase is On!

Pathfinder Cards: Chase Cards 2: Hot Pursuit!

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New Pathfinder Cards have arrived!

The game is afoot with the latest Pathfinder Cards release!

A good chase scene is a part of many mysteries and thrillers, and now you're going to add even more options with Pathfinder Cards: Chase Cards 2: Hot Pursuit! Continuing the Dungeon, Forest, and Urban themes from the first Chase Cards deck, Hot Pursuit adds exciting new challenges to catch up with your target. Pass by a Spiked Wall with a DC 15 Reflex save ("Why is This Here?!?"), Steal a Fey Rider's Mount (DC 20 Ride check), or make a Leap of Faith (DC 20 Acrobatics) over a Chasm! This deck also includes specially marked Escape and Shortcut Cards, adding a new element of play to your chase scene! Escape Cards are placed at the end of the deck and characters must make both checks listed on the card. Shortcut Cards allow brave PCs to bypass up to four spaces to get a greater chance of snagging your opponent! And don't forget: sometimes the PCs are the ones being chased, and things could get very interesting when you're being pursued by a dragon, the city guard, or a patrol of drow elves!

Check out the rest of our Pathfinder Cards right here (including the first Chase Card deck), and get easy-to-pocket reference for both GMs and players!

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