Get Ready to Make Your Mark on the Inner Sea—and Beyond!
New Pathfinder Player Companion now available!
Need more mythic in your game? Fear not, the latest Pathfinder Player Companion is here to help you!
In Pathfinder Player Companion: Mythic Origins, you'll get a host of new character ideas that use the rules presented in Pathfinder Roleplaying Game: Mythic Adventures! This volume will guide your burgeoning hero of legend with with pointing out mythic hot spots like the Eye of Abendego and the Starstone Cathedral, where stalwart characters might find fragments of divinity and the reason for such epic power. Perhaps your character is the child of a divine being, and new mythic path abilities like Drunken Luck, Final Rest, and World Breaker cover the spectrum of the core gods of the Inner Sea. New mythic spells such as shield of the Dawnflower or borrowed time (created by the archmage Nex), possible trials for those seeking to become a mortal herald of a god, magic items, and more await in this 32-page tome! (Did we mention that each path gets at least six new path abilities, ranging from Star Walker for archmages and the guardian's Shield of the Martyr to the trickster's Ethereal Trapsmith?)
Sign in to start a discussion.
Catch off Guard,
Unbalanced druid power,
Emerald Spire and PFS,
Never played a martial, want to dual shield,
Paladins and Cannibalism: Would they actually resort to it?,
Arcadia: Resources & Brainstorming,
Party lacking in Trapfinding,
5-22 Scars of the Third Crusade,