You've saved the world a hundred times over—now it's time to conquer it with Way of the Wicked from Fire Mountain Games!
The noble kingdom of Talingarde is a prosperous land, noble and virtuous, with the capital of Matharyn the shining jewel in its crown—and you get to architect its fall! In the fourth part of the Way of the Wicked adventure path, "Of Dragons and Princesses," the king must die, and you will need allies of your own to bring this mighty realm to its knees! For to truly conquer this realm, you'll need the aid of the vile Chargammon the Black, but he does not suffer visitors to his lair, and his wit and cunning have not dulled with the passage of centuries. For 13th level characters, this adventure will charge your characters to sack a city, terrorize a nation, ride a dragon into battle, and kill the king—not to mention you'll have additional rules to play your character as a vampire or a lich!
Check out all of Way of the Wicked here, and download a free 32-page preview of "Knot of Thorns," part one of the Way of the Wicked adventure path!
Thanks very much for the kind words! I am so glad you've enjoyed "Way of the Wicked". I remember your review. Thanks again for giving us 5-stars.
If you have a moment, post an overview of your experience running the game. I love to hear actual play reports. You can post it here or in the product discussion.
Anyways, thanks for your support and game on, my friend.
So how evil is this Adventure Path, Mr. Mcbride? Does it just focus on murder, war, razing religious structures, underminding kingdoms and random destruction? Or does it deal with ALL evils, such as slavery, torture, kidnapping and manipulation/breaking the spirits of all that is good and just? I'm staying away from any type of crimes related to sexual themes, obviously. Mostly I want to know how much I need to expose players to, if I go with this product.
So how evil is this Adventure Path, Mr. Mcbride? Does it just focus on murder, war, razing religious structures, underminding kingdoms and random destruction? Or does it deal with ALL evils, such as slavery, torture, kidnapping and manipulation/breaking the spirits of all that is good and just? I'm staying away from any type of crimes related to sexual themes, obviously. Mostly I want to know how much I need to expose players to, if I go with this product.
This is mostly pulp villain evil, i.e., overthrow the kingdom, kill good guys, slaughter angels by the boatload. No rape or other sexual nastiness.
Indeed let me affirm and underline what Eric just said.
We discuss no sexual crimes, rape or any violence against children. We here at Fire Mountain Games abhor these sort of practices and renounce them utterly. We even discuss in the advice given in the first book how to tastefully handle objectionable material such as torture.
This is an campaign about being a bad guy. It is not torture-porn or any sort descent into human degradation.
In this campaign you get to play a villain along the lines of a Moriarity, Darth Vader or a Voldemort -- pulp villainy.
Much like Paizo's own adventure paths, the movie adaptation of "Way of the Wicked" could easily be a PG-13 movie.
Gary and co. have done a really good job of walking the line here. You're definitely playing evil characters, and you're going to do some bad stuff. But it's not an exploration of human vileness. It is, as Mike says, pulp villainy.
Evil campaigns have traditionally run into several specific problems, from PvP bloodbaths to the squick factor. Mike addresses these in Book One, and lays out how the AP deals with them, both in-game and meta. I think he's managed to pull it off, and the people who've played through the first two or three modules seem to agree.
What I find funny is that Paizo's pirate adventure path (Skull & Shackles), while not explicitly meant for evil characters (it seems to trend sort of Neutral to me) has more overall sex and gore than the out-and-out evil AP!