The Serpent's Skull Adventure Path kicks off with an adventure by James Jacobs!
Add
Print Edition:
$19.99
Add
PDF:
$13.99
The Serpent's Skull Adventure Path is ready to take off into the Mwangi Expanse! For the start of this epic run through the jungle, we tapped our own James Jacobs to pen Pathfinder Adventure Path #37: Souls for Smuggler's Shiv. James kicked off our Pathfinder Adventure Path line three years ago with his Gold ENnie Award–winning Burnt Offerings adventure, but his pen has been constrained to editorial duties all these volumes since. Finally, the stars have aligned, and now we have another amazing James Jacobs adventure to kick off an Adventure Path that's going to break some new ground!
A deadly storm shipwrecks the passengers and crew of the Jenivere upon infamous Smuggler's Shiv, an island off the coast of the jungle realm of Sargava. If they're to have any hope of escaping the notorious pirates' graveyard, the survivors will need to band together to outwit the isle's strange beasts and legendary menaces. But can the PCs unite the swift-to-squabble castaways, especially when several seem to have mysterious goals of their own? And does Smuggler's Shiv hide secrets even deadlier than its desperate denizens?
ThisPathfinder Adventure Path volume launches the Serpent's Skull Adventure Path and includes a detailed look at the personalities marooned on Smuggler's Shiv; revelations into the history, ways, and world-spanning schemes of the serpentfolk; an introduction to the wisdom and dangers of the jungle in the Pathfinder's Journal by Robin Laws; and five new monsters to make the jungle just that much more deadly.
how does this adventure play out? If it's even somewhat Sandboxy (dibs on that word) ala Kingmaker, I must have it.
It's VERY sandboxy...
Spoiler:
The adventure begins with the PCs being shipwrecked on the north shore of a sizable island. The adventure ends when the PCs manage to engineer an escape from the island. Along the way, they have adventures involving all manner of situations, but the order in which those adventures unfold is pretty much up to the PCs and the choices they make when exploring Smuggler's Shiv and the acts they take to try to get to safety.
The next adventure in this AP, "Racing to Ruin," is about as UNsandboxy as adventures get. And then the third one, "City of Seven Spears," is even MORE sandboxy than "Souls for Smuggler's Shiv."