Green Ronin takes Bioware's Dragon Age computer game offline!
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In the earlier days of the tabletop RPG industry, computer game companies came knocking down the doors of RPG publishers, seeking licenses to port paper RPGs to electronic realms. But now the tide has turned, and RPG publishers often look to computer games for worlds they can bring to the gaming table. Green Ronin is taking their stab at this role reversal with the release of Dragon Age RPG: Set 1.
It has been hundreds of years since the last Blight ravaged the world of Thedas. Many believe that it can never happen again, that the Dragon Age will pass without the rise of such evil. They are wrong. Beneath the earth the darkspawn stir. A new archdemon has risen and with it a Blight that will scourge the lands and darken the skies. The nations of Thedas need a new generation of heroes, but who will answer the call?
Fantasy roleplaying goes back to its dark and gritty roots with the Dragon Age RPG, the latest game from the company that brought you A Song of Ice and Fire Roleplaying and Mutants & Masterminds. Based on the critically acclaimed Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny as a Blight comes to Thedas once again.
Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play. This boxed set includes a 64-page Player's Guide with an introduction to tabletop roleplaying, background on Thedas and the nation of Ferelden, a complete guide to character creation, rules for character classes and talents, a primer on magic, and the basic game rules; a 64-page Gamemaster's Guide with an introduction to this key role, advice on the art of game mastering, advanced game rules, and an introductory adventure that plunges the characters right into the world of Dragon Age; a beautiful poster map of the nation of Ferelden, the opening setting for the Dragon Age RPG; and 3 six-sided dice.
It might be possible to incorporate the stunt die into Pathfinder if a person used action points similar to Trailblazer. Or possibly designate one of the damage dice to be a stunt die in addition then whatever it rolls counts toward damage as well as provides the stunt points. Course when you play with the Critical Hit Deck you really don't need stunt points.
Here I was looking for some more anti-4e rhetoric.
??? Dragon Age is a video game, hence the "computer game" reference in the title.
Yes, but a lot of the bias against 4E is that it plays more like a video or computer game (WoW) than a role-playing game, so I had the same idea about the blog from the title until I looked at the actual post.
Here I was looking for some more anti-4e rhetoric.
??? Dragon Age is a video game, hence the "computer game" reference in the title.
Yes, but a lot of the bias against 4E is that it plays more like a video or computer game (WoW) than a role-playing game, so I had the same idea about the blog from the title until I looked at the actual post.
Ah, that. Pretty much thought that was over. My bad.
I supposed to get my copy of Green Ronin's DA today at my FLGS. I'll admit I'm faintly curious about the setting and things like the Fade and Darkspawn, etc.
I preordered from GR but haven't gotten mine yet. :-(
But I've had the PDF for awhile now. ;-)
What do you think of DA (i.e., the system, the setting, etc.)?
Tharen the Damned(Pathfinder Adventure Path Charter Subscriber; Campaign Setting, Companion, Modules Subscriber)
joela wrote:
What do you think of DA (i.e., the system, the setting, etc.)?
Now I am not dm4hire but also have an opinion:
I really like the old style vibe that the age system gnerates. It runs smooth for most of the normal situations and the Stunt mechanic is really innovativ and fun.
But waht I like best is simplicity of the age system. You basically can create another race or class on the fly.
Even if we only know the first 5 levels, I do not think that Chris Pramas will add convoluted rules down the way to 20th level.
I think progression will be straitforward.
What he will certainly do is adding more options to the system so players can customize their characters better.
I do not really care for the Dragon Age setting. I have not played the computer game and have more than enough settings I can use.
I think I might use the age system to run my group through a Golarion version of Hommlet & the Moathouse
spoiler:
I will place the whole Hommlet/Moathouse/Temple somewhere in Taldor. But it is not Demons and Evil Elementals but Devils this time. Cheliax has big secretn plans involving opening a handy gate to Hell. There will be a timeline which involves abducting sacrifices, preparation of the big ritual, the rital. The longer the PCs take, the less likely they will be able to stop the fun.
What do you think of DA (i.e., the system, the setting, etc.)?
I've read through it and like what I see. Tharen pointed out the things I like about it, but to really decide I need to play it. The old style feel is great and the simplicity of it is refreshing, but I think also kind of a down side. By that I mean that a lot of gamers have gotten use to there being rules for everything, especially GMs, who might have difficulty trying to adjust on the fly depending on the situation. Once you get past the brevity of rules you it's easy to love it.
The stunt mechanic as pointed out is the true gem of the system. The fact that they designed it so that it covers not just all the different classes/damage types, but also incorporated it into an ability that more powerful monsters. Now the boss at the end of the adveture is something to fear because he can have his own bag of tricks to call upon depending on how he rolls and what type of creature he might be. Very inventive if you ask me. It would be easy for a player and GM to devise their own stunts that the character might have access to and be the only one that can do them in the entire campaign.
As for the setting I'm at Landsmeet in the CRPG. That's about three quarters finished. I love the detail that's gone into this and really looking forward to the expansions. The nice thing about the RPG is that it plays off of that detail, but doesn't bind you to the game as other computer game related RPGs have done in the past. I think both Bioware and GR realized that people who play the RPG will want to do their own thing so they gave Chris a lot of room to play with the setting. I'm looking forward to seeing how the world develops over through the next three box sets.
My only dislike is that there are no plans to bundle everything into one book. I appreciate their desire to give the game a retro feel and all, but in the end I want a nice hardbound book that I can put on the shelf then pull out when needed.