Strangers Among Us

Pathfinder Chronicles: City of Strangers (PFRPG)

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The latest Pathfinder Campaign Setting product takes a look at Kaer Maga!

As we were launching our Pathfinder Modules line in 2007, we began to plan a delve for Gen Con that year wherein each member of the staff would write a couple of rooms for a dungeon complex designed to kill as many characters as possible—after all, that's what delves are for! We couldn't let all that design work go to waste with just a single outing, though, so we tasked James Sutter to take our disparate rooms and work them into a cohesive whole, which we released that same Gen Con as the Pathfinder Module Seven Swords of Sin. James actually took the task a step further, creating a compelling city in Varisia called Kaer Maga, setting the dungeon in its labyrinthine underground. Well, James' description of the city in the back of the module quickly propelled Kaer Maga to the top of customers' request lists for exploration in future products, so we then asked James to create a guidebook to Kaer Maga—which he has delivered in spades with our new release, Pathfinder Chronicles: City of Strangers.

In the outcast city of Kaer Maga, your business is your own, and no ware is too dangerous or taboo to find a buyer. Within the walls of the ancient, ruined fortress, refugees and criminals from every nation disappear into the swirling crowds of gangs and monsters. Here leech-covered bloatmages haggle with religious zealots who sew their own lips shut, while naga crime lords squeeze self-mutilating troll prophets for protection money. And these are just the city's anarchic residents, not the fearsome beasts barely contained in the mysterious dungeons beneath the streets, held at bay by the elite rangers known as the Duskwardens. Welcome to the City of Strangers, a haven of freedom and independence—assuming you survive.

Inside this book, you'll find detailed gazetteers for all 11 of the city's districts, from the fabled Balconies of Bis to the necromantic paradise of Ankar-Te; a history of the city and the bizarre, ruined monument that houses it; thorough briefings on the most important gangs and factions within the city, such as the golem-crafting Ardoc family and the abolitionist Freemen, as well as how they interact with each other; the bloatmage prestige class, in which spellcasters use their own blood to empower their spells—but at a terrible price; statistics for the caulborn, a mysterious new race of telepathic, memory-eating monsters; a layer-by-layer guide to the dungeons beneath the city, and the echoes of lost races and magic that still guard them; and new magic items, random encounter tables, and more.

So now the circle is complete, and what started as the background for a Gen Con dungeon delve has become one of the most unique and deadly settings in all of Golarion!

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Dark Archive

WANT. Would be great for an urban-only campaign.

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