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Who Will Save Your Soul?The Serpent's Skull Adventure Path kicks off with an adventure by James Jacobs!
The Serpent's Skull Adventure Path is ready to take off into the Mwangi Expanse! For the start of this epic run through the jungle, we tapped our own James Jacobs to pen Pathfinder Adventure Path #37: Souls for Smuggler's Shiv. James kicked off our Pathfinder Adventure Path line three years ago with his Gold ENnie Award–winning Burnt Offerings adventure, but his pen has been constrained to editorial duties all these volumes since. Finally, the stars have aligned, and now we have another amazing James Jacobs adventure to kick off an Adventure Path that's going to break some new ground! A deadly storm shipwrecks the passengers and crew of the Jenivere upon infamous Smuggler's Shiv, an island off the coast of the jungle realm of Sargava. If they're to have any hope of escaping the notorious pirates' graveyard, the survivors will need to band together to outwit the isle's strange beasts and legendary menaces. But can the PCs unite the swift-to-squabble castaways, especially when several seem to have mysterious goals of their own? And does Smuggler's Shiv hide secrets even deadlier than its desperate denizens? ThisPathfinder Adventure Path volume launches the Serpent's Skull Adventure Path and includes a detailed look at the personalities marooned on Smuggler's Shiv; revelations into the history, ways, and world-spanning schemes of the serpentfolk; an introduction to the wisdom and dangers of the jungle in the Pathfinder's Journal by Robin Laws; and five new monsters to make the jungle just that much more deadly. More Store Blog. Link.
Secure Your Cargo!Chris West releases a new poster map!
Star cartographer Chris West returns to the sci-fi genre for the latest in his Maps of Mastery line of tactical maps for roleplaying: Mass Transit II: Cargo Docks & Offworld Transport Facility. This high-quality double-sided poster map features a freight storage yard full of shipping containers and warehouses on one side, and a spaceport transportation center on the other! Designed for use in any science-fiction RPG or miniatures game, the latest map is designed to work seamlessly with Chris's earlier Offworld Shipping Center map to create a sprawling transportation complex! The map measures 22 by 34 inches when unfolded, and features a 1-inch grid. Objects and structural elements are highlighted by fine colored lines to indicate different terrain types; these are easily ignored if your game doesn't need specific designations for terrain, but are very useful if it does. The Cargo Docks side depicts a vast platform where row upon row of huge shipping containers wait to be unloaded. All manner of intrigue can unfold in the narrow alleys and recesses formed by these crates, and a great magnetic grappling crane looms over the center of the map. Meanwhile, an armored truck stands ready to carry its cargo to any destination you can imagine. The Offworld Transport Facility is a passenger boarding station where interstellar travelers can embark on any sort of journey. From the central Service Plaza with its holographic screens, sci-fi heroes can book passage on any of the various transport vehicles shown on the map, or track the arrival of a wanted fugitive they intend to ambush or rescue. This poster comes with a bonus 5x7-inch terrain card that can be used to customize the map, seamlessly replacing an existing vehicle with another starfighter. More Store Blog. Link.
All in the Family!The final two Season 1 Pathfinder Society Scenarios are here!
Season 1 of our Pathfinder Society organized play program is coming to a close, and boy, has it been a great one! Over the past year, we unleashed 28 new scenarios upon thousands of Pathfinders across the globe in the Society's most successful year yet. And now we're concluding the season with two scenarios revolving around the theme of old aristocracy gone bad. A decade ago, the Decklands family, a house of Chelish nobles, were exiled from Absalom for treason. Recently, a Pathfinder agent studying the family's long history and exile from the City at the Center of the World was murdered in Cheliax, and in Pathfinder Society Scenario #55: The Infernal Vault, the Society sends you to the recently discovered Deckland Vaults in Absalom to see what connection the old home might have to your murdered colleague. Life in Taldor is fraught with peril, especially for the crumbling noble houses of the Taldan countryside. One such house, the Bourtze Family, has fallen on hard times, and they've informed the Pathfinder Society that—in exchange for a small sum of money—they'd be willing to part with a treasure trove of lore about Qadira's Grand Campaign, the 300-year invasion of Taldor. In Pathfinder Society Scenario #56: The Jester's Fraud, things quickly turn for the worse, and instead of evaluating the worth of a few scraps of historical paper, you must instead retrieve one of the most dangerous artifacts in the empire. More Store Blog. Link.
Where There's a Whip, There's a Way!The newest Pathfinder Player Companion takes a look at orcs!
When we started to work our way through the core races of Golarion in our Pathfinder Player Companion series, we had a bit of a dilemma. Elves of Golarion detailed both elves and half-elves, so it seemed natural to do a book that covered orcs and half-orcs... but orcs weren't designed as a PC race. Until now, that is! Pathfinder Player Companion: Orcs of Golarion includes everything you need to know to play (or play alongside) half-orcs and orcs in the Pathfinder Campaign Setting. Feel the blood spray and bones crunch as the bestial children of the Darklands come roaring across the landscape, leaving only carnage and lamentation in their wake! Orcs are some of the oldest enemies of civilization, their howling hordes beaten back time and again by the forces of light. Yet in addition to being depraved raiders, orcs are also a civilization unto themselves, with a war-torn history stretching back before the Age of Darkness. Learn everything you need to know about playing (or vanquishing) one of these savage warriors, as well as the outcast half-orc spawn who straddle the line between the worlds of order and chaos. We give you details on the orcs of Golarion—their brutish lifestyles, physical qualities, cultural norms and gender roles, governance of warbands, relationship with slavery, and more. A history of the orc race, from their desperate flight during the dwarves’ legendary Quest for Sky to their dominance during the Age of Darkness and subsequent fall from power is provided. There is an overview of major orc tribes and settlements, such as the Empty Hand tribe in the fallen dwarven stronghold of Urgir and the maddened oracles of the Brimstone Haruspex. A primer on orc tribal magic, including the shamanistic worship of the mysterious Blood God and the arcane witch doctors who rule through fear and firepower as well as information on half-orcs and their unique roles in human and orc society is laid out. Plus, we give you the tools you need to make full orc PCs, including the Orc bloodline for sorcerers and a bunch of new feats, spells, and other cool stuff to make your orc or half-orc PCs unique. Orcs of Golarion also includes info on orc warbeasts, banners and symbols, ritual scarring and tattoos, and much more! More Store Blog. Link.
We're Carrying a Torch for YouThe PaizoCon exclusive Grandmaster Torch Pathfinder Miniature is available while supplies last!
Having an amazing partner like Reaper doing our line of Pathfinder Miniatures has its benefits. We asked Reaper Ron if he could make a miniature of a character who has turned up in a bunch of our Pathfinder Society Scenarios—a recurring NPC who has been described, but never illustrated. Ron sent us back an amazing Photoshop composite using various pictures he had lying around, and lo and behold, it was a perfect representation of Grandmaster Torch! Soon enough, we had a finished Grandmaster Torch miniature ready to drop into goody bags for attendees of PaizoCon 2010! Of course, we had Reaper make some extras for those of you who didn't have the great fortune of attending PaizoCon this year... And so we present the PaizoCon 2010 Grandmaster Torch Pathfinder Miniature, now available exclusively at paizo.com, while supplies last. Grandmaster Torch is one of Absalom's most notorious information brokers, a charming, soft-spoken man whose entire body is covered in horrible burn scars. He has been known to travel far and wide for research and "business," though he can most often be found in his lair beneath the Puddles district, being tended to by servants while soaking in a cool bath, with his retinue of heavily armored half-orc bodyguards protecting him from harm. More Store Blog. Link.
In The First World, No One Can Hear You Scream!The final volume of the Kingmaker Adventure Path is here!
Ever since we launched the Pathfinder campaign setting, folks have been intrigued about the First World, the realm of the enigmatic fey. In Pathfinder Adventure Path #36: Sound of a Thousand Screams, the sixth and final volume of the Kingmaker Adventure Path, you will get to travel to the realm of the fey and confront those responsible for your kingdom's troubles! Well, some of them at least. And, of course, to do the First World justice, we contracted famed adventure author Richard Pett to pump a little of his otherworldly insanity into the story. The results are... screamalicious! With the dangers of the Stolen Lands brought to heel, the PCs rule as lords of that realm. But from an unassuming corner of their kingdom, a centuries-old plot takes shape, turning the land itself into a deadly enemy that threatens to bring their entire nation to ruin. As the boundary between the Stolen Lands and an insane other world begins to break down, it’s up to the PCs to save their people from nature gone mad and the emissaries of a reality beyond imagining. But can they retain their kingdom—and their sanity—against the fury of the First World? This volume of Pathfinder Adventure Path brings the Kingmaker Adventure Path to its dynamic conclusion and includes nefarious plots and high-level challenges to keep your Kingmaker campaign running after the Adventure Path’s end; an exploration into the First World, home of the fey and land of impossibilities; battlefield revelations and unfortunate truths for would-be Pathfinder Ollix Kaddar in the Pathfinder’s Journal; and five new monsters. More Store Blog. Link.
Great Googly Moogly!Four More Genius Guides for the PFRPG!
Keeping up with a weekly release schedule is tough work! And I know no tougher fellas than the Super Geniuses. Here are their most recent Genius Guides to boost your Pathfinder Roleplaying Game nights: The Genius Guide to Arcane Archetypes expands the magical options for many characters. It presents a suite of archetype packages that provide the material necessary to give spellcasting classes new forms of arcane magic or to add arcane power to classes that normally lack it. The Genius Guide to the Armiger introduces the armiger base class—a warrior who specializes in defensive techniques and the use of shields and heavy armor. As a great tactician once noted, the best way to win a fight is to be the last man standing. Or, put more colloquially, sometimes the best offense is a good defense! The Genius Guide to Air Magic focuses only on air spells, leaving more lightning- and rain-focused spells for future guides. While there may be some overlap (thunder, being a phenomenon entirely of air, sneaks into a few spells), the new class options presented go further afield than the spells themselves. The Genius Guide to the Time Thief presents a new base class, the time thief, a character whose abilities all focus on various aspects of swimming the wrong way up the time stream. Playing with probability, the time thief can peer into the future to avoid bad decisions, and steal time from their own (and others') futures to fuel their own reality-bending powers. If you’re looking for more options for your Pathfinder RPG sessions, these Genius Guides are a great place to start! More Store Blog. Link.
TemplateA Modern Pulp Classic
It seems like we launched the Planet Stories fiction line only yesterday, but in fact we’re closing in on 30 volumes. Over that time we’ve presented a huge variety of science fiction and fantasy, from seminal stories that created sword & sorcery to multi-author collections with interviews from world-famous writers looking back on their earliest work. It’s been enormously gratifying, educational, and entertaining. But honestly, sometimes I wish we were publishing a magazine. Don’t get me wrong, Paizo started as a magazine company and I know all of the challenges faced by that struggling industry, but part of the reason we chose to call our line Planet Stories in the first place was to hearken back to the spirit of the original genre magazines of the pulp era, and most especially the original Planet Stories pulp magazine itself. I’ve a bit of an obsession with that magazine. On its face it contained rip-roaring interplanetary adventure with a sword & sorcery (or at least sword & planet) vibe, but hidden in between Martian Empresses and Bug Eyed Monsters were masterfully written tales by undisputed masters like Leigh Brackett, Ray Bradbury, and even Philip K. Dick. The "brass bikinis in space" cover illustrations often masked truly intelligent stories, but all of that creative world-building, what-if scenarios, and "big think" stuff never came at the expense of fun adventure stories. Matthew Hughes’s Template: A Novel of the Archonate is the latest Planet Stories installment (#27 so far!), and I think it would have made for a perfect cover story had the original Planet Stories pulp survived through the 1940s and 50s all the way to today. Sure, this is the book’s first paperback publication ever, and Matthew Hughes is a rising star of modern science fiction, but the adventuresome spirit of the story has a very pulpy element that I suspect most readers will find truly endearing. Had it been published in the Pulp Era, I’ve no doubt Matt Hughes would be recognized today as one of the leading lights of science fiction in general. I certainly know the fans who made giants of Brackett, Bradbury, and Dick would have loved it. Template is the tale of professional duelist Conn Labro, indentured to a life of gambling and sport fighting on a planet dedicated to gaming and commerce. When he suddenly finds himself a free man with a bearer’s deed to his very own planet far off in the unexplored region of the galactic Spray, Conn and his seductive showgirl sidekick must travel the galaxy to chart a new destiny for themselves, all the while dodging high society criminals, assassins, and the shades of Conn’s unknown past. Hughes writes in a similar style to fantasy grand master Jack Vance. Fans of Vance will find much to appreciate in Template and Hughes’s other tales of the Archonate, a far-future trapped between magic and science (here the emphasis is more on the latter than the former). Fantastic wordplay and pitch-perfect world creation make Template a delight, and I’m thrilled to bring it to you. Planet Stories is no longer a magazine, but if it were, this is the sort of cutting edge science fiction that would define modern science fiction pulps. Since they don’t exist anymore, we’re giving you the next best thing in a beautiful new paperback. If you’re already a fan of Matthew Hughes, this is your best opportunity to check out one of his very best books. If you’ve never heard of him before, give Template a try, and I’m willing to gamble you’ll be back for more. Erik Mona More Store Blog. Link.
Four for 4th!Wizards of the Coast releases four new 4E books!
This month, Wizards of the Coast has ramped up the production on 4th Edition Dungeons & Dragons books, releasing four new volumes! They cover the gamut from an exhaustive look at the Abyss and the demons who live there, to revisiting a classic 1st Edition adventure location: the Tomb of Horrors! The Demonomicon presents the definitive treatise on demons and their masters, the demon lords. Whether you're looking to introduce demons into your D&D campaign or plunge your heroes into the heart of the Abyss, this book has something for you! More than just a maelstrom of chaos and corruption, the Abyss is an exciting D&D adventure locale for paragon- and epic-level heroes to explore. Within its many layers lurk powerful demon lords and fiendish hordes eager to be unleashed upon unsuspecting worlds. This tome brings demons into the world of D&D, updates classic demons to 4th Edition, provides statistics for various demon lords, and introduces dozens of new horrors from the abyssal depths. It gives Dungeon Masters ready-to-use encounters and mechanics to make demons exciting elements in their home campaigns. For generations, the Tomb of Horrors has held an inescapable allure. It draws adventurers to it like a beacon, then it devours them utterly like some monstrous predator. Within its sepulchral, trap-ridden halls and chambers lay the secrets and treasures of the demilich Acererak and, some say, the demilich himself. Tomb of Horrors features a modular design that allows Dungeon Masters to build campaigns around the events herein, or pick and choose from the various chapters for use as standalone adventures. It presents a variety of challenges, from intricate combat encounters to traps and tricks evocative of the classic Tomb of Horrors adventure. This D&D adventure is designed for characters of 10th to 22nd level and includes a full-color, double-sided battle map designed for use with D&D Miniatures. Orcs of Stonefang Pass is a standalone D&D adventure is designed for 4th-level characters and can be easily inserted into any D&D campaign. Stonefang Pass wends its way through the mountains of the Stonemarch, home to brutal tribes of orcs. The time has come to clear the pass and gain a foothold, so that it can be used for trade between the town of Winterhaven and the lands beyond the mountains. Brave adventurers are needed to rid the pass of monsters and liberate Stonefang Keep from the orcs. Who's up for the challenge? Vor Rukoth presents a fully detailed, ready-to-use fortress ruin, complete with secret locations, maps, adventure hooks, monster and NPC statistics, ready-to-play encounters, and a full-color, double-sided battle map. The book is perfect for Dungeon Masters looking for a mysterious adventure location that fits instantly and easily into their existing D&D campaigns. Once a stronghold of the tiefling empire of Bael Turath, Vor Rukoth has fallen into ruin and become a haven for monsters. Within its vaults, the treasures and mysteries of Bael Turath wait to be unearthed! In addition to an adventure location, Vor Rukoth holds many hours of excitement and adventure. More Store Blog. Link.
Sound FX!5 more great soundscapes for your game!
No game is complete without a compelling soundtrack, and our friends at Sonic Legends are pros at delivering them! Whether you’re running high fantasy, modern, sci-fi or horror, they have you covered. Arabian Bazaar: Canvas tent flaps flutter in the desert wind as merchants entreat passers-by to sample their wares. Ox-driven carts heavy with goods trundle through the packed streets as street performers, musicians, and dancers compete with the stall-keepers for the attention of the crowd under the blazing Arabian sun. City of the Dark Elves: Deep beneath the surface of the earth in a realm of absolute darkness, there is a city where the dark elves dwell. Clad in silver and spider silk, they go about their lives in a world of endless night. In the distance, tubular bells chime hauntingly through the network of caves, calling all to prayer at the altar of the spider goddess. There are no shouts, no calls, only whispers as a secretive people go about their shadowed lives. Country Village: Folk wander through the streets of a quaint country village, attending to their daily chores. The sounds of birds chirping and farm animals can be heard through the bustle of the blacksmith and the church bells. Ancient Archives: A few whispers echo through the corridors of this dusty old library lined with endless shelves of ancient tomes. Scrolls and quills are carelessly strewn upon desks hidden in nooks and corners. A door softly creaks open as dusty pages rustle. Someone is searching for ancient information... a map perhaps? Street Fight: It's a rainy night but the city streets are still dirty—especially on this side of the tracks. Bottles break and the sounds of fighting follow as you make your way warily through the dark streets. The occasional car passes by and you know the inevitable is about to happen. You know you’ll have to fight your way home. Each of these MP3s is an 8–10 minute loop designed to bring an immersive atmosphere to your game session. Check out the FREE MP3 samples on the product pages for each of these great soundscapes! More Store Blog. Link.
Strangers Among UsThe latest Pathfinder Campaign Setting product takes a look at Kaer Maga!
As we were launching our Pathfinder Modules line in 2007, we began to plan a delve for Gen Con that year wherein each member of the staff would write a couple of rooms for a dungeon complex designed to kill as many characters as possible—after all, that's what delves are for! We couldn't let all that design work go to waste with just a single outing, though, so we tasked James Sutter to take our disparate rooms and work them into a cohesive whole, which we released that same Gen Con as the Pathfinder Module Seven Swords of Sin. James actually took the task a step further, creating a compelling city in Varisia called Kaer Maga, setting the dungeon in its labyrinthine underground. Well, James' description of the city in the back of the module quickly propelled Kaer Maga to the top of customers' request lists for exploration in future products, so we then asked James to create a guidebook to Kaer Maga—which he has delivered in spades with our new release, Pathfinder Chronicles: City of Strangers. In the outcast city of Kaer Maga, your business is your own, and no ware is too dangerous or taboo to find a buyer. Within the walls of the ancient, ruined fortress, refugees and criminals from every nation disappear into the swirling crowds of gangs and monsters. Here leech-covered bloatmages haggle with religious zealots who sew their own lips shut, while naga crime lords squeeze self-mutilating troll prophets for protection money. And these are just the city's anarchic residents, not the fearsome beasts barely contained in the mysterious dungeons beneath the streets, held at bay by the elite rangers known as the Duskwardens. Welcome to the City of Strangers, a haven of freedom and independence—assuming you survive. Inside this book, you'll find detailed gazetteers for all 11 of the city's districts, from the fabled Balconies of Bis to the necromantic paradise of Ankar-Te; a history of the city and the bizarre, ruined monument that houses it; thorough briefings on the most important gangs and factions within the city, such as the golem-crafting Ardoc family and the abolitionist Freemen, as well as how they interact with each other; the bloatmage prestige class, in which spellcasters use their own blood to empower their spells—but at a terrible price; statistics for the caulborn, a mysterious new race of telepathic, memory-eating monsters; a layer-by-layer guide to the dungeons beneath the city, and the echoes of lost races and magic that still guard them; and new magic items, random encounter tables, and more. So now the circle is complete, and what started as the background for a Gen Con dungeon delve has become one of the most unique and deadly settings in all of Golarion! More Store Blog. Link.
The 0one You LoveHave you looked at 0one Games lately?
It's been a long, long time since we looked at products from 0one Games, and since they've just polished off a pretty massive project, there's no better time than now to take a look at their recent offerings. 0one is best known for their awesome map PDFs which offer tons of customization: you can show or hide doors, furniture, grids, text labels, and more, and of course, print out just the sections you need. Their most recent set of maps is Heavenring Village, which encompasses 225 8"x10" map tiles. If you put them all together, you'll have a massive 10-foot x 12.5-foot village containing almost a dozen buildings with more than a hundred rooms! You can purchase it in eight separate chunks, but the wise buyer will spring for the Heavenring Village Virtual Boxed Set containing all eight sections plus some extras, all for under $20! Don't need a giant village just now? Try their Drow City, or Dungeon of Terror, or Dungeon under the Mountain products, which provide similarly huge adventuring areas. Looking for some campaign material? 0one Games has recently dipped their toes into the Pathfinder RPG waters, with PFRPG compatriots for some of their OGL Urban Adventures products. (Paizo messageboard regulars will see a lot of familiar names working on Urban Adventures...) They've also just put out a new fantasy board game, Venture, which comes in the form of PDFs that you'll print to build the game. It's a fast, simple game of dungeon adventuring where brave heroes undertake a quest to foil the schemes of the Evil Keeper. Heroes must locate and do away with formidable Servants of the Darkness, but each time a hero falls in battle, rests at a shrine, or acquires treasure, they also empower the villain who waits for them at dungeon's end. More Store Blog. Link.
All Good Things...We have the last of Wizards of the Coast's 3rd Edition products on clearance!Our massive Alliance Summer Sale isn't even close to finished yet, but the bargain hunters here at paizo.com have done it again! We've picked up a pile of Wizards of the Coast's Dungeons & Dragons Third Edition hardcovers at prices that can't be beat, and we're passing along the savings to you! Take a look at our D&D Clearance Sale, and grab the D&D books that your collection is missing! Most are priced at 33% to 66% off, with a couple discounted to more than 80% off MSRP! Fans of the Forgotten Realms should take a look at Champions of Valor, Dragons of Faerûn, Power of Faerûn, and Serpent Kingdoms. And we've got a bunch of Eberron titles, including the Explorer's Handbook, Eyes of the Lich Queen, Five Nations, Secrets of Sarlona, Races of Eberron, and the Eberron Deluxe Character Sheets. And everybody will want to check out Enemies and Allies, Planar Handbook, Expedition to the Demonweb Pits, and Ghostwalk. (Ghostwalk and Enemies and Allies are 3.0 books; the others use 3.5 rules.) We bought every single copy of these books that our distributor had left, so these will most likely be the last official Dungeons & Dragons 3rd Edition books that we'll have for sale here on paizo.com. If you want to add these great books to your collection, do so now! More Store Blog. Link.
Twisting the Plot Away!New GameMastery Plot Twist Cards hands some control over the plot to your players!
When I was fresh out of college in 1987, my first RPG publishing experience was helping create a product called Whimsey Cards for Lion Rampant Games. You gave these cards to players, who would then use them to contribute their own ideas about how some of the storylines in your campaign could advance. (The GM, of course, retained total control.) It was amazing how much more deeply the players became invested in the plot. At our first Gen Con, we sold a pack of cards to Dave Arneson himself, and thus was my career launched! And now, 23 years later, Paizo's new GameMastery Plot Twist Cards are my modern homage to that first gaming product of my youth. Ready for a whole new way to roleplay? Draw a Plot Twist Card and guide the adventure in directions limited only by your creativity. Plot Twist Cards open up a new experience of shared storytelling, providing players with ways to suggest new events during an adventure or get help when they need it most. Each of the deck's 51 cards presents a different theme that the GM and players, working together, can weave into the game’s narrative, as well as related rules effects. With Plot Twist Cards, everyone can help tell the story and enjoy being surprised by new and unexpected turns of fortune. GameMastery Plot Twist Cards add a new storytelling element to roleplaying games, allowing players to bring their own twists to an adventure’s plot. Each card provides a minor story-altering idea along with a few options players can either use as presented or take inspiration from to craft similarly themed suggestions that affect in-game events. Every Plot Twist Card can be interpreted in countless ways, allowing players to suggest minor alterations to a game’s events that a GM might add or adapt however best fits the story’s needs. Such alterations might bring about an added bit of luck to improve the situation for the PCs or up the ante to create even greater challenges—it’s all up to the players and their Game Master! Check out the basic rules and a couple of sample cards on the product page! More Store Blog. Link.
A Long Time Ago, In a Toy Factory Far, Far Away...Gus and Duncan have a great new Star Wars book focusing on prototypes!
In the 1990s, I was introduced to supercollector Gus Lopez as part of Seattle's local Star Wars collecting group, SARLAAC. At our first meeting, Gus took me aside and introduced me to the joys of collecting prototypes the various preproduction stages that each item goes through before the final packaged product is made available to consumers. It's one thing to collect an action figure, and yet another to collect the original wax sculpts or metal molds from which all of the plastic action figures are made! Over the last decade, Vic and I have built up one of the largest collections of Star Wars toy prototypes in the world, and we've learned a lot about prototyping processes in those years. It all would have been so much simpler if only we'd had a copy of Gus and Duncan's Guide to Star Wars Prototypes, now available for preorder right here at paizo.com! In this four-pound, 338-page hardcover coffee-table book, Gus and fellow collector Duncan Jenkins give you a behind-the-scenes look at the process of making Star Wars toys, and they'll also educate you on the rarity and collectibility of various prototypes. Gus and Duncan's Guide to Star Wars Prototypes is a behind-the-scenes look at the creation of the most successful movie toy license of all time: the Kenner Star Wars line. With hundreds of photographs of vintage toy prototypes, this book gives details on many one-of-a-kind items found nowhere else. The familiar toys that were loved by an entire generation are presented here in various stages of preproduction along with many never-released toys that few people even knew existed. Collectors and fans will marvel at the skill and artistry that went into producing their favorite Star Wars toys. Even if you aren't a collector of Star Wars prototypes, this book is a fascinating and rewarding read, and its lavish layout is full of photographs of prototypes that many in the Star Wars collecting community have never seen—check out the sample spreads on the product listing! So get your copy of Gus and Duncan's Guide to Star Wars Prototypes and get the best look ever offered at one of the most exclusive areas of Star Wars collecting! More Store Blog. Link.
Bargain Basement Hunter!Alliance puts more than 1,200 products on sale for most of July!Last year was the first year that we were able to offer the Annual Alliance July Summer Blowout Sale to paizo.com customers. And the response was a resounding WE WANT MORE! Well, it's July again, and Alliance is back at it with hundreds upon hundreds of products on sale through July 29—or while supplies last! The types of products and discounts involved are all over the board: Discounts start at a modest 20% and head all the way up to 90% off the original retail price! There are items from tiny one-product companies all the way up to powerhouses like Wizards of the Coast, Privateer Press, Fantasy Flight Games and Games Workshop. As in all Alliance sales, we have no way of knowing whether Alliance has a thousand copies of an item, or just a single copy waiting for a home—so if there's something you really want from this sale, order ASAP! The sooner you order, the greater the chance that you'll get the products you want. Last year, the sale started with over 1,000 products, but only about 300 were still available by the end of the month—I expect this year will be the same. Remember, we can't guarantee any order, but we'll do our best! So browse through this treasure trove of gaming goodness, and grab big savings on some cool stuff! More Store Blog. Link.
Bulmahn MarketThe single minis have been restocked on an epic level!When we first got into the business of selling D&D Miniatures singles, Jason Bulmahn was one of the top competitors in the D&D Minis organized play program, so he was trying to collect 3 to 5 copies of every D&D Mini that Wizards of the Coast released. Add on a healthy dose of army-builder commons, and it seemed like some weeks Jason was pretty much converting his entire paycheck directly into prepainted plastic. (He says he needed all those miniatures to give him flexibility in making up his armies, but I think that he just got a high from opening booster pack after booster pack, case box after case box.) Well, Jason moved recently, and contemplating the effort required to pack, transport, and unpack his minis caused him to rethink his collecting habit. In the end, he decided to sell the vast majority of his minis to us here at paizo.com... and so his loss is your potential gain! Jason's collection has allowed us to restock almost every single figure from Harbinger through Blood War. This is a great opportunity to pick up some D&D Minis that have been out of stock for ages! We also opened up some of the cases we'd been holding for Star Wars Miniatures singles. Since Wizards announced the end of the Star Wars license, these figures have been flying out the door. Many of these sets are no longer available from distribution, so once some of these are gone, they could be gone forever! More Store Blog. Link.
Monte's Cooking Up Adventure!Monte Cook's first Pathfinder Module has arrived!
If you've ever met Erik Mona, you know that he can be very persuasive. So when Erik set his heart on having superdesigner Monte Cook design an adventure for our Pathfinder Modules line, poor Monte didn't have a chance. I think maybe Erik has to have some blackmail material from his days playing in Monte's Ptolus campaign—but we'll take a Monte Cook adventure any way we can get one here at Paizo! And now we're thrilled to bring you the end result of Mona's machinations with Curse of the Riven Sky! The black clouds of war are gathering, and evil flocks to their thundering call! While seeking the legendary expertise of a cloud giant skymage, the PCs interrupt an attack on his lair by well-armed and magically augmented hill giants. To obtain the cloud giant's arcane knowledge, the PCs must seek out and eliminate the source of the hill giant threat, yet the brutes have little information other than the name of their employer—a mysterious giant calling herself the Storm Queen, whose anger and hatred have transformed over the course of years into a murderous plan that could cost hundreds of innocent lives. Can the PCs find the Storm Queen in time to prevent her from unleashing a horde of vengeful ghosts upon the world? Curse of the Riven Sky is an adventure for 10th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. Authored by novelist and legendary game designer Monte Cook, this adventure features angry giants, slimy horrors raining upon an unsuspecting city, and cursed spirits willing to bore a hole through reality to fulfill their strange desires.This adventure is set in the Viking-inspired Land of the Linnorm Kings in the Pathfinder Chronicles campaign setting, but it can be easily adapted for any game world. More Store Blog. Link.
A Pirate's Life for MeThe newest GameMastery Flip-Mat takes to the high seas!
Ever since I saw the first episode of Lost, I've dreamed about setting a campaign on a deserted tropical island. Getting shipwrecked and having to make do with your wits is something that an adventuring party doesn't usually have to do, so the possibilities are practically endless! And to help GMs out with their dastardly shipwreck plans comes GameMastery Flip-Mat: Pirate Island. One side of the Flip-Mat contains a small island, complete with its own simmering geyser; the flip side is a beachfront just waiting for some soaking-wet PC castaways to hit its shores. As an added bonus, James Jacobs used the beach side of this Flip-Mat in his upcoming adventure, Pathfinder Adventure Path #37: Souls for Smuggler's Shiv, the first installment of the upcoming Serpent's Skull Adventure Path. (James actually dared to go where I have only dreamed!) "X" marks the spot for adventure on this deadly pirate island, where a man’s life is worth less than the gold coins in his pocket and treachery awaits in every shadow! Flip-Mat: Pirate Island brings swashbuckling adventure to your tabletop, tangling your players in tropical terrors they won’t soon forget! Perfect for a side-trek away from the jungles of the Serpent’s Skull Adventure Path or one of countless untold adventures on the lost islands of the high seas! More Store Blog. Link.
Huge Tracts o' Land!The Kingmaker Poster Map Folio shows your kingdom in all its sweeping glory!
In the early stages of discussing the Kingmaker Adventure Path, we devised a plan for a set of poster maps that would combine to form a massive wall-sized map of the area the PCs will explore throughout the course of their campaign. The combined map sprawls nearly 66 inches wide and 22 inches high! From the mountains... to the prairies... to the forest full of owlbears, this untamed land is there for the PCs' taking—if they survive that long! Raise and rule an entire kingdom! From early explorations and cartographic cataloguing of the region to forays into the deadliest depths of an ancient wilderness, the Kingmaker Poster Map Folio provides the maps for an entire epic campaign. Within the Kingmaker Poster Map Folio, you’ll find six huge, 4-panel poster maps crucial to the Kingmaker Adventure Path: the mysterious village of Varnhold, the oppressed city of Pitax, and four linked maps that present the infamous Stolen Lands in their entirety. Even if you aren’t running the Kingmaker Adventure Path, the maps inside can serve any campaign as new wilderness regions, villages, or cities for any RPG campaign. Your new kingdom awaits within! More Store Blog. Link.
Pitax StopThe fifth installment of the Kingmaker Adventure Path is here!
War—What is it good for? If you are the so-called king of Pitax in Pathfinder Adventure Path #35: War of the River Kings, the latest installment of our Kingmaker Adventure Path, the answer could very well be a huge tract of land—and one that has been conveniently colonized and built up by your PCs! Can two kings truly trust one another? King Irovetti, ruler of Pitax and potential rival to the leaders of the eastern Stolen Lands, opens his gates and hospitality to the lords of that realm. Within his city of shallow indulgences and crude decadence, he hosts a tournament ostensibly meant to foster friendship and peace, but fraught with dangers all its own. Is the King of Pitax’s good will sincere, or does he harbor a more sinister goal? And are the PCs fated to gain an opponent who commands not only a nation, but allies from a deadly other realm? This Pathfinder Adventure Path volume also includes a tour of the hollow wonders and grim shadows of the oppressed city of Pitax; merciless insights into the iron-shod doctrine of Gorum, god of battle; Pathfinder Ollix Kaddar’s adventures in the gladiator pits of Tymon in the Pathfinder’s Journal; and four new monsters to add a little danger to your kingdom. As an added bonus, James Jacobs has come up with some really fun fast-and-dirty rules for simulating mass combat as part of the storyline in a tabletop RPG game. These rules will get a good run-through in this adventure, helping to decide the course of your PCs' fledgling kingdom! More Store Blog. Link.
Kiss the Frog!Two new PDFs for the Pathfinder RPG are available from Frog God Games!In the early days of Third Edition D&D, a small company called Necromancer Games partnered with White Wolf Publishing to take the RPG world by storm. Necromancer's "Third Edition Rules, First Edition Feel" products set a high-water mark for d20 products, but as third edition slowed down, so did Necromancer Games. But now that the Pathfinder RPG has reinvigorated the scene, Bill Webb—half of the Necromancer Games team—has decided to come out of his slumber to start Frog God Games! The Slumbering Tsar Saga began its journey years ago as a single mega-adventure for Necromancer Games. It then became a trilogy of adventures, and then a trilogy of mega-adventures, and now it comes to you as a monthly series of PDFs designed for use with the Pathfinder Roleplaying Game, each the size of a full adventure in its own right. After all 14 PDFs have been released, the entire work will be collected into a massive hardcover book containing over a half million words of pure First Edition-style adventure. Something Stirs in the City of Evil. Over the distant northern hills, beyond The Camp, and past the Desolation stand the pitted walls of Tsar. A hundred armies have crushed themselves against this bulwark in futile attempts to breach the city. Even the combined might of the Heavens and Earth were unable to break through in the final battle of Tsar. So why was the city suddenly abandoned on the verge of victory, and what waits for those foolish enough to enter the Temple-City of Orcus? In Slumbering Tsar: The Desolation, Part 1—The Edge of Oblivion, the sleeper awakes as Slumbering Tsar arrives. Here at the very edge of the Desolation is where it all begins. The Edge of Oblivion details the environs and inhabitants of The Camp, the wretched settlement situated on the edge of nowhere, and the events that lead adventurers deeper into the Desolation. Starting at 7th level, the Edge of Oblivion provides the doorstep taking players into the mind-shattering oblivion that awaits beyond. The adventure continues in Slumbering Tsar: The Desolation, Part 2—The Ghosts of Victory. The Battle of Tsar was won, or so the history books say, but that victory came at a cost of thousands of heroes and stalwart defenders of good. The Ghosts of Victory provides the players' first steps into the wasteland that is the Desolation in the areas known as the Ashen Waste and the Chaos Rift where the Army of Light once encamped. Every victory comes at a price, and none know this better than the ghosts of those who paid it. Written by Paizo-favorite author Greg Vaughan, this epic fantasy adventure is sure to please those looking to combine Pathfinder RPG rules with a First Edition feel! More Store Blog. Link. |
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