We kick things off with a bundle of epic proportions from Rogue Genius Games. Pick up 200+ products in one go with Owen's Genius Bundle! This offer is only available for a few weeks, so act quicky.
Legendary Games has been busy, releasing Tome of Madness, which examines the nature of mental maladies from aphasia to hysterical blindness. Also available is Ancient Tombs, a 36-page book filled with tables and detailed descriptions to create tomb treasures of any kind.
Can you survive the thriae? Avoid fevered dreams? Or will you enter the Vault of Hidden Wisdom, library curator in tow, and best its barriers to acquire the secrets within? Be wary of the mummified sphinx!
The new prestige classes include the brewkeeper, an ardent follower of Cayden Cailean who specializes in the creation of fine alcohol and magical concoctions, and the hinterlander, a follower of Erastil who shields rural folk from dangerous creatures.
Paths of the Righteous also features new rules, magic items, feats, and spells for each religion featured. Ashava, Cayden Cailean, Desna, Erastil, Iomedae, Kurgess, Milani, Pulura, Ragathiel, Sarenrae, Shelyn, Soralyon, Torag, and Vildeis are all represented.
The First World is a wild and wondrous place, but the newest Pathfinder Campaign Setting book is the perfect guide to making it out of the fey's domain with your wits—and all your gold—intact.
In The First World: Realm of the Fey, you'll find information about running adventures within the lands of the fey. There's also a detailed section of how spellcasting works in the First World, complete with new spells and magic items that are sure to be handy. The gazetteer section outlines dozens of potential fey adventure locations.
A new prestige class is also introduced! The feysworn are adventurers who've pledged themselves to the service of a fey lord in exchange for magical power. Speaking of fey lords, detailed information on all of the Eldest can be found inside this book. Closing out the is a bestiary with six fey monsters, and a fey template to help create new fey creatures.
In Pathfinder Society Scenario #8-08—Tyranny of Winds, Part 1: The Sandstorm Prophecy, the Sandswept Hall Pathfinder lodge in Sothis is an imposing target for thieves, yet an enemy operative recently broken in, stole valuable property, and escaped into the sun-scorched deserts of eastern Osirion. The PCs are the best disposed to follow the culprit's trail. Be warned, though, for the Scorpion Coast is the battleground of powerful elemental tribes that have assailed Osirion's frontier with cruel sandstorms and deadly force for millennia.
In Pathfinder Society Scenario #8-09—Forged in Flame, Part 1: The Cindersworn Pact, when an impossibly vile fiend proves too powerful to destroy, the forces of good often resort to banishing or sealing the villain away to be remembered only in fearsome legends. Less common are the instances in which wrongdoers bound benevolent titans and demigods, yet Society agents recently uncovered just such a prison. Few know how to unlock such a jail, much less locate the key. The Society has identified just such a sage: a disgraced efreeti who has sworn to share her priceless knowledge in exchange for the PCs' assistance. The Pathfinders travel to the cosmopolitan melting pot of Zjarra on the Plane of Fire, where they must fulfill the cruel genie's schemes—or find some other way to fulfill the deal.
Also, the new Truly Gobnoxious booster pack for Munchkin Pathfinder, is now available for preorder from paizo.com! A bit further down the line, Munchkin Pathfinder 2 is scheduled for release in Summer 2017.
Pick up the latest Pathfinder Goblin Holiday T-Shirt, featuring a festive and happy goblin ready to lend a hand with all of your holiday decorating needs! This helpful goblin definitely isn't trying to lull you into a false sense of security during times of joy and merriment. There definitely isn't a dogslicer tucked away nearby. Probably. Either way, this t-shirt is way more fun than an itchy sweater covered with oddly shaped snowflakes.
Set amid a backdrop of Lovecraftian horror, the Ancient Ones seek entry to our world. One to two investigators (or up to four with two Core Sets) work to unravel arcane mysteries and conspiracies. Their efforts determine not only the course of your game, but carry forward throughout whole campaigns, challenging them to overcome their personal demons.
Steel your nerves, arm yourself, and be sure to consult your most arcane tomes. The boundaries that guard our world from the other realms of existence are growing thin, and all manner of strange and eerie adventures await you in Arkham Horror: The Card Game!
Featuring friends and foes from the world of Golarion, Pathfinder Battles: Deadly Foes introduces 52 unique figures for your Pathfinder Battles miniatures campaign. Deadly Foes follows the lead of popular Pathfinder Battles sets like Dungeons Deep to provide a legion of high-utility monsters and heroes suitable for any fantasy roleplaying campaign. From fearsome hobgoblins to evil soldiers, slavers, and monstrous giants to rare "dungeon dressing" inserts that add realism and fun to your fantasy gaming, Deadly Foes is packed the adversaries your game is looking for.
Pathfinder Battles: Deadly Foes miniatures come in three product configurations:
Four-figure boosters each containing 1 Large figure and 3 Medium or Small figures
The Scepter and the Crown. The legendary heroes of three worlds fight to survive in the forbidden jungle of the inter-dimensional Worldscape. Seoni lends her magic to the mighty Tars Tarkas of Barsoom and his savage ally Thun'da to help them discover the secret of a multi-world gorilla super-army. Co-starring the jungle goddess Fantomah! The war for the Worldscape continues in a tale written by Pathfinder publisher Erik Mona (Pathfinder: Hollow Mountain) with art from Jonathan Lau (Red Sonja and Cub). Contains a Pathfinder RPG rules appendix and a bonus pull-out poster map!
Also newly-released is the Dragon's Demand SoundPack for the Pathfinder Module: The Dragon's Demand. This SoundPack includes extraordinary options like a Green Dragon (complete with a violently hissing acid breath weapon), a lightning elemental, and a clockwork guardian. There are also samples included that were recorded by Pathfinder RPG fans who attended PaizoCon 2015 and UK Games Expo 2015.
Badges are now on sale for PaizoCon 2017 featuring special guests Amber E. Scott and Remko Troost!
PaizoCon is the annual celebration of all things Paizo and Pathfinder, hosted in Seattle, WA from Friday, May 26, 2017 to Monday, May 29, 2017, and clocks in with nearly 300 events over 4 days. With exclusive events featuring Paizo staff, special guests and third-party publishers, as well as workshops, panels, and the annual PaizoCon Preview Banquet, the show is a great way for attendees to converge for a laid-back, gaming focused gathering to meet and roll some dice with other members of the Paizo and Pathfinder community.
Many Veterans have needs. Frog God Games, Kobold Press, and Green Ronin Publishing have games. Here's your chance to get over $400 worth of Pathfinder-Compatible PDFs and help out a great cause. You can also donate to another great charity of your choice!
The Navy and Marine Corps Relief Society is a charity dedicated to helping US Servicemen and their families with a variety of needs. They provide, in partnership with the Navy and Marine Corps, financial, educational, and other need-based assistance to active-duty and retired Sailors and Marines, their eligible family members, and survivors.
Frog God Games is an award winning roleplaying game company that has been in business since 2010, and evolved out of the former Necromancer Games that operated from 1999-2009. One of the largest roleplaying game companies in the industry, Frog God has produced numerous well know titles including Tome of Horrors, Rappan Athuk, The Lost City of Barakus, Razor Coast, and the Northlands Saga. They are well known for their difficult adventures, old style, gritty play, and their own campaign world, The Lost Lands. Its best known writers include Bill Webb, Greg Vaughan, Matt Finch, Steve Winter, Ed Greenwood, Jim Ward, and others.
Kobold Press is the award-winning company behind the Midgard Campaign Setting and Southlands Campaign Settings for the Pathfinder Roleplaying Game, as well as the source of design guides like the Kobold Guide to Worldbuilding. Its crowd-sourced design philosophy has produced some powerful adventures and supplements, and its dark magic and occult knowledge have kept it a step ahead of a horde of competitors. Snake people may be involved. We can't really say. Its stable of regulars includes Pathfinder and RPG luminaries such as Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Ed Greenwood, Amanda Hamon Kunz, Jason Bulmahn, Brandon Hodge, Adam Daigle, and others.
Green Ronin Publishing is a Seattle based company dedicated to the art of great games. Since the year 2000 Green Ronin has established a reputation for quality and innovation that is second to none, publishing such roleplaying game hits as Fantasy AGE, Dragon Age, A Song of Ice and Fire RPG, and Mutants & Masterminds. Green Ronin has won over 40 awards for excellence. Green Ronin won the prestigious Gen Con & EnWorld Award for Best Publisher for three consecutive years.
Hit boardgames return in honor of BoardGameGeek Con!
For those of you at BGG.CON this weekend Paizo is at booth #204 (be sure to stop by and say "Hi!"). In honor of the convention, we've gotten into the board game spirit here at paizo.com!
The massive hit SeaFall is back in stock! From Rob Daviau, the designer of BoardGameGeek's #1 ranked game of all-time, Pandemic Legacy: Season 1, and Risk Legacy. 'Legacy' board games remember what happens from game to game, constantly changing and evolving depending on player choices that can sometimes be irreversible. SeaFall is the most recent of these, where players assume the role ship captains, inhabiting a world that has just begun to emerge from a dark age, where history and knowledge were lost. The board is modified, sealed packs are opened, and player choice decides the outcome of the game world itself!
Daryus Gaunt used to be a crusader, battling to protect civilization from the demons of the Worldwound, before a battlefield mutiny forced him to flee or be executed. Pathfinder Shiera Tristane is an adventuring scholar obsessed with making the next big archaeological discovery. When a talking weasel reveals that a sinister witch is close to uncovering a long-lost temple deep within the Worldwound, the two adventurers are drawn into the demon-haunted lands in order to stop him from releasing an ancient evil. Now both fame and redemption may be at hand... if they can survive.
Information on how the eerie corruptions introduced in Horror Adventures can be incorporated into the world of Golarion, along with details on three new corruptions to vex your players or empower your villains.
Seven locations ripe for exploration in horror-themed campaigns, including haunted villages, islands rampant with cannibals and necromancers, and more!
Numerous horror-themed class options for characters, including rules for corrupted animal companions, spirits from the depths of space, exploits of the sinister Outer Planes, haunting bardic performances, aberrant eidolons for summoners, and more!
Full details on three new categories of variant haunts—incursions into this reality from the First World, miraculous resonances from the gods, and technological surges.
The greatest fantasy setting of all time comes to the world`s favorite roleplaying game rules with Adventures in Middle-Earth Player’s Guide, a thematic and atmospheric, OGL-compatible setting guide. The Adventures in Middle-earth Player`s Guide gives you the Middle-earth setting-specific rules and guidance to create your characters and adventure in the world of The Hobbit and The Lord of the Rings using the OGL 5e rules set.
Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But, much danger still remains - and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow... In Dale, King Bard sends out a call for brave adventurers to journey to Laketown and assist him in restoring the glory of the North. Spurred on by diverse callings whether it be the lure of the road, the hunger for ancient lore, or the simple urge to defend hearth and kin - adventurers from across Wilderland are preparing to explore Middle-earth and battle the rising threat of The Shadow wherever it may be found.
Your Mummy's Mask adventure continues! You’ve barely started exploring the tombs of Wati when the dead began to rise throughout the city. You’ll need to calm the panic in the streets before you can cross swords with the cultists behind the undead uprising. The Pathfinder Adventure Card Game: Empty Graves Adventure Deck is a 110-card expansion that adds 5 new scenarios to the Pathfinder Adventure Card Game, and also includes new locations, villains, monsters, scourges, traders, loot, and more.
Anthropomorphic animal races have been a staple of fantasy gaming for decades, and Pathfinder Player Companion: Blood of the Beast presents all the tools you need to play members of some the Pathfinder Roleplaying Game's most iconic bestial races. Packed full of character options for members of all classes, as well as some that members of other races can adopt, Blood of the Beast is sure to spice up any campaign!
Inside this book, you'll find:
New class archetypes including the tengu jinx witch, the catfolk serendipity shaman, the grippli war painter, and the vanaran fortune-finder.
Exciting new feats to accentuate beast-blooded races' inherent abilities, such as ratfolk's swarming ability and kitsune's shapechanging trickery.
Dozens of new spells, alternate racial traits, and favored class bonuses to customize characters of all stripes.
Villains are at the heart of every great adventure—scheming, plotting, and causing mayhem—but creating a convincing and detailed group of antagonists is no easy task. Pathfinder RPG Villain Codex serves up 20 groups of vile miscreants waiting to menace your player characters and foil their every plan. Inside this time-saving tome, you will find a wide variety of foes, from a scheming regal court to a sinister doomsday cult, ready to challenge characters of any level. These villains come equipped with a host of new rules elements to give them the edge against players and fit into nearly any campaign!
Villain Codex is an essential addition to the Pathfinder Roleplaying Game. This imaginative tabletop game builds on more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.
Complete sections for 20 villainous organizations, including a power- hungry arcane society, a greedy merchant caravan, a fleet of scandalous pirates, a creepy secret society, and a wily thieves' guild. Trade blows with the serpentfolk-worshiping monks of Fang Monastery, match wits with the sly bandits of the Merry Outlaws, or defend civilization from the wild druids of Nature's Scourge!
Information on each organization's history and structure, along with plot hooks to get the players interested in confronting the group.
New rules in each villain section, including feats, spells, and magic items.
A wide variety of new stat blocks for all organization members, using each villain section's new rules.
Premade encounter groups, allowing Game Masters to quickly make use of the villains in every section.
From now through the end of November, you can get a sample of Legendary's product lines for over 80% off the list price—from fairy forests to Egyptian ruins, Gothic horror to high seas adventure, and to the stars and beyond! Included in the bundle are 20 different titles like the first volume of the Legendary Planet Adventure Path, The Assimilation Strain, and the beginning of the Trail of the Apprentice, The Bandit's Cave. This bundle also comes with accessory products such as the Coldwood Codex, Faerie Passions, and Tomes of Ancient Knowledge.
Whether you're investigating a string of strange occurrences plaguing a center of healing or braving a forgotten sanitarium, Pathfinder Flip-Mat: Asylum has you covered. Each side of this exquisite Flip-Mat features structures serving as a prison for the mad and the unlucky. One side displays an enlightened institution, while the other is a remote and forlorn bedlam.
This portable, affordable map measures 24" × 30" unfolded, and 8" × 10" folded. Usable by experienced GMs and novices alike, and friendly to both dry- and wet-erase markers, our Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!
With the dawning of the Age of Lost Omens, a supernatural hurricane known as the Eye of Abendego brought ruin to the nation of Lirgen. Today, what was once a powerful nation exists as a flooded swampland, its fallen cities immersed under the endless flood of a perpetual storm. In Hyrantam, the ruined capital of Lirgen, a few stubborn survivors have managed to eke out a living for themselves, but now, strange new patterns in the storm that constantly looms on the horizon have swept local predators into violent frenzies. Worse, a new sect of strange seers known as the Stormreaders has come to the area, and its demands on the people of Hyrantam have grown increasingly dire. What link might the Stormreaders have to these new squalls, and what vile plots might they be hatching from their new seat of power deep in the drowned city's ruins?
Seers of the Drowned City is an adventure for 6th-level characters and features a poster map of the ruins of Hyrantam. The author of this adventure, Nicholas Wasko, was the Season 9 winner of the RPG Superstar contest, in which hundreds of unpublished authors compete for the chance to write a Pathfinder Module. In addition, this book contains a host of new monsters and magic items designed by the contest's talented runners-up.
The cult of Hastur no longer threatens Thrushmoor, and now the adventurers board a riverboat to Cassomir to track down their obsessed and corrupted former employer. Along the way, they explore the Dreamlands and attempt a number of bizarre dream quests, after which the adventurers can heal their fragmented minds—but they also learn of a greater threat looming over Golarion. Can they survive the perilous Dreamlands and emerge intact or will they be stranded in a dimension of nightmares?
At the Nineteenth Century's end, a shadow lies upon Europe and the world. The mythological creatures of the night—vampires, werewolves, and far worse—stalk the darkness seeking innocent blood. Only the Rippers, members of an ancient organization dedicated to fighting evil, stand against them. But to win this battle, the Rippers must use all their foes' weapons against them, and preserve their own embattled sanity. It's time to take back the night—again!
The Rippers Resurrected Player's Guide contains everything players need to create the Ripper heroes who oppose evil's machinations, including information on the Victorian era, the various Rippers Factions and the frightening world they call home, new Hindrances and Edges, gear, and Setting Rules for Ripper Lodges, Reason, Status, and more. Plus, newly revised rules for rippertech allow heroes to 'rip' their enemies' supernatural traits and graft them to other Rippers!
The Rippers Resurrected Game Master's Handbook contains everything a Game Master needs to run adventures in the Victorian era, including expanded information about the Rippers' world, secrets of the Cabal and other threats facing the Rippers, an adventure generator, the all-new Plot Point Campaign 'Return of Evil', a host of all-new Savage Tales, and stats for all the Rippers' steadfast allies and fiendish enemies.
And Frightful Expeditions includes adventures that take your Rippers around the world, into the far corners of the Empire, exotic locales beyond, and the shadowy corners best left forgotten! Featuring more info on all seven continents, new and amazing creatures, and Savage Tales to go with each of them!
Come for the pumpkin-carving festival, stay for the legacy of vengeance and horror in Pathfinder Society Scenario #8-06: Reaping What We Sow! When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Rosehaven, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society's former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives.
Finally, a new evergreen and choose-your-own-adventure style scenario is on the scene! Pathfinder Society Scenario #8-07: From the Tome of Righteous Repose is a new Tier 3-7 replayable and flexible scenario, whose conclusion depends on what route the PCs take. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant's armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon's prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle.
Symbaroum, the acclaimed Swedish dark fantasy roleplaying game, is now available in English for the first time! Explore the vast Forest of Davokar in the hunt for treasures, lost wisdoms, and fame. Visit the eleven barbarian clans to trade or plunder their treasuries. Establish a base of power among princes, guilds, or rebellious refugees in the capital city of Yndaros. Or survive encounters with famished Arch Trolls, dark-minded Blight Beasts, and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken.
The Copper Crown features two independent sequels to the tutorial adventure included in the Core Rulebook and is meant to provide players and Game Masters with more advanced guidelines regarding the rules and game world detailed in the Symbaroum Core Rulebook. A nation on the run. A homeland ravaged and barren. To stay would mean certain death. Going back is only considered by the foolish and those who have vowed to die on their native soil. Under these circumstances the people must be considered blessed to have such an amazingly beautiful, abundantly rich, so warmly welcoming destination ahead—Ambria, the promised land of Queen Korinthia. You are but one of many who have travelled across the snow-clad passes of the Titans. You have set foot in your new homeland, but there is still much to learn.
Carved in the immense visage of Alaznist, Runelord of Wrath, the Hollow Mountain is home to a honeycomb labyrinth of trap-laden chambers and corridors. The Pathfinder agents must explore the ruins in search of a long-lost mystical artifact... but they're not alone. Competing explorers seek out the mountain's secrets, and it won't be long before open combat erupts! But unbeknownst to the warring factions, Alaznist has not left her former stronghold unprotected. Can the Pathfinder heroes and their bitter rivals put aside their animosity to survive the mountain's fearsome guardians?
Nearly every settlement in the Inner Sea has at least one temple, ranging from the modest shrines of remote hamlets to massive cathedrals in metropolises. Temples can act as centers of commerce, community, healing, and sacrifice for adventurers and common folk alike.
Inner Sea Temples, the latest Pathfinder Campaign Setting release, helps Game Masters and players explore six of the Inner Sea region's most iconic seats of faith. Each entry comes complete with a detailed map and gazetteer; profiles of the temple's notable members; a history of the structure and the organization of its clergy; and a wealth of magic items, occult rituals, and spells favored by the resident priests.
This book contains details on the following temples:
The Cathedral of Exquisite Agony, a dark temple to Zon-Kuthon in Nidal.
Cayden's Hall, a combination church and tavern in the heart of Absalom sacred to the Drunken Hero.
The First Colonial Bank of Sargava, a bank-temple of Abadar in the city of Kalabuto.
The High Temple of Pharasma, a prestigious temple in Osirion dedicated to the Lady of Graves.
The House of Dawn's Redemption, a grand cathedral to Sarenrae in Taldor.
Imvrildara, an ancient shrine to Calistria hidden deep within the forests of Kyonin.
New Star Wars: Force and Destiny sourcebook releases!
In the galaxy's most oppressive, urban environments, the Force users known as Sentinels dedicate themselves to fighting back from the shadows. These Sentinels are the last bastions of hope in these desperate cities, and they gain new support from the Endless Vigil sourcebook for Star Wars: Force and Destiny. Endless Vigil introduces new specializations, species, signature abilities, and gear, while Game Masters will find materials to enrich their urban encounters, including new droid adversaries, information on podracing, and tips and charts to get the most out of their urban and investigative adventures.
And just in case you missed the previous Force and Destiny release, here it is again! The Star Wars galaxy is an immense realm, filled with uncharted and uncivilized regions. Some Force users, known as Seekers, are compelled by destiny to explore the galaxy's vastness and dwell in its wildernesses. With Savage Spirits players will find everything necessary for wilderness survival, including gear, a new Force power, new specializations, three additional playable species, and numerous untamed, but possibly tamable, creatures.
Experience the thrill of the Fellowship's desperate race in a fraction of the time with The Lord of the Rings: Journey to Mordor! Journey to Mordor is a dice game that puts you and your friends in the roles of the four Hobbits in the Fellowship. Together, you must travel along the route of the Fellowship, from Bag End to Mordor and the Mountain of Fire, itself! Every turn, you'll need to press your luck, battling Orcs and staying one step ahead of the Nazgul that pursue you. The player who makes it to Mount Doom first and destroys the One Ring is the winner.
And for more Hobbit-sized fun, check out The Hobbit: Enchanted Gold card game! In this two-player card game of treasure and adventure, both players travel across Middle-Earth, crossing the Misty Mountains and encountering Orcs, elves, spiders, and trolls, before facing the great dragon, Smaug, and participating in the Battle of the Five Armies. Along the way, Gandalf, Thorin, Beorn, and other allies help players grab their own share of loot and jewels! Make the journey there and back again with The Hobbit: Enchanted Gold.
This week we have FIVE new Munchkin expansions and accessories for your gaming pleasure!
First we have the Munchkin: Alphabet Coloring Book Blister Pacck! 'A's for Adventure. We can't get enough! We kill lots of monsters and take all their stuff!' Learn your letters (and mind your P's and Q's) with Spyke and Flower! Engage in the therapeutic art of coloring when you're not dungeon delving with these 26 detailed renderings by John Kovalic featuring all your favorite Munchkin characters! Includes 10 new Munchkin cards.
Second we have the Munchkin: Yule Log! It's a holiday gameboard for Munchkin—a Christmas decoration for every level, plus spaces for the decks and discards, so Santa can make his list at a moment's notice. Munchkin: Yule Log includes male/female tokens in six colors and matching colored markers with special in-game bonuses for each player! Plus, you get four brand-new, holiday-themed Munchkin cards, complete with a Special Holiday Gift—on the back is a 20-room layout for Epic Munchkin!
Next we have two new packs of card sleeves to help safe keep your precious Munchkin cards! Protect your Munchkin cards with Doors and Treasures Card Sleeves and Munchkin Dungeon Card Sleeves! Designed to guard your Munchkin cards from damage, wear, spilled drinks, and Electric Radioactive Acid Potions, this set of 60 card sleeves, 36 Door protectors, and 24 Treasure protectors features illustrations by Ian McGinty and Evan Palmer!
And finally we have a new Munchkin: Kill-O-Meter! Count 'em Up! Munchkins love it when the cards start flying! The best combats are the ones where potions, monster enhancers, and other bonuses keep the effective levels bouncing up and down! But, it can be challenging to keep track. Now you'll never have to stop and recount again with the Munchkin Kill-O-Meter—when a card hits the table, you turn the dials to keep track of your new total. Featuring all-new art illustrated by Ian McGinty, this Guest Artist Edition of Munchkin Kill-O-Meter comes with four special Munchkin cards.
Expand your Pathfinder Adventure Card Game options with the Pathfinder Adventure Card Game: Mummy's Mask. This 110-card expansion deck includes four new Pathfinder Adventure Card Game characters—Ahmotep the magus, Channa Ti the druid, Drelm the cleric, and Mavaro the occultist—along with all the additional cards you need to expand your Mummy's Mask adventure to accommodate 5 or 6 players. This deck is stocked with new weapons, spells, items, and allies, as well as additional copies of some of the game's most useful gear—everything you'll need to face even the deadliest challenges.
Haven't picked up the Mummy's Mask Base Set yet? No worries, grab one now and start your adventuring today!
On the Threshold of Discovery! The ancient lands of Osirion are blanketed by the sands of time, and eldritch secrets and vast riches lie just beneath the sun-blistered surface. As modern Osirion opens its tombs to outsiders for the first time in centuries, many of these lost treasures and secrets are now emerging—some more malign than others. Can your group of heroes brave terrible guardians, foul cults, and the burning sands of the desert to stop the rebirth of an ancient tyrant?
This complete cooperative strategy game pits 1 to 4 heroes against the monsters, curses, and traps of the Mummy's Mask Adventure Path. Choose your character's class, build a deck of equipment, magic, and allies; and explore dangerous locations as you journey through an exciting fantasy tale. As your adventures continue, your characters add unique gear and awesome magic to their decks as they gain incredible powers, all of which they'll need to challenge more and more powerful threats.
Demon Cults & Secret Societies expands the content designed to support the Southlands Campaign Setting, providing more sample cultists, monsters, and unique cult-magic never seen before. Each of the cults could be the villain in a single memorable adventure, the hidden power behind your next campaign, and work in concert with the terrifying elements in Horror Adventures. You'll also find all-new content based on Nordic themes, a debauched underworld, and other dark unseemly places.
Court of Shadows, the newest Shadowrun RPG release takes the award-winning rules of Shadowrun, 5th Edition to a setting that has always been part of the Sixth World but never fully detailed. The mysterious Seelie Court has long shaped the elven nation of Tr na nog and parts beyond, and this book dives into its secrets and the powers who lead it. Full of high fantasy and intrigue, Court of Shadows presents a new way to play for veteran Shadowrun players and newcomers alike, pitting them against the tricky, manipulative fae of the courts to see who will decide the future of the Sixth World.
This week we have three new Living Card Game (LCG) expansions from Fantasy Flight for you to check out!
First we have For Family Honor Chapter Pack for the A Game of Thrones LCG. The War of Five Kings has already begun to shape the future of Westeros. Now, you can continue to follow the storyline of A Clash of Kings with For Family Honor, the third Chapter Pack in the War of Five Kings Cycle for A Game of Thrones: The Card Game. Throughout this Chapter Pack, you'll find new Kings and Crowns that invite you to stake your own claim to the Iron Throne, even as loyal cards rise in usefulness and importance. Finally, For Family Honor brings iconic characters to the game, including Ser Edmure Tully, a House Tyrell version of Renly Baratheon, and Hot Pie.
Second we have the Esclation Data Pack, the third Data Pack in the Flashpoint Cycle for Android: Netrunner. Escalation explores New Angeles in the wake of the Twenty-Three Seconds incident. Jinteki and the Anarchs gain new identities, while aggressive Corps lock down their assets and hunt down their rivals. Plus, Runners gain new decoders and new incentive to uncover and reveal the truth of the Corps' activities. But, amidst the escalating tensions, if the Runners hack the Corps, can they still survive?
And last but not least, we have The Warp Unleashed War Pack for the Warhammer 40,000 Conquest LCG! In The Warp Unleashed, the sixth War Pack in the Death World Cycle for Warhammer 40,000: Conquest, the Deep Strike keyword grants you new ways to surprise your opponent with unexpected tactics or reinforcements. Plus, Elite units continue to become more dangerous and viable for every faction, while a new Chaos warlord invites you to call upon the Daemonic power of the Warp!
From critically acclaimed fantasy author Sam Sykes comes Shy Knives, the newest release in the Pathfinder Tales line! A darkly comic tale of intrigue, assassination, and the perils of friendship, all set in the award-winning world of the Pathfinder Roleplaying Game.
Shaia "Shy" Ratani used to be a member of the most powerful thieves' guild in Taldor—right up until she cheated her colleagues by taking the money and running. The frontier city of Yanmass seems like a perfect place to lie low, until a job solving a noble's murder reveals an invading centaur army ready to burn the place to the ground. Of course, Shy could stop that from happening, but doing so would reveal her presence to the former friends who now want her dead. Add in a holier-than-thou patron with the literal blood of angels in her veins, and Shy quickly remembers why she swore off doing good deeds in the first place...
Whether sneaking through the undergrowth to preempt a bandit ambush or hunting elusive forest creatures, the possibilities for adventure are endless with Pathfinder Flip-Mat: Bigger Forest. With an area that's 45% larger at their disposal, Game Masters can now dream even bigger! This massive gaming accessory presents both a thriving forest and a blighted, dead stretch of former woodlands, which can be home to everything from monsters to outlaw archers to ancient druids. Don't waste your time drawing every stump and knot of shrubs. With Pathfinder Flip-Mat: Bigger Forest, you'll be ready the next time your players head into the woods!
Aventuria is a fast-paced card game set in the world of The Dark Eye designed for 1-4 players, where each player takes up the role of a hero and must choose to cooperate to overcome treacherous monsters, or compete to outsmart and outlive the rest of the party. Will you take up the mantle as Arbosh the fierce dwarven smith, Layariel the fleet-footed elven scout, Carolan the cunning half-elf rogue, or Mirihiban the mysterious Tulamydian mage?
By becoming an Aventuria Adventure Card Game Kickstarter backer, you can gain access to digital-only pledge levels, expansions, and a number of Kickstarter-only stretch goals! These exclusive stretch goals include: the Witch's Dance Adventure Pack, playmats, dice, and various additional and alternate cards.
Among the earliest Pathfinders was the Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. In Pathfinder Society Scenario #8-04: Wardens of Sulfur Gulch the Pathfinder Society has uncovered a forgotten cache of Gojan's Numerian journals identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait.
Next, in Pathfinder Society Scenario #8-05: Ungrounded but Unbroken the peerless Empire of shaitan genies has warred with their fiery counterparts for centuries, and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society’s few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months' service could dramatically enhance the Society's reputation (and fill those agents' pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society's first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks.
What lurks beneath the bridge? Whether heroes are fleeing an angry mob, escaping a magical creature that can't cross running water, or leaving town on a grand quest, bridges help them reach further adventures. Game Masters shouldn't have to draw every riverside ambush site or paving stone. Pathfinder Map Pack: Bridges provides beautifully illustrated 5" × 8" map tiles that can be combined into a variety of bridges and river crossings. Inside, you'll find 18 richly crafted map tiles, including:
Fortified Stone Bridge
Rickety Wooden Span
Game Masters shouldn't waste their time sketching maps whenever characters approach a stream. With Pathfinder Map Pack: Bridges, you'll always be ready when your players decide to burn that bridge when they come to it!
The Curse of the Crimson Throne hardcover is a compilation of the original 6 Adventure Path volumes into one comprehensive tome, updating them to the Pathfinder Roleplaying Game ruleset, giving you everything you need to run an entire full-length campaign.
Along with updates to the original Adventure Path volumes, the Curse of the Crimson Throne hardcover includes:
All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.
An in-depth gazetteer of the city of Korvosa as it exists under the rule of its new queen.
An array of new rules options for characters, ranging from campaign traits to spells to magic items.
An expansive appendix with statistics, descriptions, backgrounds, and rules support for the 12 most important NPCs in the campaign.
A bestiary featuring nine monsters from the original Adventure Path making their debut under the Pathfinder Roleplaying Game rules.
Dozens of new illustrations, never-before-seen characters, location maps, extensive new encounter locations, and more!
To celebrate the release of the compilation of this classic Adventure Path, we've just revealed the Curse of the Crimson Throne Limited Edition Hardcover! This version is wrapped in a deep red faux leather cover debossed with gold featuring the iconic Crown of Fangs. The Limited Edition Hardcover is exclusively available through paizo.com and in limited quantities. To ensure you get a copy, don't delay, place your preorder now!
Volume 1: Dare to wander the Black Forest in search of witches foul, where you may lose your soul—to the Face Snatchers! Brave the bitter northern chill, where brain freeze is the least of your worries. At least someone will keep those beautiful looks of yours in Cold Storage! Relax for a lakeside Spring Break at The Retreat if you can ignore the scratching at the door, and the deadly smiles of the townsfolk! Investigate by gaslight the ghostly hauntings of the magnificent Manor of Blood. It's very inviting, but doesn't want you to leave! And, the suspicious death of an old friend drives you to find answers somewhere in the Moonshine Blues of New Orleans, where mobsters and magic mingle!
Volume 2: In Love on a Mountain, the heart can be just as deadly as a gunslinger, and more tragic than a shot to the gut! Missing livestock is blamed on wolves, but what is that sound at night, creeping from within the cracks... something that Skitters! As part of an elite team sent to protect staff at an enigmatic Ice Hotel, there's something evil lurking in the frozen wastes, ancient and wanting... for Blood on Ice. As players in a roleplaying game you love to fight demons and monsters as wizards and warriors. But what about when the LARP of Horror becomes all too real? And, when the terraforming colony of Rosewood loses contact, your specialist team is sent to investigate. But what is this strange, creeping flora grown by the elusive colonists, and what is their dark secret?
Volume 3: Your unit is stranded on an Isle of Death, where Nazis don't just come for you—they don't stay dead! The shards of a Witch's soul is written in The Final Page of an ancient tome of evil. Who else can stop this terror but you, the Accursed, those who are witchmarked themselves! A deep space distress call reignites a bitter eonsold war between two deadly adversaries, intent on drawing you into their conflict, or to just Hear You Scream! Hotel 96 is waiting for you. It promises fine music, great food, and a release for the soul. But, it has a burning desire to make you stay for good! And, ghastly aspirations roam old London town, while a dancing craze causes death by euphoric exhaustion. Who will survive The Dance of the Dead?
Long ago, the generational Starship Warden left Earth to begin a journey to a far-away new home on another planet. The ship was designed to house and nurture its human crew and colonists along with plants and animals of every variety. The ship’s computer, automated systems, and robots cared for its charges well as the Warden silently glided through the blackness of space. Then something went horribly wrong.
The disaster, cause unknown, flooded the ship with mutagenic energy—leaving almost every man, woman, child, plant, animal, and bug... altered. The mutations range from the benign to deadly, from grotesque to beautiful. All sense of order collapsed as everyone and everything fought desperately to survive. Knowledge was lost as generations of mutants carved out their territory on one of the ships’s many decks, until very few remained who even understood that they lived aboard a ship at all. The technology of the Warden, once mundane and practical, is now puzzled over and used with caution—lest it kill the fool who mishandles it. The automated systems and robots continue to repair and maintain the ship, but they were damaged and have degraded over time. They misinterpret their purpose and cannot identify the strange life that now inhabits the ship.
Metamorphosis Alpha was the very first science fiction roleplaying game designed by James M. Ward and published by TSR in 1976. Signal Fire Studios presents a new version of the game for both existing fans and those who`ve never before explored the twisted decks of the Warden. Play a primitive mutant human, animal, or plant fighting for survival or trying to unlock the many secrets hidden within a half-ruined starship crawling with savage, mutated creatures in Metamorphosis Alpha!
First up we have a product inspired by Judges Guild's classic Traveller deck plans, this new Traveller RPG: Starships and Spacecraft Deck Plan Pack re-imagines classic Traveller starships and adds new spacecraft and charts to the mix. Starships & Spacecrafts 1 contains five black & white deck plan sheets for Traveller 5 starships (Scout/Courier and Express Boat, Free Trader, Corvette, and Colonial Cruiser), plus a sixth sheet (the Astrogator's Starchart of the Spinward Marches), perfect for plotting voyages through the most famous of the Traveller sectors.
And second, Agent of the Imperium, a paperback novel set in the Traveller RPG world. The vast, star-spanning Third Imperium dominates charted space and provides Humaniti and its many other sophont citizens both security and prosperity. One source of imperial security is the Quarantine: the specialized agency (and agents) and the policies that protect against the alien dangers that could devastate whole worlds and destroy entire biomes. Jonathan Bland is such an agent: a Decider, empowered by the Emperor himself to deal with the inevitable crises of empire. In the service of the Empire, he has scrubbed worlds and killed more people than anyone in the history of Humaniti; he has saved a thousand times as many lives. Bland died centuries ago, but they re-activate his recorded personality whenever a new threat appears. When the crisis is over, they expect he will meekly return to oblivion. He has other ideas...
This week we have two new living card game expansions from Fantasy Flight for you to check out!
Up first we have a new Star Wars expansion. There is opposition between order and chaos, between the physical and the intellectual, between those who stand alone and those who work with their friends. Take these oppositions into the Star Wars galaxy with A Wretched Hive, the second Force Pack of the Opposition Cycle for Star Wars living card game. In A Wretched Hive, you'll discover more characters from Star Wars: Rebels entering the game, including Agent Kallus and Zeb Orrelios, alongside recognizable scum like Dr. Evazan and Ponda Baba.
And second, for those of you that play The Lord of the Rings, after a long grueling journey, several of Middle-earth's greatest heroes make their way to Dol Amroth—only to find the city threatened by a Corsair fleet! The penultimate chapter in the Dream-chaser Cycle for The Lord of the Rings, A Storm on Cobas Haven introduces a nautical battle like no other, along with a new Tactics hero, and thirty player cards (three copies each of ten different cards) that reinforce the cycle's focus on powerful allies and cards with secondary effects.
The elemental forces of air, earth, fire, and water are among the most powerful in the multiverse, forming the basis of the material world and giving creatures capable of wielding them immeasurable influence.
Now players and Game Masters can harness these primal powers for themselves by exploring the Elemental Planes—entire realms of existence dedicated to the four elements—with Pathfinder Campaign Setting: Planes of Power. This book fully details each of the four Elemental Planes with advice on adventuring in their harsh environs, new character options and creatures, location gazetteers, and an examination of major settlements that offer welcoming landing sites for planar travelers.
Season 8 of Pathfinder Society Roleplaying Guild will journey to the Elemental Planes, where adventurers can explore these fantastic realms and face the diverse foes that call them home. This book is the perfect resource for those undertakings and any campaign on the Elemental Planes, and includes nuanced information such as:
A thorough look at how each plane's environment affects Material Plane natives, including suggestions for those to wish to protect themselves from such dangers.
A look at the elemental lords both past and present, including lore about the methods the current evil overlords used to imprison and sequester their good counterparts during the Material Plane's earliest days.
New druid domains for characters who frequent the Elemental Planes, the elemental purist kineticist archetype, the planar sneak rogue archetype, and elemental barbarian rage powers, as well as new magic designed for planar travelers.
Detailed articles about each of the planes, including information on their inhabitants, prominent locations, and the complex politics and geography that tie all four realms together.
A bestiary full of potential new elemental threats and allies, from the nephlei—or cloud nymphs—who hail from the Plane of Air to the Plane of Earth's serpentine monstrosities called agrawghs to Ymeri, Queen of the Inferno and Elemental Lord of Fire!
New Dungeons & Dragons pre-painted miniatures release!
Giants return to the Forgotten Realms in force as they engage in epic battle for glory and territory, while humans and other small folk try to find a way to survive amid the upheaval. Expand your collection of D&D roleplaying game miniatures with the 45 figures introduced in the Storm King's Thunder release, the fifth set in the Icons of the Realms line!
And as an added perk, those that buy a full case (4 bricks of 8 boosters) have the option to purchase Chief Guh, the accompanying case incentive! This fantastic pre-painted promotional figure stands several inches tall and towers over all miniatures in D&D Icons of the Realms, Set 5. This is the perfect adversary for your next adventure and a beautiful display piece as well! This offer will be limited to one Case Incentive promotional figure per case purchased, while supplies last.
Dive deeper into horrifying Arkham with the Recurring Nightmares Figure and Tile Collection. Combine the figures and map tiles in this collection with your Mansions of Madness Second Edition conversion kit to unlock alternate maps for your existing scenarios and gain access to one new, bloodcurdling adventure. The Recurring Nightmares Figure and Tile Collection contains 18 plastic monster figures, eight investigator figures, and 15 map tiles from the First Edition of the Mansions of Madness core set.
Plunge deep into the mysteries of Arkham with the Suppressed Memories Figure and Tile Collection. Combine the figures and map tiles in this collection with your Mansions of Madness Second Edition conversion kit to unlock alternate maps for your existing scenarios and gain access to one new, spine-chilling adventure. The Suppressed Memories Figure and Tile Collection contains 15 plastic monster figures, eight investigator figures, and seven map tiles from the First Edition of the Mansions of Madness: Call of the Wild and Forbidden Alchemy expansions.
Those who devote their lives to the gods receive potent gifts from their patrons. Pathfinder Player Companion: Divine Anthology presents many of these powers, both sacred and profane, along with the holy books in which they're found. The secrets revealed in these pages are not limited to those who can cast divine magic, though—faith in the appropriate religion is the only requirement for using many of the revelations and ancient techniques hidden away in the prayer books detailed within.
Inside this book, you'll find:
Several new magic items, traits, feats, and spells, including a new category of magic: meditative spells.
A wealth of new options for characters from arcanists to bards and from clerics to paladins, including the mysteries of apocryphal subdomains and new paladin oaths.
New archetypes, new fighting styles, and additional information about a wide range of faiths and religions.
Beings of ancient evil, known as Old Ones, are threatening to break out of their cosmic prison and awake into the world. Everything you know and love could be destroyed by chaos and madness. Can you and your fellow investigators manage to find and seal every portal in time? Hurry before you lose yourself to insanity.
In Pandemic: Reign of Cthulhu, you'll experience the classic Pandemic gameplay with an horrific twist that'll have you face ten Old Ones, each threatening the world with their unique powers. As players take on the roles of investigators attempting to seal a series of portals before monsters of unspeakable horror pour into our world there is, of course, a high risk of the investigators losing their own minds.
Take your adventure with you and experience the Pathfinder Adventure Card Game on the go! Roleplayers will feel right at home with familiar character development and be able to forge their own path as a fighter, wizard, or rogue. Improve your character by acquiring new items, allies, and epic weapons as you explore and overcome the many challenges ahead. Personalize your deck to suit your own vision of your character and take down the strongest of enemies. Your destiny is in the cards!
In Pathfinder Adventures, you'll be able to explore the towns, cities, dungeones, and landscapes of the Rise of the Runelords campaign, including the fiercely-independant town of Sandpoint and the goblin-infested isle of Thistletop (with each locale transformed from it's Pathfinder Adventure Card Game format to a beautifully enhanced and animated backdrop). Switch up your ACG experience with Heroic and Legendary difficulty levels, grab exclusive digital cards and special dice skins, or experience hundreds of different randomized scenarios in Quest Mode.
Whether your players are struggling to maintain their sanity in a mind-warping vault filled with elder evils or simply looking for a good place to curl up and drool, Pathfinder Flip-Mat: Mythos Dungeon has you covered. Each side of the Flip-Mat features the ruins of a madness-inspired dungeon home to alien entities best left undisturbed. Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Mythos Dungeon, you'll be prepared next time your players want to risk their minds and souls as they venture out in search of the unknown!
And make sure you freshen up your gaming pens too with this fantastic 4-pack of Mat Markers from Chessex!
Forge your forces and prepare to fight any battle across the Inner Sphere! Campaign Operations, the newest BattleTech rulebook from Catalyst Games, completes the core rulebook series begun in Total Warfare. While previous rulebooks detailed game play at various levels—from a single MechWarrior, to a BattleMech company, to entire armies—this final volume focuses on the forces a player will build and run through any level of play.
Campaign Operations contains rules for creating and running forces, whether a down-on-their-luck mercenary battalion, or a fully-supplied House regiment. The volume also contains complete rules for devising solar systems, allowing players to recreate existing star systems or craft all-new worlds to challenge each other. The final sections of the book bring several options to the table for campaign play. Building off of previous sections in Total Warfare and Strategic Operations, the Narrative Campaign, Map-Based Campaign and Chaos Campaign rules allow players to build exciting, fun campaigns of almost any stripe for their newly-minted forces!
Expand the scope of your Undercity adventuring party with four new heroes ready to tackle the threats lurking under the city of Corvis. These heroes include a cunning military officer who uses her skills as a battlefield commander to open up new strategies for her comrades, a keen-eyed arcane investigator whose spells provide a variety of tools for any problem, a holy cleric ready to heal allies and punish foes, and a dwarven pistoleer not afraid to bend a few rules to get the job done. Along with new heroes, this expansion also includes a new scenario that challenges you and your fellow adventurers to stand up against wave after wave of villains—to see how long you can last!
After escaping from the waking nightmare of Briarstone Asylum, the former captives venture to the dismal town of Thrushmoor to unravel the enigma of their lost memories. Upon arrival, the adventurers find that the town's leadership has either fled town or gone missing, and a rash of kidnappings and rumors of the Briarstone Witch spread terror among the townsfolk. As the adventurers investigate the unsettling mysteries, they uncover a secretive cult that plans to use Thrushmoor's ancient monuments to grow its power. Will the heroes discover the secret behind their affliction and find answers in an uninviting town, or will they fall victim to the ruthless villains who want to sacrifice the people of Thrushmoor for some terrible purpose?
First up we have Genlab Alpha Core, the newest core book for the Mutant: Year Zero roleplaying game! During the great apocalypse, humanity fled to the depths of the underground enclaves. In genetic laboratories, researchers tried to breed a new being, splicing human and animal DNA, creating a beast intelligent, yet strong enough to survive in the devastated world. The enclaves have fallen—but the animals' fight for freedom has only just begun! Get ready for a furry mutant (r)evolution with Genlab Alpha Core, a complete, stand-alone expansion for the Mutant: Year Zero roleplaying game.
And to support this new core book, we have the Genlab Alpha Code Deck! This exquisite deck of 56 cards is designed to enhance your gaming experience as you get ready to dice head-first into the furry mutant (r)evolution!
For folks that know Charisma isn't always a dump stat, Super Spy Hybrid Class from Wayward Rogue Publishing combines the inquisitor and vigilante classes for a new hybrid class! Whether your gadgets are from M or Krieger, the super spy will use anything they can get their hands on to complete their mission—along with a heaping help of their other signature ability: audacity!
Giants have emerged from their strongholds to threaten civilization as never before! Hill giants are stealing grain and livestock, stone giants have been scouring settlements, fire giants are press-ganging the smallfolk into the desert, and frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur's Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?
The only chance at survival is for the small folk of the Sword Coast to work together to investigate this invasion and harness the power of rune magic, the giants' weapon against their ancient enemy the dragons. A Dungeons & Dragons adventure designed for characters level 1-11, Storm King's Thunder provides everything a Dungeon Master needs to create an exciting and memorable play experience, including rune magic items, a new treasure option for characters.
The Fall of the Dark Star Scenario Pack Expansion introduces an entirely new scenario to your games of Runebound, offering a substantially different experience with thirty new adventure cards: ten for each of the three archetypes. You may battle a Starborn Specter or travel to the Howling Valley in search of a fallen dark shard, but no matter where you go a new deck of story cards continues to raise the stakes as you search for the dark shards that fall from the heavens. Finally, you'll find an entirely new hero, Zyla, a being from the Aenlong realm whose otherworldly powers have led her to become a hero of Terrinoth.
And The Mountains Rise Adventure Pack Expansion offers new cards that can be incorporated into any existing Runebound scenario to dramatically change the flavor and feel. Fifteen new adventure cards (five per deck) introduce new enemies, events, and quests, while twenty new asset cards and ten new skill cards give you dozens of new ways to customize your hero. Finally, you'll gain an entirely new hero—Nanok of the Blade—a warrior who eschews armor in favor of the pure thrill of battle.
First we have Eye of the Leviathan, Fifth Edition Fantasy #8. Murder! Ripples of shock pour through the wee hours of the sleepy fishing shanty of Port Scuttle. An innocent, young fishmonger, beloved by the locals, has been brutally murdered in her own shop. Stunned by the grisly act, the typically hardened townsfolk turn to powerful heroes to investigate the gruesome deed. Could the fishmonger's recent discovery of a massive black pearl be a possible motive?
And second, we have The Fallen Temple, Fifth Edition Fantasy #9. Fighting against the biting winds and relentless snow to reach the other side of the mountain range known as the Demon's Teeth, a team of adventurers passes the evenings around the campfire listening to your guide's folktales of horrific beasts, bottomless ice pits, and a forgotten temple and its corrupted priestess. And now, with temperatures dropping and a legendary beast in pursuit, these heroes must decide whether to push on or take shelter and fight against an awakened evil that demands worship—or delivers death!
Your journey thus far has taken you deep into the Mistlands and the domain of Waiqar the Undying. In this land of shifting mists, uncertain footing, and terrifying undead, you are certain of little. The heroes that you've fought alongside for years seem suddenly alien and unknowable. Spirits loom up out of the fog and vanish moments before they touch you. Even the air you breathe seems to be worming its way inside you, tainting your blood and binding you to the Mistlands with indelible bonds. More and more, you are sure of only one thing: you must find a way to escape.
The heroes' adventures through the Mistlands continue with The Chains That Rust, a new Descent expansion that pits your might against ever more deadly dangers. Within this expansion, you'll discover an entirely new one-act campaign that can be played on its own or as a sequel to the campaign included in Mists of Bilehall. New Tainted cards and a new Overlord class give the overlord player new tools, even as eight plastic figures swell his armies with new monsters. Finally, you can stretch beyond your hero's traditional Class decks for the first time with the addition of hybrid classes!
Roll up to your game in style with one of three new Pathfinder t-shirts!
In anticipation of the horrors found in the pages of the Strange Aeons Adventure Path and our latest Pathfinder Roleplaying Game installment, Horror Adventures, we teamed up with Scotty's Brewhouse to bring you Pathfinder Cthulhu Brew. Illustrated by fan-favorite and PaizoCon 2016 Artist Guest of Honor, Tyler Walpole, this t-shirt features a mashup of one of our own Pathfinder goblins and the Great Old One himself, stylized to match up with the convention-exclusive ale served up at Gen Con 2016.
Members of the Pathfinder Society can expand their Roleplaying Guild t-shirt collection with Year of the Stolen Storm! In the Year of the Stolen Storm, Pathfinder Society agents face off against the devotees of air, earth, fire, and water. This t-shirt features the new season's elemental-themed emblem and Pathfinder Society logos
And, for the first time ever, we're offering Pathfinder Society Academy t-shirts for younger Pathfinder Society agents! The Pathfinder Society Academy is a program geared to ramp up pint-sized players on roleplaying game skills and to transition them to the full Pathfinder Roleplaying Game through the Pathfinder Society program, which made it's debut at Gen Con 2016. The Pathfinder Society Academy t-shirt is printed on a bright and fun green t-shirt featuring a treasure-finding goblin character and the Pathfinder Society Academy logo.
It's one thing to face foes like ravenous beasts, fire-breathing dragons, and marauding monsters, but what about ghosts that can hop from body to body? How do you face a fiend that's using an innocent pawn as a proxy for its evil? Are there ways being haunted could be turned to your advantage? Prepare yourself for the answers to these questions and more as you explore what it's like to be a haunted hero in the Haunted Heroes Handbook, our most recent Pathfinder Player Companion release!
Inside this book, you'll find:
New archetypes, feats, and traits that build upon your character's past and explore eerie powers gained from being haunted by spirits.
Rules for a new category of magic: haunted spells, which operate in ghostly ways to mimic the sinister manifestation of haunts.
An exploration of how different faiths of the Inner Sea region and beyond deal with haunts and the influence of the spirit world.
Every city needs a seedy coastal tavern, and Flip-Mat Classics: Waterfront Tavern delivers, with a new two-sided full-color durable laminated map depicting a dingy dockside dive your players won't soon forget. Try not to smash the cheap furniture when the inevitable fight breaks out!
The most-popular Pathfinder Flip-Mats in history return! These fan-favorite maps feature versatile adventure settings—city streets, forests, ships, taverns, and more—and now, with Pathfinder Flip-Mat Classics, they're back for a repeat performance. Durable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come!
A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy—simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel. Each Flip-Mat measures 24" x 30" unfolded, and 8" x 10" folded.
The interlocking feature of these tiles makes them fully compatible with themselves, providing for infinite expansion and the best dungeon mapping experience ever! Use the larger tiles for multiple rooms or great halls and the smaller tiles for connecting halls or corridors. Made out of heavy-duty chipboard (over 1/8" thick), this set of tiles provides more flexibility than a traditional gaming mat by allowing you to assemble your dungeon map like a puzzle as your adventure grows!
Grab the Combo Set to get yourself started! This pack of 21 double-sided dry-erase Dungeon Tiles contains five 10" and sixteen 5" tiles, each with a 1" grid. Then augment your collection with the 9-pack of Larger Tiles or the 36-pack of Smaller Tiles for ultimate flexibility!
From Hugo Award winning author Wendy N. Wagner comes Starspawn, a sword-swinging adventure in the tradition of H. P. Lovecraft, set in the award-winning world of the Pathfinder Roleplaying Game.
Once a notorious pirate, Jendara has at last returned to the cold northern isles of her birth, ready to settle down and raise her young son. Yet when a mysterious tsunami wracks her island's shore, she and her fearless crew must sail out to explore the strange island that's risen from the sea floor. No sooner have they delved into the lost island's alien structures than they find themselves competing with a monstrous cult eager to complete a dark ritual in those dripping halls. For something beyond all mortal comprehension has been dreaming on the sea floor. And it's begun to wake up...
Looking for a different flavor of adventure from Wendy N. Wagner? Check out Skinwalkers, her previous Pathfinder Tales novel!
No classic adventure is complete without a trip into claustrophobic underground passages that seem designed to confuse explorers. When adventurers descend crumbling stairs into a dark and echoing dungeon, the Game Master shouldn't have to draw every cracked stone floor and winding hall. And now you don't have to! Pathfinder Map Pack: Labyrinths provides beautifully illustrated 5" × 8" map tiles that can be combined into a variety of dizzying dungeon corridors.
Game Masters shouldn't waste their time sketching maps whenever characters venture into the tangled corridors of dungeons deep. With Pathfinder Map Pack: Labyrinths, you'll have dangers ready around every corner!