Overlight is a story-driven RPG. A rulebook, character sheet, pencil, and your favorite dice are all you need! Using these simple tools, and a bucket full of imagination, your party will embark on an epic shared adventure. Using your characters' skills and Chroma powers, you will be tested during your journeys. Here's how it works:
Virtues For six of the seven Virtues, each character will have a Rating. This is expressed as one of a variety of polyhedral die. So one might have a Compassion Rating of D10. A very good rating! Each character will also select one of their Virtues to be their Core Virtue. This is mostly for storytelling and roleplaying purposes as it helps you to define what it is that motivates your character. While it will not have much bearing on the rules, it will influence which Chroma are available to that character.The Virtue of Spirit is an exception and is instead represented by a pool of points that can be spent for a variety of things, including Combat Maneuvers and channeling Chroma.
Skills Your characters also have 17 different Skills, which have Ratings just like Virtues. One key difference is that while all Virtues have at least a D6 Rating, not all Skills will. You may be untrained in a specific Skill which is another way of saying that it has no current Rating. As a reminder when expressing the Rating for a Skill or Virtue, we'll be using a capital "D". We'll be using a lower case "d" when talking about the literal dice in your hand or being rolled.
Tests Most of the gameplay is centered on something called a Test. There are a variety of different kinds of Tests, but the most basic of them is a Skill Test. A Test is performed by rolling a handful of seven dice. In most cases, three of them will come from one of your Virtue ratings, and three dice will come from one of your Skill ratings. You'll be looking for any die with a result of 6 or higher. This is called a success. So you'll be achieving between zero and six successes on most rolls. But you'll also be adding a single d4 called the "Spirit Die" to the Test. The result of this die will be evaluated differently depending on the sort of Test you are performing.
Chroma Chroma are the mysterious abilities and powers that the Skyborn are able to manipulate to amazing effect. They are not an exact science, and as a result, sometimes a Skyborn might channel too much Overlight through themselves while using the Chroma. When this happens the Skyborn or the Chroma is said to have Shattered. Each Shattering will have a lasting effect on the physical or spiritual being of the Skyborn, and after too many Shatterings the Chroma will burn itself out, searing away that particular arrangement of virtuous pathways in the character's Spirit, leaving the character without the ability to channel that specific Chroma again.
Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Watch Station, you'll always be ready whenever you need to call in the guard.
This portable, affordable map measures 24" x 30" unfolded, and 8" x 10" folded. Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!
Whether the heroes are searching for the ultimate mother lode of starmetals or hiding out from the law on a deserted space rock, no Game Master wants to spend their time drawing every crater, outcropping, and tunnel. Fortunately, with Starfinder Flip-Mat: Asteroid, you don't have to! This line of gaming maps provides ready-to-use science-fantasy set pieces for the busy Game Master. This double-sided map features the rugged surface of a rocky planetoid on one side and a grimy mining station nestled beneath the asteroid's surface on the other, providing the perfect setting for any space-based adventure.
Don't waste time sketching when you could be playing. With Starfinder Flip-Mat: Asteroid, you'll always be ready next time your players go rock hopping!
Lead your clan to victory in Starship Samurai, an epic, fast-paced game of area control, fought among the stars of the Lotus Galaxy! Take command of the galaxy's mightiest clans to secure your claim to the emperor's throne. Explore a world of political intrigue and earth-shattering combat from acclaimed designer Isaac Vega (Dead of Winter, Ashes).
As the leader of your clan, you will command massive fleets used to seize key locations and battle your enemies. Play battle cards to sway the outcome of each conflict in your favor and destroy your enemy's fleet. But war is not the only path to victory. You will need to spend your resources and political influence to manipulate the lesser clans to aid you in your quest to claim the throne. Each lesser clan you sway to your Alliance Track will further strengthen your clan's supremacy.
In Starfinder Dead Suns Pawn Collection, the characters, villains, and starships of the Dead Suns Adventure Path come alive on your tabletop with this collection of more than 100 creature and starship pawns, designed for use with the Starfinder Roleplaying Game or any tabletop science fantasy RPG. Printed on sturdy cardstock, each of these double-sided pawns slots into a size-appropriate plastic base from the Starfinder Pawns Base Assortment, making them easy to mix with traditional metal or plastic miniatures. With dozens of distinct images, the Starfinder Dead Suns Pawn Collection depicts the enemies and allies from all six adventures of the Dead Suns Adventure Path.
From space pirates to hideous alien beasts, find all of the enemies and allies of the Dead Suns Adventure Path on these beautifully illustrated pawns! While creature pawns are broken out by base size, all starship pawns use medium bases, from the tiniest fighter to the largest warship.
It's a dangerous universe out there, and often the difference between survival and being the next meal for an angry ksarik is having the right equipment. From guns to augmentations to high-tech and magical devices for every imaginable situation, Starfinder Armory is your guide to everything you need, whether you are a frontline fighter, stealthy spy, or scholarly spellcaster. Inside Starfinder Armory you'll find the following:
Scores of new weapons, filling out the options for weapons of every category, level, and type and rules to customize your weapons through weapon accessories, weapon fusions, and different weapon manufacturers.
New suits of armor, including light, heavy, and powered armor for nearly every level and numerous armor upgrades.
A wide range of new equipment-themed player options, including class features for every class!
Dozens of new pieces of technological, magic, and hybrid items, as well as numerous personal items, new augmentations from cybernetics to magitech and necrografts, and more!
From the depths of the darkest dungeons to primal dangers of the untamed wilderness, this tome binds ancient mysteries, forgotten lore, and the allure of epic quests. Adventurers will explore realms unknown, face deadly foes, and discover tantalizing treasures and magnificent artifacts.
AAW Games brings you the Mini-Dungeon Tome—a massive collection of more than 130 complete and ready-to-run scenarios designed especially for discerning Game Masters who want exciting adventures and need them now. Begin the next chapter of your campaign with the turn of a page!
Themed and organized for convenience, the Mini-Dungeon Tome provides setting-neutral fantasy adventures suitable for every party level and size. With all reference material included in a convenient index, this single book holds everything you need for years of adventuring.
Offering contributions from all-star authors and game designers, Mini-Dungeon Tome is the book you have been searching for. Always have a new adventure at the ready and test the mettle of even the most experienced players!
Once Upon a Time is the award-winning storytelling card game that encourages creativity and collaborative play. One player is the Storyteller, and begins telling a story using the fairytale elements on her Story cards, guiding the plot toward her Ending Card. The other players use their own cards to interrupt her and become the new Storyteller. The winner is the first player to use all her Story Cards and play her Ending Card. The object of the game, though, isn't just to win, but to have fun telling a story together.
Delve into the lush terrain of Golarion to harvest a bumper crop of new cards for your wild, wild life. Overgrown with new animal allies, sentient plants, and fungal infusions, the Ultimate Wilderness Add-On Deck can be used with any Pathfinder Adventure Card Game character or Adventure Path. Or you can play with the character included in this 109-card box: Zova, the iconic Shifter. Go back to your roots with the Ultimate Wilderness Add-On Deck!
As the heroes return to Taldor, they discover that strange seeds have finally borne fruit—conspiracy has laid their patron low. They must now face the cunning secret society, the Immaculate Circle, and put an end to its immortal machinations, finding new enemies along their path. To finally set the world right and end the War for the Crown, the heroes must confront not one but six of Taldor's greatest emperors, resurrected from the past! Can the heroes survive, or will Taldor's past sins forever define its future?
Meet the perfect tool for dungeon delving! Next time your players are ready to explore a dungeon's depths, they won't have to wait for you to draw every twist and turn of a subterranean labyrinth. Pathfinder Flip-Tiles: Dungeon Starter Set provides beautifully illustrated 6" × 6" map tiles that can be used to construct a variety of dungeon corridors, rooms, and other sites. Inside, you'll find 42 richly crafted, double-sided map tiles and six tabbed dividers to keep them organized. This starter set is only the first step! Flip-Tiles expansion sets allow you to expand your dungeon both in size and with nearly endless variety! So stop your sketching and start your flipping today!
Trapped in a three-sided struggle between his fellow Pathfinders, an ancient wizard, and the agents of death itself, Valeros struggles to understand what his life has become and retain control of his own living body! The Spire of Bones story continues in this tale written by Pathfinder developer Crystal Frasier with art by Tom Garcia (Mercy Thompson, Pathfinder: Hollow Mountain). Contains an ongoing Starfinder bonus story, a Pathfinder RPG rules appendix, and a bonus pull-out poster map!
Bonus: Starfinder backup story! Thousands of years in Pathfinder's future, the Starfinder Society spreads adventure across the solar system! By Paizo Chief Creative Officer Erik Mona
Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. In the Vampire The Masquerade: 5th Edition Core Rulebook, you are a vampire, struggling for survival, supremacy, and your own fading humanity—afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you.
As a vampire you suffer the pangs of the Hunger, the relentless and terrible thirst for human blood. If you refuse to deal with it, it will overcome your mind and drive you to terrible acts to slake it. You walk this razor's edge every night.
Dark designs, bitter enemies, and strange allies await you in this World of Darkness.
The classic that changed roleplaying games forever returns! This fifth edition features a streamlined and modern rules design, beautiful new full-color art, and a rich story experience for players. Powered by the innovative Hunger cycle, the game also includes rules for creating system supported character coteries, Loresheets to directly involve players with their favorite parts of the setting and The Memoriam, a new way to bring the character's detailed backgrounds and expand on them in-session.
Vampire: The Masquerade 5th Edition is a return to Vampire's original vision, moving boldly into the 21st century. While the rules have been redesigned, this new edition honors the deep story of the original, advancing the metaplot from where it left off and detailing exactly what has happened in the world of the Kindred up until tonight. The terror of the Second Inquisition, the conspiracies behind the Gehenna War, and the rekindling of the War of Ages: these are the building blocks of the modern V5 chronicle.
The 5th Edition Core rulebook is also available in a limited edition Deluxe Hardcover!
In Dreaming of the Future, the Starfinder Society pursues the dream visions of a Liavaran dreamer, seeking information lost in a time before the Gap. Three broken fragments form the key to a forgotten repository of knowledge hidden within the Pact Worlds. It's up to the PCs to find these missing fragments and brave the dangerous reliquary to secure a new source of prescient knowledge for the Society.
"Dreaming of the Future" includes four, 1-hour adventures that take the PCs into the asteroid field of the Diaspora and across the Pact Worlds of Aballon, Liavara and Verces.
Reclaiming the Time-Lost Tear: One final task remains before the First Seeker can realize her ongoing mission of returning to the Scoured Stars: recovering the key that can lower its shields. She has identified the key's location and assembled a team, yet the key rests on a barren moon in a dangerous complex filled with ancient traps from a technologically advanced alien species intent of keeping their relics protected against invaders. The PCs must brave the depths of this perilous repository and retrieve the key and unlock the Society's means of returning to the Scoured Stars.
First is Pathfinder Society Scenario #9-22: Grotto of the Deluged God. When a ship that Venture-Captain Calisro Benarry hired to ferry Pathfinders to the Gloomspires vanished, she called upon diviners to speak to the sailors, only to learn that they had met a watery grave. Benarry has narrowed down the ship's location to the shoals off the coast of the pirate island of Tempest Cay. While the venture-captain asks some questions on shore and searches for survivors, the PCs must travel out to the shipwreck, uncover the reason why a crew of experienced sailors met their doom, and discover why the nearby ocean has been growing increasingly perilous.
Next is Pathfinder Society Scenario #9-23: The Ghol-Gan Heresy. The Aspis Consortium and Vanji Prospectors' Guild may have allied to extract valuable minerals from the tropical Kaava Lands, yet their endeavor also threatens to release a fiend sealed beneath the nearby ruins. The Pathfinder Society and its new friends have strangled the operation economically, causing most of the workers to abandon the dig. However, a dedicated corps is trying to dig out one last lucrative (and perilous) haul before evacuating the site. The PCs range deep into the jungles alongside their grippli allies to stop the Aspis—and perhaps confront the same fiend imprisoned millennia ago.
Grotto of the Deluged God is designed for levels 1-5, and its content contributes directly to the ongoing storyline of the Concordance faction. The Ghol-Gan Heresy is designed for levels 7-11, and its content contributes directly to the ongoing storyline of the Exchange faction.
A new week, a new batch of Pathfinder Compatible products. Additionally, our friends at Kobold Press have a Zobeck special. Running through July 7th, customers who purchase the Zobeck Gazetteer and Streets of Zobeck Print/PDF Bundles in the same order will receive 50% off both products!
Streets of Zobeck is a 94-page sourcebook and adventure anthology is set in the seedy underbelly of Zobeck, and includes:
6 adventures dealing with underhanded themes, shady locations, and double-crossing deals gone wrong
5 locales—such as the Cartways Market Gallery or the Old Stross Municipal Baths.
A dirty dozen NPCs like kobold gearsmiths, failed Arcane Collegium students, barge captains, fey and undead ambassadors to use as rivals, patrons, peers and foes.
A sampling of new clockworks, street magics and odd enchantments that make Zobeck the distinctive jewel of the River Argent.
Campaign Backdrops: Caves & Caverns is a compilation product, compiling materiel released in eleven Raging Swan Press PDFs, such as Subterranean Enclave: Fanghome, Subterranean Enclave: Mith'Varal, Subterranean Enclave: Severed Umbra, Caves & Caverns, and more. Campaign Backdrops give GMs tools to run a campaign set in a particular wilderness environment. Each installment brings together—for the first time in one place—previously released material into one handy, GM friendly package. Featuring wilderness dressing, detailed random encounters, fully fleshed out villages and even a place of power all ready for immediate use in your campaign.
Dreadblade Hybrid Class contains a complete 1-20 level Hybrid Class based on the Fighter and Inquisitor, which includes new feats as well. Dreadblades are front-line combatants for evil parties similar to how anti-paladins serve. They usually lead such groups through fear and violent coercion.
Terrors from the Id: The Book of Psionic Horror includes many dark and powerful secrets invoked by psionicists and those driven by fate to combat them. Those wishing to risk their sanity may delve within to unlock facets of psionic power previously untapped. Within you'll find:
Four new psionic archetypes for the Dread, Psion, Tactician, and Vitalist classes
Expanded options for the Zealot and Wilder classes
35 new psionic powers for all classes
14 feats for inflicting untold horrors on your enemies
Expanded options for psychic dueling and sanity rules
Three new corruptions for those who wish to sunder themselves for greater power.
The Abjurer's Handbook is an expansion to the Protection sphere from the Spheres of Power magic system. Inside these pages, you'll find new talents, new feats, new archetypes, and more for making the most of protection magic in your games.
On its release in 1999, the 7th Sea Roleplaying Game introduced thousands of fans to the world of Théah—a place similar to our own Europe in the year 1668. Inspired by the works of Alexandre Dumas, The Princess Bride, and other works of high adventure—7th Sea played fast and furious, emulating the pace of movies like Captain Blood, The Three Musketeers, and Pirates of the Caribbean.
Lands of Gold and Fire explores the new 7th Sea continent of Ifri, offering opportunities for heroes to journey down the great river in pursuit of riches, mysteries, and adventure. It also includes rules for creating and playing Heroes native to Ifri, including new Quirks, Advantages, and Sorceries. The great river Kwara beckons explorers farther south. The fabled stories draw them deeper into the realm of treasures and riches, far beyond that which can be found outside of the Lands of Gold and Fire. Ifri calls, and they have no choice but to follow the path laid out before them in pursuit of their fortunes and, of course, adventure!
Fans of the 1st Edition should know that Théah is still largely as they remember it. 7th Sea RPG: 2nd Edition still has Vodacce Fate Witches and Montaigne Porte Magic, but some of the other Nations have undergone subtle changes. Eisen, Vestenmennavenjar, and Ussura are just a little different than they were before. Don't worry, you'll still recognize them, but just as fifteen years can change a person, fifteen years can change a Nation, too. And you'll get to explore a brand new Nation… the Sarmatian Commonwealth!
In Rokugan, it is said that honor is stronger than steel. While even the finest blade can bend and break under the heat of the forge, the Emerald Empire's society has been folded in the forges of politics and war for more than a thousand years, and it has not yet broken. The society of Rokugan follows a divinely ordered pattern set down by the eight Kami, who shared their celestial blessings with the mortal realm. Rokugan is a land of strict social stratification, where an improper look at the wrong time can mean death.
This is an era of sudden change and upheaval, however. Mortal schemes, natural calamities, and celestial turmoil alike have disrupted the political, military, and spiritual equilibrium of the land. Long-simmering rivalries and fresh betrayals ripple through the courts and on the battlefield. The Chrysanthemum Throne is beset by threats from without and within, and the honor of the seven Great Clans—the families descended from the heroes of legend and sworn to rule their lands in the Emperor's name—shall be put to the test.
The Legend of the Five Rings Beginner Game allows anyone to take on the role of a Samurai in Rokugan With a full range of four character folios, a fully realized adventure book, a set of custom dice, a map of Rokugan, a variety of tokens and a complete set of rules including a play example, The Legend of the Five Rings Beginner Game gives new players and veterans alike the perfect door to the Emerald Empire.
The undead Corpse Fleet has appeared in orbit above the Gate of Twelve Suns, intent on seizing the ancient alien superweapon called the Stellar Degenerator. The heroes are massively outgunned, and their only hope to defeat the Corpse Fleet is by infiltrating the fleet's flagship and taking control of the vessel's bridge. Only then can the heroes pilot the ship on a collision course with the superweapon in a desperate bid to end both threats at once. If successful, the heroes can destroy the Stellar Degenerator, but they'll need to escape the carnage to live to tell the tale!
Bayushi Yojiro is known as the 'only honest Scorpion' in the samurai clan infamous for its liars, schemers, and secrets. As an Emerald Magistrate, his duty is to uphold the Emperor's laws and ensure justice is done. As a Scorpion, his duty is to loyally serve the interests of his clan-even if that means sacrificing his own honor—as both, Yojiro walks a line as razor-thin as the edge of a katana. When a dignitary of a rival clan is murdered in the Scorpion-controlled City of Lies, Yojiro is sent to help investigate and bring the killer to justice.
His fellow magistrates expect him to prevent Scorpion interference, while his clan expects him to protect its secrets. Where do his loyalties truly lie, and whom will he be forced to betray? Whispers of Shadow and Steel is a new novella set in the world of Rokugan by Mari Murdock focusing on the Scorpion Clan! Not only does the novella feature a full-length thrilling story, but also includes two extended art cards from Legend of the Five Rings: The Card Game!
Numenera Discovery is a book that covers familiar territory for many of you. In fact, it can basically be considered a revision of the original Numenera Core Rulebook. In Numenera Discovery, you'll get some revisions to make things clearer and more fun, and to increase the options available to players. Nanos, Jacks, and Glaives will get an overhaul. Many foci and some of the descriptors might see some reworking. You'll have more options, clearer rules, and perhaps a bit of expansion to the regions of the Steadfast and the Beyond that are covered in the existing Core Rulebook.
Numenera Destiny allows players to build adventures and campaigns in which they don't just explore the wonders of the past—they utilize them to help lift the Ninth World out of darkness. You can make the world a better place. Help a community defend itself from abhumans or the Iron Wind. Create centers of learning or trade. Innovate, build, and protect. Manage an entire community and help it prosper and grow—or simply create a cool base or vehicle for your adventuring group. Numenera Destiny allows you to take what you discover and make your mark onhistory as someone who took the Ninth World and elevated it into the future.
The Force is a mystery to many in the Star Wars galaxy. Empires have risen and fallen throughout the galaxy, yet the Force has remained a constant. Whether it's the allure of the Dark Side or the path of the Light, the Force permeates every living thing. The most iconic Star Wars characters are guided by the Force—whether they believe in it or not—and the biggest battles and wars in the galaxy come down to a fight between the light and the dark.
Fantasy Flight Games is proud to present Way of the Force, a new set of booster packs for Star Wars: Destiny. Featuring 160 new cards,Way of the Force revisits many of the saga's most iconic characters in fresh new ways, focusing on their unique equipment, abilities, and tactics. Furthermore, look for mechanics introduced in the base set Legacies to be expanded on like Plot cards that will completely change how you play the game.