If your character left a good job in the city for adventures on the water, then they're going to want to grab Pathfinder Player Companion: People of the River! This 32 page volume details some of the common threats that travelers might encounter, like disease and the local flora and fauna. New archetypes like the Numerian liberator or veneficus witch, class options for Kellid barbarians, wizards of the Echo Wood, or new sorcerer bloodlines like Dark Fey or Nanite give your character unique flair. Game masters and players alike won't want to miss regional traits such as Noble-in-Exile and Pitaxian Improvisation to build character backgrounds worth playing to the hilt. Players of the upcoming Iron Gods Adventure Path, Kingmaker, Emerald Spire Superdungeon, or Pathfinder Online: Thornkeep will not miss this, as it contains numerous traits, equipment, and magic items all designed to make life worth living on the Sellen and all rivers elsewhere!
If you're tired of the same ol' "five foot step and full attack" combats, then Pathfinder Cards: Tides of Battle may be just what you need to rev up your Pathfinder Roleplaying Game combats! In this set of optional rules, your character will get options to rally allies in combat, defending against a foe's assaults, dealing out some damage, or manipulating magic to your advantage! Each player receives a set of 12 cards that they can play during combat, and the card's effects are triggered by certain actions! If somebody makes an attack roll, you can gain a +2 dodge bonus with the Fast Reaction card, or heal additional damage equal to your character level when channeling with the Power of Experience card. Make sure your critical hits land with the Tide of Wrath's bonus to confirm those hits, or gain new cards with Tide of Opportunity!
It's time to reap what you've sown with Pathfinder Adventure Path #84: "Pyramind of the Sky Pharaoh", the conclusion to the Mummy's Mask Adventure Path! Grounded by the PCs, this looming reminder of ancient Osirion's past is not without its defenses. The ageless Sky Pharaoh, Hakotep, has returned to life, intended to reclaim the kingdom he ruled thousands of years ago, and trifling matters like the PCs aren't going to slow him down. Of course, the PCs get to disabuse him of this notion, by disabling his floating fortress from within. Facing lethal traps, numerous guardians, and finally the pharaoh—and his queen—the PCs will determine the fate of Osirion by their actions! Such a tomb contains many treasures, and items like the canopic jar of unlife, chariot of the conquerer, and staff of the hooded cobra are among what lies within!
But the Mummy's Mask Adventure Path doesn't have to end there! In the "Continuing the Campaign" article, plots allow a group to keep on gaming, or come up with a plan B should Hakotep succeed! Old allies (and enemies) of Hakotep are covered, along with foes that threaten more than just Osirion. In "The River of Souls" article, the question of what happens to souls after death is covered--and what happens when they try to avoid judgment by the Lady of Graves, the goddess Pharasma! The "Shadow of the Sands" Pathfinder Journal concludes, and the final bestiary for this adventure path includes the mighty soul-devouring ammut, along with the mummy lord template, the neshmaal, Set guardians, and the crafted shabti!
Entities from the darkest depths of the cosmos and ancient beings stirred to life await in the latest Pathfinder Pawns boxed set!
Monstrosities from beyond space and time await in the Pathfinder Pawns: Bestiary 4 Box! Filled with over 200 distinctive creatures from the Pathfinder Roleplaying Game: Bestiary 4 hardcover, this set brings even more monsters to your gaming table! Add new familiars like the dodo, platypus, and sloth for play, gremlins like grimples and hanivers, psychopomps, ratlings, and changelings, but the good stuff is super-sized! Demon and Empyreal Lords like Pazuzu and Vildeis can enter the fray now (though your PCs may want to have some backup), along with the limb-tearing Grendel or even the mighty Great Old Ones! Cosmic horrors like Colour Out Of Space, flying polyps, and mi-go await, along with the space-traveling outer dragons! The set includes 20 Medium bases, 10 Large bases, and 5 Huge bases, but if you need more, don't miss the Pathfinder Pawns Base Assortment!
Check out all of our Pathfinder Pawns available here!
What's a good treasure hunt without a map? In Pathfinder Campaign Setting: Mummy's Mask Poster Map Folio, you get not one, but three poster-sized maps for your Mummy's Mask Adventure Path game! The city of Wati, also known as the Half-City and where the adventure begins, is one of the city maps included, along with Tephu, city of the reed people. Finally, the player-friendly map of Osirion is provided, done in an ink-and-parchment style that looks like it came right out of a dusty desert tomb! Dangers, denizens, and noted landmarks are included, and you'll want to keep this poster handy as you explore Osirion's secrets in the Mummy's Mask Adventure Path!
Things get a little heated in City of Secrets #3, the newest issue of Pathfinder Comics! While the wizard Ezren meets up with a contact to find out more information about Magnimar's troubles, Valeros, Seoni, Harsk, and Kyra run smack dab into the midst of lethal danger in the Dockway district! A planned ambush goes awry, and their target flees into the night, whisked away by a new threat to the City of Secrets! Meanwhile, Merisiel struggles with her past and her future, and friendships start to pull apart at the seams... City of Secrets #3 also contains a new site for use in your Pathfinder Roleplaying Game—Serpent's Run! This arena (which is portrayed on the pull-out battlemap included in this issue) is run by the friendly dwarf Jorston "Axetongue" Droaeb and the rewards for winning are nothing to turn your nose up at! Unfortunately, to get to the good stuff, you'll have to face off against the champion, a fearsome Shoanti with the moniker of "Bonecrusher"—a title that's not just clever marketing for Serpent's Run!
Check out the rest of the Pathfinder Comics right here, and don't miss out on the exclusive Paizo.com cover variants by subscribing today!
Whether you need a city filled with the comforts that civilization has to offer, or if you're more of a "get robbed three paces into the city" kind of Game Master, Pathfinder Flip-Mats: City Gates is 24 by 30 inches of urban encounter for your tabletop roleplaying game! Double-sided, this Flip-Mat features two city gates, one situated on the bank of a river (or a moat, if that's your fancy), with a welcoming dock and wooden bridge. The other side features a walled gate with a rocky mountain path—perfect for the guards to see your party coming, or for your party to see the approaching enemy! As with all our Flip-Mats, this is specially coated to let you use just about any kind of marker on it, allowing you to add new elements, break down the walls, add more walls—whatever you want!
Get amazing high-quality maps for your tabletop (virtual or otherwise) with a Pathfinder Maps subscription, and check out the huge selection of maps available right here on Paizo.com!
The time between now and when Osirion's reach spanned across northern Garund measures in the thousands of years, and those ancient magics that made them conquerers once again come to light in Pathfinder Adventure Path #83: The Slave Trenches of Hakotep! Crafted by Michael Kortes who penned the first Osirion adventure in "Entombed With the Pharaohs", this adventure takes you back to the Half-Dead City of Wati, under siege by a floating pyramid, ripped from its resting place. The demands are simple: the PCs must turn themselves over, or Wati will face the unbridled arcane might of ancient Osirion! The stakes are even higher as PCs seek to unravel the means to bringing down the Pyramid and prevent destruction raining down from the heavens, and the secret lies within the eponymous ruins.
In addition to the adventure for 13th-level characters, Pathfinder Adventure Path #83 also contains an article that reveals some of the mysteries of the Shory, ancient rival to Osirion, whose flying cities are the subject of many legends and the goal of many lore seekers. Ancient relics of Osirion such as the Blackstone Mace, Lotus Stone of Namrut, and Sistrum of Bastet give a deeper look at some of the events that shaped Osirion, while the Pathfinder Journal takes us to Ipeq and reveals a few of its secrets. Finally, the bestiary entry covers the beetle-headed hanshepsu, living sandstorms, ossumentals, and the mighty elder sphinx!
Are they all gone? *looks around* Good, let's sneak in a sale before the raptors see me!
PaizoCon may have made a Large dent in your gaming budget, but convention season is just getting warmed up—and you're going to want to keep things light when you're traveling! That's why we've put over 400 of our digital releases on sale for 30% off, and it will be on sale through August 13th (the day before GenCon)! Forge your own realm in the Kingmaker Adventure Path with "Stolen Land" (now out of print), deal with nightmarish creatures in Pathfinder Module: Carrion Hill or cruel fey in Realm of the Fellnight Queen. Add ready-made friends and foes with Pathfinder Chronicles: NPC Guide (including a look at Ostog the Unslain, one of Fearless Leader Erik Mona's character and brother to the iconic skald, Hakon). Brush up on your horror skills with Pathfinder Chronicles: Classic Horrors Revisited, and previous seasons of Pathfinder Society Scenarios, such as "Below the Silver Tarn", are also all discounted! Get reading for your plane trip with the definitive look at what being a Pathfinder Society agent can mean with The Compass Stone: The Collected Journals of Eando Kline, or one of the first introductions to Count Jeggare and his devil-blooded bodyguard Radovan in Hell's Pawns—all at 30% off through August 13th! Everything on sale for our PDF Love sale is right here, and you can use it as many times as you'd like for yourself or as a gift for others (but it does not stack with the Pathfinder Advantage discount, sorry)!
Check out all things Pathfinder right here, and fill the holes in your Dragon or Dungeon magazine collection, or start new ones!
New third-party Pathfinder Roleplaying Game releases!
The latest roundup of Pathfinder Roleplaying Game releases from third-party publishers keeps it classy!
Be closer to the machine gods with Classy Characters: Robomancer from Sean K Reynolds Games! This short supplement introduced the robomancer archetype for the summoner, along with six new evolutions for the mechanical eidolons known as mechrilons! Sample mechrilons and their summoners are also included for your gaming pleasure, but we're just getting warmed up with other new class-focused Pathfinder Roleplaying Game PDFs!
Download this free PDF immediately—her Imperial Majestrix commands it! PaizoCon 2014 attendees received a free copy of Wayfinder #11 in their swag bag, but now everybody can get it—for FREE! Still going strong after five years, Wayfinder is your source for new Pathfinder material—by fans, for fans! In Wayfinder #11, we head to Hell on Golarion—Cheliax, of course! Dozens of articles spanning a hundred pages gives you new monsters, adventures, magic items, item cards and more, and it's all put together by you: our fans! But printing isn't cheap, and Paizo Fans United runs entirely on donations! Every sale of the available print issues goes towards funding future issues of Wayfinder, and $1 from every PaizoCon pint glass purchase is donated as well!
Check out everything from Paizo Fans United here, and download hundreds of pages of free Pathfinder Roleplaying Gaming material, fiction, and plenty more!
Some of the best scientific tests happen outside of the laboratory, and in Atomic Robo: The Roleplaying Game, this is a known fact! Based on the popular comic series by Brian Clevinger and Scott Wegener, Atomic Robo allows you engage in pulpy super-spy adventures using the Fate Roleplaying Game rules by Evil Hat. You can get started in as little as ten minutes, playing as an immortal robot or an action scientist, tracking down stolen technology, gun-toting dinosaurs, rogue government agents, and whatever lurks in the corners of super-science!
Don't miss out on the quick and pocket-sized Fate Accelerated version of the Fate rules, and check out the rest of the Fate Roleplaying Game right here on Paizo.com!
Paizo's vaults hold many amazing gifts, including a few that you will never see at a gaming store!
When Paizo had its 10th anniversary celebration a few years ago, we celebrated with everybody with the Rise of the Runelords Anniversary Edition, which collected and updated one of our most popular adventure paths for the Pathfinder Roleplaying Game—something we have never done before, and not likely to do again any time soon! But sometimes, you gotta go big or go home, and that's exactly what we did with Rise of the Runelords Deluxe Collector's Edition! This beast of a book was created to imitate Runelord Karzoug's tome, and like a Runelord of Greed's tome ought to, it has been coveted by many, but only possessed by few. The Deluxe Edition is more than just an adventure—it's also a presentation case that holds 15 prints depicting key characters and encounters, all done by fan favorite artist Wayne Reynolds. This really is a limited edition release—we're not going to make any more of these, and deserves a place of honor on your gaming bookshelf!
If you can't get enough of limited edition goodies, check out our other exclusives here, and find that perfect gift for the gamer in your life!
Wonders may await at the end of an Osiriani pharaoh's tomb, but you'll have to survive to get them with Pathfinder Module: Risen from the Sands! Unfortunately for your hero, the legendary Pharaoh of Sphinxes does not rest quietly, and his manner of hospitality involves more than a few curses, traps, and creatures at his beck and call. This adventure is for 3rd level characters (definitely not for rookies), but don't grab your character sheet just yet—did we mention you can get a sneak peek of four upcoming classes from the Advanced Class Guide? That's right, Crow the Bloodrager, Jirelle the Swashbucker, Oloch the Warpriest, and Quinn the Investigator are the pregenerated characters in this module, giving you a preview of what's to come in our August 2014 Pathfinder Roleplaying Game release! Previously only available to retail stores participating in FreeRPG Day 2014, you can now get your own copy of "Risen from the Sands", or you can download it—for FREE! This module will only be available on Paizo.com, but we only have so many print copies—grab it now before it's gone for good!
Check out the rest of our Pathfinder Modules right here, and the rest of our Paizo.com exclusives here!
In a seaside city like Freeport filled with all manner of iniquity, it takes a lot to rate something as "peculiar," but that's precisely what's happening in Dark Deeds in Freeport! Well-kept secrets are suddenly flushed into the open, allowing assassins to catch elusive targets and impregnable vaults to be opened, and there are those that are willing to pay good coin to ensure hidden truths do not come to light. This five-part adventure journeys into many parts of Freeport, from Scurvytown to Torchlight Academy and points in between, giving you a mind-bending tour of Freeport's past. In true classic Freeport fashion, you'll be facing cultists and pirates, but the real enemy will be those who are willing to cut any deal, strike any bargain, and pay any price to keep their secrets out of the light—or expose them!
War can bring out the worst in people, and in "Scars of the Third Crusade", the witch-hunts and inquisition of Mendev's Third Crusade once again flare to life. But in the zeal to find somebody to blame for all of the terror inflicted, many innocents are rounded up, including allies and agents of the Pathfinder Society! Venture-Captain Jorsal of Lauterbury wants your agents to find the truth of the matter—especially if Pathfinder Society agents are responsible.
The Blakros family is well known to members of the Pathfinder Society (especially their museum), and in "Cairn of Shadows", mutual interests lead you to Nidal. Infiltrating the paranoid country is going to be tricky, but luckily allies are waiting with the Whispered Song who work against Nidal's oppressive government. Into a dangerous country, into a tomb that holds a relic from ages past—what could possibly go wrong?
It's a motley crew that the Pathfinder Society has assembled, and in "Assault on the Wound," the time is now to head towards the Sky Citadel Jormurdun...but it's going to be through demon-infested lands scarred by the corrupting powers of the Abyss! All of your efforts through the Year of Demon come into play, with allies garnered through the Season's scenarios, in a final fight using the mass combat rules from Ultimate Campaign! Elven demon slayers will rub shoulders with Riftwardens as you fight against armies of cultists and all the demonic horrors that the Worldwound has to offer!
Revenge will be yours with "Vengeance at Sundered Crag", but it's a race! The Sky Citadel Jormundun is within the Pathfinder Society's grasp, but traitors to the Society are just one step ahead. Master of Swords Marcus Farabellus has a simple request: get them before they get a foothold in Jormurdun, preferably alive...especially since Paracountess Dralneen wants to turn one of them over to the loving embrace of Cheliax's legal system!
The Inner Sea is home to innumerable mysteries, whether they are put on display in a museum, or still buried deep in forgotten forests and cold dungeons. But now we head to stranger climes with Pathfinder Campaign Setting: Numeria, Land of Fallen Stars! Thousands of years ago, something crashed into the wilds of this land, and ever since, strange technological horrors—or wonders—have plagued Numeria. This 64-page volume details what can be found within Numeria's borders, cover the nation's regions with the wastelands of the Felldales, the fertile Numerian Plains, the prosperous Sellen Hills, and Sovereign's Reach—stronghold of the infamous Technic League who jealously guard Numeria's ruins. Numeria is not a safe land by any means, and afflictions such as bluespit, final rest, soldier's pieace, and thought crawlers are just the start. Corrosive rain, ravenous mold, radiation, even areas where gravity no longer works like it should affect the land. Kellid tribes, ancient battlegrounds, and bastions of terrifying mystery like Crowhollow are ripe with possibilities for adventure—as is facing foes like capacitor oozes, golems crafted from the shattered remains of robots, many different kinds of robots, or one of the Felldale mutants!
Check out the rest of our Pathfinder Campaign Setting releases right here, and don't miss the essential Inner Sea World Guide, your introduction to the world of Golarion!
Not everything is all sunshine and roses for our heroes in the latest Pathfinder Comic!
Murder and thievery are a part of city life, and Magnimar is no different. But our heroes, with a fresh mystery on their hands, are going to learn the hard way that perhaps splitting the party was not the best idea in Pathfinder—City of Secrets #2! Temptations abound in the City of Secrets, and the night is young—will our heroes survive the night, or will they be another victim of the murderer who's targeting followers of Sarenrae? In addition to this tale by Jim Zub, Pathfinder—City of Secrets #2 also contains an urban encounter that will get your whiskers twitching! A quick adventure for 4th-level characters, it also has a pull-out battle map that doubles as a poster, featuring the cover at from Pathfinder Roleplaying Game: Mythic Adventures!
Check out the rest of the Pathfinder Comics available right here, and preorder the second volume hardcover, Of Tooth and Claw!
Subterranean wonders (and horrors) await in Pathfinder Map Pack: Cave Chambers! This collection of 18 map tiles allows you to create your own fungus forest-filled vaults, pools of water (or acid), shadowed lairs, and crumbling stairs for your own underground adventure. Perfect for any dwarf questing for the sun-lit realms, drow patrols, or a pack of hungry ghouls, Map Pack: Cave Chambers also connects with Map Pack: Cave Tunnels to create your own labyrinthine dungeon complex (which links up with Map Pack Mines and Dungeon Corridors)!
Check out all of the Pathfinder Map Packs right here, and sign up for the Pathfinder Maps subscription to receive a free digital edition of your map when your order ships!
Through facing off against pyromaniac goblins, hungry ghouls, bloodthirsty ogres, brutal giants, and more foes than you can shake an earthbreaker at, you have arrived to the source of Varisia's problems with Pathfinder Adventure Card Game: Spires of Xin-Shalast! Here within the labyrinthine mountain passes and ruins lies the city of Xin-Shalast, seat of power for the Runelord of Greed! In this 110-card expansion, you'll have to win at scenarios like Cabin in the Snow, defeat creatures like Cannibal Spirits, Leng Spiders, rune giants, and Shemhazian Demons. Villains like the Wendigo also lurk, but you'll have to bypass barriers like Avalanches and Stampeding Aurochs to even have a chance to gain allies like Morgiv or gear like Adamantine Plate Armor and spells such as Bewilder. But are you ready to face the Runelord of Greed, at the very apex of his power? May the Blessings and the dice be with you as you try and stop the rise of this Runelord—for good!
The River Kingdoms offer much to those willing to seize it in the latest Pathfinder Tales novel!
In Ustalav, poisoned words whispered into the right ear can forever alter your life, and for Tyressa Vishov, this lesson is learned painfully in The Crusader Road! Penned by New York Times bestseller Michael Stackpole, the latest Pathfinder Tales novel tells of Tyressa's struggle to reclaim her family's honor and begin a new life in the unruly River Kingdoms. Bloodthirsty creatures might be easier to deal with than the suspicious and wary local despots, but Tyressa is determined to make the Echo Woods her new home, no matter the dangers from its inhabitants. But even here, far from Ustalav's counties and infighting, someone is determined to bury the Vishov family, once and for all...
From the deserts of Osirion and Katapesh, to the Padishah Empire of Kelesh and the wilds of Casmaron are those who are infused with elemental power—the geniekin! In Pathfinder Player Companion: Blood of the Elements, you will gain new options for your ifrit, oread, suli, sylph, and undine character! New cavalier orders like the Order of the Flame, racial and regional traits like oread gem magic, elemental totems, spells like enshroud thoughts and storm step, and mutated sorcerer bloodlines give your next geniekin character new flavorful choices as they venture through the Inner Sea—and beyond! Gain new insight into the elemental planes, and learn about magic items such as the thunder kettle and phlogiston vial, or even regional traits for characters who hail from the Elemental Planes, like the Betrayed Ex-Noble and Thoughtful Wish-Maker! Draw upon the might of the Elemental Planes with the Elemental Commixture feat, and use the included reference chart listing elemental spells to make a fight more than just fireballs and lightning bolts!
Check out the rest of our Pathfinder Player Companions right here on Paizo.com, and don't forget to subscribe to receive a free digital edition when your book ships!
Time to lay out the innumerable terrors of chaos with our latest Pathfinder Pawns set!
The Abyss has spewed forth uncountable numbers of demons, and in the tour of the Worldwound presented in the Wrath of the Righteous Adventure Path, you'll get your chance to shake your holy avenger at them! With the Pathfinder Pawns: Wrath of the Righteous Pawn Collection, you'll have over 100 pawns to add to your collection, allowing your PCs to face off against brimorak and kalavakus demons, raspers, and the many cultists that appear in the Wrath of the Righteous Adventure Path. But for a big problem like The Worldwound, your hero will have to face off against foes like apocalypse locusts, gibrileth demons, half-fiend minotaurs, and worse—like the vescavor queen! With foes like these, you're going to need allies, and Mendev's Queen Galfrey is one of them, along with the half-orc paladin Irabeth Tirabade! (And if you really want to bring the big bad guys to the table, don't miss out on the Lord of the Locust Host, Deskari himself!)
Convention season approaches, and it's time to get your A-game together with the latest from Frog God Games!
If you can't get enough nasty creatures and hazards to throw at the PCs, set down your Bestiary and take a page from Bill Webb's Book of Dirty Tricks! Over 35 years of gaming will give you an arsenal of tricks to use in game—all designed to encourage players to think outside of their character sheet and not with their dice! Not constrained by any one game, this book gives you tips applicable to many types of games, with numerous notes on how to apply it to many d20-based games. Rules on how to forage for food and water, changing up experience point progression, make doors interesting again with an Unusual Mechanism table, new mechanical traps for that door, how to handle the buckets of gold characters suddenly find themselves with, making "unobtanium..." Book of Dirty Tricks contains a wealth of tips for both new game masters and long-time veterans of any edition, any roleplaying game!
Bring a backup character for our latest Pathfinder Module adventure—you're going to need it!
Sometimes, green is not good, and the Emerald Spire Superdungeon makes sure your characters will learn this lesson the hard way! An adventure in the finest fantasy gaming tradition, this 160 page hardcover takes a group of brave (or foolhardy) adventurers through not one, but sixteen deadly levels of the landmark known as the Emerald Spire! Each level of this dungeon is penned by veteran game designers, from the opening levels penned by Paizo CEO Lisa Stevens, bestselling authors Ed Greenwood and Michael A. Stackpole, and PaizoCon 2014 Guest of Honor Frank Mentzer! The deeper this dungeon goes, like any good dungeon, the more lethal it gets. Surviving Chris Pramas's Shrine of the Awakener only leads you into Pathfinder Roleplaying Game Lead Designer Jason Bulmahn's Circle of Vissk-Thar, and deeper still is Nicolas Logue's Pleasure Gardens, Paizo Publisher Erik Mona's Throne of Azlant, and at the very deepest depths, a dark and terrible secret penned by Paizo's Creative Director James Jacobs! The trove of opportunity within the Emerald Spire Superdungeon is not without its risks, and familiar goblin foes will make way to deadly traps, new monsters like the emerald automaton and moon spider, and also begin to unravel the hidden secrets of the Emerald Spire!
Our latest roundup of Pathfinder Roleplaying Game products has a little bit of everything, but we're going to start out with a favorite of mine—kobolds! Newcomer Bad Moon Games asks the question, "What's it like to play a kobold?" With The Kobolds of Tzarker Mines, you get to find out! For fresh-hatched kobold characters, this adventure sends your reptile to defend your tribe from disaster (which is inevitable, really, since you're living in a volcano) and all of the assorted threats that live in the mines!
Pack your spelunking gear, it's time to brave the Spire with the newest Pathfinder Cards deck!
The Emerald Spire awaits, and with Pathfinder Campaign Cards: Emerald Spire Superdungeon, you can keep track of its many mysteries! Quest cards like Friends In The Fort and Missing Wizards help players and GMs alike recall crucial plot points and active quests, portray potential allies like the Hellknight Audara Drovust, and items like jade Holy Symbols, a clockwork Heart, and the numerous Keys that will unlock the depths of the Emerald Spire. But the deeper you go, the more dangerous it gets—quests like Law or Chaos and Prisoners of the Tomb hint at some of its dangers, along with fierce foes like Gorloth the Bone Priest and the Mistress of Thorns!
The trail of the Cult of the Forgotten Pharaoh leads in the desert with the latest Pathfinder Adventure Path volume, "Secrets of the Sphinx"! Somewhere in the Parched Dunes lies your party's goal: the stolen body of the architect Chisisek. Somewhere in this expanse is the cult's hideout: the Sightless Sphinx! But within miles of scorching sand and scrub that PCs will have to explore lie dangers like hungry predators and slavers, but also potential sources of information and aid! Unfortunately for you, the Cult of the Forgotten Pharaoh have allies of their own, and you must battle through them and face the cult's leader: the possessed Forgotten Pharaoh!
In addition to this adventure for 10th level characters is additional information on two key NPCs, as well as seven new treasures, such as the eye of Horus amulet and the scimitar of the striking wing! "Secrets of the Sphinx" has a new article, "The Perilous Wastes," giving you four plot hooks and two complete encounters that you can adapt and expand to suit any desert-themed campaign! But no discussion about tombs is complete without learning about some of the perils inherent in exploring them, and "Curses of the Ancients" gives game masters new options to make players pause the next time bestow curse is uttered! Creeping senility will make any wizard shudder in fear, and liars of all kinds will want to avoid the font of truth curse! New spells like abeyance ease the effects of curses, or you can exacerbate them with aggravate affliction! Cursed items like carnivorous jars and constrictor armor round out this accursed article, and leads us into "In the Belly of the Crocodile" Pathfinder Journal entry from Amber Scott. Finally, four new monsters (and their variants) finish out this volume: the jackal-headed cynosphinx, estuarine worm, panthereon golem, and stranglereed!
Fantasy artist legend Larry Elmore's campaign setting comes to life with the latest from Timeout Diversions!
Longtime gamers recognize the work of Larry Elmore, whose work has graced many game books and fantasy novels over the past few decades, and now you can get his artistic vision in a campaign setting for the Pathfinder Roleplaying Game! The Sovereign Stone setting takes the tale of the eponymous stone, whose power was meant for peace but instead ignited war, and gives you a whole new world to explore with the Pathfinder Roleplaying Game! Seafaring orks, nomadic dwarves, feudal elves, and barbarian tribes cover the world, dragon-hunting bahk, tattooed monks, and the aftermath of the Vrykyl War provide the background for your adventurer, while magic and spellcasting rules are expanded and adapted to give your characters that Sovereign Stone touch! The Campaign Setting Core Rulebook, Bestiary, and Codex Mysterium all contain exciting new options for your game—filled with art from Elmore, with a saga crafted by Margaret Weis and Tracy Hickman! Even better, you can pick up the first three PDFs together in the Starter Set bundle, and get 15% off buying the PDFs individually!
Check out everything else from Timeout Diversions right here, and the rest of our third-party Pathfinder Roleplaying Game publishers here!
Horror survival guides mention that you want to avoid certain small towns in New England, and with "Dead Light", an adventure for the 7th Edition of Call of Cthulhu, this adage is true! Set just outside of Arkham in the 1920s, "Dead Light" is a stand alone adventure designed to introduce the game for two to five players new to Call of Cthulhu. A fierce storm traps your investigators in a rural town, a town where people are being murdered one by one. The answers and solutions will require quick thinking and courage to survive the night—whether or not your mind is intact when the dawn comes is another matter! (And if you were not a part of the Call of Cthulhu 7th Edition Kickstarter, no worries—this book contains conversion notes for earlier editions of the game!)
Check out other Call of Cthulhu adventures, sourcebooks, and more right here on Paizo.com!
A desert is more than just sand and hot sun, and any good adventurer knows that somewhere in its trackless dunes lies fortunes waiting to be uncovered. You don't go into it unprepared, though, and Dunes of Desolation ventures forth to give your character everything they need to survive it! Learn about the perils of desert, such as how to find water even when it cannot be seen (and the hidden perils of disease), mounts to traverse sandy expanses, poisons, new uses for skills, feats such as Bazaar Thief, Desert Explorer, and Genie Sage, magic items—even different kinds of deserts to consider! Spells like camelback and dowse give you an additional edge in combating the environment, while hourglass of sand and serpent hands give you an edge in combat! But in true Frog God Games fashion, there are plenty of exciting new choices for game masters, varying in lethality from cutthroat toll collectors to the enormous half-cobra, half-scorpion martuush! Deities a-plenty as well as three new adventures provide additional material for the GM to use in any campaign, but Dunes of Desolation is also a great addition for any Mummy's Mask or Legacy of Fire campaign!
Two new Pathfinder Society scenarios have arrived, taking you to two equally deadly locations!
Going into the Worldwound deliberately takes a certain amount of planning, and when those plans go awry in "The Sealed Gate", this Pathfinder Society scenario is going to get deadly! Master of Swords Marcus Farabellus summons your agents to find out why contact has been lost with a newly established and strategic camp near the Worldwound's border—not to mention its venture-captain, as well as Master of Spells Aram Zey and Venture-Captain Amara Li! The camp in ruins, your PCs must find out who did it and recover a powerful relic--a relic which could affect the Pathfinder Society's entire expedition to aid the Mendevian Crusade against the demons of the Worldwound!
And with "The Merchant's Wake", not every battlefield requires swords and armor. Scathing insults, barbed wit, and blackmail can be just as deadly in the right situation. Qadiran faction leader Aaqir al'Hakam heads to his homeland to attend the funeral of his beloved mentor, and your agent is tasked to attend. The death of such an influential merchant can leave a hole in the complicated network of information and contacts, and soon enough, rivals are coming out of the woodwork to claim a piece of the trade prince's legacy. Some are willing to negotiate with words, and others with blades. As representatives of the Pathfinder Society, your characters will have to be on their best behavior as they meet the moves and shakers of Katheer, and keep the wake from turning into a bloodbath!
Check out the rest of Season 5's scenarios right here on Paizo.com, and get the latest Pathfinder Society (and Paizo) news on the Paizo blog!
Head to humanity's future in the stars with an updated classic from FASA!
Three decades of interstellar civil war have come to an end, but that doesn't mean the stars are free from danger in Fading Suns! First released in 1996, this space fantasy roleplaying game pits players taking on the role of aristocrats, merchants, members of religious sects, and aliens to face against the numerous challenges of a sprawling empire. Aliens resentful of human conquests, power-hungry priests, and scheming noble houses are just a few things that your characters might face, and the Fading Sun Game Master's Guide gives you plenty of options to run a game set among the stars—but this is a space fantasy game! Divine sorceries, psychic powers, and relics of the ancient Anunnaki keeps the Fading Suns setting familiar to fantasy gamers, but with the sprawling epics of Dune and Hyperion! The Fading Suns Player's Guide provides hundreds of pages on topics ranging from minor noble houses, skills, cybernetics, starships, weapons, armor, and how to survive in the Fading Suns universe!