Having successfully established a hideout in the city of Kintargo, the heroes of the growing rebellion are poised to take back the city. But before the Silver Ravens can strike against diabolic House Thrune, they must forge alliances with nearby tribes of aquatic elves and the free city of Vyre to cut off Cheliax's easy sea and land routes, forcing Lord-Mayor Barzillai Thrune to rely solely on his resources at hand to defend his control of Kintargo. Yet nothing is as simple as it seems, and the dangers awaiting the rebels are not always those that can be defeated with a spell or a sword. And, of course, Barzillai Thrune won't take these new developments lying down—what retribution might one of Cheliax's most dangerous inquisitors have in store for the Silver Ravens?
This volume of Pathfinder Adventure Path continues the Hell's Rebels Adventure Path and includes a Pathfinder adventure for 7th-level characters, a gazetteer of Vyre, the City of Masks, a look into the faith and worshipers of Mahathallah, a daring rescue attempt in the Pathfinder's Journal, and a menagerie of new monstrous threats to terrorize your players with.
The Pathfinder Society calls its agents to new adventures in Nirmathas and far-off Amanandar in this month's new scenarios!
Smuggling is a time-honored profession, and Guaril Karela is no stranger to its practices. When he calls upon his old ally Venture-Captain Ambrus Valsin and his agents to help slip past a Molthuni blockade in Nirmathas, that's just the beginning of the adventure in "Trouble in Tamran"! For 1st through 5th level characters, this scenario will have you tracking down missing supplies destined for the local Pathfinder lodge—and finding out who stole them, and why. Participants in the "Serpent's Rise" special won't want to miss this scenario, as it contains story elements that tie into that event!
The second scenario this month takes place on the continent of Tian Xia, where the reclusive Venture-Captain Bakten requests the PCs' assistance with a special investigation: one that involves the samsaran Bakten's past lives! In "The Lost Legacy", the first of the two-part To Judge a Soul arc, the PCs will explore the history of the nation of Amanandar. Taking elements from Occult Adventures, this scenario is also a race against time: after 12 reincarnations and two millennia of accumulated lore, Bakten is on his final incarnation, and some of his past deeds do not rest easy.
New Pathfinder Adventure Card Game expansion releases!
Your victories over the Cult of Baphomet have earned you an audience with the goddess Iomedae. She's asked you to travel to Baphomet's Abyssal realm, navigate its trackless mazes, and rescue the Herald of Iomedae from an ancient prison.
Three new expansions from Fantasy Flight Games release!
This week our friends at Fantasy Flight Games bring us three new expansions for their Warhammer 40K, Lord of the Rings, and Net Runner game lines.
A new horror approaches the Traxis sector in The Great Devourer, the first Deluxe expansion for Warhammer 40,000: Conquest! With its 170 cards (containing the maximum playable number of each indvidual card) and 10 tokens, The Great Devourer introduces the Tyranids faction, complete with two warlords and a host of new units, supports, events, and attachments to aid the horde. The Tyranids arent the only ones to benefit from this expansion, however. Every other faction gains new unique characters who come ready to battle the Great Devourer!
The fourth Adventure Pack in the Angmar Awakened Cycle for The Lord of the Rings: The Card Game, the sixty cards in The Treachery of Rhudaur introduce a new scenario that challenges several of Middle-earths greatest heroes to explore the crumbling hallways and forgotten secrets of a haunted keep. Simultaneously, players gain new deck-building options from one Noldor hero and three copies each of nine different player cards. These lend additional strength and definition to the Noldor trait, the Valour trigger, side quests, and mechanics that center around manipulating the cards in your victory display.
Who will write the future? In Creation and Control, the first deluxe expansion for Android: Netrunner The Card Game, a new wave of enigmatic Shapers competes against the latest and greatest of Haas-Bioroid's developments in artificial intelligence, efficiency, and security. With 165 new cards, Creation and Control instigates dramatic new strategies and high-stakes battles between corporations and runners for the control of valuable files and the futures outlined within them.
Protect your important notes and die rolls from prying player eyes with the Pathfinder RPG GM Screen! This beautiful 4-panel screen features stunning artwork from Wayne Reynolds on the player’s side, and a huge number of charts and tables on the GM side to speed up play and reduce time spent leafing through rulebooks in search of an obscure modifier or result. From skill check Difficulty Classes to two-weapon fighting modifiers, the Pathfinder RPG GM Screen gives you the tools you need to keep the game fast and fun. Constructed of ultra-high-grade hardcover book stock, this durable screen is perfect for travel, convention play, or repeated regular use.
Tapping into the energy of the multiverse is just the start with Suzerain from Savage Mojo! Now available for the Pathfinder Roleplaying Game system, Suzerain focuses on not only becoming a hero, but also a god in your own right! Learn about running a game set in a cave or a far-flung planet, bonded items known as telesmae, or even how to have your own extradimensional hideout! And if you need more godlike power in your game, Inherent Advancement from Legendary Games also gives you new options for mythic advancement, replacing the need for magical treasure!
From critically acclaimed author Howard Andrew Jones comes Beyond the Pool of Stars, our newest Pathfinder Tales novel and an adventure of sunken cities and jungle exploration, set in the award-winning world of the Pathfinder Roleplaying Game.
Mirian Raas comes from a long line of salvagers—adventurers who use magic to dive for sunken ships off the coast of tropical Sargava. With her father dead and her family in debt, Mirian has no choice but to take over his last job: a dangerous expedition into deep jungle pools, helping a tribe of lizardfolk reclaim the lost treasures of their people. Yet this isn't any ordinary dive, as the same colonial government that looks down on Mirian for her half-native heritage has an interest in the treasure, and the survival of the entire nation may depend on the outcome.
Blood in the streets! The mean streets of the big city come alive with Flip-Mat Classics: City Streets, setting the scene for a dark alley ambush, rooftop chases, or other urban encounters. Populate the buildings and alleys with dangers to provide your players with dynamic urban adventuring they won’t soon forget!
Throw away the key! The world is filled with tough customers, and the worst end up here! From the guard tower to solitary confinement, Flip-Mat Classics: Prison is a perfect set-piece for any campaign, and it makes an intriguing home base for heroes (or villains!) who take it over. It's a riot!
All of our Flip-Mats are portable, affordable maps measuring 24" x 30" unfolded, and 8" x 10" folded. Their coated surface can handle any dry erase, wet erase, or even permanent markers. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!
New Pathfinder Campaign Setting Hardcover releases!
The peoples of the Pathfinder Campaign Setting have raised empires, mastered the greatest secrets of magic, and explored their world and beyond. Now delve into their histories, cultures, and powers with Pathfinder Campaign Setting: Inner Sea Races!
Inside this book, you'll find details on all the major races that shape the Inner Sea region, from elves and dwarves to celestial-touched aasimars and subterranean drow, along with new details on a variety of rare and mysterious populations. Dive into this tome of secrets and discover in-depth discussions of the natures, histories, and cultures of all seven core races—including 12 different human ethnicities—plus races like the maniacal goblins, crow-headed tengu, fiend-blooded tieflings, and more!
There are also new feats, spells, magic items, armor, and weapons for characters of all the races commonly found in the Inner Sea region including a summary of the rules for building a character of any featured race, and alternate heritages for races with diverse origins. New character traits to help you get the most out of your character's cultural history, beliefs, and backstory as well as glimpses of rare races hardly ever seen in the Inner Sea region!
Whether you're playing in our Campaign Setting or creating your own, this tome has tons to offer you so grab one today!
Not sure what to get your favorite Pathfinder player for his or her birthday? Don't worry. We've got you covered! Grab them one or three of our Pathfinder T-shirts and they'll be set for all their future gaming sessions.
Commemorating our new Pathfinder Society Organized Play season that launched at Gen Con this year is our Pathfinder Society: Year of the Serpent T-shirt and now you too can own one yourself! Printed by our good friends at OffWorld Designs, these shirts come in standard gamer black and are all regular men's cut. Sizes range from men's Small to men's 5XL so there's literally something here for everyone!
And remember that all of our Pathfinder branded shirts will score you one free re-roll in any Pathfinder Society Organized Play event so make sure you have a clean one for each day of you convention!
Not every adventure awaits within a sealed tomb or mad wizard's tower. In seemingly civilized cities, dangers lurk down every twisting alley, and backroom deals might spell the end for nosy investigators. Pathfinder Player Companion: Heroes of the Streets provides the resources to take your Pathfinder RPG character from a dungeon-delver to a witty and backstabbing urbanite.
Heroes of the Streets is a player-focused supplement that provides inspiration and rules for city-focused characters and campaigns, allowing you to make the most of an urban adventure. Each Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player.
Inside this book, you'll find, background suggestions and traits for heroes of every race who hail from Golarion's biggest and oldest cities, new archetypes that bring bloodragers, hunters, skalds, and witches out of the wilderness and into the city, exceptional gear and magic items especially suited for urban intrigue, underhanded espionage, and despicable crimes. There’s also optional subdomains focused on city life and urban challenges, opening up unique powers and expertises to clerics and inquisitors, as well as new spells especially suited to getting by in the bustling streets and back alleys of your favorite metropolis.
Printed on sturdy cardstock, each pawn presents a beautiful full-color image of a monster or an NPC from the Giantslayer campaign, including orcs, dragons, giants of all types, and dozens of unique pawns also suitable for representing player characters. The Giantslayer Pawn Collection, together with the creatures from the Pathfinder Pawns collections, provides pawns for nearly every Giantslayer encounter.
Add a little excitement to and otherwise dull day with Forest Dangers, our newest Pathfinder Map Pack release!
Anything can hide among the trees and along the paths that wind through the woods, but who ever said every trail was safe? Whether the hapless travelers are merely passing through, tracking dangerous beasts, or seeking a lost ruin, the Game Master shouldn't have to sketch every feature. This Pathfinder Map Pack provides captivating 5" × 8" map tiles that can be combine with each other and with Pathfinder Map Pack: Forest Trails to create a variety of perilous paths.
Inside, you'll find 18 richly crafted map tiles, including Perilous Trails, River Crossing, Rock Slide, Spider Webs, Swamp Border, and Wild Fires! Game Masters shouldn't waste their time sketching maps every time characters enter the woods. With Pathfinder Map Pack: Forest Dangers, you'll always have a threat ready when the adventurers brave the wilds!
Return of the Silver Ravens! The rebel group known as the Silver Ravens once fought for independence in the city of Kintargo, but after the Chelish Civil War came to an end, they disbanded—until today! Now, new heroes have reestablished the organization to stand against the inquisitor Barzillai Thrune and his oppressive diabolic regime. But before the Silver Ravens can rise up, they need allies—friends among powerful groups like the Order of the Torrent Hellknights, a hidden cult of Milani, and disenfranchised agents of the government itself. But until the heroes find the ideal hideout for their rebellion—a place secret enough and strong enough to withstand the battles to come—they'll be forced to stay in the shadows. When a perfect site for their headquarters comes along, will the heroes survive long enough to claim it as their own?
This volume of Pathfinder Adventure Path continues the Hell's Rebels campaign and includes a Pathfinder adventure for 4th-level characters, a look into the ecology and society of the sinister aquatic humanoids known as skum, danger in a den of thieves in the Pathfinder's Journal, and a collection of new devious and dangerous monsters!
It's not too late to switch your gaming group over to Hell's Rebels, our newest Pathfinder Adventure Path and get in on all the action and adventure now!
Where raging storms sent by malevolent spirits of the Ginnungagap howl from the Far North and bury steadings and towns alike under several feet of snow, while unnamed things of tooth and shadow hunt those who dare to emerge and brave the cold. Where the blood of fighting men and women sings in harmony with the death cries of the spear-din, and the clash of wood and steel when the shield walls meet. Where enchantments older than the race of Men linger in barrow fields and primeval forests waiting to ensnare the unwary or the foolish. This is the realm of the Norns, where they measure and cut the threads of a man’s wyrd. This is the Northlands.
The Northlands Saga Complete picks up where the Northlands Saga series of adventures released in 2010 and 2011 left off. Created by fan favorite author Kenneth Spencer and extensively developed by Greg A. Vaughan, these four adventures first introduced Frog God Games fans to the barbaric Northlands, the stalwart folk who dwell there, and the perils from savage beast and demon alike that they face.
It's good to have friends—it's even better to keep them! With Ultimate Charisma from Everyman Gaming, your character will have a host of new options to bedazzle and charm foes into friends and attract allies to your cause! Leadership gets an overhaul in this release, as well as new psychology maneuvers that make social encounters a battle of more than just wits—not to mention a host of archetypes, feats (mythic too!), combat tricks, traits—and plenty more!
Ancient sorcerers. Slick conspirators. Control freak monks. Cyborg apes. Armed with the secrets of Feng Shui, all aim to conquer the past, present, and future. Only you have the guts, guns, and flying feet to stop them!
It's back in all its explodey, chi-blasting glory—Feng Shui, the classic game of Hong Kong–inspired cinematic action—refurbished with a fresh bag full of ammo for a new roleplaying generation! Original designer Robin D. Laws rushes your way on a bullet-riddled gurney to serve up the thrills fans remember, furiouser and faster than ever.
Choose between 36 action flick archetypes. Be an icy-cool killer, a determined martial artist, a maverick cop, a crusty old master, a clanking cyborg, a highway ronin, or a melancholy ghost. Fight with free-flowing bravura! Take out mooks, foes and bosses with guns, fu, magic, creature powers or the genetic mutations of a blasted future. Deploy smarts and skill to find your next fight!
Bolster your abilities by capturing special sites of power, the key to the Chi War that secretly commands history's course. Journey through time portals from contemporary Hong Kong to the Tang Dynasty, from the rebellion-soaked Opium Wars era to scorched, post-apocalyptic roadways.
Loaded with Game Master advice, easier to run than ever, and including a fully fleshed, mayhem-rich introductory adventure, Feng Shui 2 is more than ready for you. Are you ready for it? Feng Shui 2: Kick Butt, Blow Things Up, Save the World!
You looking to feed your Firefly beast but don't want to watch the series for the umpteenth time? Look no farther! Grab a copy of Firefly: Tall Card and spice up poker night.
Straight out of the Firefly 'verse comes Firefly: Tall Card! With rules and artwork inspired by the game played on Firefly, Tall Card will make you feel like you're a fellow crewmember aboard Serenity! Each box contains a 66-card deck, including the round "Tall Cards" as seen on Firefly! Also included are more than 50 additional cards so you can create other Tall Card variants of your own.
And if that's not enough Firefly for you then make sure you preorder the new Firefly: Fistful of Credits board game so you don't miss out!
Do the job. Get paid. Aim to misbehave. Firefly: Fistful of Credits is a two-to-four-player cooperative game where players step into the boots of Serenity's crew to pull off a series of dangerous heists and hopefully walk away with their lives and a tidy fortune! The game features 3 distinct heist scenarios inspired by the episodes Bushwhacked, The Train Job, and Ariel; each with their own highly-detailed board, tokens, and Heist card, which details unique objectives from the show that must be accomplished in order to win. Players pair up any two of the nine crew members, forming unique teams that work with other players to collect gear, fight, and face both luck and misfortune while racing against the clock to complete the heist. Be careful: triggering an alarm, lollygagging around or sticking your nose in the wrong crate can open up a whole world of ugly—be it Reavers, Alliance, or the sinister Hands of Blue! Fail and it's all over... but succeeding means you and your crew walks away with more than a Fistful of Credits!
Carry your gaming library in your pocket for less with our PDF sale!
September is here, and for some, that means back to school, whether you're teaching or learning (or both). If you're anything like me, your backpack may have done double duty to carry both textbooks and game books, and now your bag can be a little bit lighter with our September PDF Sale! Almost every Paizo PDF release before 2015 is on sale for 25% off through the end of September, meaning you can stock up on newer adventures like "Fires of Creation", out of print ones like the Kingmaker Adventure Paths, or classic ones like Rise of the Runelords! But that also means Pathfinder Pawns, maps, Pathfinder Society scenarios, and more are also on sale! There's no special code to type in, just grab the PDFs you want and go—as many times as you want through the end of September!
Check out all everything on sale starting right here, and don't forget, many of our subscriptions come with a free digital version when your book ships!
RuneQuest is one of the seminal fantasy roleplaying games with over 30 years of history. Now in a brand-new edition everything you need for exciting adventure in fantastic worlds is presented in one exciting volume!
Who Will You Be? A cunning warrior? A wily thief? A powerful sorcerer? An agent of the Gods? RuneQuest 6th Edition is a skill-based system that allows for infinite combinations of talents and capabilities so you can truly be whomever you want!
Where Will You Go?RuneQuest 6th Edition supports every kind of fantasy, from gritty Swords and Sorcery through to heroic fantasy adventure filled with magic and intrigue. Its blend of rules and mechanics are flexible and adaptable. With RuneQuest you can create the settings and stories that suit your style of play.
Everything You Need in One Book! Complete character creation, an innovative combat system, five different forms of magic, a wide selection of monsters from myth and legend, and comprehensive advice for Games Masters, all in one tome! All you need to bring are your friends, some dice, and your imagination...
In Munchkin Gloom, players shepherd their parties through terrible travails and troublesome tribulations until inevitably they perish in pain. Naturally, the most miserable fellowship wins. Merging the world of Munchkin with the rules of Gloom, and completely compatible with all existing Gloom games, the death-, wealth-, and level-crazed adventurers in Munchkin Gloom suffer the glaives and morning stars of odious misfortune until they die, sad and alone.
Have you been itching to play our Mummy's Mask Adventure Path, but you can't get your gaming group together? Well now you can experience all the action and adventure anytime you choose with "The Half-Dead City", Big Finish's latest release for the Pathfinder Legends audio adventures line!
For almost 2000 years the tombs of the Necropolis of Wati have remained sealed—until now. Adventurers from all over Golarion have travelled to the ancient city to find lost treasure and uncover the secrets of the past, but some things are best left buried. As Ezren, Harsk, Merisiel, and Valeros face traps, ghosts, and undead spirits, sinister forces descend on Wati. The Mask of the Forgotten Pharaoh is about to be discovered—and an ancient evil unleashed.
Pathfinder Legends audio adventures adapt the world and characters of the best-selling Pathfinder Roleplaying Game. Each episode runs about 2 hours and features a cast of professional actors, sound effects, and music that immerse you into the dangerous and exciting world of Pathfinder!
Your defeat of Xanthir Vang and the Templars of the Ivory Labyrinth uncovered the secrets of Nahyndrian crystals. Now the Crusader Queen Galfrey has asked you to travel through an Abyssal Rift so you can find and destroy the source of the demons' mythic power. The Pathfinder Adventure Card Game: The Midnight Isles Adventure Deck is a 110-card expansion that adds new locations, monsters, villains, and more to the Pathfinder Adventure Card Game. This deck also includes rare loot cards and 5 new scenarios that make up the complete The Midnight Isles adventure. Continue your mythic ascension with the Pathfinder Adventure Card Game: The Midnight Isles Adventure Deck.
Don't miss out on a chance to get sweet new gaming goods for less!
The final days of summer are here, and with it, our End of Summer Sale! Through August 31st, you can get 10% off your next Paizo.com order by using the summer15 discount code during checkout! Get the latest Pathfinder Roleplaying Game hardcover, start a new campaign to overthrow House Thrune, or take the fight to the demons of the Abyss in Wrath of the Righteous! While this great offer works on many of the products on our website, and stacks with the Pathfinder Advantage subscriber benefit, it does not apply to subscriptions, preorders, backorders, or electronic downloads from other companies. Remember, you only have through August 31st to take advantage of this discount!
Get all of your Pathfinder Roleplaying Game needs for a little less of your hard-earned gold, starting right here!
Are you ready for your wakeup call from every agent's favorite alarm clock, Venture-Captain Drandle Dreng? In the City at the Center of the World, history isn't just gathering dust in the corner of a long-forgotten tomb—sometimes it actually gets up and walks around. In "School of Spirits", agents investigate a years-long mystery in an attempt to uncover the true meaning behind an old tragedy. From the ruined Precipice Quarter to the dangerous Drownyard, agents will be visiting some of Absalom's most notable (and perhaps notorious) locations.
The Society's more experienced agents will be heading to ancient Thassilonian ruins in "The Ironbound Schism". The remains of that once mighty empire have been unearthed on the isle of Flintyreach in the Ironbound Archipelago, but of course, this will not be a simple snatch-and-grab. Gaining the trust of the local half-orcs will be necessary to proceed into the ruins—as well as surviving the giants that also dwell there!
Ezren the wizard spins a tale of family, betrayal, and revenge set in the dark alleys of Absalom, City at the Center of the World! Teaming up with Lem the halfling bard, Ezren uses his new arcane powers to settle an old score, but he must escape the sins of the past before charting a new destiny with the Pathfinder Society. Sword-and-sorcery thrills from Pathfinder publisher Erik Mona (Pathfinder: Goblins!) and art from Leandro Oliveira (Pathfinder: City of Secrets). This action-packed issue also contains pull-out poster map and an official Pathfinder Roleplaying Game bonus encounter!
There are those who fight and die honorably, and there are those with pockets full of dirty tricks who live to brawl another day. Embrace the subversive with Dirty Tactics Toolbox, a player-focused manual filled with loads of deliciously devious tips, tricks, and rules options to ensure that your character never has to face a fair fight. Delve into the art of the ambush, research new poisons, and discover ways to enhance your sneak attacks and dirty trick combat maneuvers. And if none of that suits your sly sensibilities, arm yourself with magic that targets your enemy's jugular or turns her sword into an angry snake. Dirty Tactics Toolbox contains everything you need to gain the upper hand and then exploit the advantage mercilessly.
Inside this book, you'll find tips for using all manner of poisons, including feats that empower envenomed weapons and infuse magic with toxins, plus details on a bevy of new poisons, as well as general and specific tactics for using sneak attacks, plus new feats for characters who specialize in dealing precision damage. There’s also expanded ideas for using the dirty trick combat maneuver (plus ways to combine combat maneuvers with guile and a new combat style for those who admire the cunning kitsune), options for characters who worship trickster gods (such as manipulative Asmodeus and chaotic Calistria, plus a wasp familiar for the faithful of the Savored Sting), and a wide range of new equipment tricks, including novel uses for boots, cloaks, nets, thieves' tools, and wondrous items, plus new equipment, magic armor and weapons, and spells for your crooked arsenal.
A Thief and His Sword. Rodrick is a con man as charming as he is cunning. Hrym is a talking sword of magical ice, with the soul and spells of an ancient dragon. Together, the two travel the world, parting the gullible from their gold and freezing their enemies in their tracks. But when the two get summoned to the mysterious island of Jalmeray by a king with genies and elementals at his command, they'll need all their wits and charm if they're going to escape with the greatest prize of all—their lives.
The fiercest surprises often come from the most familiar foes! The hordes of organized and intelligent monsters presented in the Pathfinder RPG: Monster Codex come to terrifying life on your tabletop with this box-busting collection of over 200 monster pawns to use with the Pathfinder RPG or any tabletop fantasy roleplaying game.
Printed on sturdy cardstock, each pawn contains a beautiful full-color image of a character from the Monster Codex, and slots into a size-appropriate plastic base, making it easy to use in play alongside traditional metal or plastic miniatures. With multiple pawns of the most useful monsters, allowing you to create the encounters from the Monster Codex's encounter groups, the Monster Codex Pawn Box is the best way to ensure you've got the right monsters to push your Pathfinder game to the next level!
Little is known about some of the deadliest horrors inhabiting the world of the Pathfinder Roleplaying Game, and that's just how these denizens of dream and thought like it. The less their secrets reach the average adventurer, the more easily they can hunt in the Dimension of Dreams, steal the minds of unsuspecting victims, and spread fear and discord throughout the multiverse. But their secrets are finally revealed within the pages of the Pathfinder Campaign Setting: Occult Bestiary!
The perfect companion to Pathfinder RPG: Occult Adventures, this grimoire of new monsters is a must-have for any Game Master running an occult campaign, whether or not the player characters are themselves psychic spellcasters. Within these mysterious pages you'll find nearly 50 new creatures that possess psychic abilities or are based on occult themes, new playable races, including variant duergar and samsarans, as well as munavris—albino humanoid denizens of the Darklands' Sightless Sea, and aliens from Golarion's planetary neighbors and beyond, including yithian elders, enlightened contemplatives, and Liavaran dreamers.
There’s also denizens of the mysterious Dimension of Dreams, including rival azatas and demons who vie for control of sleepers' minds, seven creature templates to turn your favorite monsters into mind-bending foes such as alter egos, animus shades, relentless psychic liches, or thought-sapping psychic vampires, and statistics for powerful aboleth omnipaths, neothelid overlords, and the unique otherworldly horror known as Tychilarius—the perfect capstone to high-level occult adventures.
Grab your Ouija board and candles because this stuff is about to get REAL!
New third-party Pathfinder RPG products now available!
The latest third-party Pathfinder Roleplaying Game releases are here, ready to hit your campaign with a bang!
You're going to wish you brought the druid with Mythic Monsters: Plants from Legendary Games! A baker's dozen of creatures ranging from CR 1 to 20, Mythic Monsters: Plants presents entirely new options to wreck havoc in the garden, ranging from known dangers like assassin vines to stranger things like the alien venusi!
Paladins serve as shining beacons of purity and hope. Our Paladin Class Deck allows players to bring these honorable guardians to any Pathfinder Adventure Card Game Base Set. This 109-card deck contains 3 new paladin characters, as well as enough new and familiar weapons, spells, mounts, and other boons to bring your paladin through an entire Adventure Path. This deck can also be used in the exciting Pathfinder Society Adventure Card Guild organized play campaign. So grab your sword and dispense some justice now!
You asked for them, so we're bringing them to you in all their original splendor. Presenting the next two Pathfinder Flip-Mat Classics: Swamp and Forest!
With Pathfinder Flip-Mat Classics: Swamp don't bring a horse! Even adventurers who are right at home fighting dragons feel uneasy in the swamp, where quicksand beckons and one can never be sure what might lurk in the undergrowth! It's the perfect place for putrid encounters sure to put your players on edge.
And stay on the path with Pathfinder Flip-Mat Classics: Forest! Defend the deep, dark woods on this sweeping tactical map depicting the verdant floor of the deep forest! One side features a stream winding through woods near a druidic circle, while the other depicts a woodland environment perfect for a scenic ambush.
These portable, affordable map measures 24" x 30" unfolded, and 8" x 10" folded. Their coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mat Classics fit perfectly into any Game Master's arsenal!
Summer is waning fast, but that's no reason to stop gaming, and we're going to make your next gaming purchase even better with our End of Summer Sale!
Through the rest of August, you can get 10% off your entire Paizo.com order simply by using the summer15 discount code during checkout! You'll only get one opportunity to use this, so choose wisely, as this offer does not apply to subscriptions, preorders, backorders, or electric downloads from other companies. It does apply to sweet Paizo.com exclusives like the Rise of the Runelords Deluxe Collector's Edition, a copy of the Beginner Box for a new player, dice, or perhaps even a case of Dungeons Deep miniatures and some of our lower stock items! This offer is only through August 31st, so start shopping!
The rebellion begins! The city of Kintargo has long been a safe haven for artists, freethinkers, and those marginalized by the oppressive Chelish government, but now the city has been placed under martial law by inquisitor Barzillai Thrune. When a protest turns into a riot, a new group of heroes comes together to form an organized resistance against the devil-binding government and the church of Asmodeus—but can they survive long enough to establish allies? Or will they become the latest victims of the Thrice-Damned House of Thrune?
This volume of Pathfinder Adventure Path begins the Hell's Rebels Adventure Path and includes an adventure for 1st-level characters, a double-sized gazetteer of the freewheeling coastal city of Kintargo, a plague doctor from Khari searching desperately for a cure in the Pathfinder's Journal, and a collection of monsters both dangerous and beneficial.
We are living in the golden age of Super Hero media and nothing capitalizes on that like a miniatures rich board game. And thanks to our friends at Iello Games, we have the Guardian Chronicles board game and three expansions to help us scratch that itch between blockbuster movie releases.
Guardian Chronicles is a superhero-themed miniatures game in which you play as one of the members of the Liberty Patrol or as the group's archnemesis, Professor Skarov. Each turn, the hero players play 1-2 action cards; each card shows both a special power and modifiers to that hero's inherent statistics movement, attack, defense and mental and the played cards can be used for either the special power or the modifiers. Each hero player has four actions in a round, and the players can play in any order they wish; the actions are move across the base, attack an enemy, or use a special power on a played action card or the hero's character sheet. Join the action and the hunt now!
Monty Python and the Holy Grail has been influencing gaming for decades and now our friends at Upper Deck have brought us Bring Out Yer Dead. A board game inspired by that unforgettable clean up crew from the movie.
Bring Out Yer Dead is a morbid game of grave family plots. As the head of your family, you must get the "dying" members of your family into the best plots in the city's newest cemetery. Each day the Grave Keeper brings the cart around the city and you must vie to get your family members in the cart before other families do. But be careful! The Grave Keeper is a lazy guy and any coffins he can't fit in the cart are tossed aside in the river; he'll never bother to bury them at all! Get your recently departed family members buried in the best plots in the cemetery to gain influence in the city. You may even have to resort to some early morning grave swapping—or you could just rob the graves of all the jewelry you can dig up...it isn't like they're going to need it anyway! Influence is everything! The player with the most influence at the end of the game wins.
There's nothing in the 'Verse I like more than Firefly, and if you haven't checked out the Firefly RPG from Margaret Weis Productions then you're missing the boat. Dive into the Post-Unification War with your favorite characters from the show or build your own and go guns-blazing into meyham and adventure with Ghosts in the Black, their newest release!
Ghosts in the Black is a full-length adventure campaign supplement designed by veteran game designer and Pathfinder Tales novelist Robin D. Laws for the Firefly RPG. You and your Crew will have to perform some thrillin' heroics over the course of five, unique Episodes to uncover a legendary Alliance warship's dangerous secrets. As you play through "Six Cylinders Make a Right," "Prisoner 3102Y," "Tombstone Bullets and a Graveyard Mind," "Hellhound Trail," and "The Big Dark" you'll find out just how mighty powerful the Alliance truly is.
For more thrill-seeking hijinks, check out Echoes of War V1 - Thrillin Heroics, a compilation of the first four adventures published for the RPG (Serenity Crew, Wedding Planners, Shooting Fish, and Friends in Low Places). If you're looking for more player options then pick up the Smugglers Guide to the Rim. This handy tome expands the ‘Verse in the Blue Sun and Kalidasa Systems by introducing secret trade routes, places to hide your loot, and new game rules to build your reputation. What’s more, there are twelve brand new archetypes inspired by the allegiances you’ll hold and shiny new ships, too. There's something for everyone!
Our good friends at Q-workshop have been making some of the most beautiful dice in the industry for years and we’ve been lucky to partner with them for our Pathfinder Adventure Path Dice. Each set is meticulously crafted to encapsulate the iconography and feel of the associated Adventure Path and we couldn’t be happier with the results! Today we bring you two new Adventure Path dice sets, the Wrath of the Righteous set and the Reign of Winter set.
It's time to dawn your leather jacket and grab your phased plasma rifle (in the 40-watt range) cuz the terminators are coming for you!
Warlord Games releases Terminator Genisys: Battle for the Future, their new miniatures board game, for the famed Terminator franchise. In the ravaged wasteland left after the nuclear holocaust of Judgment Day, the Human Resistance, led by the legendary John Connor, is locked in a desperate conflict against Skynet's pitiless machines. Who will ultimately survive in the Battle for the Future? The Terminator Genisys game is designed for two players to pit their forces of miniatures against each other in tactical combat. Games of more than two players are possible with players dividing into two teams and each player controlling one or more models.
New third-party Pathfinder Roleplaying Game releases!
Another fortnight, another roundup of new third-party Pathfinder Roleplaying Game releases!
Phew—Gen Con was less than a week ago, and while some publishers were at the show, a few were not, and were still making awesome new products for your gaming pleasure! First up, AAW Games has a trifecta of treats, starting with Mini-Dungeon #020: Sepulcher of the Witching Hour's Sage, providing a quick night of gaming—perfect for trying out new character builds (or playtesting new classes)! With over 20 varieties available, these are a great way to get in some gaming when you don't have a lot of time on your hands.
New Pathfinder Adventure Card Game Character Pack releases!
We love supporting Free RPG Day and we love the Pathfinder Adventure Card Game... and we love goblins! So after the phenomenal interest Ranzak created in last year's event, we decided to follow him up with Ekkie the goblin, this year's Free RPG Day Adventure Card Game Character Pack!
We first introduced Ekkie earlier this year on the Paizo blog, and since then, her trials and tribulations with various creatures (including poodles) have captured our hearts. Armed with her faithful skull, Plarg, she's sure to brighten your Adventure Card Game experience in character pack and Ultra-Pro character mat form!
Missed out on Ranzak last year? Not to worry, we can still set you up! Grab yourself a Ranzak character pack and his character mat now and add some extra excitement to your Adventure Card Game play!
The first three Year of the Serpent scenarios released to the public at Gen Con 2015 last week, and now you can pick them up to run for your local gaming group!
In #7-01 Between the Lines, rivals of the Pathfinder Society have made it to a valuable location in Katapesh first, but only to have both parties realize that the artifacts they're after are already on the streets in the capitol's bazaars. Instead of shopping until they drop to find the obscure text they desperately need, the Society's mission spirals out of control.
Next, the society needs to negotiate and fight their way to a secluded settlement in #7–02: Six Seconds to Midnight in time to obtain a rare reagent. What they find is the most extraordinary of events, but how do they handle the phenomenon's aftermath?
And finally, in #7-03: The Bronze House Reprisal, Pathfinder Society agents need to infiltrate one of the Aspis Consortium's artifact-smuggling operations. Going off of clues left by one of the Cosortium's masterminds, Maiveer Sloan, the PCs aim to send a clear message: "No attack will go unanswered."
New Pathfinder Adventure Card Game expansion now available!
Acting behind enemy lines, you and your cohorts have liberated the stronghold of Drezen and the legendary Banner of Valor. The time has come to seek out the heart of the Worldwound and strike a mortal blow against the Templars of the Ivory Labyrinth.
The Pathfinder Adventure Card Game: Demon's Heresy Adventure Deck is a 110-card expansion that adds new locations, monsters, armies, villains, and more to the Pathfinder Adventure Card Game. This deck also includes rare loot cards and 5 new scenarios that make up the complete Demon's Heresy adventure. Continue your character's mythic ascension with the Pathfinder Adventure Card Game: Demon's Heresy Adventure Deck now!
There is an unseen world all around you. On the streets and in the halls of power, in your dreams and across the bizarre planes of the multiverse, there are those who walk among us like giants among ants, twisting reality to their wills in their search for ancient knowledge. Now pull back the curtain of the mundane world and learn the secrets of these occult masters—if you dare!
Pathfinder RPG Occult Adventures is an indispensable companion to the Pathfinder RPG Core Rulebook. Inside it you'll find six new occult base classes—the energy-shaping kineticist, the spirit-calling medium, the deceptive mesmerist, the mind-bending psychic, the uncanny occultist, and the phantom-binding spiritualist, archetypes for all of the new classes, as well as a broad selection of strange and mysterious archetypes and class options for existing characters.
There are also new feats to flesh out your occult character, a whole new way to use existing skills to become a master of faith healing, hypnotism, and psychometry plus more than 100 spells using the all-new psychic magic system, including rituals that grant even non-spellcasting characters occult power! New rules and advice to help you steep your game in the occult, from chakras and deadly mindscapes to possession, psychic duels, and the Esoteric Planes, and a wide variety of new magic items, such as the eerie spirit mirror and the peculiar tin cap, plus new cursed items and powerful artifacts, AND MUCH, MUCH MORE!
Your party has fought bravely through many challenges in Adventure 1-1: Herald's Chosen, including clearing Kenabres of their minotaur menace, while slaying undead, demons, and witches. With a large army behind you and the Herald of Iomedae by your side, now is the time to march! You have reason to believe that you are hot on the trail of the Lexicon of Paradox, the powerful artifact that opened the Worldwound in the first place. Can your group fight their way through hordes of demons to find the Lexicon and reclaim the Worldwound for good?
Whether your party is seeking out a sinister magical artifact or attempting to stop a dastardly jewel heist, no Game Master wants to spend time drawing every taxidermic beast and reconstructed sarcophagus. Fortunately, with Pathfinder Flip-Mat: Museum, you don't have to!
Our line of gaming maps provides ready-to-use fantasy set pieces for the busy Game Master. Full of beautiful details ranging from a portrait gallery to a curator's workshop, this double-sided map makes the perfect setting for any foray into the dusty display cases and hallowed halls of history!
Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Museum, you'll be prepared next time your players are ready to tackle a museum's secrets!
New Pathfinder Campaign Setting Map Folio releases!
Stand up to the powerful giants of the Pathfinder campaign setting wherever they may be with the Giantslayer Poster Map Folio. Seek high adventure while battling gigantic foes or map your party's progress through the mountainous regions of the Inner Sea with these three massive poster maps designed for use with the Giantslayer Adventure Path.
These huge, lavishly illustrated poster maps depict locations found in the Giantslayer Adventure Path. The first map explores the human town of Trunau (the setting for the first Giantslayer adventure), surrounded on all sides by the orc-infested Hold of Belkzen. The second map shows the Mindspin Mountains, where the rest of the Adventure Path's action takes place. The third map is a player-oriented illustration of the frost giant training camp of Skirgaard, which your players can use to plan their assault on the settlement in the fourth volume of the Adventure Path!
Whether you're looking for a rough-and-tumble town under threat from orcs or a mountainous giant settlement, these beautiful maps are the perfect resource for the Giantslayer Adventure Path or any fantasy campaign!
Emerging from a fire giant dungeon into a volcano's caldera, the heroes spy the Storm Tyrant's stolen cloud castle floating high above. From there, they must storm the stronghold as it takes off into the sky, engaging in bloody battle with the ruthless storm giant's elite guardians and allies. Finally, the heroes must face the Storm Tyrant himself—alongside his dominated red dragon—to put an end to his megalomaniacal push for power. Will the heroes defeat Volstus the Storm Tyrant, or will all of Avistan bend its knee to the mighty warlord and his giant armies?
This volume of Pathfinder Adventure Path concludes the Giantslayer Adventure Path and includes a Pathfinder Adventure for 15th-level characters, high-stakes plots and dangerous foes to continue and expand your Giantslayer campaign, a look at the extraplanar giants known as gigas, a final tall tale of hunting giants in the Pathfinder's Journal, and four new monstrous threats to add to your creature arsenal!
From cults' secret sanctums to the fortresses of diabolical demigods in Hell itself, the machinations of devils permeate the world of the Pathfinder Roleplaying Game.
Explore the unholy minions of Hell in this fell grimoire. Hell Unleashed, our latest Pathfinder Campaign Setting book, features a dozen specific devils and other infernal influences ready to bring their sinister plots to any gaming table. Each heinous foe is presented with a detailed history, lair, minions, and full statistics, allowing Game Masters to use them as wicked additions to any game or as the centerpiece of intricate plots that form the very core of campaigns of intrigue and treachery.
Muster all your courage and explore the pages within to find unholy manifestations of powerful devils and deities (allowing the denizens of Hell to exert their will upon the mortal world), a glimpse into the soul-markets of the infernal metropolis of Dis (including the steep prices of the unusual items peddled there), details of the Hellknights' lethal test of worthiness—one-on-one combat with a summoned devil, profane particulars on the infamous Book of the Damned (including a self-contained demiplane within the book holding all of its sinister secrets), the exorcism of an innocent child, possessed by a sadistic devil and used as a puppet in an intricate infernal plot of revenge, and a march through the fortress of one of Hell's godlike gatekeepers—the infernal duke Furcas!
Flying carpets, reality-shaking wishes, genies in a lamp, and staggering amounts of treasure—tales from Arabian Nights have inspired countless roleplaying game adventures over the years, and Kobold-in-Chief Wolfgang Baur is no stranger to them! Southlands has arrived, and with it, a host of new options for the Midgard campaign setting! Hundreds of pages long, this tome contains everything you could wish for, starting with new PC races like gnolls, tosculi, and trollkin, but also strange magics hidden by the sands of the Southlands, like hieroglyph magic. Of course, enemies like the Orcs of the Green Abyss might get in your way, but the gods (or demons) of these lands might be willing to aid you—for a price, of course...
Over the river and through the woods to the next town we go! Long unavailable, GameMastery Flip-Mat: Woodlands and Village Square were among our most popular releases when they were first released, and now they're back and available to throw down epic forest and town encounters! Specially coated to take a lot of punishment from wet erase, dry erase, permanent markers, or spilled beverages, these two Flip-Mats will once again be a part of your go-to maps for random encounters (or in any number of Pathfinder Society scenarios)! Even better, they fold up to fit easily into your bag for transport to game night (or conventions).
We have a slew of Pathfinder products for you with our lead up to Gen Con and we're kicking things off with Camps & Shelters, our latest Pathfinder Map Pack!
Even the hardiest adventurers need to sleep, snatching moments of rest in monster-filled woods or haunted ruins. Whether your heroes are grabbing some shut-eye in a trap-filled temple or huddled around a campfire under the stars, there's no need to sketch every dry cave and sheltering embankment.
Inside, you'll find 18 richly crafted map tiles, including Prairie Lean-Tos, Desert Bivouac, Ruined Temple Refuge, Stony Campsite, Cave Chamber, Forgotten Cabin, Dungeon Resting Place, Forest Clearing Camp, and Back-Alley Retreat. This Pathfinder Map Pack provides stunningly illustrated 5" × 8" map tiles that can be positioned to form a variety of modular, customizable campsites.