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OWC5002E

The Genius Guide to the Shaman (PFRPG) PDF
***½( ) (based on 4 reviews)

Super Genius Games

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Super Genius Games is proud to present our first release for the Pathfinder Roleplaying Game: The Shaman.

The Shaman is a passionate follower of a path that often lies at an oblique angle to the pursuits of other people. While the pursuit of wealth, knowledge, and creature comforts drives most people, the shaman has an insight into a world where the primary ambition is to help others, and in doing so, to progress towards a personal state of heightened spiritual awareness.

This book presents for the first time the Pathfinder RPG version of the Shaman, first introduced by OWC for 3rd edition. Updated and expanded, this book provides rules for creating Shaman characters and interacting, binding, and commanding the spirits that exist everywhere.

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OWC5002E


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Product Reviews (4)

Average product rating: ***½( ) (based on 4 reviews)


***( )( )

A interesting class with a new type of magic.


This product has 13 pages. Including Cover and OGL.

The class is a divine caster. d8, 4 skills, medium BaB, light armor/Simple weapons. Most of their powers deal with spirits with a few bonus feats.
Communicate with Spirits - lets a shaman speak to spirits.
See Spirits - lets a shaman see spirits. Can also be used to see if someone/thing is possessed by a spirit.
Spirit Companion - Like the druid animal companion but a spirit instead.
Summon Spirit - The Shaman can summon a spirit to either ask questions or try and control.
Control Spirit - A ability that lets a shaman attempt to take control over a spirit.

there is more powers but they all follow this line, plus a spirit heal. A shaman can bind spirits to themselves and get benefits or spell like abilities. A shaman can control his charisma score in spirit power. (the spirit power is their charisma score) Spirits can mimic spells, the higher level spell the higher the spirits charisma(17 for a level 9 spell)

It is a interesting new take on shamans that fit the myth and lore of them and makes them stand apart from other spell casters since they don't get spells, but supernatural abilities from spirits. My big complaint about the book is it really need a lot more sample spirits, with other none spell like abilities a Shaman can use. I think the heal ability should have been at 1st level. Since it makes it hard to use this a replacement healer class otherwise.

I liked the idea but would have liked it taken further and relied on mimicing existing spells less. So a solid 3 star from me.



****( )


***( )( )

I liked it, but I'm not sure I'd use it


The good?

Its well thought out, and very evocative in the writing department. It feels very much like a Shaman class should.

The bad?

If you aren't a fan of alternate systems being added to Pathfinder RPG, i.e. a class that does spellcastery things without matching up with the standard way of producing these effects, you probably won't be a fan of this class.

That isn't an indictment of the quality so much as a caveat concerning what kind of content you may want to let into your game.



****( )

I like this product


The Shaman is an excellent product for someone who is looking to add an extra dimension to their game. Loaded with ieas, new skill uses, and a great stand alone class, I would recomend it to just about anyone. I first discovered it when I was working on my own conversion of the Shaman base class in the new edition and as I read through it I realized that my quest was over. This is a product worthy of being in everyone's library.


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