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Crysalis
I like the description of this creature. I do not like the name. It's clearly derived from "chrysalis," I'm sure it's pronounced the same, and the monster even makes a cocoon. When the GM says, "you see a giant chrysalis," I don't want players to ask, "do you mean the monster, or is it some kind of giant cocoon?" The description of its transformation into an energy form ends abruptly, and you don't get the rest of the story until the end of the Powers section. I like its attack methods, its senses, and its defenses. I also don't like the name, but that's all. Otherwise this monster captures something that has been tried before with limited success--a good gem monster. Sure you've got your golems and dragons, YAWN, but while gems are cool to find they usually suck as monsters. This quirky guy wouldn't want ot be overused, but it makes a nice unique encounter in a Darklands campaign. I'd hate to see what happens when it meets a xorn, though...messy. I agree with Sean on the name. One of the sad truths about RPGs is that it robs words from your descriptive vocabulary. For example, you can't use the words chimera, evasion, or even - uh - fighter without them having specific implication in game. This is one of those cases, where it'd be preferable to keep "chrysalis" term with it's real world meaning and not confuse it with the monster. Also, just to be clear here, it lives as a weird elemental caterpillar for a few ages then transforms into a cocoon and explodes. Suck for those guys. This might be the only elemental creature in the group. Good choice. It's a fine break from all the aberrations. Initial Impression: Gem monster. OK, I’m curious. Show me something... Concept (name, overall design choices, design niche, playability/usability, challenge): C+
Execution (quality of writing, hook, theme, organization, use of proper format, world neutral, quality of mandatory content—description, summary of powers): C+
Tilt (did it grab me, do I want to use one in an adventure?): C
Overall: C+
Recommendation: I DO NOT recommend this creature advance. I'd like to find a nest of dozens of these creatures in cocoon form ready to explode if they are looked at the wrong way. I'd like the gems that one could gather in that nest to make it worth the risk for the stealthiest party member. I'd like them to fail and run like hell as the nest begins to pop. That said, nothing in your description tells me that I'll see dozens of these creatures in the same cavern. I actually have no idea how large this is or how many there are. I need more. How did the author respond to the challenge? Good balance of description and working out its physical details. How does it stack up
I like the ideas in this, though enough to overlook the writing? We'll see. Starglim wrote:
Yeah, I can see it being a bit rough in places, but it's also a pre-editor version. Its all there, I'm just afraid of the stat block taking up most of the page, as you'd need one before, and one after the transformation. What if someone attacks it when in its coccoon, is it the centipede, or the ball of light, or something in between? I really wonder what would happen if a ketapesh merchant found that one of his gems was really an egg for these guys though, and would her survive the experience? Clark Peterson wrote: What does this thing do? What are its motivations? How do I use it? Why do the PCs encounter it? Seth White wrote: Hunt the Crysalis for wealth beyond your wildest imagination! Seth, not to be a prissy-pants, but I wouldn't want you to run afoul of the rules... isn't that a clarification? There are a lot of crystal monsters. Not in the core, mind you, unless you're getting into psionics. But I've seen many a crystal creature in my day. Even another crystal caterpillar! The name does it no favors either. Chrysalises are a real thing, even if you take the h out. The abilities do stand out a bit, though. Not many crystal creatures can shoot out hails of needles, despite that being awesome. Nor have I seen many creatures, crystalline or not, that curl up into hedgehog balls and bowl over their enemies. Unfortunately, the writing does the creature few favors. This guy suffers from a surfeit of adjectives. So much so that it was a bit of a slog to get through. And judging from your wondrous item, I wouldn't have suspected you to have been one of the offenders there. So, in short, like the monster, don't like the name, and the writing style needs to be toned back down a bit. I'm not sure if you have my vote yet, but you do have my consideration. It is nice to see an elemental, I have verisimilitude issues with the hordes of creatures that eat veins of metal, Delvers(kinda), Xorns, unless you have other creatures/effects that are creating metal won't you run out and make all the dwarves in your campaign world very depressed. I think with a different name this creature could make for some interesting adventure hooks involving gems, miners etc... The basic idea is strong and original - a gem creature and its life cycle, very cool. However, as Clark said - its powers (at least the ones that will be used in a confrontation/interaction with the PCs) are severely limited. You should probably have put more emphasis on that area, for example, make the creature turn into a stack of gems once the PCs kill it. As it is, I think there were stronger submissions this round, but I still wish you the best of luck. Seth White wrote:
This is the fifth monster that I am looking at. I do not read the comments below the entry before posting my opinion. An apology if this is duplicative of someone else’s entry, in part or whole. Oooh, a living crystal monster with razor-sharp legs. Cool. I like the novelty of it – it’s a bit different from other things. It burrows in the earth. It gets bigger as it gets older until one day – it blows apart into a storm of sharp-edged stuff. Neat. (Does this form its life-cycle and/or reproductive cycle?) Powers:
Summary: This starts off very promising, and then it starts to go into a few too many directions. Ultimately, it sounds like a Bakugon. I think however that there’s no justification for it being able to turn into a ball, and I’m surprised by how much that bugs me. Other than that, it has interesting stuff happening. I think it needs a little polish and work on actual mechanics. I’ll come back on this one when I make my final voting decisions since I like the visuals. F. Wesley Schneider wrote:
Makes me think of cicadas, which pupate and mature in the ground for like 17 years and then bust out and live for one summer and die, and wow are they incredibly loud (none of them up here in WA, but I saw and heard em when I was living in Nashville, TN for a year). F. Wesley Schneider wrote: This might be the only elemental creature in the group. Good choice. It's a fine break from all the aberrations. Ironically, it seems like advice for future Superstar contestants might be to NOT go for gross-out, because gross-out itself has become overdone. Give us a cool SOMETHING monster that doesn't make us want to lose our lunch. The name is weak, but other than that I actually really like these guys. I like the crystal centipedes, I like the visual and the outline of their abilities. This thing is not supposed to be a well-rounded jack of all trades monster. Conceptually it's a xorn or a thoqqua in a rhinestone hat and that matures into a Rolling Crystal Ball of Death. What's its motivation? To burrow around, eat gems and crystals, mature, mate, and die. How does it do that? By grinding through the earth, popping out and slicing people up, blinding them with its inherent blingitude, and then burrowing back into the depths of the earth. It's a super-animal in gemstone form, which is a perfectly agreeable monster concept. I like the life-cycle description. Now, some notion of whether you can harvest loot from the dead monster might be nice, and whether the crystal monster can eat your gems or glass when it hits you might be good too. Does it sniff them out and come after them like a xorn would? P.S. My all-time favorite gem monster was the glitterhaunt that James wrote up years ago for the WotC website when he was doing a series of monsters for specific terrain types. I used that one and had good fun with it, including it killing a PC in most epic fashion, but she went down happily, drowning in shinies! If you're gonna go, whatta way to go! Overall: Pretty! I like it, I think its motivations are right about what they should be. The prose itself is so-so, overdone in places, but the monster and its powers seem straightforward, appropriate to the creature, and should be nice to use. I don't know if it's quite up to get a vote, but it's in my "I'll think about it" pile. Thank you everyone for your comments. I'm really enjoying the discussion and analysis. I can't respond to anything at this time, but thank you very much for your votes. Jason, your analysis of the monster was very thorough and great for me as a designer to read. I look forward to seeing more comments, criticism and questions about the crysalis. It's a great honor and pleasure being part of this contest. Praise:
Concerns:
Overall:
The entry goes into a good deal of detail about the life-cycle of this creature, but doesn't give any indication if it has intelligence or does much apart from eat and grow (or fight if something invades whatever it currently considers its territory).
From the information supplied, a crysalis appears to be something most likely encountered at random. It has no goals or concerns beyond eat, grow, metamorphose, reproduce, die. It has no minions or treasure beyond what surviving crystals might be picked from the wreckage of the body. My overall impression is of an elemental version of a wild animal hazard creature. It doesn't do much, although some thought has been put into devising a combat routine that makes sense. Thank you for submitting this entry. Seth White wrote:
I don't like that this is a multisectioned worm. That is just too videogamey for me. (I can think of zelda, bomberman, mario, and countless others featuring something like this)
I don't like that it is a bunch of crystals and gems. This confronts you with either the problem of flashing the corpse away ( and leaving chunks as treasure), or with your players trying to cart a 10 ton beast of gems to town and sell it. I do like that to stick to your theme and make the best of it. Your creature is vividly described and all its powers and its behavior are believable and feel like one big whole ( except for the dying part, i simple don't get it) But the dislikes are too strong for me to consider this for a vote.
caith wrote:
Thank you for your comments. I hope I got your vote. I really enjoyed coming up with this monster and I hope people will get a chance to use it in their campaigns. Thanks! Charles Evans 25 wrote:
Thanks for the break-down, with your criticism and concerns. I really value the comments of the community. I greatly appreciate the time spent reviewing this entry. Something that destroys gems and minerals. Unless they are exceptionally rare, this kind of creature ruins the implied economic system of the game, which is based off precious metals. Basically, this thing's either been hunted near extinction or you have to center your campaign around its effects. Since there's not much interactivity or intelligence to the creature, it's going to be a sop to players of druids and dwarves and dwarven druids. I have mixed feelings on this. While I like that it's different from most monsters, and works in a relatively open space - the crystal monster niche, I felt that the end of it's life cycle was a bit of a letdown. It goes through it's whole life, eating crystals and gems, growing, then it cocoons, and transforms, and then....it's a interesting sounding crystal energy sphere, which then dies after a few days. While this might mimic the natural life cycle of many insects, from a monster, I want something that has an evolution into something cool that can be a mature version that is usable on its own. Similar to how a nabasu or bhargest eats, feeds, grows, and then ends up as a more powerful version that can be used on its own as a monster. In addition, not knowing how large or intelligent it is makes it harder to visualize as well as think about how you could use in adventures. Is it animal like? Can it be tamed? Is it intelligent and therefore ally with other creatures? While I like this monster better than some I've read in R2, I'm only 4 in so far, so I expect that others will beat this out for my vote. My thoughts on the crysalis... The Name: I'm not particularly fond of singular, real-world words used as monster names. The Description: I believe this monster could have benefited from a few more words devoted to its size and intelligence. As is, I'm not sure I can pin those down. Beyond that, I have the same problem with this monster that I have with all monsters made of valuable materials: I need to know what happens to all of the valuable materials when the monster dies. Presumably, adventurers will want to salvage them. The Powers: I like the powers of this monster. They give it some interesting options in combat without going overboard, and all spiral nicely into the monster's theme. The Buzz: In another thread, some posters were chiding a contestant for describing a juvenile monster without describing its adult form. I'm going to have to chide the crysalis for doing the exact opposite. The adult form of the crysalis described herein would clearly have different stats than a larval crysalis. As a result, this entry seems dangerously close to a description of two (related) monsters instead of a single monster. The Vote: The crysalis has a decent set of powers and an okay description, but I'm a bit put off by the way an adult form of the crysalis is included in this entry. Several other entries this round present stronger concepts, and do so without adding a bonus second monster into the mix. Accordingly, I will not be voting for the crysalis. Seth White wrote: Crysalises twist through the earth with the faint sound of breaking glass, following veins of precious minerals and lashing out at intruders. It spirals up from the ground to blind, slash with legs, tail and mandibles, and spin back into the earth to dodge attacks. I find these two sentences especially evocative, and am 'seeing' this creature in my head as not just large, but also inhumanly fast and graceful, slashing through the air, and twisting through the earth. I'm not in love with that name, but that's a minor quibble. The sentence about the metamorphosis in the first section really felt out of place, and the entire bit should have been kept together at the end of the second section, IMO. On the one hand, this critter isn't hugely different, niche-wise, than a Purple Worm, and being made out of crystal isn't a big difference, other than cosmetically. On the other hand, the metamorphosis (and replacing the poison sting with a shower of crystalline spikes from its hide) take it to a whole new place, and make it much more interesting than the Purple Worm (as well as possibly tie it into the Elemental Plane of Earth). At this point, I'm in love with this creature for an assortment of reasons, but I'll admit that some of those reasons are for what it is *not.* It isn't dripping anything noisome. It doesn't have tentacles. It doesn't have exposed flesh or a stench of decay. It doesn't lay eggs or larvae in living creatures. It doesn't resemble a human bodily organ. It doesn't feed off of thoughts or fear or dying breaths. It doesn't splorch acid all over someone and then slurp up their dissolved remains. There's no 'gross' here, just something elegant, beautiful and coldly deadly. Nice! Set wrote:
Thanks for the great comments Set, and I hope I get your vote. I'm grateful for all comments and critiques people have. I look forward to contributing to the discussion when voting is done. It's an honor to be part of this contest, and I hope everyone is enjoying the monsters we've submitted. Crysalis...Crystalis The second might be a better choice if you stat it up. I like this creature, but I don't like the "it lives as larvae for a long time, then cocoons and dies quickly after metamorphisizing." That makes it seem more like a bug than an elemental. I don't see this like a purple worm at all. It has ranged attacks, defensive maneuvers (porcupine ball), isn't poisonous, and as far as I can tell, doesn't swallow PCs with an insane CMB/CMD. As for why PCs would meet up with it: dungeon random encounters, something dwarves put in to protect an unused mine, or just something that PCs go hunting after. Definately needs its weight and gem type (or similar price value) in the write-up. Good luck, and you're in the running for my vote! Deidre Tiriel wrote:
Thanks for the comments Diedre Tiriel. I hope I get your vote! "A crysalis is a lithe, segmented creature composed of layers of interwoven shards of living transparent crystal. Each serrated segment of radiant gems and minerals is supported by a pair of gleaming, razor-sharp legs. " Nice description of a bejeweled crystalline centipede "Crysalises twist through the earth ..."Spinning twist or sidewinder twist? "... and lashing out at intruders." might have worked this in elsewhere "adding new segments, until they are giant ..." so what size is giant? A non-dnd giant centipedes are maybe 2 feet long "spins a golden cocoon of crystalline gossamer deep within the earth." why does it have to be a spun cocoon? "When it emerges, it is transformed into an intricate sphere.. before shattering into nothing" look out for the bejeweled treasure bomb "A crysalis is fierce and vicious." Why is it is fierce and vicious? "It spirals up from the ground to blind, slash with legs, tail and mandibles, and spin back into the earth to dodge attacks." how does it blind? It has a tail and mandibles? It slashes with it's mandibles? "It can sense movement on the ground above and will strike anything it perceives invading its territory." I might have put this in the description "In a cavern or on the surface, it will curl up into a sphere of barbed edges, hurling itself at its enemies, running down and crushing any in its path." seems awkward. If Im understanding this sentence correctly it rolls itself up as an attack sonic the hedgehog style "By vibrating its body, a crysalis can shake loose thousands of crystals embedded in its shell, discharging a hail of needles in a flash of brilliant light." Thousands! Why does it flash? why doesnt it flash when it does the hurling roll attack Seems like solid concept. I see this as a 'filler encounter' but not a 'boss'. It also doesnt have a lot of hooks other than the elder gem bomb, which would be very limited hook wise. My main problems with this are its name (I know, not an original criticism) and it's weird life cycle. I love that it's a unique, gem-based earth elemental with a distinctive appearance. I actually really like the means of attack, and even its mating patterns, though the simple explosion into nothingness doesn't make sense. Why would a creature do that? I hope to see this get statted up in future rounds (because I want to use it in a game) so best of luck to you. I hope voters can look past the name and pick this one to move on. Does it grab me visually: I liked all of the description for this until you got to the adult stage. I would have been happy if the just grew into massive gem caterpillar. I love the ball of crushing crystals attack. Would I use it in game: I can see this as a random encounter. Not sure that it would be a good adventure hook, because it would be difficult to track as it burrows through the earth. My big concern is what happens to all those gems after the creature is killed. That’s a lot of jewelry to just hand out. Would my players enjoy an encounter with it: If they get to keep all those gems that make up the creature, yes. A fight with this can be fairly annoying as it keeps burrowing and popping up to attack. Thanks to everyone for the excellent comments and discussion. It was difficult to not respond, but I really appreciate all the great questions, analysis, and criticism of this monster I designed. I hope that I won your votes and I look forward to seeing what the future rounds hold. Whether I progress to round 3 or not, I'm excited about this contest and look forward to seeing what's next. There were many great entries, and I feel honored to be among some really good designers. Best of luck to everyone. It's been a lot of fun so far! I'd like to thank everyone for your comments. I have gone through some of the discussions and added my thoughts. I haven't had time to reply to everyone yet, but I hope I can touch on some of the key comments. Sean K Reynolds wrote:
Lesson learned: Don't name a creature (or any game element) after something real. I think just about every comment said something about the name, and I'm sure that really hurt because the name is probably the most important thing. I was going for descriptive and I ended up at confusing/uncreative. F. Wesley Schneider wrote:
Yes, I wanted it to not only somewhat mimic real life, but I wanted to give it a sense of urgency in its end days. I also wanted to include every aspect of its nature in the description: what it eats, where it lives, how it reproduces, how it dies. I don't think of it as sucking. It lives, it fulfills its purpose, and it dies. Avoiding undead and aberrations was intentional. I wanted something that was deadly, but beautiful; vicious, but not malicious. It lives and dies, destroying things in its path, not out of malice, but out of a desire to reproduce. It is light and beauty and wealth, but it is, by its very nature, cruel and jealous and greedy. Clark Peterson wrote:
Size: I implied rather than stating their size. They are first encountered as creatures large enough to be capable of "running down and crushing any in its path," and then grow "larger over the ages, adding new segments, until they are giant writhing creatures," and then transform into "an intricate sphere, an unstable nucleus of energy surrounded by a cloud of spinning woven crystal."I thought that I conveyed that they began pretty big--bigger than a human -- and grew larger over time, until they were "giant writhing creatures." I assumed common sense would dictate that a "giant writhing creature" was pretty big. I tried to avoid specific game terms like "gigantic" or "colossal", but I see that I should have been more clear in describing its size. My intention was that it would start at huge size and grow to colossal size. Motivations and hooks for players:
It also rewards anyone who hunts them, since the thing is made of gems. "Treasure Monster" is enough hook for many PCs. A "gemstone egg" could easily be found or given to PCs, transforming into a juvenile crysalis. The thing in general is just territorial so it can attack anyone who happens to be wandering around underground (adventurers). And the elder crysalis is a ticking time bomb whirling through the earth, looking for another of its kind to explode around. And the For hooks I had: 1. it eats treasure, coming into conflict with miners and treasure troves
I cut the following hook because it wasn't setting-neutral, and it was a bit too specific for the monster entry: In some places, deep gnomes (or dwarves) domesticate the creatures and use them to find new veins of precious metals and harvest the gems that grow off their backs -- almost like underground sheep. They have no idea what they turn into after they metamorpihize, nor do they know the crysalises they keep are magnets for any elder ones that exist. Clark Peterson wrote:
The powers I called out were: 1. "spirals up from the ground"2. "blinds" with "flashing light" 3. "lashes with legs, tail and mandibles" 4. "spin back into the earth to dodge attacks" 5. "sense movement on the ground" (tremorsense) 6. "curl up into a sphere of barbed edges"/"running down and crushing any in its path" 7. "discharging a hail of needles in a flash of brilliant light" In its end phase:
varianor wrote:
I was using the real-life pillbug (and to a lesser extent, armadillo) as inspiration for curling up into a sphere. I felt this armored segmented creature could also curl up, except instead of it being merely defensive, it could roll over the PCs Indiana Jones-style. Jason Nelson wrote:
This was a key part of the concept. I really like this part of the monster. Live a long time, then change into something new with one driving goal. I toyed around with the monster being a sleeper agent for good, that lived ages as a mindless monster, and then when the stars aligned, it transformed into a radiant creature to accomplish one task it was pre-ordained to complete. This idea had glaring inconsistencies though, so I axed it and happily settled on its overwhelming drive to spawn. I really like that it dies giving birth to its young in a destructive blast of energy and crystals. Jason Nelson wrote:
I felt that it was implied that the gemstone creature would give out gems as loot, but I could have been more clear. I didn't think of the idea of it eating glass or gems when it strikes you, but I really like that. Maybe its light attack metabolizes gems and glass, sundering them when it strikes, which would make them easier for the monster to later consume. I didn't want to give the impression I was copying the xorn, so I didn't say anything about sniffing out the treasure PCs carry, though it probably would be able to detect it, as it follows precious minerals to feed on. caith wrote:
I failed to convey the size and potential for destruction the elder version of the monster has. That was my own short-coming. I should have been more clear about that. I see it as very much a high-level threat that could threaten a dwarven city, or even a surface village. It is drawn to another of its kind, which it destroys when it explodes, so the hatchling the wizard stole could draw it to the city. Or the large gemstone given to the king as tribute by a conquered foe. Why did Baron Kuvass gift the king with such an exquisite gemstone obviously worth a fortune? Azmahel wrote:
I intended to have the creature give out level-appropriate amount of treasure when it dies that can literally be carved from its body (naturally scaling with level as it grows larger). It is not all solid rubies. It is a mass of crystals, mineral, and gems fused together. But a certain amount of gemstone treasure can be harvested from its corpse, calling for a few appropriate skills to appraise or hack away the treasure. Craft gem-cutting, or the like, would allow a PC to gain a little more wealth than normal, but recognizing that few PCs will have that skill it won't be necessary to get a good level-appropriate haul from the monster. Joel Flank wrote: I have mixed feelings on this. While I like that it's different from most monsters, and works in a relatively open space - the crystal monster niche, I felt that the end of it's life cycle was a bit of a letdown. It goes through it's whole life, eating crystals and gems, growing, then it cocoons, and transforms, and then....it's a interesting sounding crystal energy sphere, which then dies after a few days. While this might mimic the natural life cycle of many insects, from a monster, I want something that has an evolution into something cool that can be a mature version that is usable on its own. Similar to how a nabasu or bhargest eats, feeds, grows, and then ends up as a more powerful version that can be used on its own as a monster. A monster doesn't have to live long in game terms to make a very vivid and powerful encounter. In fact, most encounters last less than a minute. The lifespan of the elder crysalis can be a century, a decade, a day, or an hour. It doesn't matter as long as it fulfills the needs of the adventure. A meteor that will crash onto the planet may only impact the planet for a split-second, but the repercussions and the suspense leading up to that impact are far greater than that one event. An elder crysalis on a crash-course with the ancient dwarven citadel of Nordurhel doesn't need to survive longer than a few days if at the end of those days it explodes within the walls of the dwarven hall. Thanks everyone for you comments and votes. Your analysis gave me some good ideas moving forward and advice on how to avoid pitfalls in future designs. I'm very pleased with this monster, but there are a few things I would change now having seen the criticism: a new name, clearer description of size and intelligence, more emphasis on some of the more interesting powers (such as its light attack), and more space devoted to its motivations, plot hooks and what happens in regards to treasure. I hope this gives you some of the thoughts behind my entry, and I hope that it gives you all ideas on how to use this monster if you choose to include it in your campaign. I'm avoiding any stats or any specific game mechanics to avoid any problems if somehow I progress to the next round. I plan on statting up the monster after round 3 is complete, so as not to steal the thunder from the top 16. Thanks! Seth White wrote: ...It lives and dies, destroying things in its path, not out of malice, but out of a desire to reproduce. It is light and beauty and wealth, but it is, by its very nature, cruel and jealous and greedy... And that practically poetic piece would have looked so good in your actual Description... Hmm. Well best of luck with next year if you advance not further this time.Charles Evans 25 wrote:
Thanks for all your comments, Charles. I learned a lot from these rounds in the contest, and it was a lot of fun. Hopefully I'll get another shot next year. Hey Seth, I found your explanation of your creature made it make a lot more sense to me. I can see what you were trying to do. It is always interesting to see what others make of each of the phrases we use in our description. I hope you give the next RPG Superstar a go, if you make something even close to the cool factor of your squid ship, I'm sure you will have two RPG Super Star tags after your name. Matt Goodall wrote: Hey Seth, I found your explanation of your creature made it make a lot more sense to me. I can see what you were trying to do. It is always interesting to see what others make of each of the phrases we use in our description. I hope you give the next RPG Superstar a go, if you make something even close to the cool factor of your squid ship, I'm sure you will have two RPG Super Star tags after your name. Thanks Matt. I'm really looking forward to seeing the unveiling of the stats for the <redacted> in the next couple hours. Umm, officially until the Round 3 entries go up apart from the judges and any contestant who statted a *censored*, we don't know if anyone did stat a *censored* up. Edit:
Charles Evans 25 wrote:
Good point. It will be really interesting to see what monsters got statted up. tick tock tick tock. I have to say that I am interested in how you'll stat this one up. I did not vote for it (Sorry), but as I noted in the voting thread, it was the next one on my list and I think I might use a variety of this in a game I may run in a desert cave. After reading your responses, I enjoyed the creature a whole lot more because I could understand it better. (I had no problem with the name.) Still, even with a party that lacks gem-cutting, what is to stop them from dragging the monster back to town in a cart? Or stuffing the entire thing in a bag of holding?
Recent threads in Round 2 - Top 32: Create a monster concept
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