With the discovery that Runelord Alaznist has tampered with the past and set into motion devastating transformations of the timeline, the heroes must embark upon a truly dangerous and desperate gambit. Since historical texts and their own memories have been altered, the lore hidden within a time-trapped city may hold the only clues as to which events of the ancient past Alaznist has targeted. If the heroes can isolate these events, they may have a chance to correct them, but before they can even reach this repository of lore, they must brave a shadowy god's realm and find a way to enter a city that has been cut off from time itself!
This volume of Pathfinder Adventure Path continues the Return of the Runelords Adventure Path and includes:
"The City Outside of Time," a Pathfinder adventure for 14th-level characters, by Amanda Hamon Kunz.
Rules and backgrounds for several powerful magic artifacts from ancient Thassilon, by Mikko Kallio.
An examination of the sadistic and shadowy pantheon of kyton demagogues, by Gregory Hanigan.
A bestiary of monsters, including the time-racked undead spirits known as chronogeists, the frozen libitinarii kytons, planar dragons from Abaddon and Nirvana, and the powerful kyton demagogue Inkariax, by John Compton and Amanda Hamon Kunz.
I expect the time locked city refers to the Crystilan https://pathfinderwiki.com/wiki/Crystilan. Happens to fall into Envy's domain... Belimarius would make a good final BBEG for the second to last book. I believe she is said to be lv 18 or 19.
Crud. It's gotta be Crystilan. And I've been planning on using that in my Rise of the Runelords game. My PCs are going to have to carve their way into Crystilan with a runeforged weapon opposed to abjuration to retrieve some ethillion from a laboratory in there, and it could easily happen in the next 1 or 2 sessions.
Now there's going to be a whole bunch of new world lore to tap-dance around that I won't even know anything about until November at the earliest. That makes twice this month I've had to rejigger major plotlines to conform to published lore (the other was the update on Nocticula's goals in Planar Adventures).
Sigh. Such are the risks of doing homebrew in a setting with ongoing updates. Maybe I'll luck out and they'll go a different direction, at least long enough to get my hands on this issue ...
The first D&D magazine I ever "bought" was the one about the shadow plane with the really cool scarred rogue on the front. It was given to me without the cover from the truck stop I used to work for. I know you're not supposed to do that, but I've bought thousands of dollars worth of product since, so it worked out for the publisher all right!
Point being, I have a special love of the plane of shadow and am especially excited for this volume.