theLegend76 |
1 person marked this as a favorite. |
Any links to the Gen-Con spoilers available for those of us waiting on the other side of the planet?
Yep, look in the General discussion tab under the Adventure Path forum. There you'll find a thread about GenCon AP news. I posted a link to the video. They go into quite of few spoilers for both RTotRL and Tyrant's Grasp. It looks to be exciting!
James Jacobs Creative Director |
Catharsis |
Good to know, thanks!
Are there going to be any stringent constraints on character creation this time around? We picked Return of the Runelords as our next campaign because some of our players ran afoul of the character constraints in Ruins of Azlant (must work underwater) and War for the Crown (must fit in among racist nobles, no nature people please). Anything similar here?
James Jacobs Creative Director |
1 person marked this as a favorite. |
Good to know, thanks!
Are there going to be any stringent constraints on character creation this time around? We picked Return of the Runelords as our next campaign because some of our players ran afoul of the character constraints in Ruins of Azlant (must work underwater) and War for the Crown (must fit in among racist nobles, no nature people please). Anything similar here?
Nope. This one's pretty open. We generally try to do a non-restrictive one like this every other AP or every other two at least, even though a more restrictive element can help us to create more specialized stories.
The main restriction in this one is that it's a sequel to Rise of the Runelords AND Shattered Star, so it's awkward and weird to play out of order with those; if you play this one and haven't played the prior two, those prior two will be spoiled, plot wise, in other words. Like watching Return of the King before watching The Two Towers or Lord of the Rings. Doesn't make the prior ones less awesome, but does work better if you watch them in order.
Grumpus RPG Superstar 2014 Top 32 |
The main restriction in this one is that it's a sequel to Rise of the Runelords AND Shattered Star, so it's awkward and weird to play out of order with those; if you play this one and haven't played the prior two, those prior two will be spoiled, plot wise, in other words. Like watching Return of the King before watching The Two Towers or Lord of the Rings. Doesn't make the prior ones less awesome, but does work better if you watch them in order.
Will there be some sort of synopsis of Shattered Star included as backmatter for the GM?
I plan to GM this AP and have run Rise of the Runelords, but unfortunately, as a player, our Shattered Star game fell apart during book-2 since our GM got divorced, and I do not know the details.James Jacobs Creative Director |
1 person marked this as a favorite. |
James Jacobs wrote:
The main restriction in this one is that it's a sequel to Rise of the Runelords AND Shattered Star, so it's awkward and weird to play out of order with those; if you play this one and haven't played the prior two, those prior two will be spoiled, plot wise, in other words. Like watching Return of the King before watching The Two Towers or Lord of the Rings. Doesn't make the prior ones less awesome, but does work better if you watch them in order.
Will there be some sort of synopsis of Shattered Star included as backmatter for the GM?
I plan to GM this AP and have run Rise of the Runelords, but unfortunately, as a player, our Shattered Star game fell apart during book-2 since our GM got divorced, and I do not know the details.
There will be enough of a synopsis for both Rise of the Runelords and Shattered Star to help GMs, but the focus of the adventures must be on Return of the Runelords overall.
James Jacobs Creative Director |
Berselius |
Dragon78 wrote:Will every runelord get stats(not including ones that already have been done) during the course of this AP?Sort of.
I think (but could be wrong) that Alaznist might be the final foe in this adventure path but I do definately hope we get stats for Sorshen, Xanderghul, and Zutha at the very least. :D
Cat Whisperer |
1 person marked this as a favorite. |
James Jacobs wrote:I think (but could be wrong) that Alaznist might be the final foe in this adventure path but I do definately hope we get stats for Sorshen, Xanderghul, and Zutha at the very least. :DDragon78 wrote:Will every runelord get stats(not including ones that already have been done) during the course of this AP?Sort of.
You are correct about Alazinst. That was stated at the GenCon panel.
Anorak |
Maybe it will turn out Xanderghul doesn't actually exist or something so he doesn't have stats :D I'm trying to guess what would be biggest plot twist related to master illusionist
Perhaps he's really a Veiled Master placed in Thassilon to ensure its evolution and if need be, destruction?
Berselius |
1 person marked this as a favorite. |
CorvusMask wrote:Maybe it will turn out Xanderghul doesn't actually exist or something so he doesn't have stats :D I'm trying to guess what would be biggest plot twist related to master illusionistPerhaps he's really a Veiled Master placed in Thassilon to ensure its evolution and if need be, destruction?
Since I believe Xanderghul is the most powerful of the current Runelords (to the level of achieving mythic level power), it would have to be one hell of a powerful Veiled Master.
Though from what I'm aware of, the Aboleth don't age and are born with all the knowledge of those that birthed them so it's certainly possible.
James Jacobs Creative Director |
Dark Midian |
Maybe it will turn out Xanderghul doesn't actually exist or something so he doesn't have stats :D I'm trying to guess what would be biggest plot twist related to master illusionist
Xanderghul and Sorshen will likely be taken out either offscreen or through McGuffins considering this isn't a mythic AP and both of them have considerable mythic tiers, so I honestly doubt they'll have hard stats. Alaznist makes the most sense to fight since she's just barely scraping mythic.
I just want to see the stats of the remaining five weapons of rule.
Adam Daigle Managing Developer |
8 people marked this as a favorite. |
I love the cover art for this AP, particularly the Runelords art!
Would it be possible for Paizo to release a large picture with a line-up of all seven Runelords, possibly with Xin too? That would be a cool desk-top image to have on one's computer! :)
Remind me toward the end of January, once the final volume has shipped, and I'll see what we can do. It would be a pretty rad wallpaper.
Cat Whisperer |
4 people marked this as a favorite. |
Any idea when the Player's Guide will drop?
Per Mr. Jacobs in another thread:
In more positive news, and as a peep from the Behind-the-Scenes department:
Just had a chat about how to do the Player's Guide's Table of Contents, so it's VERY close to being out of edit and still 100% on schedule to release when we planned, so folks don't need to worry about it being late. It'll come out, as have the vast majority of these supplements, just before the street date of the first volume in the Adventure Path.
As far as Players' Guides go, it's one of the smaller ones. Not really any new rules subsystems needed for this campaign. We are, however, reprinting the maps of Varisia and the four major cities of the region in here—the adventures go all over the place and assume the players and GMs are familiar enough with those locations that we don't reprint the maps in the adventures themselves in order to save space, but wanted to have them out there for folks to reference easy as needed.
And thanks for the continued patience, all!
The Beardinator |
The Beardinator wrote:Any idea when the Player's Guide will drop?Per Mr. Jacobs in another thread:
In more positive news, and as a peep from the Behind-the-Scenes department:
Just had a chat about how to do the Player's Guide's Table of Contents, so it's VERY close to being out of edit and still 100% on schedule to release when we planned, so folks don't need to worry about it being late. It'll come out, as have the vast majority of these supplements, just before the street date of the first volume in the Adventure Path.
As far as Players' Guides go, it's one of the smaller ones. Not really any new rules subsystems needed for this campaign. We are, however, reprinting the maps of Varisia and the four major cities of the region in here—the adventures go all over the place and assume the players and GMs are familiar enough with those locations that we don't reprint the maps in the adventures themselves in order to save space, but wanted to have them out there for folks to reference easy as needed.
And thanks for the continued patience, all!
So the first book drops this weekend and the player's guide drops this weekend?
Cat Whisperer |
Cat Whisperer wrote:So the first book drops this weekend and the player's guide drops this weekend?The Beardinator wrote:Any idea when the Player's Guide will drop?Per Mr. Jacobs in another thread:
In more positive news, and as a peep from the Behind-the-Scenes department:
Just had a chat about how to do the Player's Guide's Table of Contents, so it's VERY close to being out of edit and still 100% on schedule to release when we planned, so folks don't need to worry about it being late. It'll come out, as have the vast majority of these supplements, just before the street date of the first volume in the Adventure Path.
As far as Players' Guides go, it's one of the smaller ones. Not really any new rules subsystems needed for this campaign. We are, however, reprinting the maps of Varisia and the four major cities of the region in here—the adventures go all over the place and assume the players and GMs are familiar enough with those locations that we don't reprint the maps in the adventures themselves in order to save space, but wanted to have them out there for folks to reference easy as needed.
And thanks for the continued patience, all!
JJ stated: It'll come out, as have the vast majority of these supplements, just before the street date of the first volume in the Adventure Path.
I'm pretty sure the "street date" is in early September (thats when Amazon, Barnes n Noble, etc have it listed for) - so we will most likely see the pdf and subscriber delivery of book 1 before the Players Guide goes up.
Marco Massoudi |
1 person marked this as a favorite. |
Cat Whisperer wrote:So the first book drops this weekend and the player's guide drops this weekend?The Beardinator wrote:Any idea when the Player's Guide will drop?Per Mr. Jacobs in another thread:
In more positive news, and as a peep from the Behind-the-Scenes department:
Just had a chat about how to do the Player's Guide's Table of Contents, so it's VERY close to being out of edit and still 100% on schedule to release when we planned, so folks don't need to worry about it being late. It'll come out, as have the vast majority of these supplements, just before the street date of the first volume in the Adventure Path.
As far as Players' Guides go, it's one of the smaller ones. Not really any new rules subsystems needed for this campaign. We are, however, reprinting the maps of Varisia and the four major cities of the region in here—the adventures go all over the place and assume the players and GMs are familiar enough with those locations that we don't reprint the maps in the adventures themselves in order to save space, but wanted to have them out there for folks to reference easy as needed.
And thanks for the continued patience, all!
Subscribers will begin to get access to their pdfs starting tomorrow, friday 17th of august and all of them should have received them by friday 24th.
Street date is august 29th.The players guide will be available sometimes in between tomorrow and 29th.
Personally i expect it either by the middle of next week or by monday the 27th.
FamiliarMask |
My subscription seems to be planning to skip this volume... Should I be concerned?
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"Most recent volume:
Pathfinder Adventure Path #132: The Six-Legend Soul (War for the Crown 6 of 6) shipped by 07/26/18 via USPS Package Service (estimated 4 to 8 business days in transit)
Next volume:
Pathfinder Adventure Path #134: It Came from Hollow Mountain (Return of the Runelords 2 of 6)"
FallenDabus |
My subscription seems to be planning to skip this volume... Should I be concerned?
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"Most recent volume:
Pathfinder Adventure Path #132: The Six-Legend Soul (War for the Crown 6 of 6) shipped by 07/26/18 via USPS Package Service (estimated 4 to 8 business days in transit)Next volume:
Pathfinder Adventure Path #134: It Came from Hollow Mountain (Return of the Runelords 2 of 6)"
I just noticed that mine is the same. I suspect it is fine, but certainly worth double checking.
David knott 242 |
1 person marked this as a favorite. |
If you haven't received your auth e-mail yet, then they should be in the process of setting it up as part of your shipment. You should only be concerned if the auth e-mail does not list this product as part of your monthly delivery or if they announce that order spawning is complete and you haven't received your auth e-mail.
MaverickF01 |
FamiliarMask wrote:I just noticed that mine is the same. I suspect it is fine, but certainly worth double checking.My subscription seems to be planning to skip this volume... Should I be concerned?
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"Most recent volume:
Pathfinder Adventure Path #132: The Six-Legend Soul (War for the Crown 6 of 6) shipped by 07/26/18 via USPS Package Service (estimated 4 to 8 business days in transit)Next volume:
Pathfinder Adventure Path #134: It Came from Hollow Mountain (Return of the Runelords 2 of 6)"
I am having a similar issue with all my subscriptions this month.
FallenDabus |
FallenDabus wrote:I am having a similar issue with all my subscriptions this month.FamiliarMask wrote:I just noticed that mine is the same. I suspect it is fine, but certainly worth double checking.My subscription seems to be planning to skip this volume... Should I be concerned?
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"Most recent volume:
Pathfinder Adventure Path #132: The Six-Legend Soul (War for the Crown 6 of 6) shipped by 07/26/18 via USPS Package Service (estimated 4 to 8 business days in transit)Next volume:
Pathfinder Adventure Path #134: It Came from Hollow Mountain (Return of the Runelords 2 of 6)"
Well, my subscription just spawned correctly, so I'm assuming everyone else's will okay.
Tangent101 |
Mosaic wrote:Wei Ji the Learner wrote:What would be better is if some unknowing team of adventurers (say, around Book Two or Three) accidentally undid a 'time lock' that Thassilon had been 'sealed away' under and suddenly there was 'New Thassilon'I'd love to see an AP where the PCs screw up early on (bad information, deliberately misled, insurmountable challenge) and have to spend the rest of the AP fixing whatever they unleashed.Like the "You are all captured and put in prison and have to escape" plot, this is a plot line that works best when it rises organically in play and can be tailored by the GM as it unfolds.
Deliberately planning this, or setting up an adventure whose whole point is to make the PCs expend time and resources playing only to screw something up and then expect them to want to KEEP playing after they realized the GM has stacked the deck against them the first time is a good way to get a campaign an early grave after the players lose interest in my opinion.
But if it happens organically, and the players DON'T learn or believe that they were supposed to fail or do something foolish all along, the storyline can be really compelling and interesting.
It's just basically impossible to do in a published adventure.
Yeah. I had my adventuring group refuse to continue the Slave Lords modules after they all got captured without a chance of avoiding their fate. They were royally POed by the railroading and I ended up having to run a new campaign after that. It's a shame as I'm fairly certain they'd have excelled especially as I think one of the characters was a psionicist.
This AP leaves me conflicted though. Is there going to be an effort to translate this into 2nd Edition Pathfinder? Because my Skype Pathfinder group is going to start up the Playtest, and assuming they don't all hate it we'll switch over to 2nd edition afterward. But the campaign we just finished was Rise of the Runelords (ran for over five years meeting online every three to four weeks). I have a sneaking suspicion they'd love playing this "sequel" of sorts rather than Hell's Rebels, and they're kind of looking forward to HR so....
Tangent101 |
I must admit curiosity as to how Paizo managed to get a levels 1-20 campaign out of this. Is this using the Fast Advancement rules? How will we release enough XPs to get people past level 18? (I mean, Hell's Rebels had to potential to reach above level 18 with the extra-large sized Issue #100, but chose to just include other content instead. Even then I'm not sure we'd have gotten more than one level out of it.)
James Jacobs Creative Director |
2 people marked this as a favorite. |
I must admit curiosity as to how Paizo managed to get a levels 1-20 campaign out of this. Is this using the Fast Advancement rules? How will we release enough XPs to get people past level 18? (I mean, Hell's Rebels had to potential to reach above level 18 with the extra-large sized Issue #100, but chose to just include other content instead. Even then I'm not sure we'd have gotten more than one level out of it.)
By getting rid of the forewords for all of these and by reducing the number of support articles from three to two, each volume of the AP gains 8 more pages for the adventure. In some cases, we omit 2 of the support articles for 14 pages regained to the adventure. As a result, over the course of 6 volumes, there's over 50 additional pages of adventure content.
Even then, it's a tight squeeze, and it's looking like unless I artificially inflate XP awards in the last adventure that PCs won't hit 20th level until the very end, just in time for the final encounter.
Val'bryn2 |
Just curious, my order for this is still listed as pending, I haven't gotten the PDF, is there something going on or am I going to be getting it same time as people just picking it up at the stores? With a release date of the 29th, and the way mail is, I'm already looking at it coming in after release date.
FallenDabus |
Just curious, my order for this is still listed as pending, I haven't gotten the PDF, is there something going on or am I going to be getting it same time as people just picking it up at the stores? With a release date of the 29th, and the way mail is, I'm already looking at it coming in after release date.
Shipping was supposed to happen early this week, but the numerous website goblins followed by the prolonged website downtime over the last two weeks have impacted that schedule (assumably because subscriptions are managed through the website on our end, so they need it to access our info). I would wager that with the website up, shipping will now resume, but yes, it will be delayed from when it was expected.
David knott 242 |
See this page for shipping updates. I reposted a message about subscription shipping from their Facebook page there.