Pathfinder Player Companion: Blood of the Ancients

Pathfinder Player Companion: Blood of the Ancients

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The Legacy Lives On

Civilizations have risen and fallen across Golarion for thousands of years, leaving legends and ruins in their wake. Though nations may vanish, they are never truly gone so long as their traditions and descendants still survive. Breathe life into these lost cultures with character options that trace their origins back to ancient times, or pay homage to a distant ancestry with one of the archetypes presented in Pathfinder Player Companion: Blood of the Ancients!

Inside this book you'll find:

  • The vestige bloodline, which allows both bloodragers and sorcerers the power to not only glimpse into the past but also summon long-dead ancestors and forgotten cities and battlefields into the present day.
  • New archetypes, from the ancient Azlanti ioun kineticists and the Spawn slayers of Ninshabur to the golem-forged Jistkan artificers and the Heaven-mandated jinyiwei investigators of Lung Wa.
  • New spells recovered from ancient cultures, including mystic runes from Shory, life-preserving magic from the Mierani arcane wardens, and spells believed to have been used by the founder of Jistka himself.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but it can easily be incorporated into any fantasy world.

ISBN-13: 978-1-64078-038-5

Note: This product is part of the Pathfinder Player Companion Subscription.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Pathfinder Starfinder Roleplaying Game Subscriber

So nothing new for the shifter it looks like?


I assume the Aerial Assaulter Fighter gets some means of flying on his own, but... well, I'd still be curious to know more. :p

Actually, I'm curious if any of those air-themed feats give flying...


Pathfinder Companion, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber
Arachnofiend wrote:

I assume the Aerial Assaulter Fighter gets some means of flying on his own, but... well, I'd still be curious to know more. :p

Actually, I'm curious if any of those air-themed feats give flying...

The archetype grants no ability to fly, but it definitely enables him to exploit any ability to fly that he gains from a spell, magic item, or other source better.

Ditto for the feats.


Well that's... largely useless. Teaches me to get my hopes up.


How is that useless? There's PLENTY of things that give flight to fighters. :p ;)


Archmage Variel wrote:
So nothing new for the shifter it looks like?

The Shifter was such a flop....I don't really expect them to spend much effort going foreword on it.


Thomas Seitz wrote:
How is that useless? There's PLENTY of things that give flight to fighters. :p ;)

Clearly it's just supposed to be something that only works once you get to 9th level and can afford a Carpet of Flying. Leave it to a Fighter archetype to not be able to do the things it's advertised to do without outside help...


Fighter ALWAYS needs outside help. Otherwise it's just a fighter by himself in a game that's meant to be cooperative.

Anyways, I'd like some insight on these rituals someone mentioned.


Pathfinder Companion, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber
Thomas Seitz wrote:

Fighter ALWAYS needs outside help. Otherwise it's just a fighter by himself in a game that's meant to be cooperative.

Anyways, I'd like some insight on these rituals someone mentioned.

There are two rituals.

Seal wards an area with Antipathy plus either Hallow or Unhallow.

Spiritual Investment puts the Ghost Touch enchantment on an item.


Ooh... Spiritual Investment sounds nice!!! What level?


Pathfinder Companion, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber
Thomas Seitz wrote:
Ooh... Spiritual Investment sounds nice!!! What level?

It is 4th level.

Seal is 9th level.

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