Pathfinder Player Companion: Blood of the Ancients

Pathfinder Player Companion: Blood of the Ancients

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The Legacy Lives On

Civilizations have risen and fallen across Golarion for thousands of years, leaving legends and ruins in their wake. Though nations may vanish, they are never truly gone so long as their traditions and descendants still survive. Breathe life into these lost cultures with character options that trace their origins back to ancient times, or pay homage to a distant ancestry with one of the archetypes presented in Pathfinder Player Companion: Blood of the Ancients!

Inside this book you'll find:

  • The vestige bloodline, which allows both bloodragers and sorcerers the power to not only glimpse into the past but also summon long-dead ancestors and forgotten cities and battlefields into the present day.
  • New archetypes, from the ancient Azlanti ioun kineticists and the Spawn slayers of Ninshabur to the golem-forged Jistkan artificers and the Heaven-mandated jinyiwei investigators of Lung Wa.
  • New spells recovered from ancient cultures, including mystic runes from Shory, life-preserving magic from the Mierani arcane wardens, and spells believed to have been used by the founder of Jistka himself.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but it can easily be incorporated into any fantasy world.

ISBN-13: 978-1-64078-038-5

Note: This product is part of the Pathfinder Player Companion Subscription.

Product Availability

Print Edition: Ships from our warehouse in 1 to 7 business days.

PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Mortar of the Constructs


Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber

When they say racial traits, do they mean alternate racial traits or traits that are race focused?


Pathfinder Companion, Roleplaying Game Subscriber

I think if they meant 'alternate racial traits' they would have stated such. We will, of course, know more when it is updated. Should be soon.

EDIT: or not as this is not out until May!


So long to wait! I'm planning a(nother) Medium, but I'm holding out in case there are interesting archetypes for it in this companion. If any title was going to provide some love for the Medium, it seems like this would be the one.

I could be wrong and there'll be nothing for Mediums here. In that case, I'll be kicking myself.

Contributor

4 people marked this as a favorite.
Hayato Ken wrote:

Blood of Tian Xia would be awesome :P

Still better if split up in several different books, handling different regions/possibilities there!

I feel like “People of Tian Xia” would feel better as a title, personally. Nevertheless, I hope it happens someday too! (Better yet if I get to write for it! For now I guess I’ll have to settle for being the author of the kitsune, nagaji, and wayang sections in their respective Blood of books. ^_^)


People of the Dragon Empires!


2 people marked this as a favorite.
Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber

"People of Tian Xia" or "People of the Dragon Empires", both sound good to me:)

Sovereign Court

3 people marked this as a favorite.

I would like a phoenix blood line.


I think some of the other races will partly get covered in Pathfinder Player Companion: Heroes from the Fringe.

nighttree wrote:
I'm always up for Azlanti/Thasillonian stuff....but I would love to see more on Sakoris as well....

+1

But I expect someone will say they fit more in the Campaign Setting line...

Dragon78 wrote:
Now if we could just get blood of dragons, blood of fey, blood of giants, blood of the mythos, blood of magical/mythical beast, blood of chaos/maelstrom, and blood of law/axis based books.

So do so many of us, but many of us fear how those would turn out.


Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber

Why the fear Souls At War, it is not like all the "blood of" books have been bad?

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber

I've liked all of them, though I know Blood of the Night/Elements got mixed receptions for dealing with a lot of stuff, not just the races in question.


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I love Blood Of The Elements!

Liberty's Edge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I thought Legacy of Dragons was already a thing


Dragon78 wrote:
Why the fear Souls At War, it is not like all the "blood of" books have been bad?

Blood of the Night, Blood of the Elements, Legacy of Dragons, and to a lesser degree, some of the "People of" books as well as Blood of the Moon.

Liberty's Edge

Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber

I personally am looking forward to this. its not like i lose anything from wanting to see the book first before judging it. but i am similarly not going to say there is no chance that some people might be disappointed. still, i eagerly await to see the offerings first, since the mixture of options from Advanced Jistka technologies, to the forgotten divine magics of the Ancient Osirions, to the Arcane science of the Thassalonians, and Azlant empires.

So many opportunities for incredible stuff. hopefully not to be wasted, or squandered.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber

UPDATED DESCRIPTION AND COVER!!!!


Adventure Path Charter Subscriber; Pathfinder Modules, Tales Subscriber
ErisAcolyte-Chaos jester wrote:
UPDATED DESCRIPTION AND COVER!!!!

Wow! This just rocketed into a must-have book!


Pathfinder Companion, Roleplaying Game Subscriber

Oh indeed! This looks super sweet. Will be eagerly anticipating the contents of this one.


Wonder if Vestige bloodline will be a good Eldritch Heritage for Ancestor Summoners.

Dark Archive

Pathfinder Adventure Path Subscriber

jinyiwei and vestige bloodline sounds cool.


1 person marked this as a favorite.
Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber

The bloodline is the only selling point for me.

It saddens me every time I see a kineticist archetype I think "wow if they only used that space for new kineticist wild talents".

Sovereign Court

6 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

Sure. Why make a base class function in new and interesting ways when you could spend two pages turning a few more spells into wild talents? (That only a seventh or two of kineticists will ever use, no less.)

At least Kinetic Invocation cut out the middleman there. ^_^


Cover looks awesome. :)


2 people marked this as a favorite.
Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber

Kinetic Invocation was so horrible, why spend a feat so you can choose to get a spell as a wild talent when it should have been a wild talent to begin with. Also not all wild talents function like specific spells or completely as the spell they were based on.

It doesn't help that none of the kineticist archetype were any good or all that interesting.

Paizo Employee Organized Play Lead Developer

5 people marked this as a favorite.

Your call.


*shows off a pair of 8s to John* I raise you one kobold!

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber

Golem forged artificers. Will they be like normal artificers from dnd 3.5, or more like a cyborg. All I know is there needs to be a shory rune that levitates an area of ground. We need to make it so the most dedicated of high level pcs can have a literal Flying Fortress.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber; Pathfinder Comics Subscriber

"the Spawn slayers of Ninshabur to the golem-forged Jistkan artificers and the Heaven-mandated jinyiwei investigators of Lung Wa."

I have little idea what any of these are but I now want to play one of each...


2 people marked this as a favorite.

I’m liking these new details! Seems like an archetype-heavy book, and those are my favorite. Plus, we get a new bloodline.


Pathfinder Companion, Roleplaying Game Subscriber

Oooooo! That bloodline sounds super sweet. So do the archetypes.

Not so long now!


JulianW wrote:

"the Spawn slayers of Ninshabur to the golem-forged Jistkan artificers and the Heaven-mandated jinyiwei investigators of Lung Wa."

I have little idea what any of these are but I now want to play one of each...

Pretty much my thoughts exactly.

As the current edition shuffles off to the discard pile, Paizo rocks out the weird and fantabulous...At least they can be recreated with cachet in the next edition...


Pathfinder Companion, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber

What class are the "golem-forged Jistkan artificers"? The last time I checked, Pathfinder did not have an artificer class.


Pathfinder Companion, Roleplaying Game Subscriber
David knott 242 wrote:
What class are the "golem-forged Jistkan artificers"? The last time I checked, Pathfinder did not have an artificer class.

Alchemist or Investigator archetypes would be my guess....?


Adventure Path Charter Subscriber; Pathfinder Comics Subscriber

Thinking of running a PC some how a related to one of the Returning Runelords and senses their coming! Test of faith to either stay good or go bad?


1 person marked this as a favorite.

Will this book include things for the samsaran race? I'm sick of one of my favorite races getting no new material...


1 person marked this as a favorite.
Kalindlara wrote:

Sure. Why make a base class function in new and interesting ways when you could spend two pages turning a few more spells into wild talents? (That only a seventh or two of kineticists will ever use, no less.)

At least Kinetic Invocation cut out the middleman there. ^_^

Personally I liked Kinetic Invocation, wish it would have made it into a RPG Core book with an updated and expanded list, a couple pages could hold a lot of spell/invocations listed this way.


1 person marked this as a favorite.
Shadow_Charlatan wrote:
Personally I liked Kinetic Invocation, wish it would have made it into a RPG Core book with an updated and expanded list, a couple pages could hold a lot of spell/invocations listed this way.

Kinetic Invocation tangent:
It's worth noting that, due to the various limitations on Kinetic Invocation, valid spells are actually pretty tricky to find. (Expanding its list to non-PRD sources might do a lot, but that's a bit too complicated from a publishing perspective.)

That said, an updated version would give the opportunity to potentially take another look at the races that gain automatic access. In particular, wayang should be considered for the void element, while lashunta could be granted access to the aether element. ^_^

Paizo Employee Developer

3 people marked this as a favorite.
Caligastia wrote:
Will this book include things for the samsaran race? I'm sick of one of my favorite races getting no new material...

BotA won't have any samsaran material unfortunately. Disciple's Doctrine has some material for samsarans, including a new spiritualist archetype! Otherwise, if you want new samsaran material, stay tuned!


Can someone please tell me what is the class of the artificer archetype? I plan on buying the PDF but this is the big thing I want to know and the wait to find out this one tidbit is killing me

Liberty's Edge

2 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I just want to explicitly note that my disinterest in this book does NOT reflect a general disinterest in "Blood of" books. In fact more "Blood of" books is my single most wanted PF supplement, and I want nothing, literally nothing more than more options for my favorite races: android, lashunta, shabti, ganzi, caligni, sylph (Blood/Elements barely gave them anything!) and the aforementioned samsaran. I will buy the heck out of any book where you give subraces and alternate racial traits for any of those races. I would literally pay double the normal price for the same page count, if you give me material on those guys. Especially lashunta. I'm crazy about lashunta. Gimme more on them before you close PF1e.

Subraces (for customizing ability modifiers) and alternate racial traits (for swapping out racial traits that you won't use) are the #1 most important thing to provide for races. Spells, eh, there's thousands of spells. Traits, same thing. Magic items, ditto. We don't need race-specific spells/traits/items, we can just use the ones available to every race. But we *cannot* use the subraces/alternate racial traits available to every race. They *need* to be race-specific, there are no generic ones available to every race. So we badly need for those to be provided. I guess favored class bonuses theoretically fall in that same bracket since (other than the base hp/sp option) there are no favored class bonuses available to all races, so they also need race-specific options provided. But I'm not so desperate about that because the base hp/sp option is pretty good and I'm happy to go with it.

Please?

(Also, it would be a really kind thing if you could slip in somewhere a couple of different ways for dhampirs to combat their negative energy affinity. It's a bit of a pain to deal with.)


Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber

Personally the only race options I like are alternate racial traits and racial feats. I have no use for race specific archetypes, spells, traits, and equipment.


1 person marked this as a favorite.

I love spells!! Spells are cool!


Samy wrote:

I just want to explicitly note that my disinterest in this book does NOT reflect a general disinterest in "Blood of" books. In fact more "Blood of" books is my single most wanted PF supplement, and I want nothing, literally nothing more than more options for my favorite races: android, lashunta, shabti, ganzi, caligni, sylph (Blood/Elements barely gave them anything!) and the aforementioned samsaran. I will buy the heck out of any book where you give subraces and alternate racial traits for any of those races. I would literally pay double the normal price for the same page count, if you give me material on those guys. Especially lashunta. I'm crazy about lashunta. Gimme more on them before you close PF1e.

Subraces (for customizing ability modifiers) and alternate racial traits (for swapping out racial traits that you won't use) are the #1 most important thing to provide for races. Spells, eh, there's thousands of spells. Traits, same thing. Magic items, ditto. We don't need race-specific spells/traits/items, we can just use the ones available to every race. But we *cannot* use the subraces/alternate racial traits available to every race. They *need* to be race-specific, there are no generic ones available to every race. So we badly need for those to be provided. I guess favored class bonuses theoretically fall in that same bracket since (other than the base hp/sp option) there are no favored class bonuses available to all races, so they also need race-specific options provided. But I'm not so desperate about that because the base hp/sp option is pretty good and I'm happy to go with it.

Please?

(Also, it would be a really kind thing if you could slip in somewhere a couple of different ways for dhampirs to combat their negative energy affinity. It's a bit of a pain to deal with.)

Some options would be an amulet of channeled life, or keep a bunch of potions of life channel on hand. Or just go with the racial option that takes away the neg energy affinity.

Liberty's Edge

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
frostlyon wrote:
Samy wrote:
(Also, it would be a really kind thing if you could slip in somewhere a couple of different ways for dhampirs to combat their negative energy affinity. It's a bit of a pain to deal with.)
Some options would be an amulet of channeled life, or keep a bunch of potions of life channel on hand.

The fact that those are even suggested, IMO, is a pretty good demonstration of how poor the current options are...as I said, a bit of a pain, to pay 12k gold just to receive *half* healing, and even that just temporarily.

Quote:
Or just go with the racial option that takes away the neg energy affinity.

If you're talking about the "Life-Dominant Soul" feat, that only brings you halfway to viability.


1 person marked this as a favorite.
Dragon78 wrote:

Kinetic Invocation was so horrible, why spend a feat so you can choose to get a spell as a wild talent when it should have been a wild talent to begin with. Also not all wild talents function like specific spells or completely as the spell they were based on.

It doesn't help that none of the kineticist archetype were any good or all that interesting.

I'm with you on that one. A feat slot and a talent slot all for the ability to gain extremely limited access to a very limited selection of spells.

I don't think they ever really took into account how high a cost unavoidable burn is. I mean if you told a player they could get access to one of these spells once a day for 2 feats they wouldn't touch it, adding permanent health loss for the day each time you use it is a trade down.

If you ever see Kineticists in practice it's burn for defense and elemental overflow cap and that's it. I've used burn twice beyond that and regretted it one of those times when I though the day was all but over.


Quote:
Or just go with the racial option that takes away the neg energy affinity.
If you're talking about the "Life-Dominant Soul" feat, that only brings you halfway to viability.

Yeah for some reason I thought dayborn trait took that away my mistake.

hmmm well the next best option would be to keep wands of inflict handy. The negative energy affinity is annoying but it at least let's you make utility of negative channels and inflict spells, which can be good in later game since this means you're immune to harm spells.


Dragon78 wrote:
Personally the only race options I like are alternate racial traits and racial feats. I have no use for race specific archetypes, spells, traits, and equipment.

To each their own.

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