Todd Stewart Contributor |
4 people marked this as a favorite. |
I'm mostly wondering if those two things in Negative Energy Plane is hinting that The Devourer from Starfinder is actually Negative Energy Plane native deity? xD Mostly because void of nothing and god that is portrayed as nothing consuming everything sound kinda matching
No.
Those things predate Starfinder from the original 'The Great Beyond' for 3.5, and while SF is awesome, nothing from there is linked to what was presented in Planar Adventures. They're different games. There's nothing preventing you from making that link in your own game, but it's something that has been on slow burn, brewing for nearly a decade and Planar Adventures introduces a little more of it finally, whatever it is.
Of course what I have in mind now isn't necessarily what it will be canonically once/if it's explored more fully and that open mystery gets revealed in print. That's part of writing for a shared world. You get to play in and add your own stuff to a spectacular sandbox with a bunch of spectacular folks, but previous few ideas are developed in a vacuum and you might change your own mind over time versus the original work, others may add different results, development may tweak things, etc. So for the moment while Eternity's Doorstep etc is a looming, creepy mystery, and while I have a very set answer in mind therein it doesn't actually have a canonical answer until put into print, which it doesn't yet. :)
Now if enough people ask Paizo to revisit Eternity's Doorstep at some point and ask for me to write on it (or any other bit of lurking weirdness I've contributed over the years because I really like open mysteries), that's that. ;)
Todd Stewart Contributor |
3 people marked this as a favorite. |
Why do I get the feeling that Eternity's Doorstep may have something to do with a certain Dire Shepard trying to creep her way into the Great Beyond?
Creepy.
While I'm deeply, deeply appreciative of your knowledge of the deep corpus of my non-canonical Planescape fanfiction (which is several thousand pages at this point) that's not what's going on here.
Outside of the word 'Shepherd' there's no connection, nor could there be such a connection in print. But if you wanted to run an insane crossover game and have that connection, go for it (as it's not like I didn't run such a quasi crossover game at PaizoCon two years back XD)
Todd Stewart Contributor |
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Isn't old "Nirvana Dragon" kind of retconned considering that old Nirvana Dragon picture got transformed into Apsu's official picture?
James gave a full answer already on that topic, but fwiw the now retconned concept was for a "Dragon of Nirvana" singular, unique creature, rather than a "Nirvana dragon".
If it speaks to you, please feel free to use the original concept in your own game, but as I mentioned in a previous post of mine, that's what happens if you're writing for a shared world as a freelancer: it isn't your home game and things are prone to change, evolution, and other folks adding to the setting in ways that don't follow your unwritten intent.
A lot of the conceptual ground for the Dragon of Nirvana ended up getting swallowed up by the draconals anyway (which are awesome and whoever made them should feel awesome), and some of the original flavor doesn't quite work anymore with the cosmology now as it has greatly evolved and expanded since that point.
I'm pleased as punch with how Nirvana was written up in Planar Adventures (the whole dang book actually!) :D
Zhangar |
9 people marked this as a favorite. |
why so little written about the Great Old Ones and other beings of the Elder Mythos? I would have thought there'd be more hints as to their existance. Where are they from if not beyond the known multiverse?
They're from the Prime Material Plane.
If anything, they were the original masters of the Prime Material Plane, long before such silly creatures as primates ever existed.
The Elder Things, Aboleths, and other ancient, ancient races managed to push them back and cast them down, though often at terrible cost. (See, e.g., "At the Mountains of Madness.")
Unfortunately, the means to contain them have been swallowed by the great abyss of time and their bonds are weakening.
I believe the stars are due to be right in the Pathfinder setting in 7 years or so?
James Jacobs Creative Director |
DeciusNero |
As expected, I am liking the soul warden (and look forward to using it soon)!
One thing though..
DeciusNero |
DeciusNero wrote:Sure, your nosoi can, but the ability is usable on anybody's weapons at all, from the spiritualist to the party fighter, you name it!As expected, I am liking the soul warden (and look forward to using it soon)!
One thing though..
** spoiler omitted **
That's what i was hoping for. When does the 1/day version kick in, at 1st or 4th?
The Gold Sovereign |
The idea of a "Nirvana dragon" is indeed something we abandoned with the switch from 3.5 to Pathfinder. The illustration in the first hardcover was never labeled—the implication was that it was of the Nirvana dragon since it was on the same spread of pages that mentioned it, but it's now officially the true form of Apsu.
There will be, eventually, a planar dragon from Nirvana, but it won't be called a "Nirvana dragon."
That's something we left behind in the switch to Pathfinder, in the same way we left behind the overly complex 3.5 skill point system or the rules for grappling or the like.
Good to hear there's still hope for a dragon FROM Nirvana to shine. I was really surprised by the inclusion of the Edict Dragon, so I hope we get the other planar dragons someday - specially from Abbadon (NE) and indeed Nirvana (NG).
Speaking about dragons and Apsu, is there any mention of his demiplane in the book? I know it isn't one of the demiplanes with a full page description, as it wasn't in the lists that were shared... But is there any mentions about it in the upper planes? If I remember correct, it was said to travel between the three planes more than other destinations.
And what about Kelizandri. Could someone describe his appearance?
The Gold Sovereign |
The Gold Sovereign wrote:He's an aqua blue dragon with sleek wings that resemble fins, light green stripes that are reminiscent of a tropical fish, and a head that looks like a sharp, pointed shark.
And what about Kelizandri. Could someone describe his appearance?
A combination between a dragon and a shark, that's surely fitting for the Brackish Emperor.
Robert Brookes RPG Superstar 2014 Top 4 |
3 people marked this as a favorite. |
Just popped in to say I'm really happy with how folks have received the parts I worked on in this book. The aphorites and axis were passion projects of mine long before this book got started, and it was cool to be able to bring that all full-circle.
That said, as I'm seeing the full product now, I am legitimately surprised there's not a single archetype or new base form for summoner!
Fourshadow |
2 people marked this as a favorite. |
Robert Brookes wrote:That said, as I'm seeing the full product now, I am legitimately surprised there's not a single archetype or new base form for summoner!A little odd, I'll grant. There's a new feat that should open up some new opportunities, though. ^_^
The feats in general are quite good. Conduit feats are especially cool. Having a connection to a plane regardless of what plane you are on looks fun.
The Gold Sovereign |
The Gold Sovereign wrote:** spoiler omitted **A friend just told me that the book revealed a very intriguing plot twist about a certain demon lord.
Could someone help me with that? What secrets are that?
=O
Is there any hint on the reason why did the demon lord leave or to where did it go? Was the demon lord succeeded by any of the nascent lords? I do believe there's a great opportunity for one of them, given their relationship.
DeciusNero |
3 people marked this as a favorite. |
Isabelle Lee wrote:The feats in general are quite good. Conduit feats are especially cool. Having a connection to a plane regardless of what plane you are on looks fun.Robert Brookes wrote:That said, as I'm seeing the full product now, I am legitimately surprised there's not a single archetype or new base form for summoner!A little odd, I'll grant. There's a new feat that should open up some new opportunities, though. ^_^
I did especially like that their use grew with you as you leveled. Very cool!
Fourshadow |
2 people marked this as a favorite. |
Fourshadow wrote:I did especially like that their use grew with you as you leveled. Very cool!Isabelle Lee wrote:The feats in general are quite good. Conduit feats are especially cool. Having a connection to a plane regardless of what plane you are on looks fun.Robert Brookes wrote:That said, as I'm seeing the full product now, I am legitimately surprised there's not a single archetype or new base form for summoner!A little odd, I'll grant. There's a new feat that should open up some new opportunities, though. ^_^
Indeed! No feat tree, just a skill requirement and the feat gets better as your character does.
Artificial 20 |
The Golux |
I mean that's still significantly inferior to any healing spell that's not two or three spell levels old, and it makes the "treat deadly wounds" version of the heal skill not COMPLETELY useless. I mean, it's fast enough to be usable in a pinch, and if your party is all the same level it's healing like, 2 HP per hit die plus your wisdom modifier, and that's only if you can make a 30 on your heal check.
CorvusMask |
1 person marked this as a favorite. |
Its probably because in corebooks they have never told Golarion names for dates and days(its in innersea worldguide book I think) so they decided to not use those in planar adventures because it would confuse players who haven't bought campaign setting material
Isabelle Lee |
1 person marked this as a favorite. |
Its probably because in corebooks they have never told Golarion names for dates and days(its in innersea worldguide book I think) so they decided to not use those in planar adventures because it would confuse players who haven't bought campaign setting material
This was my assumption as well.
James Jacobs Creative Director |
Blosodriette |
Kudos to whoever wrote the backstory on duskwalkers! I am thoroughly fascinated by this new race addition.
Could that glorious person please provide any additional insight about the race, advice, comments, anecdotes or any other stories you have about it? Thank you!
Any advice on alternate racial traits that could replace the ghost touch weapon feature for something else? (for divine or arcane casters, for instance?) NOTE: not for PFS, but for homebrew campaign purposes... conceptual / general ideas only...
Belltrap |
Kudos to whoever wrote the backstory on duskwalkers! I am thoroughly fascinated by this new race addition.
Could that glorious person please provide any additional insight about the race, advice, comments, anecdotes or any other stories you have about it? Thank you!
Any advice on alternate racial traits that could replace the ghost touch weapon feature for something else? (for divine or arcane casters, for instance?) NOTE: not for PFS, but for homebrew campaign purposes... conceptual / general ideas only...
Judging by the description, the Plane-Hopper's Handbook that is currently available for purchase may have the answers you're looking for. Inquiries as to the general nature of information contained therein, including alternate racial traits, are generally answered, though the particulars of the mechanics may be kept vague.
Blosodriette |
We just started Strange Aeons and here's my duskwalker character concept:
In his previous very distant and long ago human life, Akurian was a simple commoner albeit one with a great awareness of his surroundings and mastery of common sense so to speak.
He was a farmer, family man and a generalist who could take care of shoeing horses, deliver calves, harvest crop and if time allowed, go fishing.
His low-born status meant he was nearly illiterate though, and throughout his life, was ever curious of books, libraries, universities, schools, etc.
He never got the opportunity to explore this desire to learn due to farm and family responsibilities.
When he died, he rose steadily in the ranks of Pharasma's servants. He became a psycopomp noisoi, roaming the eternal libraries for ages, and in the end became a yamaraj, serving as one of the judges of the dead and lords of the Boneyard.
For his eons of service to the Boneyard he was offered a rare chance as a second life.
He took it, eager to learn more and pethaps also CREATE new knowledge and uncover new mysteries.
When he incarnated on the mortal plane in his new duskwalker body, something went wrong.
While he was not expecting to retain memories, he realized that he did in fact retain most of his eons of knowledge... and immediately found himself deprived of his newly created vessel...
His body and mind were overtaken by a distant, remote, unknown being.
Everything went blank for what seems an eternity. Only flashes of some alien distant world remain. He doesn't even know his name: when he came back in his body... he was a blank slate.
He is an 8-year old duskwalker boy with no memories. The only thing he found was three weird letters sewn inside his sleeve: Aku.
Concept: neutral shaman (visionary) with lore spirit; whippoorwill familiar (thrush stats ) but doesn't know of it yet (whipporwill appointed to him by the Boneyard but since his mind was overtaken for centuries, the familiar drifted off and reverted to a more survivalist, animal status... but somehow became an immortal bird).
The familiar has the sage archetype and has accumulated knowledge for centuries in the mortal world since Aku's incarnation. Now that Aku awakens in his own body again- the alien presence has departed after a horrible bad dream about a man in tatters and some yellow fog- Mak-Ta (the familiar) receives a mental ping as his empathic link is restored. The familiar quickly finds Aku's location, his internal compass pointing true for the first time in centuries...
From this moment on, Aku grows at an exponential rate, his body going from the physical appearance of an 8-year old to a full-grown adult in the span of one week. Each night the boy, teenager, and finally young man grows through severe nightmares and seizures, his body catching up for months, years, decades (centuries?) of being cut-off from his soul.
Feedback: after the first game I must say I had a blast, and it is fun to see the interaction of an epic-wisdom boy who still has the emotional volatility and vulnerability of a 3rd-grader mind you, punctuated with momentary flashes of a nigh immortal being's life, where he goes dead calm and offers philosophical advice... :)
LotsOfLore |
2 people marked this as a favorite. |
Dragon78 wrote:What % of this book is actually information on the planes?
An expansive bestiary, is that at least 20 pages?
I'm deep in the book's development, but I can answer these.
Each major plane gets a six page section to themselves. That, combined with an additional dozen pages devoted to demiplanes, sets up about 130 pages of the book's 256 pages to be specifically focused on the planes. And there's more info scattered here and there on the other pages. SO... what percentage is "actually information on the planes"? I'd say over half. Maybe as much as 60%.
The bestiary section is looking like it's gonna be about 30 pages long, and it's got stuff from all over the planes. Outsiders are certainly represented, but there's other things as well.
I was just about to write a post in the general discussion suggesting a book more or less like this!! I am glad I did one last search. Thank you so much. Buying it now!