Pathfinder Roleplaying Game: Planar Adventures

4.70/5 (based on 6 ratings)
Pathfinder Roleplaying Game: Planar Adventures
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From Heaven to Hell

There are worlds beyond the one we know: Planes of Fire and Water, Heaven and Hell, Dimensions of Dreams and Time. These are the realms of angels and demons, gods and goddesses—entire new realities where anything can happen!

Pathfinder RPG Planar Adventures expands the world of the Pathfinder Roleplaying Game and transports your characters and campaigns into uncanny new worlds rife with both perilous dangers and unimaginable rewards. In these infinite planes of reality, characters will test more than just their mettle against the daunting challenges that confront them—they'll test their very souls!

Pathfinder RPG Planar Adventures includes:

  • All-new archetypes, feats, magic items, and spells to give plane-hopping PCs a bounty of options during their travels.
  • A presentation of the 20 core deities of the Pathfinder RPG, including divine gifts they can grant their faithful.
  • An exploration of the major planes of existence and several strange demiplanes from the Pathfinder campaign setting.
  • Nearly two dozen new monsters, including three new races appropriate for use as player characters.
  • ... and much, much more!

ISBN-13: 978-1-64078-044-6

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

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Planar Fun

3/5

A good solid book as far as campaign setting information goes. But they should have made the book edition neutral with as little or no gaming rules. So the book could have more room for campaign setting information especially the dimensions/demi-planes that got at best a page of information.


Solid Gold Awesome

5/5

My spouse and I haven't been so captured by a RPG book in ages - this was hours of fun just paging through, imagining so many different scenarios, uses, quirks, builds, stories, and fights.

For Campaigns, this is some awesomely rules for traversing the planes, in short or long form.

For GMs, fantastic monsters and plot hooks.

For PCs some really fantastic magic items and feats, many of them versatile and adaptable to many of the planes instead of being heavily tied to one.

An amazing finale for the Pathfinder line.


By the Divines!

5/5

I've been playing Pathfinder for about two years now, and this is the book that I've been looking forward to since I read about the planes and outsiders. The planes themselves are detailed enough ,to satisfy my thirst for info on them and to run a campaign on any of them, and leave enough room for any GM to play around with.

This book is a must have for any fan of the Great Beyond.


Wonderful, much needed book

5/5

I grabbed the PDF yesterday and read through the source immediately. This book is exactly what I wanted from it. Beautiful art, cool archetypes, flavorful feats, and wonderfully well-thought out lore. Really a delight of a text.


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Contributor

4 people marked this as a favorite.
CorvusMask wrote:
I'm mostly wondering if those two things in Negative Energy Plane is hinting that The Devourer from Starfinder is actually Negative Energy Plane native deity? xD Mostly because void of nothing and god that is portrayed as nothing consuming everything sound kinda matching

No.

Those things predate Starfinder from the original 'The Great Beyond' for 3.5, and while SF is awesome, nothing from there is linked to what was presented in Planar Adventures. They're different games. There's nothing preventing you from making that link in your own game, but it's something that has been on slow burn, brewing for nearly a decade and Planar Adventures introduces a little more of it finally, whatever it is.

Of course what I have in mind now isn't necessarily what it will be canonically once/if it's explored more fully and that open mystery gets revealed in print. That's part of writing for a shared world. You get to play in and add your own stuff to a spectacular sandbox with a bunch of spectacular folks, but previous few ideas are developed in a vacuum and you might change your own mind over time versus the original work, others may add different results, development may tweak things, etc. So for the moment while Eternity's Doorstep etc is a looming, creepy mystery, and while I have a very set answer in mind therein it doesn't actually have a canonical answer until put into print, which it doesn't yet. :)

Now if enough people ask Paizo to revisit Eternity's Doorstep at some point and ask for me to write on it (or any other bit of lurking weirdness I've contributed over the years because I really like open mysteries), that's that. ;)

Contributor

3 people marked this as a favorite.
FallenDabus wrote:

Why do I get the feeling that Eternity's Doorstep may have something to do with a certain Dire Shepard trying to creep her way into the Great Beyond?

Creepy.

While I'm deeply, deeply appreciative of your knowledge of the deep corpus of my non-canonical Planescape fanfiction (which is several thousand pages at this point) that's not what's going on here.

Outside of the word 'Shepherd' there's no connection, nor could there be such a connection in print. But if you wanted to run an insane crossover game and have that connection, go for it (as it's not like I didn't run such a quasi crossover game at PaizoCon two years back XD)

Contributor

5 people marked this as a favorite.
CorvusMask wrote:
Isn't old "Nirvana Dragon" kind of retconned considering that old Nirvana Dragon picture got transformed into Apsu's official picture?

James gave a full answer already on that topic, but fwiw the now retconned concept was for a "Dragon of Nirvana" singular, unique creature, rather than a "Nirvana dragon".

If it speaks to you, please feel free to use the original concept in your own game, but as I mentioned in a previous post of mine, that's what happens if you're writing for a shared world as a freelancer: it isn't your home game and things are prone to change, evolution, and other folks adding to the setting in ways that don't follow your unwritten intent.

A lot of the conceptual ground for the Dragon of Nirvana ended up getting swallowed up by the draconals anyway (which are awesome and whoever made them should feel awesome), and some of the original flavor doesn't quite work anymore with the cosmology now as it has greatly evolved and expanded since that point.

I'm pleased as punch with how Nirvana was written up in Planar Adventures (the whole dang book actually!) :D


why so little written about the Great Old Ones and other beings of the Elder Mythos? I would have thought there'd be more hints as to their existance. Where are they from if not beyond the known multiverse?


9 people marked this as a favorite.
Gorethel wrote:
why so little written about the Great Old Ones and other beings of the Elder Mythos? I would have thought there'd be more hints as to their existance. Where are they from if not beyond the known multiverse?

They're from the Prime Material Plane.

If anything, they were the original masters of the Prime Material Plane, long before such silly creatures as primates ever existed.

The Elder Things, Aboleths, and other ancient, ancient races managed to push them back and cast them down, though often at terrible cost. (See, e.g., "At the Mountains of Madness.")

Unfortunately, the means to contain them have been swallowed by the great abyss of time and their bonds are weakening.

I believe the stars are due to be right in the Pathfinder setting in 7 years or so?

Paizo Employee Creative Director

10 people marked this as a favorite.

Zhangar is 100% correct. With a very few exceptions, the Lovecraft mythos is Material Plane based, and as such isn't really an appropriate topic for a Planar Adventures book.


James Jacobs wrote:
Zhangar is 100% correct. With a very few exceptions, the Lovecraft mythos is Material Plane based, and as such isn't really an appropriate topic for a Planar Adventures book.

fair. Thanks!


1 person marked this as a favorite.

^^ This Lovecraft mythos makes sense considering a lot of the creatures have been aberrations, IIRC....


2 people marked this as a favorite.

All this Mythos talks makes me want to eat sushi...or grow tentacles.

Maybe both?

Dark Archive

Pathfinder Adventure Path Subscriber

As expected, I am liking the soul warden (and look forward to using it soon)!

One thing though..

Spoiler:
it mentions, under nosoi scribe, that it uses its 'touch the spirit world' ability 3/day instead of 1/day at 10th. What ability is that? Is it the one from the Repose domain? If it is, as a psychpomp, a nosoi can already affect incorporeal creatures normally.

Designer

2 people marked this as a favorite.
DeciusNero wrote:

As expected, I am liking the soul warden (and look forward to using it soon)!

One thing though..
** spoiler omitted **

Sure, your nosoi can, but the ability is usable on anybody's weapons at all, from the spiritualist to the party fighter, you name it!

Dark Archive

Pathfinder Adventure Path Subscriber
Mark Seifter wrote:
DeciusNero wrote:

As expected, I am liking the soul warden (and look forward to using it soon)!

One thing though..
** spoiler omitted **

Sure, your nosoi can, but the ability is usable on anybody's weapons at all, from the spiritualist to the party fighter, you name it!

That's what i was hoping for. When does the 1/day version kick in, at 1st or 4th?


James Jacobs wrote:

The idea of a "Nirvana dragon" is indeed something we abandoned with the switch from 3.5 to Pathfinder. The illustration in the first hardcover was never labeled—the implication was that it was of the Nirvana dragon since it was on the same spread of pages that mentioned it, but it's now officially the true form of Apsu.

There will be, eventually, a planar dragon from Nirvana, but it won't be called a "Nirvana dragon."

That's something we left behind in the switch to Pathfinder, in the same way we left behind the overly complex 3.5 skill point system or the rules for grappling or the like.

Good to hear there's still hope for a dragon FROM Nirvana to shine. I was really surprised by the inclusion of the Edict Dragon, so I hope we get the other planar dragons someday - specially from Abbadon (NE) and indeed Nirvana (NG).

Speaking about dragons and Apsu, is there any mention of his demiplane in the book? I know it isn't one of the demiplanes with a full page description, as it wasn't in the lists that were shared... But is there any mentions about it in the upper planes? If I remember correct, it was said to travel between the three planes more than other destinations.

And what about Kelizandri. Could someone describe his appearance?


1 person marked this as a favorite.
The Gold Sovereign wrote:


And what about Kelizandri. Could someone describe his appearance?

He's an aqua blue dragon with sleek wings that resemble fins, light green stripes that are reminiscent of a tropical fish, and a head that looks like a sharp, pointed shark.


Xenocrat wrote:
The Gold Sovereign wrote:


And what about Kelizandri. Could someone describe his appearance?
He's an aqua blue dragon with sleek wings that resemble fins, light green stripes that are reminiscent of a tropical fish, and a head that looks like a sharp, pointed shark.

A combination between a dragon and a shark, that's surely fitting for the Brackish Emperor.


The bestiary in this book has some really amazing ideas that I wasn't expecting from a planar book. I wish the Sapphire Ooze could be an Improved Familiar, though!


I wish a lot things could be a improved familiar;)


1 person marked this as a favorite.

Yeah, but the sapphire ooze is right in the CR and helpfulness-of-partnering-with-humans sweet spot for it.


In case anyone is interested, I have started a thread in the advice forum for help designing a Spiritualist Soul Warden character I am creating.

Needless to say, I love the archetype.


A friend just told me that the book revealed a very intriguing plot twist about a certain demon lord.

Could someone help me with that? What secrets are that?


2 people marked this as a favorite.
The Gold Sovereign wrote:

A friend just told me that the book revealed a very intriguing plot twist about a certain demon lord.

Could someone help me with that? What secrets are that?

Demon Lord Spoiler:
Nocticula has vanished from her realm in the Abyss
Lantern Lodge RPG Superstar 2014 Top 4

3 people marked this as a favorite.

Just popped in to say I'm really happy with how folks have received the parts I worked on in this book. The aphorites and axis were passion projects of mine long before this book got started, and it was cool to be able to bring that all full-circle.

That said, as I'm seeing the full product now, I am legitimately surprised there's not a single archetype or new base form for summoner!

Silver Crusade

Thanks for all your work and passion, Robert, Axis may not be my favourite plane, but this was a delight to read!


Robert Brookes wrote:
That said, as I'm seeing the full product now, I am legitimately surprised there's not a single archetype or new base form for summoner!

A little odd, I'll grant. There's a new feat that should open up some new opportunities, though. ^_^


2 people marked this as a favorite.
Isabelle Lee wrote:
Robert Brookes wrote:
That said, as I'm seeing the full product now, I am legitimately surprised there's not a single archetype or new base form for summoner!
A little odd, I'll grant. There's a new feat that should open up some new opportunities, though. ^_^

The feats in general are quite good. Conduit feats are especially cool. Having a connection to a plane regardless of what plane you are on looks fun.


2 people marked this as a favorite.

I'm glad you like them! ^_^


The Golux wrote:
The Gold Sovereign wrote:

A friend just told me that the book revealed a very intriguing plot twist about a certain demon lord.

Could someone help me with that? What secrets are that?

** spoiler omitted **

=O

Is there any hint on the reason why did the demon lord leave or to where did it go? Was the demon lord succeeded by any of the nascent lords? I do believe there's a great opportunity for one of them, given their relationship.

Dark Archive

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Fourshadow wrote:
Isabelle Lee wrote:
Robert Brookes wrote:
That said, as I'm seeing the full product now, I am legitimately surprised there's not a single archetype or new base form for summoner!
A little odd, I'll grant. There's a new feat that should open up some new opportunities, though. ^_^
The feats in general are quite good. Conduit feats are especially cool. Having a connection to a plane regardless of what plane you are on looks fun.

I did especially like that their use grew with you as you leveled. Very cool!


2 people marked this as a favorite.
DeciusNero wrote:
Fourshadow wrote:
Isabelle Lee wrote:
Robert Brookes wrote:
That said, as I'm seeing the full product now, I am legitimately surprised there's not a single archetype or new base form for summoner!
A little odd, I'll grant. There's a new feat that should open up some new opportunities, though. ^_^
The feats in general are quite good. Conduit feats are especially cool. Having a connection to a plane regardless of what plane you are on looks fun.
I did especially like that their use grew with you as you leveled. Very cool!

Indeed! No feat tree, just a skill requirement and the feat gets better as your character does.


3 people marked this as a favorite.

This book has literally the best feat in the game for healing that only has skills for prerequisites.

The best.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber

THAT is a nice feat.

Silver Crusade

Pathfinder Adventure Path Subscriber

Ah, we've reached the YOLOBOMBER phase of edition's lifecycle, where unthinkable simply happens.


Sentient bag,

Isn't that what the Dreamlands is for?


I mean that's still significantly inferior to any healing spell that's not two or three spell levels old, and it makes the "treat deadly wounds" version of the heal skill not COMPLETELY useless. I mean, it's fast enough to be usable in a pinch, and if your party is all the same level it's healing like, 2 HP per hit die plus your wisdom modifier, and that's only if you can make a 30 on your heal check.


2 people marked this as a favorite.

I love a lot of the options in this book. I'm especially delighted with the one allowing PC summoners to have an eidolon with a different alignment. Can make for some great fun when the PC has to explain why they have a demon or daemon following them around.


1 person marked this as a favorite.

Wasn't going to look through all the pages, but did anyone else notice all those weird months in the deities' stat blocks for their various holy days? July, April, February, December? Where'd they come from? Is that some kind of weird consequence of the Rasputin Must Die adventure?


I noticed it too. For some reason Paizo seems to have decided that they are now referencing the months by Earth names, rather than Golarion names. I first noticed it in the PFS-Blogs though.

Probably for ease of use, but I haven't seen a reason given.

Dark Archive

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

Its probably because in corebooks they have never told Golarion names for dates and days(its in innersea worldguide book I think) so they decided to not use those in planar adventures because it would confuse players who haven't bought campaign setting material


1 person marked this as a favorite.
CorvusMask wrote:
Its probably because in corebooks they have never told Golarion names for dates and days(its in innersea worldguide book I think) so they decided to not use those in planar adventures because it would confuse players who haven't bought campaign setting material

This was my assumption as well.

Paizo Employee Creative Director

6 people marked this as a favorite.

Correct. In hardcover rulebooks we default to real-world months so that everyone can have context, not just those who are into Golarion.


3 people marked this as a favorite.

My copy just arrived from Amazon, looks great.

and with this I guess my collection of Pathfinder is complete.

still maybe a year of softcover books, but unless there is a surprise hardcover book coming up I guess that's it.


Kudos to whoever wrote the backstory on duskwalkers! I am thoroughly fascinated by this new race addition.

Could that glorious person please provide any additional insight about the race, advice, comments, anecdotes or any other stories you have about it? Thank you!

Any advice on alternate racial traits that could replace the ghost touch weapon feature for something else? (for divine or arcane casters, for instance?) NOTE: not for PFS, but for homebrew campaign purposes... conceptual / general ideas only...


Blosodriette wrote:

Kudos to whoever wrote the backstory on duskwalkers! I am thoroughly fascinated by this new race addition.

Could that glorious person please provide any additional insight about the race, advice, comments, anecdotes or any other stories you have about it? Thank you!

Any advice on alternate racial traits that could replace the ghost touch weapon feature for something else? (for divine or arcane casters, for instance?) NOTE: not for PFS, but for homebrew campaign purposes... conceptual / general ideas only...

Judging by the description, the Plane-Hopper's Handbook that is currently available for purchase may have the answers you're looking for. Inquiries as to the general nature of information contained therein, including alternate racial traits, are generally answered, though the particulars of the mechanics may be kept vague.


Thank you so much Belltrap! I wasn't aware of this book as it's not one of my subscriptions. Awesome! :)

Liberty's Edge

2 people marked this as a favorite.

Still waiting for this book to become PFS legal...


We just started Strange Aeons and here's my duskwalker character concept:

Strange Aeons duskwalker PC (includes spoilers for Strange Aeons Book 1):

In his previous very distant and long ago human life, Akurian was a simple commoner albeit one with a great awareness of his surroundings and mastery of common sense so to speak.

He was a farmer, family man and a generalist who could take care of shoeing horses, deliver calves, harvest crop and if time allowed, go fishing.

His low-born status meant he was nearly illiterate though, and throughout his life, was ever curious of books, libraries, universities, schools, etc.

He never got the opportunity to explore this desire to learn due to farm and family responsibilities.

When he died, he rose steadily in the ranks of Pharasma's servants. He became a psycopomp noisoi, roaming the eternal libraries for ages, and in the end became a yamaraj, serving as one of the judges of the dead and lords of the Boneyard.

For his eons of service to the Boneyard he was offered a rare chance as a second life.

He took it, eager to learn more and pethaps also CREATE new knowledge and uncover new mysteries.

When he incarnated on the mortal plane in his new duskwalker body, something went wrong.

While he was not expecting to retain memories, he realized that he did in fact retain most of his eons of knowledge... and immediately found himself deprived of his newly created vessel...

His body and mind were overtaken by a distant, remote, unknown being.

Everything went blank for what seems an eternity. Only flashes of some alien distant world remain. He doesn't even know his name: when he came back in his body... he was a blank slate.

He is an 8-year old duskwalker boy with no memories. The only thing he found was three weird letters sewn inside his sleeve: Aku.

Concept: neutral shaman (visionary) with lore spirit; whippoorwill familiar (thrush stats ) but doesn't know of it yet (whipporwill appointed to him by the Boneyard but since his mind was overtaken for centuries, the familiar drifted off and reverted to a more survivalist, animal status... but somehow became an immortal bird).

The familiar has the sage archetype and has accumulated knowledge for centuries in the mortal world since Aku's incarnation. Now that Aku awakens in his own body again- the alien presence has departed after a horrible bad dream about a man in tatters and some yellow fog- Mak-Ta (the familiar) receives a mental ping as his empathic link is restored. The familiar quickly finds Aku's location, his internal compass pointing true for the first time in centuries...

From this moment on, Aku grows at an exponential rate, his body going from the physical appearance of an 8-year old to a full-grown adult in the span of one week. Each night the boy, teenager, and finally young man grows through severe nightmares and seizures, his body catching up for months, years, decades (centuries?) of being cut-off from his soul.

Feedback: after the first game I must say I had a blast, and it is fun to see the interaction of an epic-wisdom boy who still has the emotional volatility and vulnerability of a 3rd-grader mind you, punctuated with momentary flashes of a nigh immortal being's life, where he goes dead calm and offers philosophical advice... :)


2 people marked this as a favorite.
James Jacobs wrote:
Dragon78 wrote:

What % of this book is actually information on the planes?

An expansive bestiary, is that at least 20 pages?

I'm deep in the book's development, but I can answer these.

Each major plane gets a six page section to themselves. That, combined with an additional dozen pages devoted to demiplanes, sets up about 130 pages of the book's 256 pages to be specifically focused on the planes. And there's more info scattered here and there on the other pages. SO... what percentage is "actually information on the planes"? I'd say over half. Maybe as much as 60%.

The bestiary section is looking like it's gonna be about 30 pages long, and it's got stuff from all over the planes. Outsiders are certainly represented, but there's other things as well.

I was just about to write a post in the general discussion suggesting a book more or less like this!! I am glad I did one last search. Thank you so much. Buying it now!

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