A Pathfinder Society Scenario designed for levels 5–9.
Fishers have dredged up a strange, glowing artifact from the sea off the coast of Jalmeray, and the Pathfinder Society believes this is a key—likely to something hidden beneath the waves. With the key in hand, the PCs sail out to the underwater ruins of a people erased from history. Can the PCs' discoveries shed new light on whose these people were and the true reason for their downfall?
Contents in Beneath Unbroken Waves also contribute directly to the ongoing storyline of the Concordance faction.
I don't why this is so low. Kate as done a great scenario!
Spoiler:
As a player, the naga encounter could be very difficult if you have melee characters that don't have a way to swim.
I would have like help from how to play a water scenario. To be able to cast, slipstream is very helpful and have a priest casting this to us was great!
The result here was absurd. Basically, getting 2/3 of the gold and your second prestige is completely dependent on resolving a specific skill check successfully. The way this plays out feels like a big middle finger to the players. The rest of the mod was fun, and good combats with the support to make an underwater adventure work. It's a shame the whole was sabotaged by having a single linchpin.
Perspective: Played as a 4-player party in the high tier with 2 archers, a frontline wizard and a twohander based fighter type.
The story setup brings you to an underwater location somewhat close to Jalmeray. I like that you get prepared for that in advance, allowing for some preparation, rather than being suckered into it.
The first encounter is pretty intense, introducing a creature I haven't seen before, which immediately introduces you to the story as well. Beware, because this is quite a killer encounter on all tiers (and adjustments).
The second encounter feels a bit random and out of place for the rest of the story, but the setup is nice. The final destination feels weird, with an encounter that is reasonably fit for the location, although further explanation as to how the backstory was actually possible for such a creature is missing. But this encounter was also pretty brutal for or party, simply due to the strong action economy of the opponents.
All in all I enjoyed this one, and it fits the Concordance pretty well.
Also: Archers can still be devastating under water.
I noticed in the stat block for the final boss (high tier) that there was an extra set of information (ability stats, BAB/CMB/CMD, Feats, Skills, and SQ). It looks like low tier stats were pasted in right after high tier. Took me a moment to figure out why there were two sets of numbers, but then realized the second set matched what was in the low tier info.