Pathfinder Player Companion: Martial Arts Handbook

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For some heroes, the strength of the self holds more potential than any other training. These practitioners use martial arts to hone their own bodies as weapons, or they wield deadly weapons in combat as extensions of themselves. Pathfinder Player Companion: Martial Arts Handbook delves into the various traditions, techniques, and styles of those who push their physical forms toward perfection. From fearsome kicks and punches, to expertise with mighty weapons, to harnessing the power of ki, this player-focused volume provides new archetypes, feats, styles, and weapons that allow characters to make the most of their own combat skill.

ISBN-13: 978-1-64078-092-7

Note: This product is part of the Pathfinder Player Companion Subscription.

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Preorder - Expected approximately .

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Paizo Employee Webstore Coordinator

3 people marked this as a favorite.

Announced for November! Image and description are provisional and subject to change prior to release.

RPG Superstar Season 9 Top 16

1 person marked this as a favorite.

His eyes grow big and makes grabby hands at.

Sczarni

3 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Cards, Companion, Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

There is hope for non-asian martial arts ? Still have hope for a Luchador or a Capoeirist.


Long overdue, perhaps? ;)

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber

Ooooo...


2 people marked this as a favorite.
Pathfinder Companion, Roleplaying Game Subscriber

If there ever is Capoeira, it should be open to Bards, IMO.


3 people marked this as a favorite.
Fourshadow wrote:
If there ever is Capoeira, it should be open to Bards, IMO.

Acrobatics, Escape Artist and Perform (dance, percussion or stringed instruments) are all part and parcel of both culture and style around Capoeira. Funny part is the classification in game terms of the berimbau - is it a percussion instrument or a stringed instrument?

Martial Arts should not be class-exclusive. Not the styles and physical combat elements, at least.


Pathfinder Adventure Path, Roleplaying Game, Starfinder Adventure Path Subscriber

["tire screeching" sound effect]

I may have to renew my subscription for this one! A surprising percentage of my characters have been monks, brawlers, and/or archetypes that get scaling unarmed damage. :D

Liberty's Edge

Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber

YAY. More Martial stuff. Hope we can get some cool varient Ki style attacks/utility, as well as stuff to give Ki moves or powers to other martial classes than just ninjas and monks. Though more cool stuff is always fine with me.


These Player Companions better be JAMMED with game material since PF1 is almost out the door


I am hoping we a get a "Gunslinger's Handbook" before PF2 is here. I doubt it though, Paizo doesn't care.


Cool. *tries Red Mantis Style* ;)


1 person marked this as a favorite.
Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber

Better late then never.

Scarab Sages

Yes! Bring on the crazy kung-fu!


Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber

Hopefully we will get martial art options for many classes. Maybe ninjas will actually get some love in this one.


I'm definitely looking forward to this one. Maybe we'll get some information on unarmed styles for nonhumans?


4 people marked this as a favorite.
Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber

Maybe there will be unarmored AC options for many classes in this one.

Grand Lodge

2 people marked this as a favorite.

Archetype Bonanza. A Shifter who maters the Animal Styles of Kung Fu.


I'd like to see Unchained Monk get access to the pre-Unchained Monk archetypes that are currently not available to it.


Dragon78 wrote:
Maybe there will be unarmored AC options for many classes in this one.

I hope so too, and that it is super-easy to 'export' to PF2e.


1 person marked this as a favorite.
Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber

Some ki based feats and archetypes for non-ki using classes would be nice.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Oh, wow will this expand on melekatha?! WILL THIS EXPAND ON MELEKATHA?!

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Archpaladin Zousha wrote:
Oh, wow will this expand on melekatha?! WILL THIS EXPAND ON MELEKATHA?!

Given that Melek Taus is being faded away due to stepping way too far into actual real life religion related territory, I wouldn't hold my breath for anything related to him popping up. He's gone the way of Darklight Sisterhood and Paladins of Asmodeus.


The Mad Comrade wrote:
Dragon78 wrote:
Maybe there will be unarmored AC options for many classes in this one.
I hope so too, and that it is super-easy to 'export' to PF2e.

If you look at ENWorld's compilation of PF2e ruleset, NOTHING will be easy to export to PF1. It is its own RPG system barely based on the old.

Silver Crusade

9 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber
Barachiel Shina wrote:
The Mad Comrade wrote:
Dragon78 wrote:
Maybe there will be unarmored AC options for many classes in this one.
I hope so too, and that it is super-easy to 'export' to PF2e.
If you look at ENWorld's compilation of PF2e ruleset, NOTHING will be easy to export to PF1. It is its own RPG system barely based on the old.

*gasp* ENWorld got a copy of the Second Edition rules before they're even made? I wonder how they managed that...


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

"Compilation" being the operative word there, I believe! :)

Between the podcasts, playtests, Paizo blog previews, and other stuff, I'm sure that dedicated fans can put together a good compilation of a lot of the playtest material.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber
Bellona wrote:

"Compilation" being the operative word there, I believe! :)

Between the podcasts, playtests, Paizo blog previews, and other stuff, I'm sure that dedicated fans can put together a good compilation of a lot of the playtest material.

You can compile what's been revealed thus far, certainly. That means absolutely nothing in regards to how portable the rules of each Edition are to each other though, or to Second Edition's rules as a whole, as what's been revealed are droplets amidst the rain.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Gorbacz wrote:
Archpaladin Zousha wrote:
Oh, wow will this expand on melekatha?! WILL THIS EXPAND ON MELEKATHA?!
Given that Melek Taus is being faded away due to stepping way too far into actual real life religion related territory, I wouldn't hold my breath for anything related to him popping up. He's gone the way of Darklight Sisterhood and Paladins of Asmodeus.

Awww...I'll have to think of a new tiefling idea for Council of Thieves...


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Bellona wrote:

"Compilation" being the operative word there, I believe! :)

Between the podcasts, playtests, Paizo blog previews, and other stuff, I'm sure that dedicated fans can put together a good compilation of a lot of the playtest material.

Rysky wrote:

You can compile what's been revealed thus far, certainly. That means absolutely nothing in regards to how portable the rules of each Edition are to each other though, or to Second Edition's rules as a whole, as what's been revealed are droplets amidst the rain.

Apparently I forgot to add an important qualifier: "... a good compilation of the playtest material revealed so far." I most certainly was not making any statement about the portability of the the two rule sets! (Even though I suspect that there won't be a lot of portability.)

I do agree that it would be impossible for even the most dedicated of normal readers to get the whole picture of PF2's playtest material. That said though, certain patterns seem to be emerging.


I'd love to see an update to the old Dragon Magazine article on "How to Design Your Own Martial Arts Styles".


Fourshadow wrote:
If there ever is Capoeira, it should be open to Bards, IMO.

Capoeria was developed by slaves with hands in chains, so they had no options but to kick. Something similar should develop the same way.


Pathfinder Starfinder Society Roleplaying Guild Subscriber

My Jackie Chan inspired Sacred Fist War Priest of Cayden Cailean, Gina Carano inspired Brawler, Ronda Rousey inspired Barbarian, and Conor McGregor inspired Asmodeus Hellcat Monk is deeply pleased to see this book.


Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber

What, no drunken master:)


Pathfinder Starfinder Society Roleplaying Guild Subscriber
Dragon78 wrote:
What, no drunken master:)

I wanted to play a Drunken Master but then I'd have to play a Core Pathfinder Monk and....I really didn't want to do that. For obvious reasons.


Barachiel Shina wrote:
The Mad Comrade wrote:
Dragon78 wrote:
Maybe there will be unarmored AC options for many classes in this one.
I hope so too, and that it is super-easy to 'export' to PF2e.
If you look at ENWorld's compilation of PF2e ruleset, NOTHING will be easy to export to PF1. It is its own RPG system barely based on the old.

Yeah. PF1 and PF2 are going to be completely separate. Erik Mona literally said he's not interested in backwards compatibility any more and rightly so. Ten years of carrying the 3.75 banner is as much as one could ask for, I suppose.

So grab all the PF and 3.5 you can, as it becomes a closed system now and forever. Do with it what you will.


Brother Fen wrote:
Barachiel Shina wrote:
The Mad Comrade wrote:
Dragon78 wrote:
Maybe there will be unarmored AC options for many classes in this one.
I hope so too, and that it is super-easy to 'export' to PF2e.
If you look at ENWorld's compilation of PF2e ruleset, NOTHING will be easy to export to PF1. It is its own RPG system barely based on the old.

Yeah. PF1 and PF2 are going to be completely separate. Erik Mona literally said he's not interested in backwards compatibility any more and rightly so. Ten years of carrying the 3.75 banner is as much as one could ask for, I suppose.

So grab all the PF and 3.5 you can, as it becomes a closed system now and forever. Do with it what you will.

Never was a fan of systems doing that.


Nor am I, but even as I complain about it, I am running out of ideas for new books or supplements. With Cthulhu Mythos coming out, The Planar Adventures book was literally the last one I was waiting for. I just want more adventures that I don't have to convert.

I figure with a good ten years of Pathfinder and third party material to dig through, I will keep my campaigns going for a good while.

Please, please let there be a system for designing one's own martial arts in this book.


Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber

Oh, you are using the unchained monk.


I haven't tried Unchained monk yet. I still run a classic monk.


Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber

Sorry, meant to put "thecursor" in that sentence, my bad.

Anyway Brother Fen, I do hope that there will be a few more books then this after Planar Adventures that will spark my interest before 2e takes over.


Pathfinder Starfinder Society Roleplaying Guild Subscriber
Dragon78 wrote:
Oh, you are using the unchained monk.

Yup! Love unchained Monk, especially when they created that Asmodeus themed Monk Archetype that was Unchained compatible.

Liberty's Edge

Dot


What do you guys like about the Unchained monk over the classic monk?


Pathfinder Starfinder Society Roleplaying Guild Subscriber
Brother Fen wrote:
What do you guys like about the Unchained monk over the classic monk?

Almost everything.


Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber

Almost everything!? Then what do you like better about the core monk?


Not getting its base Will save tanked?


Pathfinder Starfinder Society Roleplaying Guild Subscriber
Dragon78 wrote:
Almost everything!? Then what do you like better about the core monk?

...Hummm...you're right.

I like NOTHING about the Core Monk.


Brother Fen wrote:
What do you guys like about the Unchained monk over the classic monk?

The UC Monk is better before it takes any feats, so I’m more free to pick the feats I want. I can pick a style I want as well, because flying kick helps patch mobility issues. The d10 saves me three points in point buy.


Pathfinder Companion, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber

The main advantage of the core monk over the unchained monk is that it has far more official archetypes that are available from Paizo rather than a 3rd party product, so that might be a reason to play a core monk in PFS. Otherwise, I would take a full BAB class that does not apply any attack penalties during a flurry of blows over the core version any time.

Silver Crusade

Pathfinder Adventure Path Subscriber

Yeah, archetypes are the only redeeming feature of Core Monk next to uMonk.

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