A vacation at a luxury resort located on an asteroid goes horribly wrong as the facilities malfunction and the guests and staff turn violent. The heroes must protect themselves, aid others who have remained rational. and hopefully find a way to stop the growing delirium, even if it means going through guests who have been transformed into hideous abominations! But what will the heroes do when they realize the same condition has begun affecting their own minds?
This volume of Starfinder Adventure Path begins the Signal of Screams Adventure Path and includes:
"The Diaspora Strain," a Starfinder adventure for 7th-level characters, by Chris S. Sims.
Corruptions that grant powerful abilities while eating away at a character's soul, by Jason Keeley.
Advice for running horror campaigns in Starfinder, as well as horror-themed feats, spells, and a new theme, by Epidiah Ravachol.
An archive of alien terrors, including an ooze from the far depths of space and a fearsome acid-spitting arthropod, by Stephen Glicker, Chris S. Sims, and James L. Sutter.
Statistics and deck plans for a sleek security vessel, by Chris S. Sims, plus a glimpse at a beautiful but haunted planet, by Owen K.C. Stephens.
Pathfinder Companion, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber
The months for the preorder dates don't always match the release dates, especially as they approach the Christmas season. This item is quite likely to begin shipping in late October and release in November before Thanksgiving.
Pathfinder Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber; Pathfinder Battles Case Subscriber
Sad face... I was really excited about an AP starting at higher level, but I have no interest in horror.
Seconded!, and while I am relieved that at least 2 x 3 AP set story adventures will still take my character from level 1 thought 14 and beyond, I am really hoping that this is not going to wind up feeling like a video game converted to Starfinder as the plot description implies.
I am really hoping that this is not going to wind up feeling like a video game converted to Starfinder as the plot description implies.
What does this even mean?
He doesn't want the adventure to bite off the plot from games such as Dead Space or Doom, or so I assume. Personally, I don't think we have anything to worry about that. Paizo are such great story tellers that even if there are similarities, the end product will be something completely unique to the Starfinder setting.