Pathfinder Playtest Adventure: Doomsday Dawn

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The Final Countdown!

Mysterious ancient artifacts from sand-choked Osirion count down the years until a rare planetary conjunction that will align Pathfinder's world of Golarion with the hostile planet Aucturn, allowing the ravenous hordes of the Dominion of the Black to surge forth and harvest the brains of the Inner Sea, remaking the world in their terrible, alien image. Doomsday Dawn takes the heroes on a decade-long journey throughout Golarion as they attempt to understand and defeat the otherworldy menace and avoid utter catastrophe. This collection of seven multi-encounter scenarios is designed to introduce the Pathfinder Playtest rules in a guided, shared playtest experience coinciding with regular surveys and feedback from players like you!

ISBN-13: 978-1-64078-087-3

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Paizo Employee Chief Operations Officer

Now available for preorder!

Note that this product discussion thread is for discussion of the book itself. Discussion of the playtest rules, or of how the playtest will work, or of the playtest edition in general should be posted in the Playtest Forum.


Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

So the countdown clocks of Osirion are the basis of this adventure? Very cool; that plot hook from The Pact Stone Pyramid was just begging to be expanded on.


Pathfinder Adventure Path Subscriber

Will this be available as a free download or is the softcover the only way to experience the adventure?


2 people marked this as a favorite.
Pathfinder Adventure Path, Companion, Maps, Modules, Roleplaying Game Subscriber
GreatKhanArtist wrote:
Will this be available as a free download or is the softcover the only way to experience the adventure?

From the Playtest page:

Quote:
All Pathfinder Playtest products will be released as FREE downloads exclusively at paizo.com on August 2, 2018.

Dark Archive

The adventures are taking place over the course of seven years will be interesting.
I hope they take place in different Inner Sea nations and are not 100% dungeon crawls, but offer 5% world story at least.
I'm also looking forward very much to an eventual "Inner Sea Guide 4719" with an advanced timeline from all 24 Adventure Paths (and Varisia maybe called New Thassilon?).


3 people marked this as a favorite.
Feros wrote:
So the countdown clocks of Osirion are the basis of this adventure? Very cool; that plot hook from The Pact Stone Pyramid was just begging to be expanded on.

OMG! Is it really the countdown clocks?! So stoked! Love the 10-year angle especially!


I hope the Neh-Thalggu get the respect and love they deserve.


4 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

According to Occult Mysteries, the Countdown Clocks might reach a special conjunction on 4718 AR - which corresponds to 2018 in real life. The last time such a conjunction happened was 4606 AR, when Aroden died. I know the developers have said no massive cataclysm will usher in 2nd edition (as has been the case with every iteration of, say, Forgotten Realms), but I'm definitely hoping for something special.

Maybe kill off one of the less popular deities? I'm looking at you Alseta the Welcomer.


3 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Oh no not Alesta the welcomer! What would we do without her? And her welcomingness? Oh the inhumanty


Does anyone know whether or not a GM will be able to read and run some of the seven parts without being spoiled about information relevant to other parts?

Paizo Employee Creative Director

2 people marked this as a favorite.
Milo v3 wrote:
Does anyone know whether or not a GM will be able to read and run some of the seven parts without being spoiled about information relevant to other parts?

This is very very very unlikely.


2 people marked this as a favorite.
James Jacobs wrote:
This is very very very unlikely.

That's unfortunate. That means I'll be stuck having to decide between GMing the whole thing and never getting a chance to play at all during the playtest or having me and my group all get spoiled to parts they plan on playing in. :(

Scarab Sages

Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Campaign Setting, Companion, Maps, Modules, Starfinder Adventure Path, Starfinder Maps Subscriber
Milo v3 wrote:
James Jacobs wrote:
This is very very very unlikely.
That's unfortunate. That means I'll be stuck having to decide between GMing the whole thing and never getting a chance to play at all during the playtest or having me and my group all get spoiled to parts they plan on playing in. :(

yeh, I think I will probably elect to go with the spoiler route as I wanted to have everyone from experienced to beginner GMs to playtest the system.

Is it worth playing Pact Stone Pyramid beforehand?

Paizo Employee Managing Developer

8 people marked this as a favorite.

I'll say this about spoilers and adventures. I've been heavily involved in Adventure Paths that I've later been a player in. As long as you can comport the knowledge you have as a human player with what you have as a character, this all still works. Sure, you might not be surprised with some of the reveals and what not, but it really doesn't keep you from playtesting the new system (which, if I may be selfish, is FAR more important to me).

Scarab Sages

Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Campaign Setting, Companion, Maps, Modules, Starfinder Adventure Path, Starfinder Maps Subscriber

I have 16 people wanting to be involved, of which only two do not GM in some capacity, anything from having GMed 2 games to having GMed for decades. I think it is more useful to get the playtest experience from a broad range than just the selection of the most experienced GMs....so that is the decision :)

Paizo Employee Managing Developer

4 people marked this as a favorite.

That sounds like a solid plan. We'd love to hear from both GMs and players with varying levels of experience with the current system. Thanks for helping out with this endeavor.

Paizo Employee Creative Director

7 people marked this as a favorite.

And to be honest, having feedback from GMs who run the whole thing through themselves AND feedback from GMs who round-robin each chapter is both great feedback to have.


Adam Daigle wrote:
I'll say this about spoilers and adventures. I've been heavily involved in Adventure Paths that I've later been a player in. As long as you can comport the knowledge you have as a human player with what you have as a character, this all still works. Sure, you might not be surprised with some of the reveals and what not, but it really doesn't keep you from playtesting the new system (which, if I may be selfish, is FAR more important to me).

I have people new to roleplaying in the group and I myself have never been an actual player of a Pathfinder game (GMed for the group since I discovered Pathfinder in 2013), so I'm not entirely sure on how effectively various people will be at not accidentally metagaming.

That said, we are definitely going to playtest the new system regardless of if I have to GM the entire thing, or if we find a way to change who GMs each part without harming our experience.

Paizo Employee Creative Director

3 people marked this as a favorite.
Milo v3 wrote:
Adam Daigle wrote:
I'll say this about spoilers and adventures. I've been heavily involved in Adventure Paths that I've later been a player in. As long as you can comport the knowledge you have as a human player with what you have as a character, this all still works. Sure, you might not be surprised with some of the reveals and what not, but it really doesn't keep you from playtesting the new system (which, if I may be selfish, is FAR more important to me).

I have people new to roleplaying in the group and I myself have never been an actual player of a Pathfinder game (GMed for the group since I discovered Pathfinder in 2013), so I'm not entirely sure on how effectively various people will be at not accidentally metagaming.

That said, we are definitely going to playtest the new system regardless of if I have to GM the entire thing, or if we find a way to change who GMs each part without harming our experience.

And on that note... gamers will ALWAYS metagame. Getting feedback on how gamers metagame the playtest adventure isn't a core mission of the adventure, but it's still valuable information.

Paizo Employee Organized Play Lead Developer

5 people marked this as a favorite.
Milo v3 wrote:
James Jacobs wrote:
This is very very very unlikely.
That's unfortunate. That means I'll be stuck having to decide between GMing the whole thing and never getting a chance to play at all during the playtest or having me and my group all get spoiled to parts they plan on playing in. :(

Keep in mind that there will also be four different Pathfinder Society Playtest scenarios coming out across August and September, providing more opportunities to play in case you end up deciding to GM Doomsday Dawn.

Dark Archive

I will GM the first scenario and then probably play in the second one.

Dark Archive

What levels are the seven scenarios for?
Scenario 1: level 1-4
S2: 4-7
S3: 7-10
S4: 10-13
S5: 13-16
S6: 16-19
S7: 19-20?

I imagine the map folio is for 4 of the seven scenarios - which ones?

Thank you for your time! :-)

Paizo Employee Creative Director

Marco Massoudi wrote:

What levels are the seven scenarios for?

Scenario 1: level 1-4
S2: 4-7
S3: 7-10
S4: 10-13
S5: 13-16
S6: 16-19
S7: 19-20?

I imagine the map folio is for 4 of the seven scenarios - which ones?

Thank you for your time! :-)

We haven't revealed that information yet, and are unlikely to do so until we're ready to launch the playtest itself in a little over a month.

Dark Archive

James Jacobs wrote:
Marco Massoudi wrote:

What levels are the seven scenarios for?

Scenario 1: level 1-4
S2: 4-7
S3: 7-10
S4: 10-13
S5: 13-16
S6: 16-19
S7: 19-20?

I imagine the map folio is for 4 of the seven scenarios - which ones?

Thank you for your time! :-)

We haven't revealed that information yet, and are unlikely to do so until we're ready to launch the playtest itself in a little over a month.

Thank you for answering, James!

This both ships and is downloadable on august 2nd, isn't it?

Will you be doing previews before that (or showing the flip-mat art) or will there be nothing of the sort?

Silver Crusade

1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber; Pathfinder Comics Subscriber

What we know from PaizoCon: Parts 1, 4 and 7 are (to be) played with 'the same' characters at different levels.

The other parts are to be played with other characters (some or all of those might have information on how to build characters for that part).

I don't think that we are going to level up during any one part of the Adventure.

Dark Archive

Franz Lunzer wrote:

What we know from PaizoCon: Parts 1, 4 and 7 are (to be) played with 'the same' characters at different levels.

The other parts are to be played with other characters (some or all of those might have information on how to build characters for that part).

I don't think that we are going to level up during any one part of the Adventure.

Thank you for the info, Franz.

That sounds like pregenerated iconics could be involved.
If you can't level up, you'll have to use a pregen of another level, because the 7 parts are supposed to cover most levels.
It would also make sense for Paizo to gain player feedback about each of their iconic classes at different levels.
But it would limit the playtest about this module to predetermined builds...

Paizo Employee Creative Director

6 people marked this as a favorite.
Marco Massoudi wrote:
Franz Lunzer wrote:

What we know from PaizoCon: Parts 1, 4 and 7 are (to be) played with 'the same' characters at different levels.

The other parts are to be played with other characters (some or all of those might have information on how to build characters for that part).

I don't think that we are going to level up during any one part of the Adventure.

Thank you for the info, Franz.

That sounds like pregenerated iconics could be involved.
If you can't level up, you'll have to use a pregen of another level, because the 7 parts are supposed to cover most levels.
It would also make sense for Paizo to gain player feedback about each of their iconic classes at different levels.
But it would limit the playtest about this module to predetermined builds...

No pregens at all. One of the important parts of Doomsday Dawn is we wanna know what the process of creating characters is like, and want to test the game under a completely open imagination umbrella, rather than limit things to a dozen or less set-in-stone characters.

The game's played best with YOUR characters, after all, so we need you to make characters for the playtest.

Jon Brazer Enterprises

James Jacobs wrote:
launch the playtest itself in a little over a month.

How scary is that phrase for you all?

Paizo Employee Chief Technical Officer

5 people marked this as a favorite.
James Jacobs wrote:

No pregens at all. One of the important parts of Doomsday Dawn is we wanna know what the process of creating characters is like, and want to test the game under a completely open imagination umbrella, rather than limit things to a dozen or less set-in-stone characters.

The game's played best with YOUR characters, after all, so we need you to make characters for the playtest.

Taking James' logic a bit further, you might recognize that testing the creation of 1st-level characters is SUPER important, but so is testing leveling up, and so is testing the creation of higher-level characters.

Paizo Employee Creative Director

6 people marked this as a favorite.
Dale McCoy Jr wrote:
James Jacobs wrote:
launch the playtest itself in a little over a month.
How scary is that phrase for you all?

For me? Not scary at all. Exciting and stressful, but not scary.


1 person marked this as a favorite.

We're beginning to rally our troops around here, so what would be the best size party to shoot for?

Paizo Employee Designer

1 person marked this as a favorite.
Castilliano wrote:
We're beginning to rally our troops around here, so what would be the best size party to shoot for?

Honestly whatever size your group would probably want to play Pathfinder with (though in at least some portions, we'll need you to have somewhere between 4 and 6 PCs, the most common range of PCs in most groups).

Grand Lodge

1 person marked this as a favorite.
Pathfinder Starfinder Adventure Path, Starfinder Maps Subscriber
John Compton wrote:
Milo v3 wrote:
James Jacobs wrote:
This is very very very unlikely.
That's unfortunate. That means I'll be stuck having to decide between GMing the whole thing and never getting a chance to play at all during the playtest or having me and my group all get spoiled to parts they plan on playing in. :(
Keep in mind that there will also be four different Pathfinder Society Playtest scenarios coming out across August and September, providing more opportunities to play in case you end up deciding to GM Doomsday Dawn.

John —

Working on PBP Gameday right now.

1) Can you name the scenarios and their levels?

2) Are they going to be free?

If they’re free I don’t have to worry about scenario support deadlines. If they’re not free, i do.

Hmm


I thought of this only now, but my group is just me and my 2 players... I'm sorry we won't be able to give you a lot of feedback! Will we still be able to play it, maybe reducing the number of opponents encountered, or perhaps should we have 2 characters for each player?... =/

Paizo Employee Designer

7 people marked this as a favorite.
Roswynn wrote:
I thought of this only now, but my group is just me and my 2 players... I'm sorry we won't be able to give you a lot of feedback! Will we still be able to play it, maybe reducing the number of opponents encountered, or perhaps should we have 2 characters for each player?... =/

For the purpose of the playtest, two characters per player is probably going to work out best.


Mark Seifter wrote:
Roswynn wrote:
I thought of this only now, but my group is just me and my 2 players... I'm sorry we won't be able to give you a lot of feedback! Will we still be able to play it, maybe reducing the number of opponents encountered, or perhaps should we have 2 characters for each player?... =/
For the purpose of the playtest, two characters per player is probably going to work out best.

Okay! Consider it done!

Silver Crusade

Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber; Pathfinder Comics Subscriber
Marco Massoudi wrote:
Franz Lunzer wrote:

What we know from PaizoCon: Parts 1, 4 and 7 are (to be) played with 'the same' characters at different levels.

The other parts are to be played with other characters (some or all of those might have information on how to build characters for that part).

I don't think that we are going to level up during any one part of the Adventure.

Thank you for the info, Franz.

That sounds like pregenerated iconics could be involved.
If you can't level up, you'll have to use a pregen of another level, because the 7 parts are supposed to cover most levels.
It would also make sense for Paizo to gain player feedback about each of their iconic classes at different levels.
But it would limit the playtest about this module to predetermined builds...

I think you misunderstood my comment but Mr. Wertz and Mr. Jacobs already corrected my assumption.

From the Paizo-Friday Twitch Stream we now also have a rough estimate of the duration of the chapters: Erik Mona gave an answer to the question and said "about 5-8 hours", but that it would also depend on the group, chapter, GM-style and so on.


Three more weeks. Whenever you can tell us the levels for each scenario it would be much appreciated.

Silver Crusade

Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber; Pathfinder Comics Subscriber
Jason S wrote:

Three more weeks. Whenever you can tell us the levels for each scenario it would be much appreciated.

I'm curious: what will the knowledge of the levels for each scenario help you now?


1 person marked this as a favorite.

I have three playtest groups and I'm trying to plan out which scenarios I'm going to run them through. In addition to the playtest scenarios, I'm also converting PFS scenarios on-the-fly.

Playtest will not last forever, so the time between games will be compressed. I'm a busy guy, so the sooner I know the sooner I can prepare.

I have a group of 4-6 adults that has never played RPGs before, let alone Pathfinder. In a way this will be the easiest group.

Another group is 4 kids that are level 2 that just started Pathfinder.

The last group are 6 veteran players that have characters ranging from levels 1-8. This group will be more open to jumping around in levels for the playtest, but they only meet once per month.

It's only 3 more weeks and I don't think there is anything to gain by not telling us the level range of the scenarios, and it would really help me in planning for my 3 month blitz. /shrug

Paizo Employee Creative Director

3 people marked this as a favorite.

The playtest itself, as it involves Doomsday Dawn, is going to be relatively well structured and will involve more than just revealing the level ranges. We want to present all that information at once in an organized manner, and that takes time to orchestrate when we've got dozens of other metaphorical plates to keep spinning at the same time. As we get closer to Gen Con though we'll be releasing those spinning plates for folks to take over... just a little bit more patience is required on your part. Thanks for understanding!


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

Ultra-excited to see the email! I cannot believe we are so close to the beginning of the Playtest.

Dark Archive

24 days to Gencon & the playtest.

It will be interesting to see if this ships earlier, later or at the exact date...

Dark Archive

1 person marked this as a favorite.
John Compton wrote:
Milo v3 wrote:
James Jacobs wrote:
This is very very very unlikely.
That's unfortunate. That means I'll be stuck having to decide between GMing the whole thing and never getting a chance to play at all during the playtest or having me and my group all get spoiled to parts they plan on playing in. :(
Keep in mind that there will also be four different Pathfinder Society Playtest scenarios coming out across August and September, providing more opportunities to play in case you end up deciding to GM Doomsday Dawn.

Has this been changed to three PFS scenarios on august 7th (which would be generous enough imo) or will there be more in september?

Thank you for your time and dedication! :-)

Paizo Employee Developer

3 people marked this as a favorite.
Marco Massoudi wrote:

Has this been changed to three PFS scenarios on august 7th (which would be generous enough imo) or will there be more in september?

Thank you for your time and dedication! :-)

We'll have three adventures premiering at Gen Con and releasing to the public just after the convention, with one more coming out on September 26th. As it happens, we just released a Pathfinder Society blog that has a lot more to say on what Organized Play has to offer for the playtest at Gen Con and beyond, including titles and levels for each of the scenarios, rewards you can earn for playtesting, how to give feedback, and tips for running playtest events.


Pathfinder Adventure Path, Starfinder Society Roleplaying Guild Subscriber

Yay, I just received my shipping notification!

Now it'll just be 2 to 4 weeks until it gets to Germany... grmbl...

The Exchange RPG Superstar 2010 Top 32

Weird getting shipping notifications but no pdf :-(
Waiting til mine reach the Netherlands...

Dark Archive

Nullpunkt wrote:

Yay, I just received my shipping notification!

Now it'll just be 2 to 4 weeks until it gets to Germany... grmbl...

Ah, ein Landsmann. ;-)

I'm curious about when you will be getting your shipment, where do you live?
I'm from Köln & should receive this between 1st & 3rd of august from my local flagstore, depending on how long customs will take.
Ich drück dir die Daumen, dass du es schneller hast!

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