Pathfinder Society Scenario #9–21: In the Grandmaster’s Name PDF

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A Pathfinder Society Scenario designed for levels 3-7.

Two old allies-turned-enemies have taken shelter in a nigh-unassailable sanctum, yet the Pathfinder Society is committed to capturing them in Absalom's name. Rather than risk Pathfinders' lives in a reckless assault, the Society has turned to a different tool: misinformation. Both fugitives rely on intelligence provided by Grandmaster Torch, and Society operatives recently intercepted Torch's latest team of agents. Now it's up to the PCs to pose as the Grandmaster's employees, rendezvous with the fugitives' agent in Druma, and pass off forged documents that will spook the criminals into abandoning their sanctum. It should be easy, but what Druma lacks in marauding monsters, it more than makes up in deadly debts, old promises, and powerful kalistocrats.

Contents in In the Grandmaster's Name also contribute directly to the ongoing storyline of the Grand Lodge faction. Background events leading up to this scenario also appear in Season 4 of the Pathfinder Adventure Card Guild.

Written by Jenny Jarzabski.

Product Availability

Will be available for purchase approximately .

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPSS0921E


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Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Card Game Subscriber; Pathfinder Comics Subscriber

Bwahahahaha! Excellent, it's Severing Ties all over again!

Sovereign Court

6 people marked this as a favorite.
Pathfinder Adventure Path, Card Game, Class Deck, Starfinder Adventure Path Subscriber

But... but... I don't have any half-orcs. It'll be super easy to tell that I'm not one of Grandmaster Torch's subordinates.

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Card Game Subscriber; Pathfinder Comics Subscriber

Crud, you're right. My half-orc leveled out of this. (And would have been super perfect as a former bodyguard of Torch.)

The Exchange

"Arrrr. It be a bit out of my seas but I've experience in these things."

Paizo Employee Organized Play Lead Developer

1 person marked this as a favorite.

Whoops, sorry folks. In writing up this product page, I accidentally labeled it a Tier 1–5 adventure. This is, in fact, a Tier 3–7 scenario. I'll put in a request to get the product page updated with the correct information.

RPG Superstar 2009 Top 32

John Compton wrote:
Whoops, sorry folks. In writing up this product page, I accidentally labeled it a Tier 1–5 adventure. This is, in fact, a Tier 3–7 scenario. I'll put in a request to get the product page updated with the correct information.

It not only advances the Grand Lodge faction, but I bet there are a few Players (if not characters) out there with an axe to grind with Grandmaster Torch!

Grand Lodge

1 person marked this as a favorite.
Pathfinder Starfinder Adventure Path, Starfinder Maps Subscriber

Three things:

1) DRUMA LODGE! DRUMA LODGE!

2) Half-orcs for the win! The Blues Brothers need to do this mission.

3) Will this mission help us reconcile the Torch of 9-00 with the Torch of 9-04 and 9-07? I am still reeling from the difference between the two.

A Tale of Two Torches:

The Emerald Sage

Spoiler:

The Torch of the Scarab Sages Arc is complex, but he's a reasonable ally -- albeit one you might want to be cautious with trusting fully. You sympathize with his past, and understand why he went dark. Also, he's obviously matured and grown since becoming a sage.

The Terrorist Nut Job

Spoiler:

The Torch of Assault on Absalom is a "Wha-a-a-at?" for me. The only thing I could think of to explain him allying with demons and assaulting innocent Absalom civilians is that he temporarily lost his mind due to the Black Moon's whispering in his head. But there's no indication of that in the later Scarab Sage episodes.

The Exchange

A Tale of Two Torches

The Grandmaster reveals that it was all a ruse.

Which parts?

All of them. Now that he has his sage jewel he plans to enact the ultimate plan - turning the Grand Lodge into a Dickensian Playhouse while the big wigs are off chasing the enemies of the society.

Dark Archive

How about a Torch for All Seasons?

Grand Lodge

@John -- Is it possible to know what maps we'll be needing for this? Going to be running this at a convention next month so we're hoping to learn what maps we'll need to order beforehand so that they're more likely to arrive in the mail on time.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

My half-orc Grand Lodge character has exactly one scenario left at Level 7! Perfect!

Liberty's Edge

Nice


I know Paizo folks are rolling into convention season, especially with PaizoCon coming up, but any chance we can get the maps list for this one?

Paizo Employee Organized Play Lead Developer

1 person marked this as a favorite.

Maps for #9-21:

This scenario has only a custom full-page map, though it's handy to have a spare Flip-Mat or clean side on hand in case a particular encounter spills off-screen.

Paizo Employee Organized Play Developer

I just wanted to pop in and drop some clarifications for GMs prepping this scenario. Since this advice contains some minor spoilers, I've tagged it below.

In the Grandmaster's Name:

1) In the hedge maze encounter on page 15 the final sentence before the stat blocks for the living topiaries says "If the PCs do not succeed on at least 2 of these checks, they spend 1d4 additional hours lost in the maze, and Amynta Irel arrives with her entourage a er the PCs face the encounter in area B." This should actually refer to the encounter in area A14. There was a last minute change making the wine cellar part of the main estate instead of its own area, which caused the hedge maze to change from area C to area B. The party should not encounter Amynta until they have met Emilia in the cellar.

2) The portion of the hedge maze shown on the included map is simply the estate-side entry for the maze. The maze itself is much large than would conveniently fit on a standard battle mat, so GMs are encouraged to draw or describe portions of the maze as necessary and appropriate for any combat encounters that may occur.

Thanks everyone!


Michael Sayre wrote:
I just wanted to pop in and drop some clarifications for GMs prepping this scenario.

Thanks.

Clarifications always appreciated, especially before the scenarios drop!
Looking forward to running this one.

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