
Pizza Lord |
At first, I thought it was going to be a joke on the barbarian class, with raves replacing rage with a short bonus to mental stats instead of physical. Instead, I was happily surprised to see that raves grant unique, individual flavor and powers based on the numerous emotion choices.
There's a lot of options for your primary mania in addition to some unique feats and new magic items and archetypes.
The ability to get a second mania (at a lower power level than the primary) and change it daily allows players to keep their character from seeming like a one-emotion pony all the time, only defined by lust or envy, as well as experience and play with all the other options to mix and match and find a unique combination of quirks and style.
Naturally, I am defined by my furious anger and sense of pain.

Amanuensis RPG Superstar 2015 Top 8 |

Very excited to see the finished product!
For a long time I've been thinking about how to make an emotion-based spellcasting tradition in the Pathfinder rule system. I wanted the maniac to cover a wide range of human emotions (20 altogether!) with distinctive mechanics that offer interesting roleplay opportunities.
My main inspiration for this class stems from Ancient Greek mythology (think Dionysean cults), but the maniac enables players to create many different character concepts suitable for almost any fantasy setting.
I hope you'll have as much fun as I had designing and playtesting this class!