Pathfinder Adventure Path #133: Secrets of Roderic's Cove (Return of the Runelords 1 of 6)

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by Adam Daigle

The Return of the Runelords Adventure Path begins here, in the pine-shaded port town of Roderic's Cove. Grudges and gossip are ever present in small town life, and Roderic's Cove is no different. The town has seen its share of troubles in the past with Riddleport pirates and a haunting by the town's founder, and now those tensions are bubbling up again. After a deadly brawl breaks out, the heroes must piece together what troubles the small town. Along the way, they stumble upon something larger than faction squabbles among the townsfolk—an ancient smoldering threat has flared to life. The powerful ancient wizards who once ruled this land are returning!

"Secrets of Roderic's Cove" is a Pathfinder Roleplaying Game adventure for 1st-level characters. The adventure begins the Return of the Runelords Adventure Path, an exciting and world-impacting fantasy campaign set in the frontier lands of Varisia. A selection of new monsters, a gazetteer of Roderic's Cove, and an ecology of the sinspawn round out this volume of the Pathfinder Adventure Path.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN-13: 978-1-64078-062-0

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability

Preorder - Expected approximately .

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO90133


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1 person marked this as a favorite.

Look what is hiding here...


Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

Here we go, boys and girls...


9 people marked this as a favorite.

♬My boyfriend's back and you're gonna be in trouble,
hey na, hey na...♬

Sovereign Court

2 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

Excellent! ^_^


at last the runelords are back


1 person marked this as a favorite.

Sweet! The AP that will keep on giving! ;)

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Sleepy coastal town in Varisia ... Runelords ... sinspawn ... count me in!


3 people marked this as a favorite.
Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber; Starfinder Charter Superscriber

"world-impacting"

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber

OOOOOOOOOOoooooooo!!!!


I sense a mythic game in the making, considering we already know where Sorshen is hiding and both her and Xanderghul are specifically stated to be mythic. Currently Karzoug and Krune are confirmed dead.

Sovereign Court

2 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

I would be extremely shocked if the PCs actually go mythic, given previous developer experiences. More likely, there'll be some sort of benefits granted or artifacts acquired that bring the PCs up in power without granting mythic tiers. Don't forget that the Rise of the Runelords PCs and the Shattered Star PCs - complete with Sihedron - will affect this AP as well.

Pathfinder Society:
Also, I'm not sure that Runelord Krune's defeat by the Pathfinder Society "counts". PFS is kind of its own plotline. That said, it might be factored in.

Additional Speculation:
Given the title of the final module, I'm not sure that this will end with all of the Runelords' defeat, at least in the traditional manner...

Dark Archive

4 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Based on James Jacobs' comments about five runelords, yeah PFS defeating one of them is in the continuity.

(also yeah confirmed to be level 1-20 ap without mythic. Makes sad since I would like to see more mythic aps, or at least partially mythic, tier 3 is sweet spot from what I heard for Wrath of the Righteous?)

Dark Archive

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Could yet be all 7 runelords still since James has confirmed time travel elements in this Ap.

Silver Crusade

6 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I wouldn't be surprised if there were several mythic foes there though, WotR taught us that a regular non-mythic party of PCs can handle those just fine. In fact, mythic makes for great system for spicing up encounters without artificially inflating HD or doing the dreaded "It's an advanced dire celestial shadow divine guardian fighter boar, you better either have HeroLab or an hour of spare time for statting this up" thing.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Now with the rumors of time travel I might actually be interested in this one:)

Dark Archive

15 people marked this as a favorite.

Given the Runelords we haven't seen yet, I'm intrigued by the idea of facing Belimarius, the Runelord of Envy/Abjuration. I've seen tons of necromancers, evokers, conjurers, etc. so that's kind of 'been there, done that,' but an Abjuration specialist? Part of me wants her to be all 'blue deck' from Magic the Gathering, all about shutting down and denying others magical effects, while her minions actually inflict the damage. Another part of me wants her to roll up her sleeves and beat you to death with her halberd (and non-magically potent minions), from inside an anti-magic field...

"Yes, yes, I'm sure you have unique spells and amazing magical tactics that you've developed over decades. Let's see how well you fare when I take all that away..."


I am SOOOoooooo looking foreword to this :P


This is definitely on MY list! I can't wait. Can't we switch Return and Crown?


Pathfinder Roleplaying Game Subscriber

Personally I am really sick of necromancers in general.

I have to agree Set, an abjuration specialist would be different and interesting.

Silver Crusade

8 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
nighttree wrote:
I am SOOOoooooo looking foreword to this :P

You like forewords that much? I mean, they're fun and all, but I buy AP for adventures and support material, forewords are rather low on my list.


7 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I love the forewards to be quite honest, they're the first thing I read. :-)


Gorbacz wrote:
nighttree wrote:
I am SOOOoooooo looking foreword to this :P
You like forewords that much? I mean, they're fun and all, but I buy AP for adventures and support material, forewords are rather low on my list.

LOL....and the spelling Nazis strike again :P

Silver Crusade

12 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
nighttree wrote:
Gorbacz wrote:
nighttree wrote:
I am SOOOoooooo looking foreword to this :P
You like forewords that much? I mean, they're fun and all, but I buy AP for adventures and support material, forewords are rather low on my list.
LOL....and the spelling Nazi's strike again :P

It's NAZIS. The apostrophe is redundant, because it's not a possessive.


Gorbacz wrote:
nighttree wrote:
Gorbacz wrote:
nighttree wrote:
I am SOOOoooooo looking foreword to this :P
You like forewords that much? I mean, they're fun and all, but I buy AP for adventures and support material, forewords are rather low on my list.
LOL....and the spelling Nazi's strike again :P
It's NAZIS. The apostrophe is redundant, because it's not a possessive.

Thank you kindly ;)


captain yesterday wrote:
I love the forewards to be quite honest, they're the first thing I read. :-)

that's unusual. the first thing I read is the cover.

Silver Crusade

3 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I never read the cover, I fear the

Spoiler:

EXPLOSIVE RUNES


1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Gorbacz wrote:
nighttree wrote:
Gorbacz wrote:
nighttree wrote:
I am SOOOoooooo looking foreword to this :P
You like forewords that much? I mean, they're fun and all, but I buy AP for adventures and support material, forewords are rather low on my list.
LOL....and the spelling Nazi's strike again :P
It's NAZIS. The apostrophe is redundant, because it's not a possessive.

"Nazi" is not an acronym, so spelling it in all capitals is incorrect.

Also, more to the point, what does it matter if someone spells something wrong? You're on an internet forum. So long as you understood the idea being expressed, it doesn't matter. Language exists to communicate ideas, and I honestly fail to see the point of "correcting" how an idea was communicated when it was still communicated.


3 people marked this as a favorite.
Gorbacz wrote:

I never read the cover, I fear the

** spoiler omitted **

DAMMIT! Got me!

*shakes*


2 people marked this as a favorite.
Lindley Court wrote:
Gorbacz wrote:
nighttree wrote:
Gorbacz wrote:
nighttree wrote:
I am SOOOoooooo looking foreword to this :P
You like forewords that much? I mean, they're fun and all, but I buy AP for adventures and support material, forewords are rather low on my list.
LOL....and the spelling Nazi's strike again :P
It's NAZIS. The apostrophe is redundant, because it's not a possessive.

"Nazi" is not an acronym, so spelling it in all capitals is incorrect.

Also, more to the point, what does it matter if someone spells something wrong? You're on an internet forum. So long as you understood the idea being expressed, it doesn't matter. Language exists to communicate ideas, and I honestly fail to see the point of "correcting" how an idea was communicated when it was still communicated.

In my case I actually appreciate it....

I am very phonetic in my spelling patterns, so especially if I'm not paying strict attention, I tend to use the wrong form of similar sounding words (there, their, etc....) and those are not often caught by spell check either. Punctuation rules are often confused by my autism as well....so it's good for me to see corrections.

At least after a while some of them tend to stick ;)

Silver Crusade

9 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Yeah, nighttree did appreciate being corrected a while back, so I kind of followed up on that. After all, some people come to Internet forums to Polish their English, like I do.


Sounds like a lot of fun!


Pathfinder Roleplaying Game Subscriber

Me fail English, that's unpossible;)


Dragon78 wrote:
Me fail English, that's unpossible;)

Hey! I'm watching you...

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

...could there have already been hints of this in one of last season's PFS scenarios?

Pertinent Plot Points/potential spoilers/Theory conjecture:

Riddleport has the Cyphermages faction.

Alaznist had a research lab that the Pathfinders found.

Fiery wrath is specifically noted, so the Runelord of Wrath sounds prominent.

There is a rumor that she created the reefclaws, which show up in a PFS scenario in Riddleport.

It may also make part of this an aquatic adventure, as well?


7 people marked this as a favorite.

Man, the game of “Hardy Boys novel or Pathfinder AP title” gets harder every month.

Paizo Employee Customer Service Manager

7 people marked this as a favorite.

Let's not get to carried away with spelling or grammar derails in product discussion threads.


7 people marked this as a favorite.
Sara Marie wrote:
Let's not get to carried away with spelling or grammar derails in product discussion threads.

HRNGH!

Ok... *slinks off dejectedly*

The Exchange

checks calendar, nope not yet. checks again, nope. this is going to be a hard wait.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I can't wait to see what Adam Daigle does as an adventure writer!

In fact, is this his maiden voyage writing adventures...


1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

All of the Runelords? Levels 1-20?! Time travel?!!

[Head Explodes]

Dark Archive

I'm looking forward to get a map and gazetteer of Roderic's Cove (pop 1,100), as it's comparable to Sandpoint in size (pop 1,240).

From the titles of the other AP parts, i also wonder if and how the face of Varisia may change during the storyline.


1 person marked this as a favorite.
Kevin Mack wrote:
Could yet be all 7 runelords still since James has confirmed time travel elements in this Ap.

But also, alas, no plans for Alderpash. Though I suspect if I get around to running this I will try to shoehorn him in somewhere.

Paizo Employee Creative Director

17 people marked this as a favorite.
the nerve-eater of Zur-en-Aarh wrote:
Kevin Mack wrote:
Could yet be all 7 runelords still since James has confirmed time travel elements in this Ap.
But also, alas, no plans for Alderpash. Though I suspect if I get around to running this I will try to shoehorn him in somewhere.

There are nearly 50 runelords who existed over the course of Thassilon's run, of which the majority we've said nothing about. More than the seven last ones will have roles to play in Return of the Runelords, I suspect. Alderpash included in perhaps a small way. We'll see!


7 people marked this as a favorite.
James Jacobs wrote:
There are nearly 50 runelords who existed over the course of Thassilon's run...More than the seven last ones will have roles to play in Return of the Runelords, I suspect.

*debeverages*


1 person marked this as a favorite.

Wait 50?!! Holy crap on a stick! I mean I knew there were more than the original seven but...50?!!


4 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
Thomas Seitz wrote:
Wait 50?!! Holy crap on a stick! I mean I knew there were more than the original seven but...50?!!

Their positions must have had high turnover...

;)

Dark Archive

4 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Now I'm starting to hope we will learn identities of all of the original ones :D Like learning more about original Runelord of Greed Kaladurnae besides the name would be nice too


There and back again !!!
Let it come to papa !!!

On the other hand, hopefully Pathfinder is not going the same way as Dungeons & Dragons. Where almost every great adventure got is sequel... (see temple of elemental evil and etc.)

But like Star Wars sequels can be better ...

Dark Archive

4 people marked this as a favorite.
quibblemuch wrote:
James Jacobs wrote:
There are nearly 50 runelords who existed over the course of Thassilon's run...More than the seven last ones will have roles to play in Return of the Runelords, I suspect.
*debeverages*

The Runelord of Wrath position probably had a pretty high turnover, as Alaznist slaying Thybidos to take the job was referred to as a 'quite traditional' method of succession. (Not that several of the Runelords didn't get their jobs the same way...)

But yeah, *fifty* is an eye-opening number. :)

Interesting that the Runelord of Envy never actually killed her predecessor, keeping his still-living body in a coffin of force in her throne room as a trophy. So, technically, there could be *two* Runelords of Envy available to face...


15 people marked this as a favorite.
Set wrote:
So, technically, there could be *two* Runelords of Envy available to face...

Wait--the ancient Thassilonians had TWO Runelords of Envy? I'm so jealous...

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