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Legendary Gunslingers (PFRPG) PDF

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Legendary Gunslingers is the latest volume in our series of class-focused player supplements, this time focusing on the most explosive marksmen in the game: the thrill-seeking daredevils known as gunslingers. This base class, introduced in the Pathfinder Roleplaying Game Ultimate Combat, was a class designed to be master the art of firearms, a new and interesting weapon type presented for the first time in that book. Legendary Gunslingers expands the gunslinger even further with a redesign of the class with amazing new customization options to hit the bullseye every time, like over 30 new Gun Mastery techniques to reload faster, avoid misfire, unlock new deeds, and enhance your shots in exciting ways. In addition, over a dozen new archetypes help tailor your gunslinger to any kind of specialty, from heavily armored Living Turrets to Alchemical Hotshots plying their metallurgical arsenal, Faded Strangers that truly disappear from memory and sight, doom-bringing Muzzle Roarers, dissolute Rumslingers, and deadly Firearm Strikers helping you to blend martials arts with spectacular gunplay. Plus new feats, magic items, favored class options, and more! Brought to you by the terrific talents of N. Jolly, Jason Nelson, Clinton J. Boomer, Robert Brookes, and Alex Augunas, pick up this 38-page expansion to your Pathfinder Roleplaying Game campaign today and Make Your Game Legendary!

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Product Discussion (18)
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I've been waiting for this one.

Silver Crusade

2 people marked this as a favorite.

Looks like it's time for my dev post here.

Legendary Gunslinger
So I have strong opinions on guns in fantasy, and most of them are that I like guns in fantasy. The original gunslinger had a lot of potential, but felt like it wasn't evolved enough from its alternative class roots. Thus, I decided to drop it down to a 3/4 BAB class to better mesh with the touch attack nature of guns and to further differentiate it from its original fighter heritage. Add to this that I thought while interesting, deeds didn't go far enough for customization, so I added gun masteries. Gun masteries are to make sure your slinger feels even more unique, as well as making guns more than just another weapon for a legendary gunslinger.

Not only this, but the legendary gunslinger is far more adept as a skill character, having more potential with their skills, things like slinger's quirk allowing them to be even more Wisdom focused, and even getting rogue skill unlocks help make legendary gunslingers a far more interesting class outside of combat while gun masteries help them be more interesting in combat. With combat grit, your grit will last longer in battle in addition to having quite a few more reasons to use it, making everything far more dynamic. There's even new FCBs to help players customize their characters even further.

Alchemical Hotshot
Alchemy and guns are like peanut butter and guns; they're awesome. Alchemist 'casting' along with interesting metal replacement options for your bullets will help you play a real alchemy themed gunslinger. From lead to platinum, new options are the order of the day, each type of metal having different effects.

Anthem Gunner
For those who want to make that boom count, this is a mix of bard and gunslinger that helps people really play up the leader role in combat, as you're given options to play a combat maestro who can turn the tide of combat through bonuses given by your songs punctuated by gunfire.

Black Flag Bandit
Guns and pirates are best friends and with this archetype, you can fully play up the captain role while having new options for while on ships. Hell, you can even use cannons better, the most powerful of firearms.

Bullet Wizard
Stuffing magic into a gun and firing it out is how this archetype rolls, allowing one to play a ranged caster with all the same power as a gunslinger. Have fun infusing bullets with spells or even raw arcane energy and blowing people to pieces.

Crossbow Killer
We did need a new bolt ace, and this archetype is intended to be as unintrusive as possible in this way. There's even rules for allowing it to stack with archetype which it normally may not, so you can enjoy just about all of the content in this book without even a hint of black powder if that's your kind of game.

Demolition Soldier
What's better than just blackpowder? Blackpowder and bombs! A small archetype that gives the ability to add explosives into your arsenal as well as fire massive bomb bullets for even bigger kabooms!

Faded Stranger
For those of you who are 'just passing through', this archetype allows you to pass through people's memory, being nothing more than a shadow of the past. Perfect for those who want to lose themselves in the sands of time.

Firearm Striker
This archetype can be a little tough to grasp until you get the Yang of it, but if you're a fan of gun fu and other flashy forms of combat, you'll most likely find something to love here. Mixing martial arts and melee, combat is entirely unpredictable when you can switch styles on the fly.

Living Turret
Sometimes you just want to stand behind a huge gun and fire, and this archetype is perfect for that. Allowing you to be a tank with the cannon to match, this is one of the few times that using the larger firearms will not only be viable, but preferred.

Pale Slinger
I love (bad) luck as a concept, and the pale slinger works with that super well with things like hex infused bullets and their aura of misfortune. While not exactly the most party friendly, they certainly can help completely shut down foes with bad luck.

Sky Rider
Mobility's a big issue for gunslingers (or at least WAS), so I thought giving them a flying mount would basically solve every issue ever. Plus flying around on the back of a griffin with a shotgun is the best.

Solemn Traveler
Playing up more the lawman role (despite being alignment agnostic), this is the archetype for those who really love traveling with a sense of purpose, just them and their steed.

Technological Shootist
Because there's guns in the future, and you need to know how to use them. Basically our tech archetype, this helps make sure that you know how to use a blaster when absolutely needed.

Firearm Modifications
To me, firearms not having modifications initially was a huge oversight. They're such complex weapons that they should be able to switch out parts, and they try to use (some) of the rules for those presented in Adventurer's Armory 2 while keeping them more user friendly, such as not changing their proficiency level and allowing two mods instead of just one. There's a lot of obvious choices like silencers, short barrels, and sights, but probably my favorite is integrated weapon, which allows you to integrate a firearm into a melee weapon. So yeah, gunblades.

Sample Character: Theresa Diaz
Looping back around to Legendary Kineticists, Theresa's a character I've wanted to write up for a while, linking her back to Mindfang and her brother (who does have a name) as well as leading into a different project that I'm really excited about.

Final Thoughts
This was a project which I hadn't expected to have nearly as much of a hand in as I did, but once I got into the spirit of it (gun masteries certainly helped), it really started to grow on me. Guns in fantasy are always something I enjoy, and giving people dynamic options to play things is my passion. I love hearing when people use something I've written to do something amazing, and Legendary Gunslingers was made to give people those 'OMG' moments.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Eric Hinkle wrote:
I've been waiting for this one.

I hope it lives up to your expectations!

Lots of great stuff in here from Jolly, Boomer, Robert, and Alex, plus some from me!

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

2 people marked this as a favorite.

Looks like Legendary Brawlers will be next week instead of this week, but the FIGHT CLUB WILL CONTINUE!!!


I thought you said you're not supposed to talk about Fight Club, Jason...


Jason Nelson wrote:
Looks like Legendary Brawlers will be next week instead of this week, but the FIGHT CLUB WILL CONTINUE!!!

Looking forward to that one, too. The Brawler struck me as a way to do everything from a bare-knuckles boxer to Bane to Tarzan to Popeye the Sailor Man, and it'll be interesting to see how LG handled it.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

1 person marked this as a favorite.
Thomas Seitz wrote:
I thought you said you're not supposed to talk about Fight Club, Jason...

Hey you can talk about it... you just GOTTA FIGHT!

Silver Crusade

2 people marked this as a favorite.

For those who are interested in checking out the content of the book, it's just been added to the Gunslinger guide.


Odd question: with the Legendary Gunslinger reduced to a 3/4 BAB, was their per-level HP die also reduced to a d8? As I recall that's the norm.

Silver Crusade

Eric Hinkle wrote:
Odd question: with the Legendary Gunslinger reduced to a 3/4 BAB, was their per-level HP die also reduced to a d8? As I recall that's the norm.

It was in fact also lowered, as we wanted to keep the HD=BAB the same, so the class does have slightly less survivability but a ton more utility, such as ways to shut down spellcasters and fire a gun in water.


N. Jolly wrote:
Eric Hinkle wrote:
Odd question: with the Legendary Gunslinger reduced to a 3/4 BAB, was their per-level HP die also reduced to a d8? As I recall that's the norm.
It was in fact also lowered, as we wanted to keep the HD=BAB the same, so the class does have slightly less survivability but a ton more utility, such as ways to shut down spellcasters and fire a gun in water.

Thanks for the answer.

Silver Crusade

2 people marked this as a favorite.

Since I got a question about this through email, here's something I'd like to add, it was a question about the attack action:

"The attack action is a rarely used yet normal part of the game, it's used for things like vital strike. An attack action is a standard action, but because of being an attack action, can be used with the vital strike feat as well as other abilities."


Is this PFS legal to play, and try?


GonzDave wrote:
Is this PFS legal to play, and try?

I would assume this has been written in accordance with the paizo rules on open game license as I have seen a number of other pathfinder compatible materials.

To N.Jolly

This looks amazing I am very interested in trying some of these options out soon. I was a huge fan of the Iron Kingdoms books for 3.5 and this fits with that steampunk western feel that I enjoy running as a GM.


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

I think Gonz is referring to Pathfinder Society Organized Play, not the OGL.

Since this is from a 3rd Party Publisher I doubt it will ever become allowed within Organized Play.

It is from a (in my estimate at least) a well respected 3rd Party Publisher that usually features the contributions of many talented designers (or whatever title you like to go by) with some that contribute or work for Paizo.

If you get to play Pathfinder outside of PFS, check with the GM to see if they allow 3PP stuff, some don't allow it at all, for whatever reason.

Silver Crusade

Sinn_Adraelia wrote:

To N.Jolly

This looks amazing I am very interested in trying some of these options out soon. I was a huge fan of the Iron Kingdoms books for 3.5 and this fits with that steampunk western feel that I enjoy running as a GM.

Thanks a lot, that was definitely a vibe I was looking to capture here, as Iron Kingdoms is something I like a lot (even if I barely know anything about it), and for this rebuild, I really wanted to give options that would fit into a more 'gritty' world, pardoning the pun obviously.

And yeah, sadly this isn't PFS legal, as there's no allowances in PFS for 3rd party material.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

1 person marked this as a favorite.

Now available as a bonus add-on, along with the sharp-shooting, curse-casting Legendary Hybrids: Deadeye Hexer, to the amazing Pirate Campaign Compendium Kickstarter!

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