Mutant Manual PDF

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Anyone COULD be a mutant.

Your neighbor, sibling, co-worker. Anyone. They might not even know themselves until they start sprouting extra eyes, tentacles, or fangs.

Sometimes they look just like everybody else.

Sometimes only the brain mutates, resulting in strange cravings, urges, and behaviors. Human on the outside, they might feel compelled to kill, drink blood, or build cocoons. Is that guy down the block really going out at night to bowl? Or is he on a quest to devour fresh brains?

For that matter, what's up with those headaches you've been having? Those achey muscles? And is that a "normal" rash or an indicator of something more sinister?

Anyone could be a mutant.

Even you.

Mutant Manual is a supplement for creating mutant characters (including player characters with GM approval). Appropriate for any modern-era campaign, Mutant Manual contains:

  • Over 120 mutant traits, both advantageous and detrimental.
  • Statistics for 56 mutant archetypes and mutant animals.
  • Statistics and history of 12 uniquee mutants.
  • 20+ New, mutant-specific Edges, Feats, Stunts, Qualities, and power modifiers.

Compatible with 5 different systems:

  • Pathfinder (Modern Adventures by paNik productions strongly recommended)
  • Savage Worlds
  • Fate
  • Entropic Gaming System
  • Fudge (Dr. Nik's Happy Fun Rules strongly recommended)

Each system is on its own layer in the pdf so you can switch between them by showing/hiding layers.

In case your preferred pdf-reading app doesn't support layers, there's also a .zip file which has each system in a separate document.

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