Pathfinder Player Companion: Disciple's Doctrine (PFRPG)

****½ (based on 3 ratings)
Pathfinder Player Companion: Disciple's Doctrine (PFRPG)

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Trust and Your Faith Shall Provide

Having faith doesn't always mean worshiping a deity. From the far-flung corners of Golarion to the center of its major cities, many adherents find faith in small congregations dedicated to obscure beliefs and complex philosophies. Pathfinder Player Companion: Disciple's Doctrine explores a dozen of these cults and traditions, including such groups as the Esoteric Order of the Palatine Eye, Magnimar's mystery cults, the Oracular Council of Po Li in Tian Xia, the Prophets of Kalistrade, and many more. Learn more about these lesser-known groups, and discover the class and character options that true faith and deep traditions can unlock.

Inside this book you'll find:

  • A host of character traits for those with a background in devotion or dogma, including the natural ritualist faith trait for those who venerate the outdoors and the ecumenical social trait for those who grew up learning about many deities.
  • Archetypes for adherents of these doctrines, from the fist of the Godclaw warpriest for members of that Hellknight order to the seeker of enlightenment spiritualist dedicated to learning about Sangpotshi, the River of Life.
  • A wide array of spells for the faithful and those who have learned from them, including protective spells tied to the Kalistocrats of Druma and prophetic spells connected to the Harbingers of Fate.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but it can be easily incorporated into any fantasy world.

ISBN-13: 978-1-64078-011-8

Note: This product is part of the Pathfinder Player Companion Subscription.

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Average product rating:

****½ (based on 3 ratings)

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Good crunch with lots of useful world content.

*****

The Monk, Ninja, and Spiritualist archetypes are the standouts here. Monk gets a style-switching elemental setup that’s pretty cool, Ninja gets an archetype (rare in itself, and you now have a non-Tien flavor option), and Spiritualist gets the largest skill bonuses I think I’ve seen, giving them a flavorful skill monkey option. The Ninja is penalized too much for not wearing a mask, which is rough with UC Rogue overshadowing it. The book has nice talents for various classes (Investigators can whip up extracts at combat-viable speeds, and Vigilantes get sizable knowledge bonuses) plus bloodline-esque options (Wizards get a Divination subschool that is powerful without being must-have, good for replacing the base school with, and Psychics get a discipline with discounted reach metamagic). Overall, enough stuff that I’ll solidly consider on the relevant classes for me to give a five-star rating.

One cool thing worth noting is the minimalist options. Medium and Occultist both get archetypes that don’t replace much, but subtly change things about the class. Neither is something I’d probably use much, but it is something I’d like seeing more of.

The last reviewer seems to have misunderstood the power of a trait. The only thing I might consider overpowered is the Spiritualist’s large untyped skill bonuses.


Flavorful if strong ootions

****( )


Pretty good, spread out

****( )

Good flavor text, solid art, and a lot of little cool things.

An Archtype for Oracle, Ranger, Monk (works with vinalla and unchained), Occultist, Warpriest, Ninja, Spiritualist, Skald, Samurai, and Medium.

Arcanist exploits, Bardic masterpieces, a Warpriest blessing, Investigator talents, Magus arcana, Occult rituals, a cavalier Order, a psychic discipline, a few new Variant channels, some Vigilante talents, some cool new spells, and a few Magic items.

Like most companion books, there are a few gems, several non optimal (but interesting) options, and a few clunkers that are laughably bad. Overall I like this book. 4 out of 5 stars.


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5 people marked this as a favorite.

Skeld drops everything he's doing. He has the feeling that something, somewhere is amiss.

Skeld wrote:
People have questions. Questions that need answers

-Skeld


2 people marked this as a favorite.
Archmage Variel wrote:
I'm super excited for the Prophecy (Divination) school. Any hints on what it's like or what group it's linked to?

Spoiler:

It's associated with divination. Bet you didn't see hat coming!

It replaces both of the school powers of divination with two powers that are more prophecy-themed. One grants a luck bonus to allies on their next attack|skill|save. The other has a chance of Empowering your next spell, or causing is to fail altogether.

PS: It's detailed in the Harbingers of Fate section. Take that however you will.

-Skeld


2 people marked this as a favorite.
Entryhazard wrote:
Does the Elemental Monk make use of Elemental Fist?

Spoiler:

Yes; replaces Stunning Fist as a bonus feat.

-Skeld


4 people marked this as a favorite.
nighttree wrote:
What's the Esoteric initiate all about ?

Spoiler:

It's all about being an Occultist that's all about the teachings/implements of Esoteric Order of the Palatine Eye. More or less.

-Skeld


Skeld,

Does this in any way feature stuff on the Whispering Way?

Also what do the Godclaw Blessing give?

Finally, any more details about the two occult rituals?


5 people marked this as a favorite.
Thomas Seitz wrote:

Skeld,

Does this in any way feature stuff on the Whispering Way?

Spoiler:
A quick search returns no results for the Whispering Way.
Thomas Seitz wrote:
Also what do the Godclaw Blessing give?

Spoiler:

Minor: touch an ally to grant a saving throw re-roll vs. enchantment.
Major: grant allies within 30' some interesting free action tactical options.

Thomas Seitz wrote:
Finally, any more details about the two occult rituals?

Spoiler:

Breath of Forgotten Life - grants primary caster some combat bonuses and a casting of legend lore.
Song of the Kami's Gift - basically summons a kodama.
let me know if those were the kinda details you were interested in.

-Skeld


2 people marked this as a favorite.

Thank you Skeld! :)


5 people marked this as a favorite.
Pathfinder Companion, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Ah, sorry, after Ultimate Wilderness I've been spending a lot less time on the forums. I'll let Skeld handle the details, but as for the organizations involved...

Faiths and Associated Rules Elements:

Concordance of Elements: Elemental Monk (Archetype), Elemental Envoy (Archetype), Elemental (Combat Style), lantern of the four elements (magic item)

Cults of the Failed: Dogged (Trait), Vessel of the Failed (Archetype), echo of divinity's promise (magic item)

Esoteric Order of the Palatine Eye: Esoteric Intiate (Archetype), book-bound (magus arcana), circle of order (magus arcana), Tabris's step (magus arcana)

Harbingers of Fate: prophecy (focused arcane school), debilitating speech/i] (spell), [i]fortune's path (spell), prophetic lore (spell), foresight quill (magic item)

Hellknights of the Godclaw: Fist of the Godclaw (Archetype), Godclaw (Blessing), litany of admonition (spell), litany of dependability (spell), litany of duty (spell), litany of order (spell), godstar (magic item)

Magnimarian Mystery Cults: Ecumenical (Trait), Order of the Monument (Cavalier Order), duty (variant channeling), flying creatures (variant channeling), journeys (variant channeling), moonlight (variant channeling), monuments (variant channeling), sexuality (variant channeling)

Oracular Council: Divine Numerologist (Archetype), numerical alchemy (investigator talent), numerical alchemy, greater (investigator talent), numerical strike (investigator talent), numerical strike, greater (investigator talent), numerical strike, masterful (investigator talent), numerology cylinder (magic item)

Prophecies of Kalistrade: superiority (psychic discipline), fastidiousness (spell), hallucinatory decor (spell), unflappable mien (spell)

Razmir, The Living God: Self-Sustaining (Trait), Mask of the Living God (Archetype), armored mask (arcanist exploit), aspect of innocence (arcanist exploit), charmer (arcanist exploit), mending flesh (arcanist exploit), convert wand (greater arcanist exploit)

Sangpotshi: Imperfect Recall (Trait), Seeker of Enlightenment (Archetype), ancestral enlightenment (social talent), skill familiarity (social talent), magical familirity (vigilante talent), steely resolve (vigilante talent), weapon familiarity (vigilante talent), emblem of lost lives (magic item), breath of forgotten life (occult ritual), song of the kami's gift (occult ritual)

Shoanti Shamanic Traditions: Natural Ritualist (Trait), Totem Channeler (Archetype), Aspect of the Quah (Trait), Storval's fang (magic item)

Tamashigo: Natural Ritualist (Trait), Ward Speaker (Archetype), kaminari drums (bardic masterpiece), spirit of the horse (bardic masterpiece), cloak of good fortune (magic item), breath of forgotten life (occult ritual), song of the kami's gift (occult ritual)

Miscellaneous: Heretic’s Caution (Trait), convocation bells (equipment), disguised holy text (equipment), ritual disk (equipment), spiritual leader's vestments (equipment), charlatan's cope (magic item), malleable monument (magic item), spectacles of comprehension (magic item), tome of forgotten epithets (magic item)


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Okay, so what's the deal with this Ninja archetype?


Man...usually I'm glued to one specific thing I'm seeing....but I'm all over the place with this one....

Cults of the Failed....is this something that's been mentioned before and I have missed ?

Vessel of the failed archetype ? what's this one about ? (I'm still looking to play a Medium at some point....just need to find the right angle)

Can we get a basic rundown on what Debilitating Speech spell does ?....it sounds like it's right up my Vox/Mesmerists ally....

What are the spiritual leader's vestments abilities ?


2 people marked this as a favorite.
FallenDabus wrote:
Okay, so what's the deal with this Ninja archetype?

Spoiler:

The deal is that they're basically assassins for the cult of Razmir.

-Skeld


2 people marked this as a favorite.
nighttree wrote:

Man...usually I'm glued to one specific thing I'm seeing....but I'm all over the place with this one....

Cults of the Failed....is this something that's been mentioned before and I have missed ?

Spoiler:
No clue. I don't track the Golarion minutia that closely.
nighttree wrote:
Vessel of the failed archetype ? what's this one about ? (I'm still looking to play a Medium at some point....just need to find the right angle)

Spoiler:
From the description, they channel the spirit(s) of those that have taken the Test of the Starstone and failed.
nighttree wrote:
Can we get a basic rundown on what Debilitating Speech spell does ?....it sounds like it's right up my Vox/Mesmerists ally....

Spoiler:
You cast it and "eloquently" talk smack about your opponent.

Depending on their HD, they might be panicked|cowering|shaken.

nighttree wrote:
What are the spiritual leader's vestments abilities ?

Spoiler:
None, beyond being fancy priest clothes used when performing religious ceremonies.

-Skeld


Many thanks Skeld ;)


can any one give run down on viglante stuff?

Silver Crusade

Kvantum wrote:
Dean HS Jones wrote:

Is that a Razmir-themed ninja archetype?!

Yes. Yes it is. When you absolutely, positively need to silence those heretics who dare claim that Razmir isn't really a god, trust to the Masks of the Living God.

That is SO COOL!

Who wrote that one? I don't even care how mechanically sound it is, it's awesome!


Pathfinder Starfinder Roleplaying Game Subscriber
Skeld, PDF Prophet wrote:
Entryhazard wrote:
Does the Elemental Monk make use of Elemental Fist?

** spoiler omitted **

-Skeld

I assume it does other stuff too, right?


Sounding pretty cool! I’m looking forward to getting my copy to read more about the variant channeling and the ninja archetype in particular.


2 people marked this as a favorite.
Alchemaic wrote:
Skeld, PDF Prophet wrote:
Entryhazard wrote:
Does the Elemental Monk make use of Elemental Fist?

** spoiler omitted **

-Skeld

I assume it does other stuff too, right?

Spoiler:

Yes. They gain access to their choice of genie Style feats. There are a couple other things too.

-Skeld


This seems interesting. I have a few questions if someone would be so kind as to answer

What is the Seeker of Enlightenment like?

What does the Totemic Channeler do?

What is the Order of the Monument?

How does the Elemental combat style work?

What are the investigator talents like?

I will also echo the request for more info on the Vigilante talents. THank you in advance.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber; Pathfinder Comics Subscriber
deuxhero wrote:
Hopefully this will actually cover the actually kinda important question of "What happens to someone of a non-deity religion when they die?".

Already covered.


2 people marked this as a favorite.
jedi8187 wrote:

This seems interesting. I have a few questions if someone would be so kind as to answer

What is the Seeker of Enlightenment like?

Spoiler:

From a fluff standpoint, it's a Spiritualist who's trying to make up for a past life's failure to reach enlightenment. The replaced class abilities are focused on callbacks and insights granted by the past life.

jedi8187 wrote:
What does the Totemic Channeler do?

Spoiler:

Basically a Skald that can share rage powers with allies, pull from other totems' abilities, etc.

jedi8187 wrote:
What is the Order of the Monument?

Spoiler:

Cavalier Order dediciated to a particular settlement.

jedi8187 wrote:
How does the Elemental combat style work?

Spoiler:

It's a Ranger Combat Style, so at when you gain a Combat Style feat as part of a class ability, you choose from the provided list.

jedi8187 wrote:
What are the investigator talents like?

Spoiler:

Flavor-wise, they're going for a numerology feel. Two of them alchemy-related and three of them affect damage under right circumstances.

jedi8187 wrote:
I will also echo the request for more info on the Vigilante talents. THank you in advance.

Spoiler:

Two Social Talents that affect knowledge and skills. Three talents that are flavored as coming from a past life (in the same vein as the Seeker of Enlightenment).

-Skeld

Sovereign Court

5 people marked this as a favorite.

Spoiler:
(for example, the average of a d20 roll is 10, the
average of 3d6 is 9, and so on).

This triggers me so much.


Skeld, PDF Prophet wrote:
FallenDabus wrote:
Okay, so what's the deal with this Ninja archetype?

** spoiler omitted **

-Skeld

Thanks for all the info. :)

Mechanically what does the Ninja Archetype get? :)


4 people marked this as a favorite.
Lemartes wrote:
Skeld, PDF Prophet wrote:
FallenDabus wrote:
Okay, so what's the deal with this Ninja archetype?

** spoiler omitted **

-Skeld

Thanks for all the info. :)

Mechanically what does the Ninja Archetype get? :)

Spoiler:

The get the Vigilatne's Many Guises Social Talent, they can cast fumbletongue, they get a bonus to Intimidate and Sense Motive, and they have a list of Ninja Tricks and Master Tricks. The lose Poison Use and No Trace. Weapon/Armor Proficiencies and Ki Pool are altered.

-Skeld


Thanks. :)


What do the Psychic discipline powers do?


The Razmir information alone delights me. Will there ever be a book covering both Razmir and his church and nation?


Thanks Skeld!
The flavor of that Spiritualist sounds really fun.


2 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Eric Hinkle wrote:
The Razmir information alone delights me. Will there ever be a book covering both Razmir and his church and nation?

One would hope! I would really enjoy having a campaign setting book to that effect!


Pathfinder Starfinder Roleplaying Game Subscriber

One of my sources of frustration with the medium is that it’s set up to strongly incentivize making the champion spirit the default, and the other spirits something you only channel during downtime. Does the medium archetype do anything to make the othe spirits more attractive?


Pathfinder Companion, Roleplaying Game Subscriber

Certainly would not mind knowing something about the Masterpieces. Obviously, I have yet to receive mine.


Thanks for the info!


5 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
Fourshadow wrote:
Certainly would not mind knowing something about the Masterpieces. Obviously, I have yet to receive mine.

Kaminari Drums:
Uses drums to call down a bolt of lightning and thunder that works like a flamestrike only using electrical damage instead of fire.

Spirit of the Horse:
Played on a stringed instrument—traditionally a morin khuur—gives greater magic fang to all animal companions, familiars, and mounts of allies that can hear it.


Pathfinder Companion, Roleplaying Game Subscriber
Feros wrote:
Fourshadow wrote:
Certainly would not mind knowing something about the Masterpieces. Obviously, I have yet to receive mine.

** spoiler omitted **

** spoiler omitted **

WOW! Thank you Feros! Those Masterpieces ROCK!

Just one clarifying question:

Spoiler:
Is it Electricity and Sonic damage or Electricity and Arcane/Divine like Flamestrike?


Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
Fourshadow wrote:
Feros wrote:
Fourshadow wrote:
Certainly would not mind knowing something about the Masterpieces. Obviously, I have yet to receive mine.

** spoiler omitted **

** spoiler omitted **

WOW! Thank you Feros! Those Masterpieces ROCK!

Just one clarifying question:

** spoiler omitted **

Spoiler:
Half electricity and half not subject to ANY energy resistance. :)

Feros wrote:
Fourshadow wrote:
Certainly would not mind knowing something about the Masterpieces. Obviously, I have yet to receive mine.
Kaminari Drums

Wow that would be perfect for the Belkzen War Drummer Skald.

Skalds can use Masterpieces right?


Pathfinder Companion, Roleplaying Game Subscriber
Feros wrote:
Fourshadow wrote:
Feros wrote:
Fourshadow wrote:
Certainly would not mind knowing something about the Masterpieces. Obviously, I have yet to receive mine.

** spoiler omitted **

** spoiler omitted **

WOW! Thank you Feros! Those Masterpieces ROCK!

Just one clarifying question:

** spoiler omitted **

** spoiler omitted **

WooHoo! Thanks again Feros! The Bard just got two masterful Masterpieces added to their repertoire by my estimation. I will be able to judge better once I finally get my PDF.

Sigh, waiting is so difficult.


Pathfinder Companion, Roleplaying Game Subscriber
Lemartes wrote:
Feros wrote:
Fourshadow wrote:
Certainly would not mind knowing something about the Masterpieces. Obviously, I have yet to receive mine.
Kaminari Drums

Wow that would be perfect for the Belkzen War Drummer Skald.

Skalds can use Masterpieces right?

Unfortunately, yes. However, Bards cannot use Sagas. Just love that DOUBLE STANDARD, don't you?! If Bards can't do Sagas, why should Skalds get Masterpieces?


Can I get a description of the perfection psychic discipline? Thanks.


4 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
Xenocrat wrote:
Can I get a description of the perfection psychic discipline? Thanks.

Superiority Psychic Discipline:
You believe yourself superior to others of your species and gain power from this belief.

Phrenic Pool Ability: Charisma

Bonus Spells include moment of greatness, deflect blame, majestic image and other spells with vanity and personal worth at their core.

Psychic Powers: Self-Assurance—give yourself a morale bonus as an immediate action on a single ability check, attack roll, saving throw, or skill check.

At Arm’s Length—At 5th level, you gain Reach Spell as a bonus feat and can use your phrenic pool to extend the range (so as to not touch the riff-raff.)

Magical Hoarder—At 13th level, you can use your phrenic pool to include yourself in any buffing spell being cast within 30 feet of you.


4 people marked this as a favorite.

All right, some stuff I like!

Spoiler:

Ninja archetype gets Many Guises from level 1! (… But if you're not wearing your mask, you are basically an Expert NPC class.) Plus, the Fumbletongue is applied on an attack, rather than taking up an action, and it eventually upgrades to a short mute duration.

Spiritualist archetype is really skillsy. How would you like to add your level as an untyped bonus to, say, perception? How about bluff, or diplomacy? Also gives you some nice knowledge stuff.

Vigilante can pick up +4 to knowledge skills with a social talent, which is very nice.

Elemental Monk is cool. You can shift between five specific style lines at-will, and your elemental fist does any damage type you like.

Numerical Alchemy is really nice! Spend inspiration for one-round preparation of your extracts. If you upgrade it, it's now standard action prep instead.

Medium archetype:

Spoiler:
The changes are extremely minor for the most part. Nothing is fully traded until 15th; things are just altered to allow risk-taking behavior. Want to hit five points of influence, or even spend a little over that? If you make your will save, you can remain in control with some unpleasant penalties instead. Break a taboo? Spend an influence to reduce the penalties. Really need a good surge result? Spend more influence for a much larger surge… and a chance of getting nothing.

If you like characters with a bit more gambling built in, this is great becasue it trades almost nothing for the options- you generally keep the old options as well so you only use the risky ones when you feel like it.


Pathfinder Companion, Roleplaying Game Subscriber
Fourshadow wrote:
Feros wrote:
Fourshadow wrote:
Feros wrote:
Fourshadow wrote:
Certainly would not mind knowing something about the Masterpieces. Obviously, I have yet to receive mine.

** spoiler omitted **

** spoiler omitted **

WOW! Thank you Feros! Those Masterpieces ROCK!

Just one clarifying question:

** spoiler omitted **

** spoiler omitted **

WooHoo! Thanks again Feros! The Bard just got two masterful Masterpieces added to their repertoire by my estimation. I will be able to judge better once I finally get my PDF.

Sigh, waiting is so difficult.

Got mine late yesterday afternoon! Absolutely love the Spirit of the Horse. If your party includes animal companions or mounts, you will likely want it.

Now, I have one issue with Kaminari Drums and it is the same issue we have had with Vindictive Soliloquy: the performance time of 5 rounds! If it could be performed in league with Inspire Courage, I have no issue with the 'casting time'. But, that is for another thread.
This really is a cool book that seems to fill in niches that perhaps we didn't know existed. I had no idea there were any Cults of the Failed, for instance.


Pathfinder Starfinder Roleplaying Game Subscriber
QuidEst wrote:

All right, some stuff I like!

Elemental Monk: ** spoiler omitted **

So, it's functioning more like a MoMS, but specifically just for the Elemental Fist styles?


What does the Fist of the Godclaw Warpriest do?


2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
Schwarzer Schatten wrote:
What does the Fist of the Godclaw Warpriest do?

Stuff! ;)

Fist of the Godclaw:
Has to be Lawful and has to select the Law and Godclaw Blessing.

Godclaw Blessing: Minor—Command Obedience: touch an ally and give them a new saving throw against an enchantment effect.

Major—Tactical Readiness: allow allies to take an action to prepare for a fight through various actions like drawing weapons, moving 5 feet, stop being flat-footed, etc. as free actions.

At 3rd level, instead of a feat the Fist gets to cast detect chaos 3 times per day unless he already has the spell in which case it becomes an at-will SLA.

At 6th level he gets Alignment Channel as a bonus feat and can use it more effectively. At 12th level he can use fervor to channel energy as a move action. This loses the bonus feats at 6th and 12th.

At 20th they get Aspect of Law instead of Aspect of War. It lasts for 1 minute and he gets to use his level as his BAB, DR 20/chaotic, and can use the average on every roll instead of rolling, and is immune to mind-influencing effects.


Alchemaic wrote:
QuidEst wrote:

All right, some stuff I like!

Elemental Monk: ** spoiler omitted **

So, it's functioning more like a MoMS, but specifically just for the Elemental Fist styles?

I'm not sure how the old one worked, but yeah, you enter whichever chain you want as a swift action. At high levels, you get some extra stuff beyond what the feats can grant. (An elemental immunity or size change.) You keep your flurry, though, and are still limited to one style line at a time.

Sovereign Court

6 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

My Thoughts On Some New Options:
That first-level school power for the prophecy school is absurd. Makes a great addition to a wizard dip, since none of its aspects are level-dependent. An arcanist with school understanding would have a field day with it too. It's even a swift action, so you can cast your spells too.

Speaking of arcanists, I'm loving the armored mask exploit. It's very aesthetic, especially for someone like a blade adept. The deceptive ones aren't bad either.

When I finally build my Thunder and Fang character, I'm definitely looking forward to getting a Storval's Thunder and Storval's Fang matched set.

Grand Lodge

Are any of the monk archetypes unchained compatible?


Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
Jurassic Pratt wrote:
Are any of the monk archetypes unchained compatible?

There is only one monk archetype (Elemental Monk) and it comes as both a CRB Monk AND an Unchained Monk archetype. (There is one ability that swaps out something the unchained monk doesn't have to swap, so they give instructions in parenthesis which ability gets swapped out)

Grand Lodge

Feros wrote:
Jurassic Pratt wrote:
Are any of the monk archetypes unchained compatible?
There is only one monk archetype (Elemental Monk) and it comes as both a CRB Monk AND an Unchained Monk archetype. (There is one ability that swaps out something the unchained monk doesn't have to swap, so they give instructions in parenthesis which ability gets swapped out)

Thanks!

Definitely will be picking this up soon then. New content for Unchained Monk always sells me on books. Not to mention that a lot of the other content sounds cool.

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