paizo.com Recent Posts in Starfinder Armory Discussionpaizo.com Recent Posts in Starfinder Armory Discussion2024-01-19T19:59:39Z2024-01-19T19:59:39ZRe: Forums: Product Discussion: Starfinder ArmoryBelabras (alias of Jeremy Corff)https://paizo.com/products/btpya1rr/discuss&page=9?Starfinder-Armory#4352018-11-17T15:06:03Z2018-11-17T15:06:03Z<p>Just wanted to complement the writer(s) of Animistic Tools, Computer Idol, and Software Imp for coming up with some really great, story rich items. Well done!</p>Just wanted to complement the writer(s) of Animistic Tools, Computer Idol, and Software Imp for coming up with some really great, story rich items. Well done!Belabras (alias of Jeremy Corff)2018-11-17T15:06:03ZRe: Forums: Product Discussion: Starfinder ArmoryLuna Protege (alias of BlueStorm)https://paizo.com/products/btpya1rr/discuss&page=9?Starfinder-Armory#4342018-10-04T18:04:11Z2018-10-04T18:04:11Z<p>There's one thing from the book that's too small a point for its own thread so I'll mention it here instead... If a Small sized player enters a medium sized powered armor, does it work the same way as a medium player in a large power armour? Or do we just assume it works like the StarCraft power armor controls you see in the StarCraft 2 announcement trailer?</p>
<p>… If the latter, I can see it causing in-universe issues of disproportionate forearms and spindly shins on the armors; seeing as the elbows would still have to match up with the wearer's elbows.</p>
<p>If the former... I can see that creating a bit of a "Large Chested" looking armour just to be big enough for a small character to fit inside while still being able to fit controls in there.</p>There's one thing from the book that's too small a point for its own thread so I'll mention it here instead... If a Small sized player enters a medium sized powered armor, does it work the same way as a medium player in a large power armour? Or do we just assume it works like the StarCraft power armor controls you see in the StarCraft 2 announcement trailer?
… If the latter, I can see it causing in-universe issues of disproportionate forearms and spindly shins on the armors; seeing as the...Luna Protege (alias of BlueStorm)2018-10-04T18:04:11ZRe: Forums: Product Discussion: Starfinder ArmoryNefreethttps://paizo.com/products/btpya1rr/discuss&page=9?Starfinder-Armory#4332018-09-04T15:41:25Z2018-09-04T15:41:25Z<div class="messageboard-quotee">Micheal Smith wrote:</div><blockquote> <div class="messageboard-quotee">Gamerskum wrote:</div><blockquote> <div class="messageboard-quotee">James Krolak wrote:</div><blockquote> Why does this book reference "sneak attack" when there is no such ability in Starfinder? </blockquote>Or maybe they just mean a sneak attack as in a sneaky stealthy sniper shot and not a "Sneak Attack" as in a game mechanic? </blockquote>This was already clarified. It was a mistake. </blockquote><p>Do you have a link?Micheal Smith wrote:Gamerskum wrote: James Krolak wrote: Why does this book reference "sneak attack" when there is no such ability in Starfinder?
Or maybe they just mean a sneak attack as in a sneaky stealthy sniper shot and not a "Sneak Attack" as in a game mechanic? This was already clarified. It was a mistake. Do you have a link?Nefreet2018-09-04T15:41:25ZRe: Forums: Product Discussion: Starfinder ArmoryThe Penecontemporaneous One (alias of CanisDirus)https://paizo.com/products/btpya1rr/discuss&page=9?Starfinder-Armory#4322018-09-02T10:28:47Z2018-09-02T10:28:47Z<p>I've only just gotten to dig into Armory lately. There's a <b>lot</b> to unpack, here, but I'm liking what I'm seeing so far!</p>
<p>The most amusing thing for me, so far, is that the Plasma Fork is basically a weaponized Jacob's ladder.</p>
<p><span class=tiny><a href="https://www.youtube.com/watch?v=lT3vGaOLWqE&feature=youtu.be&t=5m49s" target="_blank" rel="nofollow">Another way to weaponize a Jacob's ladder at the end of this video</a></span>
<br />
<span class=messageboard-ooc>Funny bits from ~5:48 to 6:48.</span>
<br />
<span class=tiny><span class=messageboard-ooc>(warning if you watch past that - someone does get hurt near the end)</span></span></p>I've only just gotten to dig into Armory lately. There's a lot to unpack, here, but I'm liking what I'm seeing so far!
The most amusing thing for me, so far, is that the Plasma Fork is basically a weaponized Jacob's ladder.
Another way to weaponize a Jacob's ladder at the end of this video
Funny bits from ~5:48 to 6:48.
(warning if you watch past that - someone does get hurt near the end)The Penecontemporaneous One (alias of CanisDirus)2018-09-02T10:28:47ZRe: Forums: Product Discussion: Starfinder ArmoryMarco Massoudihttps://paizo.com/products/btpya1rr/discuss&page=9?Starfinder-Armory#4312018-08-25T13:12:15Z2018-08-25T13:12:15Z<p>Starfinder is a very cool new roleplaying system.
<br />
That being said, the august hardcover releases are rushed out to be released in time for Gencon.
<br />
Depending on what kind of book will be released in august 2019, i may skip that book, because the Armory has such a high error rate, that i find it hard to use. :-(</p>Starfinder is a very cool new roleplaying system.
That being said, the august hardcover releases are rushed out to be released in time for Gencon.
Depending on what kind of book will be released in august 2019, i may skip that book, because the Armory has such a high error rate, that i find it hard to use. :-(Marco Massoudi2018-08-25T13:12:15ZRe: Forums: Product Discussion: Starfinder Armoryxidoravenhttps://paizo.com/products/btpya1rr/discuss&page=9?Starfinder-Armory#4302018-08-25T01:58:43Z2018-08-25T01:58:43Z<div class="messageboard-quotee">Robert G. McCreary wrote:</div><blockquote> <div class="messageboard-quotee">xidoraven wrote:</div><blockquote><p> Okay. Please tell me I am not going crazy. What happened to pages 90-91, and am I losing my mind, or are pages 82-83 repeated in place of them for everyone else? Because my print copy is definitely funky... Either that, or I encountered the mind of Cthulhu, and it has done irreparable damage.</p>
<p>PS: Sure enough, after looking once more, pages 66-67 are also replaced by 74-75. Something went very wrong with this printing. </blockquote>I'm sorry to hear that - it sounds like your copy was misprinted, but this is not a widespread problem with the book's entire print run. If you bought it from paizo.com, please contact customer service. If you bought it from another retailer, you should contact them and try to exchange it for a new copy. </blockquote><p>Thanks, Rob. I sent an email to Paizo CS. I noticed the PDF is correct, and the Know Direction crew never mentioned it in their review, so I wondered if it was a unique outcome. It seems it is. At least mine is definitely not right - which means there may be others as well.Robert G. McCreary wrote:xidoraven wrote:Okay. Please tell me I am not going crazy. What happened to pages 90-91, and am I losing my mind, or are pages 82-83 repeated in place of them for everyone else? Because my print copy is definitely funky... Either that, or I encountered the mind of Cthulhu, and it has done irreparable damage.
PS: Sure enough, after looking once more, pages 66-67 are also replaced by 74-75. Something went very wrong with this printing.
I'm sorry to hear that - it...xidoraven2018-08-25T01:58:43ZRe: Forums: Product Discussion: Starfinder ArmoryRobert G. McCrearyhttps://paizo.com/products/btpya1rr/discuss&page=9?Starfinder-Armory#4292018-08-25T01:57:09Z2018-08-24T18:17:21Z<div class="messageboard-quotee">xidoraven wrote:</div><blockquote><p> Okay. Please tell me I am not going crazy. What happened to pages 90-91, and am I losing my mind, or are pages 82-83 repeated in place of them for everyone else? Because my print copy is definitely funky... Either that, or I encountered the mind of Cthulhu, and it has done irreparable damage.</p>
<p>PS: Sure enough, after looking once more, pages 66-67 are also replaced by 74-75. Something went very wrong with this printing. </blockquote><p>I'm sorry to hear that - it sounds like your copy was misprinted, but this is not a widespread problem with the book's entire print run. If you bought it from paizo.com, please contact customer service. If you bought it from another retailer, you should contact them and try to exchange it for a new copy.xidoraven wrote:Okay. Please tell me I am not going crazy. What happened to pages 90-91, and am I losing my mind, or are pages 82-83 repeated in place of them for everyone else? Because my print copy is definitely funky... Either that, or I encountered the mind of Cthulhu, and it has done irreparable damage.
PS: Sure enough, after looking once more, pages 66-67 are also replaced by 74-75. Something went very wrong with this printing.
I'm sorry to hear that - it sounds like your copy was...Robert G. McCreary2018-08-24T18:17:21ZRe: Forums: Product Discussion: Starfinder Armoryxidoravenhttps://paizo.com/products/btpya1rr/discuss&page=9?Starfinder-Armory#4282018-08-18T05:52:15Z2018-08-18T05:32:05Z<p>Okay. Please tell me I am not going crazy. What happened to pages 90-91, and am I losing my mind, or are pages 82-83 repeated in place of them for everyone else? Because my print copy is definitely funky... Either that, or I encountered the mind of Cthulhu, and it has done irreparable damage.</p>
<p>PS: Sure enough, after looking once more, pages 66-67 are also replaced by 74-75. Something went very wrong with this printing.</p>Okay. Please tell me I am not going crazy. What happened to pages 90-91, and am I losing my mind, or are pages 82-83 repeated in place of them for everyone else? Because my print copy is definitely funky... Either that, or I encountered the mind of Cthulhu, and it has done irreparable damage.
PS: Sure enough, after looking once more, pages 66-67 are also replaced by 74-75. Something went very wrong with this printing.xidoraven2018-08-18T05:32:05ZRe: Forums: Product Discussion: Starfinder ArmoryBigNorseWolfhttps://paizo.com/products/btpya1rr/discuss&page=9?Starfinder-Armory#4272018-10-05T02:16:08Z2018-08-18T00:01:00Z<p>[Spoiler omitted]</p>[Spoiler omitted]BigNorseWolf2018-08-18T00:01:00ZRe: Forums: Product Discussion: Starfinder ArmoryKittyburgerhttps://paizo.com/products/btpya1rr/discuss&page=9?Starfinder-Armory#4262018-10-05T02:15:58Z2018-08-10T13:46:28Z<p>•ahem•</p>
<p>SKAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAATES</p>
<p>HOVER SKAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAATES</p>
<p>I CAN BUILD MY ICON ROLLER DERBY OPERATIVE.</p>
<p>SKAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAATES</p>*ahem*
SKAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAATES
HOVER SKAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAATES
I CAN BUILD MY ICON ROLLER DERBY OPERATIVE.
SKAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAATESKittyburger2018-08-10T13:46:28ZRe: Forums: Product Discussion: Starfinder ArmoryRavingdorkhttps://paizo.com/products/btpya1rr/discuss&page=9?Starfinder-Armory#4252018-08-10T00:33:47Z2018-08-10T00:33:47Z<div class="messageboard-quotee">Gleaming Terrier wrote:</div><blockquote> <div class="messageboard-quotee">Ravingdork wrote:</div><blockquote><p> Wait, wait, wait. Hold up now.</p>
<p>It's going to cost me 3,213,062,882 credits to get a battle harness upgraded to level 20? WTF! Even 20th-level characters only have 3,775,000 credits to spend!</p>
<p></blockquote><p>I think you mathed that wrong. By my count, it's a cumulative 4,643,353 to get it to level 20. Still not worth it, but it's not putting Absalom Station into deficit spending to outfit a 20-th level SWAT team.
<p>I think the main beneficiaries will be power armors with something special to them. I'm looking at the flight frame, which at level 17 is roughly comparable in cost to the level 20 Starguard, but can still fly.</p>
<p>https://docs.google.com/spreadsheets/d/1-fIQMa-wRBPYsgBQ4iiAm1Cv146TIL0g1vf 6Yr6t8PY/edit?usp=sharing </blockquote><p>Yeah, seems you're right. I mathed wrong.
<p><b><span class=messageboard-bigger>Level 20 Battle Harness</span></b>
<br />
<b>Total Cost</b> <span class=messageboard-ooc>4,524,839 Cr</span>
<br />
<b>EAC/KAC</b> <span class=messageboard-ooc>27/30</span>
<br />
<b>Max Dex</b> <span class=messageboard-ooc>+5</span>
<br />
<b>Strength</b> <span class=messageboard-ooc>24</span>
<br />
<b>U. Slots</b> <span class=messageboard-ooc>4</span></p>Gleaming Terrier wrote:Ravingdork wrote:Wait, wait, wait. Hold up now.
It's going to cost me 3,213,062,882 credits to get a battle harness upgraded to level 20? WTF! Even 20th-level characters only have 3,775,000 credits to spend!
I think you mathed that wrong. By my count, it's a cumulative 4,643,353 to get it to level 20. Still not worth it, but it's not putting Absalom Station into deficit spending to outfit a 20-th level SWAT team. I think the main beneficiaries will be power armors...Ravingdork2018-08-10T00:33:47ZRe: Forums: Product Discussion: Starfinder ArmoryDark Midianhttps://paizo.com/products/btpya1rr/discuss&page=9?Starfinder-Armory#4242018-08-09T20:02:38Z2018-08-09T20:02:38Z<div class="messageboard-quotee">Brew Bird wrote:</div><blockquote> <div class="messageboard-quotee">Dark Midian wrote:</div><blockquote> I have to say, I'm definitely more than a little disappointed that hand cannons are single shot only, although I understand it's to balance out the high damage small arm. </blockquote>That's only true of the first one. The later level models have increasingly higher capacities. </blockquote><p>I don't know how I missed that. Thank you, booze birb.Brew Bird wrote:Dark Midian wrote: I have to say, I'm definitely more than a little disappointed that hand cannons are single shot only, although I understand it's to balance out the high damage small arm.
That's only true of the first one. The later level models have increasingly higher capacities. I don't know how I missed that. Thank you, booze birb.Dark Midian2018-08-09T20:02:38ZRe: Forums: Product Discussion: Starfinder ArmoryMrNastyButlerhttps://paizo.com/products/btpya1rr/discuss&page=9?Starfinder-Armory#4232018-08-09T17:40:55Z2018-08-09T17:40:55Z<p>Any word on what is legal for Society play yet?</p>Any word on what is legal for Society play yet?MrNastyButler2018-08-09T17:40:55ZRe: Forums: Product Discussion: Starfinder ArmoryNighthorror888https://paizo.com/products/btpya1rr/discuss&page=9?Starfinder-Armory#4222018-08-07T10:48:06Z2018-08-07T10:48:06Z<p>I'm stupidly happy about all the talk of food.</p>I'm stupidly happy about all the talk of food.Nighthorror8882018-08-07T10:48:06ZRe: Forums: Product Discussion: Starfinder ArmoryBrew Birdhttps://paizo.com/products/btpya1rr/discuss&page=9?Starfinder-Armory#4212018-08-07T09:57:00Z2018-08-07T09:57:00Z<div class="messageboard-quotee">Dark Midian wrote:</div><blockquote> I have to say, I'm definitely more than a little disappointed that hand cannons are single shot only, although I understand it's to balance out the high damage small arm. </blockquote><p>That's only true of the first one. The later level models have increasingly higher capacities.Dark Midian wrote:I have to say, I'm definitely more than a little disappointed that hand cannons are single shot only, although I understand it's to balance out the high damage small arm.
That's only true of the first one. The later level models have increasingly higher capacities.Brew Bird2018-08-07T09:57:00ZRe: Forums: Product Discussion: Starfinder ArmoryBigNorseWolfhttps://paizo.com/products/btpya1rr/discuss&page=9?Starfinder-Armory#4202018-08-07T01:27:51Z2018-08-07T01:25:08Z<p>The gunnery harness refers to a reduce strength score for being proficient with heavy weapons that it never gets around to. </p>
<p>Also, there are no interdimensional ysoki cheek pouches. Seriously? :)</p>The gunnery harness refers to a reduce strength score for being proficient with heavy weapons that it never gets around to.
Also, there are no interdimensional ysoki cheek pouches. Seriously? :)BigNorseWolf2018-08-07T01:25:08ZRe: Forums: Product Discussion: Starfinder Armorycachorro8urubuhttps://paizo.com/products/btpya1rr/discuss&page=9?Starfinder-Armory#4192018-08-05T17:08:34Z2018-08-05T17:08:34Z<div class="messageboard-quotee">Marco Massoudi wrote:</div><blockquote><p> Thank you for all the work you put into this cachorro8urubu!</p>
<p>It looks like Gen Con 2018 had the same negative effects on the Starfinder Armory, as Gen Con 2017 had on the Starfinder Core Rulebook - very short editing time, as it "had" to be ready for Gen Con...</p>
<p>How does the price of the foam grenades compare to the incendiary grenades?
<br />
If roughly the same, the foam should automatically put out the fire, as it is a very niche application imo. </blockquote><p>Let's see... the prices for the Foam Granades are as follow: mk1 (lvl3) 410; mk2 (lvl9) 3,520; mk3 (lvl15) 26,100.
<p>At the same time, the prices for the Incendiary Granades are: mk1 (lvl2) 375; mk2 (lvl6) 1,040; mk3 (lvl8) 2,800; mk4 (lvl12) 9,380; mk5 (lvl16) 44,00; mk6 (lvl18) 108,800.</p>
<p>Comparing the ones I've considered in the same tier, we have
<br />
Foam Granade...............Incendiary Granade
<br />
mk1/lvl3 410...............mk1/lvl2 373
<br />
mk2/lvl9 3,520.............mk3/lvl8 2,800
<br />
mk3/lvl15 26,100...........mk5/lvl16 44,00</p>
<p>The only major diference in pricing is on the third tier, but it is consistent with price gaps between lvls 15 and 16, and it is consistent with my assumptions of mk1 foam negating 3 damage (negating 75% of mk1 incendiaries), mk2 foam negating 9 damage (negating 100% of mk3 incendiaries and lower) and mk3 foam negating 15 damage (negating 100% of mk3 incendiaires or lower, 90% of mk4, less than 25% of mk5 and less than 10% of mk6).</p>
<p>After all this, I think I would use the rule of decreasing damage per lvl (mk1 3, mk2 9 & mk3 15) instead of negating damage on lower level granades, because the latter method wouldn't allow for any number of foam granades to extiguish a mk4 and above incendiary one, while the former would allow for x2 mk3 foams to garantee the extiguish of x1 mk4 or x1 mk5 incendiary, or for x3 mk3 foam to extinguish x1 mk6 (yeah, in this case you would be spending less credits on foam granades than was spent on the mk6 incendiary (and only in this case, since on the former, x2 mk3 foam against mk4 or mk5 incendiary, you spent more), but not by a long margin, and you would still be using 3 turns/actions to put out that fire that took only 1). Or you could use the dice values I've assign (mk1 foam 1d4, mk2 foan 1d6, mk3 foam 5d6), but I don't think it would fit quite as nicely.</p>Marco Massoudi wrote:Thank you for all the work you put into this cachorro8urubu!
It looks like Gen Con 2018 had the same negative effects on the Starfinder Armory, as Gen Con 2017 had on the Starfinder Core Rulebook - very short editing time, as it "had" to be ready for Gen Con...
How does the price of the foam grenades compare to the incendiary grenades?
If roughly the same, the foam should automatically put out the fire, as it is a very niche application imo.
Let's see... the prices for...cachorro8urubu2018-08-05T17:08:34ZRe: Forums: Product Discussion: Starfinder ArmoryMarco Massoudihttps://paizo.com/products/btpya1rr/discuss&page=9?Starfinder-Armory#4182018-08-05T12:34:20Z2018-08-05T12:34:20Z<div class="messageboard-quotee">cachorro8urubu wrote:</div><blockquote><p> Soooo... I was reading every entry for every weapon on both the Core rule book and the Armory, checking effects and stuff like that, when I came across the description for the foam granade (page 39) that states "This foam reduces the damage from the burning condition or from the corrode critical hit effect taken by creatures within the area by the listed amount each round(...) this ends the burning condition or corrode effect if it reduces the amount of damage to 0", and then it lists no amount. That's fine, or it would be if the listed ties for the foam granade on page 26 had any listed amount of damage reduction, but they have nothing except "Explode (extinguish, [number] ft.)". The only number in there is for the radius of the explosion, but nothing for how much it diminshes the damage. The entry for the "extinguish" effect isn't any better, since it comments on expending charges, among other things (it's clearly meant for the "Cryospike" weapon), although it does comment on what happens when you extinguishes flames in an area. So... any errata for this part of the book? Anyway, until someone officially comments on it, I will assume that the "extinguish" special property functions for the granade as well, in such a way that it ends the burn condition regardless of it's damage output. Is either that or coming up with an appropriate amount, and for that I would have to compare the burn effect on incendiary granades of similar level/radius/price to have an idea what a coherent progression would be like... </p>
<p>[On one hand we have three tiers of Foam Granades, levels 3 to 15, at an even six levels apart, each tier with an increasing raidus of +10ft (so the tier three, at level 15 and costing 26k has an aoe of 30ft.). On the other, we have six tiers of Incendiary Granades, levels 2 to 18, at roughly 2~4 levels apart, with the first tier (lvl 2) at 5ft. radius, 1d4 burning damage (I'll not consider the regular fire damage, since the Foam Granade will not interact with it), the second and third tiers (lvl 6 & 8)... </blockquote><p>Thank you for all the work you put into this cachorro8urubu!
<p>It looks like Gen Con 2018 had the same negative effects on the Starfinder Armory, as Gen Con 2017 had on the Starfinder Core Rulebook - very short editing time, as it "had" to be ready for Gen Con...</p>
<p>How does the price of the foam grenades compare to the incendiary grenades?
<br />
If roughly the same, the foam should automatically put out the fire, as it is a very niche application imo.</p>cachorro8urubu wrote:Soooo... I was reading every entry for every weapon on both the Core rule book and the Armory, checking effects and stuff like that, when I came across the description for the foam granade (page 39) that states "This foam reduces the damage from the burning condition or from the corrode critical hit effect taken by creatures within the area by the listed amount each round(...) this ends the burning condition or corrode effect if it reduces the amount of damage to 0", and...Marco Massoudi2018-08-05T12:34:20ZRe: Forums: Product Discussion: Starfinder Armorycachorro8urubuhttps://paizo.com/products/btpya1rr/discuss&page=9?Starfinder-Armory#4172018-08-04T23:30:35Z2018-08-04T23:30:35Z<p>Soooo... I was reading every entry for every weapon on both the Core rule book and the Armory, checking effects and stuff like that, when I came across the description for the foam granade (page 39) that states "This foam reduces the damage from the burning condition or from the corrode critical hit effect taken by creatures within the area by the listed amount each round(...) this ends the burning condition or corrode effect if it reduces the amount of damage to 0", and then it lists no amount. That's fine, or it would be if the listed ties for the foam granade on page 26 had any listed amount of damage reduction, but they have nothing except "Explode (extinguish, [number] ft.)". The only number in there is for the radius of the explosion, but nothing for how much it diminshes the damage. The entry for the "extinguish" effect isn't any better, since it comments on expending charges, among other things (it's clearly meant for the "Cryospike" weapon), although it does comment on what happens when you extinguishes flames in an area. So... any errata for this part of the book? Anyway, until someone officially comments on it, I will assume that the "extinguish" special property functions for the granade as well, in such a way that it ends the burn condition regardless of it's damage output. Is either that or coming up with an appropriate amount, and for that I would have to compare the burn effect on incendiary granades of similar level/radius/price to have an idea what a coherent progression would be like... </p>
<p>[On one hand we have three tiers of Foam Granades, levels 3 to 15, at an even six levels apart, each tier with an increasing raidus of +10ft (so the tier three, at level 15 and costing 26k has an aoe of 30ft.). On the other, we have six tiers of Incendiary Granades, levels 2 to 18, at roughly 2~4 levels apart, with the first tier (lvl 2) at 5ft. radius, 1d4 burning damage (I'll not consider the regular fire damage, since the Foam Granade will not interact with it), the second and third tiers (lvl 6 & 8) at 10ft. radius, 1d6 burning damage, and the remaining tiers (lvl 12, 16 & 18) at 15ft. radius, and advancing from 3d6->5d6->6d6 burning damage. Comparing these two granades, what do we have? A radius x2 larger for the Foam Granade, compared to a similar lvl Incendiary Granade and... that's it. Now we have to see what a fair progression should look like. The mk1 Foam Granade should handle the mk1 Incendiary, the mk2 Foam should handle at least the mk3 Incendiary, and the mk3 Foam should be able to handle the mk5 Incendiary, on an basis of damage output... So shall we give the same dice for the foam granade? 1d4 for the mk1, 1d6 for the mk2 and 5d6 for the mk3? Or maybe we should consider their lvl has how much the damage is mitigated? Surprisingly, that would accomplish roughly the same result as the previous method, with the mk2 extinguishing a little bit more damage (it would be 3 for mk1, 9 for mk2 and 15 for mk3)]</p>
<p>...and that would take too much of my time</p>Soooo... I was reading every entry for every weapon on both the Core rule book and the Armory, checking effects and stuff like that, when I came across the description for the foam granade (page 39) that states "This foam reduces the damage from the burning condition or from the corrode critical hit effect taken by creatures within the area by the listed amount each round(...) this ends the burning condition or corrode effect if it reduces the amount of damage to 0", and then it lists no...cachorro8urubu2018-08-04T23:30:35ZRe: Forums: Product Discussion: Starfinder Armorydraicahttps://paizo.com/products/btpya1rr/discuss&page=9?Starfinder-Armory#4162018-08-04T03:35:18Z2018-08-04T03:35:18Z<p>Looking at the power armor upgrade rules, a key thing to note is it says the cost to upgrade to the next level becomes the base price of the armor. so although it'd cost several million to upgrade all the way through, just buying say level 20 celerity rigging would be 1.1 million which is right in line with the starguard</p>Looking at the power armor upgrade rules, a key thing to note is it says the cost to upgrade to the next level becomes the base price of the armor. so although it'd cost several million to upgrade all the way through, just buying say level 20 celerity rigging would be 1.1 million which is right in line with the starguarddraica2018-08-04T03:35:18ZRe: Forums: Product Discussion: Starfinder ArmoryDark Midianhttps://paizo.com/products/btpya1rr/discuss&page=9?Starfinder-Armory#4152018-08-04T00:37:17Z2018-08-04T00:37:17Z<p>I have to say, I'm definitely more than a little disappointed that hand cannons are single shot only, although I understand it's to balance out the high damage small arm.</p>I have to say, I'm definitely more than a little disappointed that hand cannons are single shot only, although I understand it's to balance out the high damage small arm.Dark Midian2018-08-04T00:37:17ZRe: Forums: Product Discussion: Starfinder ArmoryRiver of Stickshttps://paizo.com/products/btpya1rr/discuss&page=9?Starfinder-Armory#4142018-08-03T23:00:12Z2018-08-03T23:00:12Z<p>Now I have a question... There was no explicit mention one way or another that I saw, but is there any chance of the new drone mods being allowed for the Exocortex Mods class feature?</p>Now I have a question... There was no explicit mention one way or another that I saw, but is there any chance of the new drone mods being allowed for the Exocortex Mods class feature?River of Sticks2018-08-03T23:00:12ZRe: Forums: Product Discussion: Starfinder ArmoryRiver of Stickshttps://paizo.com/products/btpya1rr/discuss&page=9?Starfinder-Armory#4132018-08-03T22:46:27Z2018-08-03T22:46:27Z<p>A benefit of the long strider module is that it can be swapped out in 10 minutes. Or, have a cheap piece of light armor that you have multiple movement-enhancing augments on for scouting. Niche, but some benefits vs the speed suspension.</p>A benefit of the long strider module is that it can be swapped out in 10 minutes. Or, have a cheap piece of light armor that you have multiple movement-enhancing augments on for scouting. Niche, but some benefits vs the speed suspension.River of Sticks2018-08-03T22:46:27ZRe: Forums: Product Discussion: Starfinder ArmoryVonyarhttps://paizo.com/products/btpya1rr/discuss&page=9?Starfinder-Armory#4122018-08-03T20:29:15Z2018-08-03T20:29:15Z<div class="messageboard-quotee">Mimski wrote:</div><blockquote><p> I got the book today and enjoy the diversity of the equipment, but noticed a small slip-up that's a bit disappointing this early in the system:
</p>
The new Electron crystal, shard in Armory costs more than the Tauon crystal, least from Pact Worlds and does less. (Tauon has the same stats plus a critical hit effect.) </blockquote><p>I have to agree, The Speed Suspension costs less, can be upgraded and works with all armor type which the Longstrider module can't be.[Spoiler omitted]
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[Spoiler omitted]</p>Mimski wrote:I got the book today and enjoy the diversity of the equipment, but noticed a small slip-up that's a bit disappointing this early in the system:
The new Electron crystal, shard in Armory costs more than the Tauon crystal, least from Pact Worlds and does less. (Tauon has the same stats plus a critical hit effect.)
I have to agree, The Speed Suspension costs less, can be upgraded and works with all armor type which the Longstrider module can't be.[Spoiler omitted]
[Spoiler omitted]Vonyar2018-08-03T20:29:15ZRe: Forums: Product Discussion: Starfinder ArmoryDoc_Outlandshttps://paizo.com/products/btpya1rr/discuss&page=9?Starfinder-Armory#4112018-08-03T20:22:48Z2018-08-03T20:22:48Z<p>PDF purchased. Download commencing in 3 ... 2 ... 1 ...</p>PDF purchased. Download commencing in 3 ... 2 ... 1 ...Doc_Outlands2018-08-03T20:22:48Z