Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Pathfinder Adventure Card Game Pathfinder Roleplaying Game Pathfinder Adventures Pathfinder Campaign Setting Pathfinder Player Companion Pathfinder Accessories Pathfinder Miniatures Pathfinder Fiction Pathfinder Society Pathfinder Roleplaying Game Compatible Products Pathfinder Apparel & Gifts Pathfinder Licensed Products
Pathfinder Roleplaying Game

Pathfinder Adventure Card Game


Pathfinder Society


Starfinder


Starfinder Society

Pathfinder Player Companion: Potions & Poisons (PFRPG)

***** (based on 5 ratings)
Pathfinder Player Companion: Potions & Poisons (PFRPG)

Add Print Edition $14.99

Add PDF $10.49

Facebook Twitter Email

Good for What Ails You!

Whether they're used to bolster heroes' abilities or take enemies out of the game, potions and poisons are key parts of many adventurers' arsenals. Far more options than simple healing draughts or strength-sapping toxins are available to savvy heroes, though, especially those ingenious enough to craft their own concoctions. Pathfinder Player Companion: Potions & Poisons offers a sea of new potions, elixirs, and stranger alchemical wonders for the discerning adventurer, plus heinous designer poisons. Class and character options for those who brew or regularly imbibe consumables round out these offerings.

Inside this book you'll find:

  • Feats and archetypes for races with an affinity for poisons, including gripplis, nagaji, and vishkanyas, plus the scorpion sorcerer bloodline for those with a toxic heritage.
  • Archetypes for a variety of classes known for brewing or poisoning, including alchemists, rogues, and witches.
  • Spells and feats specialized for potion brewing, plus drugs, elixirs, gear, poisons, and tinctures—alchemical remedies that produce potent effects but impair the user.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but it can be easily incorporated into any fantasy world.

978-1-64078-000-2

Note: This product is part of the Pathfinder Player Companion Subscription.

Product Availability

Print Edition: Ships from our warehouse in 1 to 7 business days.

PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9487


See Also:

Product Discussion (129)
1 to 50 of 129 << first < prev | 1 | 2 | 3 | next > last >>
Paizo Employee Community & Digital Content Director

1 person marked this as a favorite.

Announced for December! Image and description are provisional and subject to change prior to release.


Now we're cooking!


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

Looks awesome!


Hmm! More stuff for Alchemists and rogues in my life. ;)


1 person marked this as a favorite.
Pathfinder Companion, Roleplaying Game Subscriber

Hoping for more archetypes with free poison. Useful poison tends to be too expensive to justify getting instead of magic items or potions of buffing spells.


Cool! I hope we get a pathfinder version of the beaker of plentiful potions in here. I really miss that item from way back when.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Somewhat interesting.


Looks like another great book for the alchemists.

Dark Archive

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber

Huzzah for alchemy! I'd love it if the book included more dynamic alchemy stuff, but I'm glad to see an alchemist-focused book in general.


Pathfinder Starfinder Roleplaying Game Subscriber

This. This is something I'm looking forward to.


Hope there are some druid archetypes.

Dark Archive

Sweet


Pathfinder Companion, Roleplaying Game Subscriber

Yippee! Oh, wait. Something this cool means I cannot cancel my subscription and therefore have to throw more $$$ Paizo's way. Dang it!


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Pawns, Roleplaying Game Subscriber

The concept of "new potions" has me curious, that's for sure. The additional alchemy is something I'm really looking forward too, and, hopefully, more investigator archetypes.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I am also curious about these "new potions".


interesting


Pathfinder Adventure Path, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

....you know, at this point I may just want to see if I can't redo my budget and see if I can keep my subscription. :P


Another thing just got added to my Christmas list.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

excited for this one


3 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

Please don't nerf poisons, please don't nerf poisons, please don't nerf poisons


1 person marked this as a favorite.
Pathfinder Companion, Roleplaying Game Subscriber
Alchemaic wrote:
Please don't nerf poisons, please don't nerf poisons, please don't nerf poisons

New traits that reduce poison ability damage by one and reduce the number of saves needed by one...

Two-feat chain for poison immunity...
Cheap magic item that reflects poison back on the poisoner, but it's one-time use on a major slot so it can be put on mooks without worrying about loot...

Am I getting better at this horror story thing?


1 person marked this as a favorite.

I'm with Alchemaic. Poisons are nerfed enough as it is, having laughably low save DCs in nearly every case. Poisons are no longer anything to be feared like they were in 1e and 2e.


1 person marked this as a favorite.

This could be good for my hedge witch/herb witch who has the poison use feature. But then I though the same about the healer's handbook and it was completely useless.


1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
QuidEst wrote:
Alchemaic wrote:
Please don't nerf poisons, please don't nerf poisons, please don't nerf poisons

New traits that reduce poison ability damage by one and reduce the number of saves needed by one...

Two-feat chain for poison immunity...
Cheap magic item that reflects poison back on the poisoner, but it's one-time use on a major slot so it can be put on mooks without worrying about loot...

Am I getting better at this horror story thing?

You joke, but all of those are something I could definitely see being real in a four page spread titled "Preventing Poisons" in the middle of the book. Except for maybe the two-feat chain, that would be at least three feats plus have some kind of extra requirement like a god requirement.


Pathfinder Starfinder Roleplaying Game Subscriber
QuidEst wrote:
Alchemaic wrote:
Please don't nerf poisons, please don't nerf poisons, please don't nerf poisons

New traits that reduce poison ability damage by one and reduce the number of saves needed by one...

Two-feat chain for poison immunity...
Cheap magic item that reflects poison back on the poisoner, but it's one-time use on a major slot so it can be put on mooks without worrying about loot...

Am I getting better at this horror story thing?

Eh. To be honest, I think I'd be alright with feats/traits to reduce poison effectiveness. NPC/monster poison can be nasty since it's easy to just throw more gold at the problem as a GM. As long as it doesn't take too much space away from actual offensive poison goodies.

Then again, maybe I just don't play with a GM who build an NPC to neuter a build like a Poisoner. I've seen it happen for stronger fighting styles, but never something like poison.


Should be gold for Witches, Alchemists and I suspect Druids and Rogues....


4 people marked this as a favorite.
Pathfinder Companion, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Hopefully some love for investigators as well.

Though, random thought, since we have a psychic bloodline for sorcerers, an alchemical bloodline for sorcerers descended from alchemists or alchemical accidents whose spellcasting involves creating extracts out of their own blood (or possibly internally?) rather than traditional spellcasting could be neat.

Some sort of 'blood potion' concept where you can create a potion for cheaper (or for free) using your own blood, thus taking either hit point damage or Con damage, but the resulting potion is temporary (whether 24 hours or a week or so) could be interesting as well, or perhaps is temporarily more powerful without the discount...

Well, just a few random ideas.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

An alchemical bloodline would be cool.

Grand Lodge

The potion part of this book has me curious...

Dark Archive

2 people marked this as a favorite.

It would be neat to see a Feat that allows for a daily pool of creation points allowing someone to create X gold pieces (scaling up by level) worth of potions or poisons (or scrolls, or alchemical items, depending on what you select when you get the feat) that are good only for 24 hours (and perhaps only usable by you?).

I think poisons, in particular, would be more viable if one could use them without setting one's WBL on fire for an effect that, too often, won't fully be realized until after the fight is already over anyway.

But the ability to create 'temporary' potions (or alchemicals, or scrolls) could also be cool.

It could also be implemented as a class ability for an Alchemist Archetype, but that options kind of weak, and locks out other potential users, like a Cleric of Haagenti (demon lord of alchemy) or Norgorber (patron of alchemists and poisoners) or a Scroll Master Wizard or Cauldron Witch or similar thematically appropriate character.

Liberty's Edge

Pathfinder Companion, Roleplaying Game Subscriber

If you Had a pool of points for temporary potions, would that be balanced as being increasing values of points for higher level potions(like maybe in a pool of 6 points, 1 points for 1st level, 3 for 2nd, and 5 for 3rd.) maybe you could also only brew up to a set number of temporary potions per day equal to a modifier+ranks in craft alchemy. That way people don't just overload on weak potions and ignore the stronger potions. Alternatively, could you also use excess creation points to improve the caster level of the temporary potion by 1 up to the max for the spell or your current caster level.

Again this is just a thought on how a theoretical system might function in the game.
I don't know if they will use that but that's just my thoughts based on what Set brought up.

Personally I wouldn't mind some offensive potions, used like spell based poisons. Giving someone a drink of hold person is probably going to be about as effective as casting from a wand or using a paralytic poison in their flask. It makes sense that some people would use poisons but having somebody create offensive potions or even make some potions contact could be fun. Like throwing a cure light wounds potion at someone to heal. Ranged touch attack to deliver and you use an action. However you deliver the healing(or buff) at longer range or while in the middle of combat without provoking an AOO for them to drink it.


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I really wish poison was a damage type. It would be nice for green dragons to get their poison based breath weapon back. Having a poisonous blade could work like an energy weapon dealing 1d6 poison damage each strike. I mean poison would still have a poisoned condition but would work differently. It would deal set HP damage each round(1, 2, 5, 10, etc.) until the poison is cured, resisted, or (maybe)wears off. Of course it would have other effects like weakness, fatigue, sickened, blindness, paralysis, etc.

Dark Archive

1 person marked this as a favorite.
ErisAcolyte-Chaos jester wrote:
Personally I wouldn't mind some offensive potions, used like spell based poisons.

Some spells, like summon monster, could work as potions, in that you just throw the potion to break open where you want the monster to appear. Others, like inflict wounds, ray of enfeeblement or blindness/deafness could require you to hit the target (or affect the drinker). In one of the Books of Eldritch Magic, IIRC, Monte Cook (who wrote the potion creation rules in the 3rd edition DMG) said that there wasn't really a balance reason to exclude that sort of thing, so he saw it as a possible addition.

It would probably make sense to have an offensive potion cost more if it affects a target when thrown at them, than if it only affects a drinker (forcing you to trick them into drinking it, or force feed them, or toss it down the gullet of a beastie large enough to eat you...). A potion of cause fear that only affects the drinker could cost the usual potion cost, while 'can throw at target' could cost 50% more or something.

Potions of area of effect spells would be a different animal. A potion of color spray or sleep or slow should only affect a single target. Potions of burning hands or lightning bolt likewise, not really creating a fan or bolt, just doing damage to the drinker / target, if they are even possible.

Offensive spell potions could make that Witch spell beguiling gift a bit more interesting. :)


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

You mean like vials you throw on the ground and monsters are summoned/created?

I would love some elemental spell stones/crystals that are one time use items that anyone can use and create spell effects based on elemental spells like gust of wind, fireball, wall of ice, etc. Though this would be the wrong book for that.


1 person marked this as a favorite.
Alchemaic wrote:
Please don't nerf poisons, please don't nerf poisons, please don't nerf poisons

Ha ha ha!


2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Nerf Bat wrote:
Alchemaic wrote:
Please don't nerf poisons, please don't nerf poisons, please don't nerf poisons
Ha ha ha!

Get out of here, Nerf Bat! Nobody likes you and you pooped on my lawn!


They just buffed poisons with Unchained, why would they nerf them XP


Pathfinder Starfinder Roleplaying Game Subscriber
Garbage-Tier Waifu wrote:
They just buffed poisons with Unchained, why would they nerf them XP

Pathfinder Unchained released in... 2015? My god, has it been that long?

Plenty of time to re-nerf poisons into uselessness. Again.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I wonder if we will see any magical poisons that can effect undead?


Looking forward to this, as are the rogues and ninja at our table.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Some potion and poison themed archetypes would be interesting.


Pathfinder Companion, Roleplaying Game Subscriber
Dragon78 wrote:
I wonder if we will see any magical poisons that can effect undead?

There is already a discovery for that: Celestial Poisons from Champions of Purity--a VERY fine book that one!

It allows poisons produced by the Alchemist to get past undead and evil outsider immunity to poisons.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I will have to look at that book again then.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I am still on the fence about this one as well. Money is not as plentiful as it used to be so I have to be more picky about what I get.

Dark Archive

Alchemaic wrote:
Garbage-Tier Waifu wrote:
They just buffed poisons with Unchained, why would they nerf them XP

Pathfinder Unchained released in... 2015? My god, has it been that long?

Plenty of time to re-nerf poisons into uselessness. Again.

Unlikely, as the have even adopted the unchained poison rules for Starfinder.

Paizo Employee Community & Digital Content Director

1 person marked this as a favorite.

Updated with final image and description!


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Nice cover.

Well new sorcerer bloodline and new racial feats, well I will be getting this one after all.


Pathfinder Companion, Roleplaying Game Subscriber

Oh so very nice. I do have a Grippli Alchemist who may find this very useful.

Liberty's Edge

Pathfinder Companion, Roleplaying Game Subscriber

Now the question is which of the 2 iconic-held bottles on the cover could be the poison or the potion. my bet is the one in the background being the poison because most harmless concoctions don't make a skull shaped smoke cloud. then again i don't now many poisons that make an ominous image like that appear. its a toss up.


I've been hoping for a ninth level alchemical caster for a while, so it'll be really nice if that is what's coming with this book.

1 to 50 of 129 << first < prev | 1 | 2 | 3 | next > last >>
Paizo / Messageboards / Paizo.com / Product Discussion / Pathfinder Player Companion: Potions & Poisons (PFRPG) All Messageboards

Want to post a reply? Sign in.

Paizo.com Gift Certificates
On Sale and Clearance!


©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.