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Pathfinder Society Scenario #9-09: Beyond the Halflight Path PDF

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A Pathfinder Society Scenario designed for levels 3–7.

The sprawling maze of caverns and tunnels beneath the hilltop city of Kaer Maga are home to a host of dangers and mysteries. A dedicated group of guards called the Duskwardens is responsible for protecting Kaer Magans and visitors alike from everything that lurks below. Despite the Duskwardens' best efforts, the influence of one of the vaults has been spreading on to the streets of Kaer Maga. It falls to a group Pathfinder Society agents to navigate the factions of Kaer Maga to access and strike at the heart of the lurking threat.

Beyond the Halflight Path is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters. The scenario has nine different possible villains, as well as myriad other options for the GM to customize the dangers that the PCs face.

Written by Brian Duckwitz.

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Product Reviews (1)

Average product rating:

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An evergreen focused solely on tough encounters

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Earlier this week I played this evergreen with my divine casting mesmerist on the high tier. I was really looking forward to it as the author is one of my favourites, if not my favourite. I love what he did with Dead Man's Debt and Wrath of the Fleshwarped Queen. Those scenarios are my go-to scenarios if I have to run something simply because I enjoy them so much. However, I have to say this particular scenario will not make an appearance on that list.

Even though this is an evergreen, I do not see myself playing this again. Don’t get me wrong: the fact that I was unlucky all the enemies we faced were mind-immune has nothing to do with it. I still had enough tricks up my sleeves and I could also still cast meaningful spells. The main reason why I won’t be playing this again is the distinct lack of role-play and story. While the scenario starts with some minor investigation, it basically boils down to roughly three or four diplomacy checks. Considering that’s also the only portion with role-play opportunities with NPCs, I honestly was a bit disappointed.

The rest of the scenario can basically be summarized as a dungeoncrawl with random encounters. In my case I faced some nasty creatures with even nastier tactics. The combats are definitely challenging and you really should be prepared for just about anything. However, the links between them monsters and the overall plot(s) is very thin to say the least. To me it felt more like ‘we need a reason for challenging monsters to be here, so let’s quickly give them a sentence or two before we return to making difficult encounters’. I personally need more than that and upon reading the scenario afterwards I don't think those needs will ever be met.

And so I’m left a bit disappointed. Once again the 3-7 evergreen provides little to no story. I mean, it’s there, but it’s very weak. What isn’t weak though, are the encounters. They can really be nasty and that’s the main reason why one should think about playing this scenario. If you really like difficult combats that will really challenge your character, this is a good scenario. In that case, and only in that case, I’d recommend it. If you’re looking for role-play, investigation and a strong storyline, I’d suggest looking elsewhere. I can of course only speak for myself, but if given the chance, I’ll without a doubt opt to play something else instead. Sadly, that's the opposite of the goal of an evergreen.


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