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Malevolent Medium Monsters (PFRPG) PDF

***** (based on 1 rating)

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Bigger Isn't Better!

Too often in high-level Pathfinder Roleplaying Game play, your opponents are either high-level NPCs or towering titans of imposing size and strength. There’s nothing wrong with a colossal killing machine, but when you want creatures for your campaign that pack a powerful punch in a size small enough to walk right in the back door, you need Malevolent Medium Monsters! These are not outsiders with a million spell-like abilities, nor complicated classed characters, but honest-to-goodness monsters from CR 11 to 18 ready to terrorize your unsuspecting heroes as they tear them apart! You’ll find the paralytic alabaster beetle, the malformed composite homunculus dragon, the blood-soaked ersatz, the sinister and heretical faithslain, the grotesque misbirthed, and an entire new category of fiendfused monstrous humanoids that drink deeply from the wells of fiendish corruption to achieve an awful apotheosis! Each new creature is designed with full-page portraits, dynamic abilities, and detailed ecology, tactics, and advice on using it in the campaign, whether your heroes are facing invading demon hordes, exploring a wounded wasteland where chaos reigns, or expunging the tainted lineage of an ancient evil! Grab this 30-page monster accessory by Thurston Hillman and Jesse Benner today and Make Your Game Legendary!

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Product Reviews (1)

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Magnificent Marvelous Monsters Make Me Masterfully Merry


If I have one single gripe about the Pathfinder rules, it's that high-CR almost always equals big. I have always enjoyed coming across monsters that are medium or smaller and tougher than your average bear (or level 8 Barbarian, at least).

Enter Malevolent Medium Monsters from Legendary Games. I heaved a huge sigh of relief when I saw this, not least because I know that LG can pull it out of the bag.

And then I bought it.

Hooo boy!

Please ignore the fact that this is part of the "Righteous Crusade" AP Plug-ins. This book is great for anyone playing a level 10+ game.

The Good
I could go through everything in here (and I expect Endzeitgeist will when he reaches this product in his schedule), and drool over how utterly awesome everything is, but that's not me, so here we go with some high points:

The Alabaster Beetle. This thing is terrifying. Whatever genius came up with the idea of an underground beetle that can burrow, fly, spray paralytic poison, reproduce asexually, and is invisible to dark vision, is simply... a genius. A sick, twisted, my-kind-of-evil genius. CR 12 and comes in groups of up to 20. Because players need to learn fear, sometimes.

Homonculous Dragon. Oh, hell, yes. It's... well, it's sort of the best (or worst, depending on your perspective) of all dragons. This round it might be breathing a cone of electricity, next round a line of ice. And its aura might be acid this round. Fire the next. Or something else. Because being predictable gets you killed. And being unpredictable tends to kill PCs.

Fiendfused. Okay, I want more of these. A lot more. A whole book more. Preferably with Mythic versions. Because... oh, there is nothing not to love about these: they're people who died while they were possessed by a fiend, and the fiend merged with the mortal body and... awesome fiendish stuff happened. Like the one based on the balor that has an explosion every time it takes a critical hit. Or the marilith-based one that has four arms and infuses its weapons with magic. Or the pit fiend one... you get the idea.

The Bad
Nitpick time! I like all of the monsters in this book, so that leaves me looking for things that are missing, don't make sense, or just seem out of place... and there's so little.

Save vs what? I can calculate a DC as well as the next guy (27, since you're asking), but the Bedlam Breath ability of the homonculous dragon is missing it from the entry.

Free metamagic? Maybe? Weirdly, this is another "issue" with the homonculous dragon (which is one of my favourite creatures in this book!). It has an ability to spend points from a pool to add metamagic feats to its sorcerer spells. It's a free action to spend the points, and it adds the feats on the fly, but... I can't tell if the casting time increases like it would normally for a sorcerer casting a metamagic spell. Part of me wants to say "yes, it does, be consistent", and the rest of me wants to say "CR 16, this thing should be nasty, let it be completely free!" I'd have liked it spelling out in the text.

The Conclusion
If it's not clear, I'm Legendary Games fanboying again. This is wonderful. Thurston Hillman and Jesse Benner have absolutely knocked it out of the park. Other than my minor issues with what I spotted in the homonculous dragon, this is just thoroughly amazing. Clearly it's not perfect, but it's focused on a gap in the market that has been bugging me for years, and that cuts it a huge amount of slack. I'm going to use this book just as soon as I can. This is not something I can leave on my drive and forget about, because if nothing else it gave me fiendfused and I just want more of them (even if I have to make them myself). I can't help it, one day Legendary Games will produce something that I can't just enthuse about from start to finish. 5/5. Gift Certificates
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