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The Horseshoe Calamity (PFRPG) PDF

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Cold as Winter's Heart

On the frozen frontier far from civilization, a recently-disturbed shrine to an evil god has brought chaos and conflict to a community of centaurs and humans. The humans blame the centaurs’ greed for the plague of undead, and the centaurs seek a powerful magic item—starting with a single horseshoe—to put the threat to rest. Will the spirit of chaos bring all-out war or can both sides face down an ancient menace that threatens to destroy them all?

The Horseshoe Calamity is a 7th-level adventure for the Pathfinder Roleplaying Game that can be played on its own or as a snowy side-trek to a larger winter-themed campaign. Grab this 28-page adventure today and Make Your Game Legendary!

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Product Discussion (7)
Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Now available, a chilling new adventure from Legendary Games!

Contributor

I'm very excited to see this adventure come to life! Bone-chilling life, that is.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Ron Lundeen wrote:
I'm very excited to see this adventure come to life! Bone-chilling life, that is.

Or UN-life even!!!


How much, if any, of this adventure could be appropriated to fit with the centaurs in The Varnhold Vanishing adventure of the Kingmaker adventure path? Trying to figure out if I should take the plunge into the icy cold depths of this adventure.

CB

Contributor

2 people marked this as a favorite.
Canadian Bakka wrote:

How much, if any, of this adventure could be appropriated to fit with the centaurs in The Varnhold Vanishing adventure of the Kingmaker adventure path? Trying to figure out if I should take the plunge into the icy cold depths of this adventure.

CB

tl;dr: All of it fits, and very, very easily.

Longer answer: I've run Kingmaker, and it's inevitable in the Varnhold Vanishing that the PCs run into the suspicious but peaceable centaurs of the Nomen tribe. There are two ways to easily incorporate the Horseshoe Calamity there. In either case, you should arrange it to be a hard winter at the time.*

First, the village of Dolanni (where the adventure begins) might be where the PCs meet the centaurs; that is, the Nomen centaurs of Varnhold Vanishing are the same as the Ovoskich tribe of the Horseshoe Calamity--pick either name. Aecora Silverfire (from the Varnhold Vanishing) and Mikka (from the Horseshoe Calamity) are both the same war-leader--pick either name. This puts the PCs right into the adventure and inserts it most neatly.

Alternatively, the Nomen centaurs know of the Ovoskich tribe a few days to the east (off the map of the Stolen Lands) and ask the PCs to look into a rumor for them: that the horseshoes of the legendary centaur Ildarik have been found there. More specifically, instead of asking the PCs to go take on the spriggans to prove their good intentions, Aecora asks them to check on the Ovoskich in the village of Dolanni instead (in this, the PCs seem like good candidates to her, because they're humanoids and there are humanoids in Dolanni). Then your PCs travel to the site of the Horseshoe Calamity.

If I'd written this adventure a year earlier, I would have inserted it in my personal Kingmaker game just as described in the first option above. (I wasn't the GM for our Reign of Winter campaign; my wife was.)

* You can set forth a particularly harsh winter during the latest kingdom turn, via a "random" kingdom event; I engineered various kingdom events to suit my narrative quite often, "rolling" the result that would create the best story.


Thank you for the response - it was more informative than I expected. :)

I will be picking this up shortly. :D

CB

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Canadian Bakka wrote:

Thank you for the response - it was more informative than I expected. :)

I will be picking this up shortly. :D

CB

Glad to hear it. Hope you love it!

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