Mini-Dungeon Collection #079: The King of Infinite Space (5E) PDF

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A 5th Edition Mini-Dungeon adventure for 4 Characters Level 6-8

The Underworld’s layers hide many mysteries. Vast, long-abandoned, deep-set cities exist in the dark. One such site houses Urkkia, a gnome spy who was more... but is now less...than he appears.Over time, Urkkia perfected ways to manipulate shadow, particularly the Plane itself. With near-perfect control over shadow walk let him appear within ten feet of his destination, he became an efficient spy; nothing seemed safe from him. As the bounty on him grew, he retreated further from the surface to this safehouse- here, Urkkia built his ultimate creation: The Room of Infinite Space. But his links to the Plane as “something real” attracted powerful shadow beings; they sent three nightwalkers after him recently. He destroyed two, fell to the third, but was ready for such an event.Urkkia is evil in that he lies, cheats, steals, and even kills in the name of retrieving items from the worst creatures in existence. He’s self-focused, thinking of himself first, as any spy does if they want to live.

Mini-Dungeons are single page, double sided adventures for 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign.

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An Endzeitgeist.com review

5/5

This pdf clocks in at 2 pages and is a 5E-mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains...*drumroll* a .jpg-version of the map, in both GM and player-friendly versions!

Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is, a helpful tool in the GM’s arsenal. Got that? Great!

This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.

...

..

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Still here?

All right!

Urkkia, a deadly derro antipaladin (from Tome of Beasts, hyperlink provided) with serious magical talent, has managed to create this place and attracted a ton of shadow creatures. The complex comes with a random encounter table and while knowledge may be had, the complex also sports some truly deadly hazards and unique adversaries. The PCs, thankfully, invade while the spy is regrowing a clone, but yeah – not an easy complex.

Conclusion:

Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and nice. Huge plus: We get a GM AND a Player-version of the area in which this takes place, providing full VTT-friendly compatibility.

Stephen Yeardley provides a dangerous, deadly romp in this scenario. The dungeon is challenging and interesting. The choice to represent the module at lower levels in 5e makes sense – Kyle Crider and Chris Harris did a good job here. My final verdict will clock in at 5 stars – a nice, well-crafted mini-adventure.

Endzeitgeist out.



Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS; etc.

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