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Pathfinder Adventure Card Game

Starfinder Society Roleplaying Guild Scenario #1–04: Cries From the Drift PDF

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A Starfinder Society Scenario designed for levels 1-4.

A missing Starfinder ship's distress signal would have gone unnoticed were it not for a passerby detecting it and selling the information to the Society. The PCs are to travel to the crippled starship, and once aboard, reach the bridge in order to piece together the tragic story of the vessel's lost crew. Only by unraveling the mysteries of the drifting starship can the PCs hope to uncover information critical to the Exo-Guardians future operations.

Content in Cries From the Drift also contributes to the ongoing goals of the Exo-Guardians faction.

Written by Joe Pasini.

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Product Reviews (5)

Average product rating:

****( ) (based on 5 ratings)

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Very good horror spaceship crawl.


Ran this yesterday for a party of 5.

The initial RP encounter was augmented by playing some J-pop and the players enjoyed Zigvigix immensely.

The spaceship combat still drags and I'm not sure whether it's our lack of experience or the rules being too clunky. But everybody loved the unusual opponent and RP opportunities.

The exploration part was spooky, creepy and just long enough to wrap it all up during one evening. The fights were tough but manageable. Some really nice touches in form of room dressing and treasure.

Overall, a very good module.

Going to be very random with LOTS of table variation

**( )( )( )

I've now both played and run this.

I basically like the scenario. The space battle is quite fun. I liked the fact that it wasn't JUST a space battle.

The basic horrorish approach on the spaceship is good.

I agree with others that it is a poorly disguised railroad with no choices at all.

But the two BBEGS are a little too much. Maybe a lot too much. We played at low tier with 1 L1, 3L2 characters and a L3 Operative (who, not surprisingly, probably did more damage than the rest of us combined).

I don't want to spoil things too much but

The first one encountered is definitely WAY tougher than nearly any other creature of its CR I've so far encountered (do not have Alien Archive yet). Its also using some as yet ill defined abilities (I can actually construct a reasonable argument that would make this creature LITERALLY unhittable and therefore automatic run away or die). Depending on how optimally the GM plays the bad guy this combat can be both dangerous AND long. A few bad rolls on the aura effect and it could easily be a TPK.

There are items placed in the scenario to explicitly help against this. Out of the 9 characters (4 when I ran, 5 when I played) exactly 1 character could make use of these items. Which isn't too surprising really.

Given that we are currently dealing with low level characters being run by inexperienced players, it is no surprise that some characters will be LITERALLY be unable to do ANYTHING against this enemy. That both makes the battle harder and is going to very boring for the player.

Another place where there is going to be table variation is whether the PCs are allowed to take a 10 minute rest between the two encounters.

The second encountered isn't that bad. It felt a lot more dangerous than it actually was. The scenario went to great lengths to make sure that what seemed very dangerous actually wasn't all that bad.

Where we're going we don't need boons

****( )

This review is based on running the game at Tier 1-2.

Cries from the Drift is a pretty good scenario. It works as both science fiction and as horror, employing familiar tropes efficiently. Its only major flaw is the lack of illusion around the railroad.


The scenario seems inspired by works such as Alien and Event Horizon, which are good things to draw from. Exploring the derelict vessel is interesting and every room has something interesting in it, but it's not too packed. However, what it is is a railroad in a rather videogamey mode. There's only a single way to advance to the bridge and a very clear succession of steps to get there. It's not exactly contrived, but the number of steps required – get battery, open door to mess, get keycard, open door to captain's cabin, get other battery, open door to bridge – makes it very obvious. A few alternative ways to get through would've been cool. Like, air ducts? What about brute force?

Another thing is that the whole is tonally disjointed and the parts don't quite seem to fit together. The space duel with the vesk ship is interesting and works very well as an encounter, but going from that to the gory horror of the derelict vessel is a bit of a mood whiplash. It doesn't help that the scenario is bookended by appearances from the most comedic of the faction bosses, complete with Strawberry Machine Cake.

Which is a nice bridge for me to note that in this scenario, sound design pays off. I looped a Babymetal song for the briefing scene, put on a playlist of bombastic sci-fi themes for the space duel and used Alien: Covenant's soundtrack, stripped of any climactic pieces, for the derelict ship. Turns out that film is good for something after all.

The combat balance felt good, and I like the trend that defeat in space battles does not mean character death, yet defeat does come with consequences. In this case, pretty cool ones.

More like this!

Exactly what I wanted


This scenario just works, I find it hard to describe how reminiscent it is without a lot of spoilers, but this was 5-star scenario after reading half of it... and it keeps that level.

I really want to see more from this author, I am really impressed.

Great, creepy little scenario

****( )

Well, Starfinder society seems to be running the gamut of sci-fi tropes in a good way (lots of homages). 1-02 has a little 'Firefly' in it, 1-03 is reminiscent of original series Star Trek, and now we have some sort of Dead Space kind of vibe.

The scenario starts off with a space combat that is different than every other space combat so far, in that it's not super high stakes, but is still fun and interesting (that's in addition to the rather unique environmental hazard.) Then you board a derelict ship with some damage and a dark history. If properly GMed you have a super creepy haunted ship with a mystery to solve and some mild puzzle elements. Tough fights, good role-play opportunities, oozing with atmosphere. Plus it plays into the season-long story arc and has a lot of tie-ins to other season 1 scenarios, so there's a great feeling of continuity.

It really only looses a star because the space combat is kinda forced, and while fun, it doesn't fit the tone with the rest of the scenario. Additionally, one of the fights can be real tough if your party goes straight to it, as some of the pregens are completely incapable of dealing with it. Half of our party just stood around and did nothing while it just tore into the rest of our party, which was not fun for either side. Gift Certificates
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Starfinder Society Roleplaying Guild Scenario #1–04: Cries From the Drift PDF
1. Starfinder Society Roleplaying Guild Scenario #1–04: Cries From the Drift PDF
****( ) (based on 5 ratings)

Our Price: $4.99

Add to Cart

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