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Pathfinder Roleplaying Game


Pathfinder Society

Pathfinder Adventure Card Game

Pathfinder Society Scenario #9-07: Salvation of the Sages PDF

***** (based on 3 ratings)

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A Pathfinder Society Scenario designed for levels 7-11.

For millennia an order of scholars known as the Jeweled Sages catalogued the wisdom and lore of northern Garund's greatest minds within crystalline artifacts. Though these sage jewels have recently resurfaced, so too has the new generation of sages learned that something else dwells within besides ancient memories. The entire order gathers where the Jeweled Sages truly began in order to confront their hidden past, purge an ancient evil that has haunted them for ages, and define the future of the Scarab Sages faction.

Contents in Salvation of the Sages also contribute directly to the ongoing storyline of the Scarab Sages faction.

Written by Matt Duval.

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Product Reviews (3)

Average product rating:

***** (based on 3 ratings)

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Beautiful Exquisite Gem! Best of PFS


Amazing, amazing scenario! Played through under a terrific GM, he really showed us what it means to be focused on the fun without letting up on the heat. I also read it in expectation and excitement to run!

The fluff is awesome and the set-up super smooth. The skill portion is without a doubt the hardest I have ever seen in any 7-11 game, although most of it is more like "good to know" rather than "you die if you dont".

Unlike most other scenarios, where story wise failing the skill challenge (chase, rush, exploration, finding the ruin) will bring the game to either a grinding halt or the GM has to deus ex machina to keep the scenario moving, this scenario makes absolutely no bones about this - the events move forward, and for a perfectly in character good reason. Listen very, very, very carefully to the NPCs giving instructions - you are adventuring with high powered NPCs and they are there for a reason.

That said, dont mistake this fluff/skill story for a walk in the combat park. The combat is meticulously designed so skill characters can contribute, but nonetheless the enemies can be extremely brutal. We had 5 optimized characters (including 3 Lv11s and 1 Lv10) plus 2 more normal characters, and even so the finale really would have handed us our asses completely if not for generous GMing. All I can say is, whatever happens, if you remain true to the spirit of the Scarab Sages, dont leave the table, if nothing else it is worth watching to the end.

Ultimately, this intricately crafted and beautiful story ends up much like an exquisite gem adorning the head of a sage, a fitting tribute / mega finale for the Scarab Sages. And it is a mega finale, don't mistake that. At high tier, this is probably up there with the hardest of hardest scenarios so far, Ive GMed hard mode Weapon in the Rift, The Sealed Gate, played The Waking Rune on hard mode, done 3/4 of EotT and read portion of All For Immortality - and this scenario takes the cake.

Do yourself and everyone (including the GM who prepped the scenario) a favor, and field only your best character, that you would unhesitatingly push for Seeker progression if you still had the option available. Give the scenario your best shot, and if by ill fortune you still go down, at least you went down swinging, fought the good fight and tell yourself, no regrets. Yes, this is the scenario we build characters we are proudest of for, to test them against this sort of set up and see how they fare.

Beautiful, awesome scenario, worthy of the best of best! If there could be a scenario hall of fame (not infamy), I would definitely vouch for this scenario to be in it!

Oh and for GMs who are longing to kill players, don't run this. If you do run it, remember it is for the experience of the game we enjoy.

Wheeeeee we're gonna die!


Ancient tombs, archeological excavation, massive battles. This scenario has it all.

Bring your A game. This is up there with the waking rune. As it should be. Its the culmanation of 10 years of scarab sages story line, its going to be epic.

Actually knowing the history of the place mattered. The background events (both for the location/baddie and the NPCs) were integrated into the mechanics of the scenario and not just background that the DM reads before running it. I cannot tell you how happy I am that this is the case.

This was amazing!


When I first read through this, I was blown away. This is one of the most elegantly designed dungeons I've ever seen. The combat sections of this don't feel forced. Many scenarios have a combat (or more than one) that feel like they're just there so that players who don't play particularly social characters can have something to fight. This didn't have that. There were some thoroughly hilarious moments at our table because of the design of this dungeon, which were all in-character reactions to the elegant danger present. Everyone had fun, nobody felt slighted, and a good time was had by all.

If I have one critique, it would be the first encounter felt overly complicated, but after that, it was smooth sailing all the way. Gift Certificates
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