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Pathfinder Society Scenario #9-07: Salvation of the Sages PDF

****( ) (based on 28 ratings)

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A Pathfinder Society Scenario designed for levels 7-11.

For millennia an order of scholars known as the Jeweled Sages catalogued the wisdom and lore of northern Garund's greatest minds within crystalline artifacts. Though these sage jewels have recently resurfaced, so too has the new generation of sages learned that something else dwells within besides ancient memories. The entire order gathers where the Jeweled Sages truly began in order to confront their hidden past, purge an ancient evil that has haunted them for ages, and define the future of the Scarab Sages faction.

Contents in Salvation of the Sages also contribute directly to the ongoing storyline of the Scarab Sages faction.

Written by Matt Duval.

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Product Reviews (28)
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Average product rating:

****( ) (based on 28 ratings)

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Epic but exhausting


I would like to state at the start that this is probably not a scenario to run at a con or other time limited event. 5 hours is probably the absolute minimum you need...probably closer to 6.

With that said, I played it at a con. The GM who ran it probably was one of the best GM's I know to run this, and I could tell the strain on him. This is a scenario I think that could use a "sub-GM"...kinda like how I think EotT 1, in one scenario really could use one. Just to track turns, effects going on and mooks.


Story 5/5
Honestly, the backstory on this one is pretty great. It pulls information from other scenarios (I know this because as GM I have ran a couple that get referenced in this). Also, I love the whole Pharaoh of Plagues idea....and it went well with the Osirion history.

Setting 5/5
It was set in Osirion. Probably one of my top 3 locations for games to be set--as long as they do a good job with the story of what and why it is being set in the region.

Role-play-ability 4.5/5
There is a lot...more than a lot of scenarios. Some I didn't partake in (I was "guarding" in case of something for the other players), but there were areas even my skill light samurai was able to have fun role playing in.

Combat 5+/5
As I mentioned above...a GM who runs this will have to do a LOT of planning. A lot of things to track. The fights I was in were either over before they started (only because of good thinking and use of powers that were pretty epic), or were tough and a true challenge. We played down, and there were a few points I was certain we were going to lose.

The best time I've ever had at a PFS table!


I was lucky enough to be one of the players at 'Asmodeus Jones's table (and almost certainly one of those who he perceived as getting frustrated at times). This is a great scenario, but requires a great (and well-prepared) GM to get the most out of it. Fortunately we had that. We were constantly bouncing from the elation of finding one of us had just the right trick up his sleeve to solve one of the many challenges thrown at us to the fear that we were about to be forced to retreat in disarray. Every time, though, there was someone in the party who came up with the insight necessary to allow us to snatch victory from the jaws of defeat. From the initial briefing to the final denouement (over 6 1/2 hours later) this was a scenario that kept us on our toes, but was prepared to reward us for paying attention to all that had gone before.

This isn't a perfect scenario to play in a limited-time slot - I'll be sure to allow two slots for it when we schedule it at conventions, and will recommend that our VAs do the same at their stores. And I must admit that I am more than a little disappointed that, despite having played many of the earlier scenarios that led up to this epic conclusion (and having won through this last chapter with flying colours), the Scarab Sages characters of my wife and I are ineligible to receive probably the nicest reward on the chronicle. But these are at most minor quibbles - to downgrade the rating to less than five stars simply because of those would be inappropriate.

A Truly Great Scenario


I wrote at length in the product discussion section but wanted to post here as well.

This is a brilliant scenario. It is incredibly challenging, and I think we could have done with 8 hours of play and still not fully plumbed the depth of the potential interactions within the scenario, but it was an incredibly rewarding experience to run this for my players. Watching them overcome the challenges, pick up on the clues and come up with some clutch plays was the most fun I've had as a GM for a good long while.

This scenario requires a LOT of preparation on the part of the GM - not just in the mechanics, but how you will plant the seeds for future encounters with the players. I ran low-tier for a mixed group (7, 8, 8, 9, 9, 9), and while it was challenging (sometimes painfully, frustratingly so for the players, I think), seeing them persevere and come through mostly unscathed (no one died, anyway!) made me so very very happy. Closed out a con with this, one in which I ended up killing two other characters, but a well-prepared party that is used to the Osirion-style delves can handle this well.

This is NOT a scenario for introductory-level players. I would strongly recommend playing the other Scarab Sage scenarios first - not only to get the most out of the story but also to have a number of opportunities to understand what sort of dangers you might face.

Thanks again to the author for an awesome experience. More like this, please.

Flavorful, fun and challenging Scenario


Played this last weekend at a local store. Party was Magus 11, Ranger(Archer) 11, Wizard 11 and Bard 10.

At least two of the combats could easily have gone against us if we were less prepared/made poor choices.

That said, this scenario was so much fun. Challenging combats, combined with fun RP stuff like do we really want <redacted> to come with us? I don't care on this character because I've not interacted with him.

The final fight was amazing - try this, nope can't do it - hey, who has skill x, go do that one while we keep the <redacted> occupied. Reminded me of an MMO raid boss.

Highly recommended, but at least on high tier, make sure you can handle hard combat & have a skill monkey as some of the DCs are pretty high.

Epic conclusion to the Scarab Sage faction.


I have run this twice, will be playing it in less than a month via play-by-post, and have discussed it ad nauseum in the product and GM discussion. There isn't much else to be said. You will either hate this for the unfair odds, or love it for the incredible challenge. I choose the latter.

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