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Pathfinder Society Scenario #9-06: The Shores of Heaven PDF

****( ) (based on 4 ratings)

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A Pathfinder Society Scenario designed for levels 1-5.

The Pathfinder Valais Durant has lead a troubled existence, ever since the demon-worshipping former venture-captain Thurl fused her body with parts from two demons. Pathfinder agents destroyed one of the demons, bringing some solace to Valais and allowing her to resume a somewhat normal life. However, the remaining demon's essence recently asserted control in an event that could have resulted in great bloodshed were it not for Valais's quick thinking. If the Pathfinders are to restore her to her original form, they need help, and the Society has just a contact who can escort them into the libraries of Heaven itself to uncover a powerful healing ritual. Navigating the customs and laws of Heaven is only the first of the challenges that faces the PCs, for they seek to purge demonic forces from Valais without raising the ire of Heaven's inhabitants or risking the fate of her soul.

Contents in The Shores of Heaven also contribute directly to the ongoing storyline of the Silver Crusade faction.

Written by Cole Kronewitter.

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Product Reviews (4)

Average product rating:

****( ) (based on 4 ratings)

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We had a lot of fun


The skill checks in this are no joke, and my players got lucky several times where they passed by the skin of their teeth, or that they randomly did have a point in a skill (like a monk who had a point in perform (comedy) because he was based on Jackie Chan). But, there's well written consequences on failing skill checks.

As a GM, you should inform the players ahead of time that this scenario is really encouraged for characters who are lawful good, or at least within one step of lawful good. I imagine it'd go a lot worse for a group of all CN fighters.

As for the scenario itself, its well written and its clear that the author thought of a lot of the common ways that a group might handle something and then gave guidelines on how a GM should handle it. That's something that a lot of adventure writers could get better at.

Great scenario till the end section

***( )( )

I'm a pretty new player so this was my first time encountering Valais Durant. My DM had a lot of fun with this and scenario as a whole was great to see the angelic side of the game.

The encounters were a lot of fun at 1-5 (high tier) and one of the encounters really let players be creative in fun ways.

So why 3 stars...

I will not say what the check is but minor spoilers.

Our team had been successful in everything Heaven threw at us and we achieved all goals set out for us till the end skill checks. My character would have only been successful if I got a 20 on the certain check, mainly because of something associated with my character background that made it difficult. The other players who were better off, even had lesser disadvantages than myself would of have had to get 18+ to do this check.

The check was the only options for players and no alternatives were offered, so if you weren’t trained in this skill you wouldn’t have been to do this check, even with a natural 20. Each player could only do the check once. They were bonuses, but if someone failed the check anywhere, it reset. Players used rerolls etc but to no avail.
From 6 players, only 1 success.

The end result left a bad taste in my mouth and the players & DM were a bit down afterwards after such a fun session.
I hope the writer of this scenario reads this and think about that for the future because everything else was brilliant.

Finally, more Valais!

***( )( )

(I played this.)

As Alexander below me has said, there's a nice amount of thought put into the mission briefing and justifications for possible evil-aligned party members, which is a nice touch. I like how PFS has started to think about little details like this. Our GM admitted he added some flourishes to the description of Heaven to make it more evocative, but I was impressed with how much care was put into making the plane feel different from our own (which, again, might be just the GM, so I can't properly comment on it). So, with a proper GM, I feel like the tone is conveyed really well.

Now, on to the less good news. The whole scenario felt like nestled sidequests to me. The opening challenges were fun, but soon afterwards it devolves into a series of chores, and at one point, a chore within a chore. They were still fun chores, don't get me wrong, especially the theatre bit, but it didn't feel like a proper adventure. It felt like busywork. I still liked the scenario overall, but looking back on it, I think I expected more from Heaven.

In the end, everything felt a little underutilised. Valais didn't feel as impactful as she should, Thurl was name-dropped but not a major factor of the story, and Heaven felt weird, but didn't really get its time to shine, either. Mechanically everything clicked together nicely, but I wasn't wowed by it. Definitely a decent scenario, but not a must-play.

Season 9's Scenario to Beat


We played this scenario last Saturday—party composition was catfolk bloodrager, halfling bard (Lem), human bloodrager (Crowe), and tiefling alchemist.

Guys, seriously, this is by far one of the most FUN scenarios I have ever played. Immediately on my Top 10 list. The scenario does EVERYTHING right. Without spoilers, some quick highlights:

— The Venture Captains take time to address the elephant in the room of, "What to do if you're a worshiper of an evil deity going to Heaven or a tiefling," and there are consequences for those character choices that are REALLY satisfying.

— The adventure itself is extremely evocative and creative; if you're a fan of James Sutter's Redemption Engine, there are a LOT of callbacks to the Heavenly content first explored in that book.

— Everything your characters do has consequences in Heaven; the adventure feels very similar to Unguarded But Unbroken in that regard.

— The encounters are memorable and enjoyable in their own way; there is a very real chance your character will die in Heaven if they're unprepared, and the skill-based challenges are lots of fun and very rewarding.

— The adventure satisfyingly follows up on two major characters; I know that there is some concern about the Tier of this adventure, but everything is handled with the upmost respect.

I really, really loved this scenario. This is how you get new people excited and rearing to return to Pathfinder Society. Gift Certificates
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