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Pathfinder Society Scenario #9–05: Call of the Copper Gate PDF

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A Pathfinder Society Scenario designed for levels 3-7.

Alarm bells blare throughout the Pathfinder Society's Grand Lodge as chaos reigns in one of the vaults below. The PCs must venture into the vaults to put a stop to the mysterious incident. They quickly learn, however, that what has happened in the Grand Lodge is almost certainly not an isolated event. It falls to the PCs to follow this disruption's trail, a mission that puts them on a collision course with mysterious forces that wish to unleash horrors from beyond reality upon Golarion.

Contents in Call of the Copper Gate also contribute directly to the ongoing storyline of the Dark Archive faction.

Written by Christopher Wasko.

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PZOPSS0905E


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Product Reviews (1)

Average product rating:

****( ) (based on 1 rating)

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A long-overdue follow-up and the beginning of something exciting

****( )

It seems season 9 will be the season of the cameo. Just about every scenario has had callbacks to earlier scenarios in it, and this one as well. Think back - when did you encounter a copper gate before? (I'm liking this new trend.)

This is a pretty neat Lovecraftian adventure. You meet interesting people and... things... and fight creepy stuff. Opponents were original and reasonably balanced (we had a 5-player APL 5.4 party playing the 4-player high tier, it was dicey but not unfair). There were some pretty tense moments.

I think the adventure caters nicely to a variety of party roles; you'll be happy going into this with a diverse party rather than all-arcane-specialists or all-muscle-lummoxes.

I have just one gripe, and it's something that happens in a lot of occult-themed adventures. Spoilers!

Spoiler:
The adventure is quite occult-themed, so it makes sense to bring occult classes. But almost all of the enemies are immune to mind-affecting effects. So most occult classes can only do stuff at the fringes. I was able to be useful with my psychic by having superb knowledges and a spell selection built to deal with enemies immune to 90% of my class, but only barely.

By the way, the Dark Archive part of this adventure was really cool!


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