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Pathfinder Society Scenario #9-04: The Unseen Inclusion PDF

***** (based on 4 ratings)

Our Price: $4.99

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A Pathfinder Society Scenario designed for levels 1-5.

The Thuvian city of Merab has grown steadily over the past decade, and construction teams have uncovered numerous foundations and features dating back to Ancient Osirion and the Tekritanin League as they break ground for new buildings. Recently, workers accidentally unsealed a haunted ruin, out of which screamed a terrifying apparition. The Society has sent the PCs to investigate, not only to learn about the newly discovered ruin, but also to put this angry spirit to rest. In the process, the Pathfinders will uncover more than part of Thuvia's past; they'll unravel a dire secret that even now threatens one of the Society's closest allies.

Contents in The Unseen Inclusion also contribute directly to the ongoing storyline of the Scarab Sages faction.

Written by Mike Kimmel.

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PZOPSS0904E


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Product Reviews (4)

Average product rating:

***** (based on 4 ratings)

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Stick Around for the End

*****

Great balance of combat and exploration. Lots of interesting lore tidbits and a nice buildup for 9-07, which is another great scenario.


Mandatory for Scarab Sages and fans of lore.

*****

I ran this scenario yesterday for a group of five players. I specifically recommended them to bring a character that belongs to the Scarab Sages and three were able to do so. After the session they all said that it was indeed a good recommendation as it really helps you understand the faction a fair bit more afterwards. I would personally go so far as to say that the lore is mandatory for anyone with a Scarab Sages character. It really gives an interesting perspective on things. The lore leads up to a sequel, namely 9-07: Salvation of the Sages. I highly recommend playing this one before that because of a plethora of good reasons.

As for this scenario, I’d have to say it’s a solid investigation scenario with some fights and plenty of role-play opportunities. It literally has it all. Throughout multiple parts PC’s have to gather clues, which requires a wide variety of skill checks and, at times for the Scarab Sages, creative thinking. Slowly the players will uncover the existence of something that’s particularly evil as well as a big threat. They even toss in some familiar faces to really force players to think about the consequences of their actions. It’s an excellent plot if you’d ask me. The combat encounters are fun as well, with some being more challenging than others.

All-in-all this is a great scenario. It’s a great mixture of exploration, investigation, roleplay and combat. The lore is superb and it’s surprisingly easy to prepare as well. All a GM need is just a piece of paper to note the amount of discoveries a party has gathered. I’ll happily run GM this multiple times, though as is normal for an investigation, it can run a bit longer than your typical timeslot. Then again, it’s certainly worth it.


Amazing Well Rounded Scenario

*****

I GMed this one for 5 CORE pcs. VERY flavourful (figuratively and, for some players, literally!) with a good mix exploration, investigation, and roleplay. It is also worth mentioning it was easy to prep, with no weird or complicated subsystem. The end was quite epic. The opposition is tough without being unreasonably hard. Except for a few misplaced boxes (like a 4 pc adjustment box a few pages before the actual area), everything is clearly defined, with reasonable explanations! It was highly enjoyable to read. I can't wait to play it, and GM it again! Kudos to the author...


Great scenario

*****

I ran this last night and have already scheduled the second table. I really enjoyed this one. It's going into my I'll-run-that-anytime stack.

My biggest complaint is that it could have easily been a two-parter. I could easily spread this out to two sessions as it stands.

Lot's of tasty flavor and innumerable references to previous scenarios. I don't think I've even found them all yet.


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