Ninjaiguana |
This is a house rule that I've thought of after the discussions in the heavy armour thread over channel energy. I'm not planning on implementing it yet; I want to see how clerics are in play first, and if it's necessary. But I like the idea of it, so it might see use.
Enhanced Channeling (Su): Whenever a cleric of 10th level or higher uses channel energy, they may choose to expend two daily uses of channel energy instead of one. If they do, that use of channel energy both heals living targets and harms undead (if positive energy) or both harms living targets and heals undead (if negative energy). If the cleric possesses the Selective Channeling feat, they may choose to exclude undead targets, living targets, or a mixture of the two, up to their usual exclusion limit. In all other respects, enhanced channeling functions like channel energy.
Hydro RPG Superstar 2010 Top 32 |
I think that sounds reasonable.
After 10th level, the healing (or damage) that a cleric could muster with a spell is so great that this isn't a game-breaking tactic, even in the event of living clerics fighting undead or vice-versa.
If a cleric has the Turn Undead feat, can they turn undead while also healing their allies?
Ninjaiguana |
If a cleric has the Turn Undead feat, can they turn undead while also healing their allies?
I don't think that would break the ability, certainly. I merely didn't consider the possibility when writing it up. Once you hit double digit levels, I don't believe stacking two effects on a channel would be overpowered, whichever two you allowed. All the ability really does is allow you to compress your channel uses for greater effect.