Pathfinder Roleplaying Game: Ultimate Wilderness

3.00/5 (based on 59 ratings)
Pathfinder Roleplaying Game: Ultimate Wilderness
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Wild, untamed lands hold a wealth of mystery and danger, providing the perfect backdrop for heroic adventure. Whether adventurers are climbing mountains in search of a dragon's lair, carving their way through the jungle, or seeking a long-lost holy city covered by desert sands, Pathfinder RPG Ultimate Wilderness gives them the tools to survive the wilds. A new 20-level base class, the shifter, puts animalistic powers into the hands—or claws—of player characters and villains alike, with new class features derived from animalistic attributes. Overviews of druidic sects and rituals, as well as new archetypes, character options, spells, and more, round out the latest contribution to the Pathfinder RPG rules!

Pathfinder RPG Ultimate Wilderness is an invaluable hardcover companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Ultimate Wilderness includes:

  • The shifter, a new character class that harnesses untamed forces to change shape and bring a heightened level of savagery to the battlefield!
  • Archetypes for alchemists, barbarians, bards, druids, hunters, investigators, kineticists, paladins, rangers, rogues, slayers, witches, and more!
  • Feats and magic items for characters of all sorts granting mastery over the perils of nature and enabling them to harvest natural power by cultivating magical plants.
  • Dozens of spells to channel, protect, or thwart the powers of natural environs.
  • New and expanded rules to push your animal companions, familiars, and mounts to wild new heights.
  • A section on the First World with advice, spells, and other features to integrate the fey realm into your campaign.
  • Systems for exploring new lands and challenging characters with natural hazards and strange terrain both mundane and feytouched.
  • ... and much, much more!

ISBN-13: 978-1-60125-986-8

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

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Another Great Hardback Update Collection!

5/5

Ultimate Wilderness is a much better book than some reviewers might lead you to believe. You get the new shifter class - which has had some basic errata since release - along with great archetypes for most of the other classes to help them fit into a wilderness-based campaign.

It's a great book to help players prepping to play something like Kingmaker or Ironfang Invasion. You get new spells, feats and a new exploration mode.

The book itself maintains the high quality of work that most Paizo products exhibit. The art in this book is some of my favorite in any of the hardback collections. There are a few updated spells that needed errata, such as snowball.

As a fan, I really like that several of the archetypes convert the flavor of many Game of Thrones characters into Pathfinder mechanics. What more could you ask for?


Lots of ptential, but none of it really sticks

2/5

I was extremely excited for this publication, so it's rather depressing how disappointing the books contents turned out to be.

The shifter class was an interesting idea, but when put down on paper is just druidic wild shape with hunter focus, in the form of aspects. It, unfortunately, never surpasses the druid in the wild shape department, and is, in fact, rather limited, and the temporary nature of all the aspects means that the shifter isn't terribly impressive in that regard either. The archetypes, both for the shifter and other classes, are interesting, but several suffer from massive drawbacks, for little to no gain. Like taking on druidic weapon/armor proficiencies and restrictions, including losing abilities for wearing metal, but don't gain any significant power to mkae up for it.

The new rules expansions are, for the most part, only thrown off by some conflicting skill applications (survival to harvest poison, but heal to take internal organ trophies?) but these are easy to ignore, or fix by homebrew. So these chapters are the most stable and useful of the lot.

One of the most exciting discoveries was the Cultivate Magic Plants feat, allowing you to grow plants that copy spell effects, but the price tag attached to them, especially when attached to something with the considerable disadvantages of being an immobile magical item, makes it entirely useless next to the crafting cost of regular magical items, especially if you have a GM that's willing to allow players to use the rules on creating new magical items. Just for an example, a goodberry bush can fully feed 2 people per day forever... for 4000 GP to craft. While you could make an item to infinitely cast goodberry for 2000 gp if you have to wear it, or better yet create food and water (for about 30000).

In conclusion, the book has a lot of cool stuff in it, but only for GMs. Players won't be able to make good use of many of the archetypes and feats as they revolve too much around staying in a single environment or working with nonsensical restrictions. While many of the feats are just too focused (or expensive) to be useful except to an NPC. GMs, grab it, it's got good stuff, but players will (and should) probably stick to what they've already got.


Everything I wanted from Ultimate Wilderness

4/5

Great race write ups, a fun new class (that doesn't require a ton of source books to play) and tons of information and systems to run a wilderness adventure or spice up the wilderness sections of any game. Definitely happy to add this one to my bookshelf.


Reprinted material, lack of clarity

1/5

First off, I'm a huge fan of Pathfinder. But I'm not a fan of "Ultimate Wilderness." There are a number of issues with the content in the book, mostly the clarity of language. A lot of the rules seem unclear and not straightforward. The shifter is the biggest example of this.
To be honest I was looking forward to the shifter, being far more robust than it actually is. And I understand that this is my issue with what I expected from them, but what built up my anticipation of the shifter was the quality of past classes released by Paizo: summoner, alchemist, witch, bloodrager, investigator, brawler, spiritualist, medium (even if it isn't harrowed), magus, ninja, hunter and so on and so forth.
Past that, I'm not a big fan of the reprinted material because I buy the smaller books. If I'm buying the smaller books why would I want to buy them again with a hardcover?
That being said, I'm still a big Pathfinder fan, but I'd like for future releases to take a different developmental cycle than what "Ultimate Wilderness" received. This book seems like it lacked editing and playtesting.


4/5


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Shadow Lodge

1 person marked this as a favorite.
Jhaeman wrote:
I know I'm weird, but I'm most excited about (hopefully) new and better weather rules!

Agreed. My Sunday game relies heavily on caravan travel and exploration and as such weather plays heavily into the day to day affairs. Unfortunately the base rules for determining weather and temperature ranges are... limited at best, especially when it comes to stuff like warm temperatures in the summer.

The best compromise I've found is the weather tables from Frog God Games' Fields of Blood and their other Desert supplement. Those have whole chapters devoted to weather and tables for figuring out what the weather can be like on say, a spring day in the great plains. Very cool option if you are looking for something to give you more weather stuff and looking for stuff for plains and desert terrain.

Hopefully though, Paizo will improve and update things with UW to cover the whole spectrum of environments rather than just leaving the system as it is now.


Obviously I am excited;) As for what I am most excited for it would the Shifter, then 0HD leshy(and other race options), companion/familiar stuff, new polymorph spells, first world stuff, environment stuff, archetypes, and other.


1 person marked this as a favorite.

Really hoping one of the new options for a vermin companion is a giant moth/butterfly.

Liberty's Edge

2 people marked this as a favorite.

Agreed. We have been lacking giant butterflies/moths. If they worry about it not being a massive threat, there are butterflies that have toxic vital fluids, and moths that drink blood. The fantasy world can likely survive giant moths/butterflies.


1 person marked this as a favorite.

More then likely any vermin companions in the book will be creature we have had stats for in other books that did not give any rules for using them as companions. I have yet to see any giant moth/butterfly ones... not that I haven't been asking for them myself;)


What I really want for a vermin companion is one that undergoes full metamorphosis instead of jut increasing size.


1 person marked this as a favorite.

Metamorphosis wouldn't just be cool for vermin companions;)

Shadow Lodge

ErisAcolyte-Chaos jester wrote:
Agreed. We have been lacking giant butterflies/moths. If they worry about it not being a massive threat, there are butterflies that have toxic vital fluids, and moths that drink blood. The fantasy world can likely survive giant moths/butterflies.

Agreed! We have a distinct lack of vermin types in general from core books (giant crickets, more cockroaches, house centipedes...) and especially when it comes to Animal Companions but it's especially surprising that in a game where one of the core deities is represented by a moth that we don't have one or a butterfly.

What I really want is them to have stats akin to like a horse and then give us stats that let them be used as cheap early mounts that get flying but not much else. Give em a few claw attacks as secondaries and a low Str so you have to pack light to fly them and I'd be set. Maybe they have poisonous scales that they can shed as an inhaled poison every few rounds or x/day and they'd be perfect. Bonus points if the moth ones can release sleeping poisons like that.

Shadow Lodge

1 person marked this as a favorite.
The Sideromancer wrote:
What I really want for a vermin companion is one that undergoes full metamorphosis instead of jut increasing size.

Yes! Giant flies that start as maggots and switch over later, grubs that turn into stag beetle nymphs then full on stag giants, man eating caterpillars that turn into beautiful butterflies. Man, why the hell didn't I think of that? It would be awesome and really make them both distinct from vanilla companions and potentially make their level ups matter more by letting you stay the course or let them completely shift functions.

I want this now. Paizo needs to make it happen.


1 person marked this as a favorite.
Cat Whisperer wrote:
Cuup wrote:
I'd love to see some Elf love in this book. Elves are always depicted as in tune with nature to a degree not really touchable by the other core races, and yet with their racial ability mods (+2 Dex, +2 Int, -2 Con), nearly any of the other Core races make for better nature-based classes (the Witch being the sole exception), as there aren't any Int-based nature-based caster classes. A racial archetype for Witch or Wizard that uses Druid spells would be awesome, or a racial archetype of Druid that uses Int as its casting stat.

I have always believed that Elves should have their +1 in WIS, and Dwarves should have their +1 in INT.

In my games, that has been a house rule for a long time now.

Personally, I think a cool alternate Elf racial trait would be one that swapped the racial modifiers from +2 Dex, +2 Int -2 Con to +2 Dex, +2 Wis, -2 Cha (or even Int) would be interesting. Something like,

"Some elves eschew the scholastic pursuits of the rest of their kind, preferring to live in solitude. While this wilderness living toughens them, it also makes them less able to relate to humanoids, preferring the company of the wilderness itself."


2 people marked this as a favorite.

I kind of miss the old elven sub types. They added flavor to the elven people.


1 person marked this as a favorite.

I also miss the elf sub species like grey, sylvan/wood, etc. I also miss the halfling, dwarf, and gnome sub races.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I don't. Not having them is one of the things which helps Golarion stand out from Forgotten Realms/Greyhawk.

But I'm sure there's plenty of 3PP books that fill this niche.


2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

I think swapping them out for alternate racial traits that form various racial subtypes was a smarter way to go that makes the races more flexible and more open to DMs customizing their settings by having deep delver or mountain dwarves as the norm, for example, or the savage elves.


1 person marked this as a favorite.

Hopefully there's also a way to get vermin/plant companions other than a handful of specific archetypes. Would be really nice if there was a trait that gave anyone with full access to the regular animal companion list the ability to take a verminous companion instead. Ditto for plants, although they might be strong enough to warrant a tax of a full feat instead? Guess it depends what they add. The dream would be just allowing anyone who can take an AC to get one of the two instead, but that seems too optimistic.

Fingers crossed with some finagling I can get my dream of a Butterfly/Moth riding wild child brawler going finally.


I agree, it would nice to be able to get plant/vermin companions other then a handful of archetypes.


Question, I noticed that the pre-order still says Late Oct, but I saw on the Subscription page that it is now set for Mid Nov... does this mean that the Pre-order will ship before the Subscription would (aka still late Oct) or that the date for the entire product has been moved (and thus the PDF release date is not accurate anymore either)? Any help on this is greatly appreciated, thank you.

Silver Crusade

1 person marked this as a favorite.

Subscriptions begin shipping October 30th :3


Closer then I though:)


Will previews be forthcoming?


One can only hope

Shadow Lodge

If we haven't gotten any by now it's not too likely. :(

Silver Crusade

1 person marked this as a favorite.

... you still have 20 days...


QuidEst wrote:

Kineticist does not get new wild talents, but all the various stuff for wood gets collected together, allowing for more support in the future. (Sorry, void.) There are a couple new archetypes, including a racial leshy archetype for wood kineticist, and an archetype that drains the land's life...

Is the land life draining archetype just for the wood archetype? Seems like it would be a thematic fit for Void. ;)


5 people marked this as a favorite.

Also I think a "static" Shifter archetype would be interesting as well as less rules intensive.

What I mean by that is they slowly change level by level into something else with the final goal being whatever ie: dragon, dragon man, outsider, giant etc. So they are "always" shifted and it's their true form.


I'm waiting to see what happens after Halloween to see if we get some Ultimate Wilderness previews...


Technically PDFs should be coming out on Halloween(or the day before). But I am surprised we haven't gotten any previews they usually start 3-4 weeks before release for hardcovers.

Liberty's Edge

well i'm happy with the iconic they have revealed so far. Zova is interesting from a character stand point. that and she looks cool.


She does look cool and I think has a great backstory.

Shadow Lodge

Link?


3 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Dragonborn3 wrote:
Link?

Meet the Iconics—Zova.


Thank you Luthorne! Btw you'll let us know when your copy arrives right?


Yeah, that was an interesting read.

Shadow Lodge

1 person marked this as a favorite.

No tragedy? No running away from home? Are we sure someone at paizo wrote this? XD


Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber; Pathfinder Battles Case Subscriber

That's odd. Shouldn't this ship with my Pathfinder Roleplaying Game subscription?


Dragonborn3 wrote:
No tragedy? No running away from home? Are we sure someone at paizo wrote this? XD

Well there was a ghost werewolf...


Pathfinder Lost Omens, Rulebook Subscriber

She is the three eyed raven


A couple more days until all questions are answered...well hopefully.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
SilentInfinity wrote:
That's odd. Shouldn't this ship with my Pathfinder Roleplaying Game subscription?

Nothing has shipped yet as far as I am aware.


Subscriptions should start shipping late on Monday though usually don't get a lot of info till Tuesday.


*vibrates with excitement*

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
Kemuri Kunoichi wrote:
Really looking forward to seeing more info about the new Shifter class. Also really hoping it gets the green light for PFS use.

Every base class gets approved. Not every archetype does.


So what section of the book will you guys read first?


2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

I will probably whip past the actual class and look for the ooze archetype...


2 people marked this as a favorite.

I'll wait for it be released to the public before I read it. :p ;)


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

The Shifter class description, obviously. Even though it is not necessarily the part that I am most interested in, I am pretty sure that I will have to understand that class to make sense of archetypes of other classes that gain Shifter class abilities.


Pathfinder Starfinder Roleplaying Game Subscriber
Dragon78 wrote:
So what section of the book will you guys read first?

I generally just start from the beginning and read in order, though I might skip parts that interest me less.


1 person marked this as a favorite.

Shifter class section for me, in fact I always start with the new class section if such an option is in the book in question.


3 people marked this as a favorite.

I got notification that I would be getting mine soon!

Silver Crusade

I'm so excited! I subbed just to get the PDF early! The first thing I'm going to read is Shifter class section, but I'm looking forward to harvesting venom, fey polymorph, expanded animal companion rules, new archetypes... SO MUCH STUFF! I haven't been this excited for a book since ACG!

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