Starfinder Alien Archive

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Starfinder Alien Archive
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Strange aliens both friendly and fearsome fill this tome of creatures designed for use with the Starfinder Roleplaying Game! From the gravity-manipulating frujais and planet-killing novaspawn to space goblins and security robots, the creatures in this codex will challenge adventurers no matter what strange worlds they're exploring. What's more, player rules for a host of creatures let players not just fight aliens, but be them!

Inside Starfinder Alien Archive, you'll find the following:

  • Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.
  • Over 20 species with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.
  • New alien technology to help give your character an edge, including weapons, armor, magic items, and more.
  • A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.
  • New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!

ISBN-13: 978-1-60125-975-2

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5/5


Pretty much essential to run the game with

5/5

-- if you want to make any of your own NPC's/monsters.


Very good essential book

4/5

Beautifully illustrated, rich with monsters and playable races options. The part about how to create monsters is fantastic and absolutely needed. The only reason I didn't give it 5 stars is that I found a few errors (mostly missing stats) which bring down the polish of this product quite a bit. Furthermore, due to the complexity of the equipment side of this game it makes for a decent amount of cross-referencing the core rule book in order to find what you need, and that sucks.
An F.A.Q./errata is needed, please!


Expensive for size, but Excellent

5/5

The Alien Archive is the first Starfinder "monster book." It includes sixty different creatures. Although GMs would be the natural audience for a book like this, players can get a lot out of it as well because no less than 21 of the creature entries have rules for running them as PCs. In addition, several of the entries introduce new weapons, armor, or other magical items. The book is structured pretty much like you would expect, with a short introduction, a whole bunch of creatures in alphabetical order, and then some (very useful and important) appendices. I'm going to go through each of these sections, but first I want to highlight the overall design and look of the book: it's absolutely gorgeous. The full-colour artwork is uniformly excellent and fits the "feel" of the Starfinder universe perfectly, the intelligently-designed footers and page borders make it very easy to tell where you are in the book at any moment, and the layout of the creature stat blocks and description makes the text very readable. Paizo is one of the best in the business at this part of RPG publishing, and their attention and expertise to detail (not to mention investment in quality artwork) shows here to full effect.

The book starts with a two-page introduction that has a couple of different topics. First, there's an explanation that the aliens given special rules to allow them to be played as PCs have often been scaled back in power from the same aliens when played as NPCs by the GM. This makes sense from a game-design perspective (because otherwise many of the playable alien races would be overpowered), but it can be somewhat disappointing as a reader to stumble on an alien that seems awesome only to realize that, if you want to play one, it's abilities will be significantly nerfed. Second, there's a "How to Read a Stat Block" section that explains each line in a creature stat block. Most of this will be pretty familiar to readers of Pathfinder Bestiaries, with some minor distinctions, like only showing ability score modifiers (not the scores themselves), only showing usable feats (not ones that are "built in" to the statistics), and the disappointing omission of the little one-line description in italics that I used to read out to players when they encountered a new monster. Another minor difference is that instead of having little symbols that define monsters by environment, the Alien Archive has little symbols that identify them as "Combatants", "Experts" (skillwise), or "Spellcasters".

The core of the book (120 pages), of course, is the creature entries. Each entry gets a full two-page spread. The advantage of this is that many entries include multiple stat blocks (such as Space Goblins getting a CR 1/3 "Space Goblin Zaperator" and a CR 2 "Space Goblin Honchohead"), there's room for the aforementioned new items or PC racial traits, and there's a *lot* of description. This last thing is probably one of my favourite things about the book, as the writers could go into much more depth on each creature than if they just had one-page entries. The background/description sections are full of flavour and setting lore, and I saw some great adventure hooks buried within some of them. The obvious drawback of two-page spreads for each entry is that it does limit the overall number of creatures in the book, which is already slim (a topic I'll talk more about below).

As for the creatures themselves, I guess it's not really practical for me to go through all sixty of them. Some general observations: 1) They struck a reasonable balance between (re)introducing some Pathfinder creatures into the new setting (like Dragons, Drow, Elementals, and Goblins) without turning the book into just an updated Bestiary. The vast majority of creatures in the book are new. 2) Despite being an "alien" book, most of the creatures are roughly two arm/two leg/one head humanoids. There are definitely some exceptions, such as my beloved barathu (floating jellyfish-like creatures, one of which I'm running through Dead Suns), skittermanders (six-armed over-helpful little creatures that have become Starfinder's break-out hit), and exotic threats like the tech-devouring "assembly ooze" (cooler in theory than in practice). 3) Even with a relatively small spread of creatures, some entries are pretty unimaginative and fall flat: I'm looking at you Formians (generic ant creatures), Grays (generic mysterious aliens), Mountain eels (eels . . . on mountains!), surnoch (forgettable giant worms), and the Swarm (generic bug monsters). 4) The book somehow manages to handle, incredibly concisely, some entries for creature types that should take up several pages: all of the chromatic dragons, for example, are included into a single two-page spread (through the use of templates), and all four of the basic elemental types and sizes are summarised through similar means in just two pages. I admire the economy of space, though I worry the templates don't include enough special features to make a white dragon play significantly differently than a blue dragon (for example) or for a water elemental to really seem different than an air elemental. 5) A few of the creatures are large enough to post a threat to entire starships, and have been given additional stat blocks for starship combat. 6) The creatures are heavily skewed to the low to middle levels of gameplay. There's only one or two creatures each for CRs of 13 or above.

Appendix 1 weighs in at a hefty 17 pages and provides a GM with instructions for creating custom monsters and NPCs. There's a nine-step process which includes selecting an ability score array, creature type, special abilities, etc. The process is designed to be quick and painless, and operates on the premise that what's important from a player-facing perspective is what cool things a creature can do during an encounter rather than whether it has precisely the right amount of skill points or one too many feats. This was a conscious decision by the Starfinder designers, and is a big break with the D&D 3.5/Pathfinder model which operated under the premise that monsters/NPCs couldn't "cheat" (so a Level 5 Wizard NPC couldn't have more spells than a Level 5 Wizard PC "just because"). The choice has led to criticism from a lot of GMs who prefer the Pathfinder way. I almost exclusively run pre-made adventures these days so I haven't used the monster/NPC creation rules in the Alien Archive myself. Perhaps the only problem I've noticed is that monsters and NPCs can seem very "samey" because they're not built organically with real strengths and weaknesses (there's never a Level 6 creature running around with a 10 KAC because it's slow and doesn't wear armor, for example--it'll have a fixed KAC of 18, 19, or 20 depending on which array is chosen).

Appendix 2 (five pages) provides the rules for summoning creatures in Starfinder. It introduces the Summon Creature spell and the associated tables for what exactly can be summoned for each level of the spell. One of the differences from Pathfinder is that a spellcaster must decide, ahead of time, which four creatures they're familiar enough with to summon (instead of being able to summon anything on the table). In addition, there are some alignment and class restrictions on what can be summoned, which is an intelligent limitation. I personally hate summoned creatures, animal companions, and familiars, so anything that can be done to curb the abuse we see in Pathfinder is welcome as far as I'm concerned.

Appendix 3 (two pages) provides 16 new templates (called "Grafts" here) that can be applied to creatures to change them up a little. A couple of these are familiar from Pathfinder (like Celestial, fiendish, and Giant), but most of the others are new for Starfinder (like Cybernetic, Synthetic, Miniature, and Two-Headed).

Appendix 4 (7 pages) is the most important of the appendices, as it contains what every GM will need to reference frequently: universe creature rules. When a stat block says a monster has Blindsense, Grab, or Undead Immunities, they'll need to turn here to figure out exactly what that means in mechanical terms. Some of these rules will be very familiar to Pathfinder GMs, but there are enough little differences that it's worth reading the entries carefully.

The most commonly heard complaint about the Alien Archive is that it's just too short for its price. It's $ 39.99 for just 159 pages, while a hardcover Pathfinder Bestiary is 328 pages and a $ 44.99 retail price. I think the criticism is fair, and I wouldn't blame people for choosing to instead get the $ 9.99 PDF. Apart from its length/price, however, this is a really strong book full of gorgeous artwork, strong writing, and a good array of various creatures. It's definitely worth picking up in one format or another.


A must for Starfinder fans

5/5

The first "Bestiary" is just amazing, plenty of alien creatures, new races that players can choose for their characters (this is one of the most amazing features of Starfinder), simple and easy rules to create your own alien species. An amazing book, people complain that is not as big as the Pathfinder Bestiaries, but hey, they are giving us Alien Archives every couple of mothns (third is on the way). In that sense, I prefer "smaller" books, that arrive more often. Very happy with this!


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Dark Archive

The Gold Sovereign wrote:

I hope the previews for this one come out earlier. This is like Starfinder's first bestiary, so a bit of expectation management would be welcomed.

I have a question. All creatures in the book were said to be described in two pages, and also get two pictures. So...

Are each of the two pages getting one of the two illustrations or are the two pictures on the same page, just like was done in the Core Rulebook for the core races?

I agree about the previews, it will be 3 weeks till this is in stores and subscribers will begin to get it on monday.

I especially would like to know which races are playable beyond dragonkin & contemplatives and how they differ from the 7 core races, which are fine, but all have a "too humanoid" feel.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Check out First Contact for some other examples.


My guess for Dragonkins:
- +2 STR, +2 Cha, -2 Dex
- Medium Dragon
- Immune to Sleep and Paralysis effects
- Darkvision 60 ft
- Gliding Wings
- +2 Diplomacy and Intimidate
- Dragon Gland: like the implant, but 1d6/2 HD, same rules for recovery.

Dark Archive

First Contact has Racial Traits for the "Contemplative", "Space Goblin", "Haan" & "Sarcesian".

Some of these traits feel a little off and may be changed.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
JiCi wrote:

My guess for Dragonkins:

- +2 STR, +2 Cha, -2 Dex
- Medium Dragon
- Immune to Sleep and Paralysis effects
- Darkvision 60 ft
- Gliding Wings
- +2 Diplomacy and Intimidate
- Dragon Gland: like the implant, but 1d6/2 HD, same rules for recovery.

I am pretty sure that they are supposed to be Large, not Medium. Do the other features seem reasonably compatible with the existing Pathfinder monster entry?


From what I glanced in the book I'm pretty sure they are supposed to be Large as well.

Grand Lodge

3 people marked this as a favorite.

Is it weird that I’m more excited about the rules to make creatures more than the actual creatures?


nope i will be okay for creature creation rules my self


Rysky the Dark Solarion wrote:
From what I glanced in the book I'm pretty sure they are supposed to be Large as well.
Starfinder Core Rulebook, p. 453 wrote:
Many starfaring dragonkin families have resorted to genetic engineering to reduce their size to better fit in the narrow corridors of space stations and starships, and thanks to their near-telepathic bond with their partners, no humanoid of the legion would dream of flying a starfighter without her dragonkin copilot.

You were saying?


I, for one, welcome our new wookiee dragonkin overlords co-pilots.

Dark Archive

1 person marked this as a favorite.

"Greys" will be a playable alien race.
"Skittermander" adults & whelps look to be in the book, as are "Formian" workers and soldiers.
Also "Space Goblins" & "Bloodbrothers"


It's a fun month all around. :-)


JiCi wrote:
Rysky the Dark Solarion wrote:
From what I glanced in the book I'm pretty sure they are supposed to be Large as well.
Starfinder Core Rulebook, p. 453 wrote:
Many starfaring dragonkin families have resorted to genetic engineering to reduce their size to better fit in the narrow corridors of space stations and starships, and thanks to their near-telepathic bond with their partners, no humanoid of the legion would dream of flying a starfighter without her dragonkin copilot.
You were saying?

The fact that Medium Dragonkin exist doesn't mean the Large sized ones no longer exist. It even says "many" in what you bolded, not "all".


Rysky the Dark Solarion wrote:
JiCi wrote:
Rysky the Dark Solarion wrote:
From what I glanced in the book I'm pretty sure they are supposed to be Large as well.
Starfinder Core Rulebook, p. 453 wrote:
Many starfaring dragonkin families have resorted to genetic engineering to reduce their size to better fit in the narrow corridors of space stations and starships, and thanks to their near-telepathic bond with their partners, no humanoid of the legion would dream of flying a starfighter without her dragonkin copilot.
You were saying?
The fact that Medium Dragonkin exist doesn't mean the Large sized ones no longer exist. It even says "many" in what you bolded, not "all".

They may still exist, but you cannot have a 10HD Large Dragon as a "playable race"...


JiCi wrote:
Rysky the Dark Solarion wrote:
JiCi wrote:
Rysky the Dark Solarion wrote:
From what I glanced in the book I'm pretty sure they are supposed to be Large as well.
Starfinder Core Rulebook, p. 453 wrote:
Many starfaring dragonkin families have resorted to genetic engineering to reduce their size to better fit in the narrow corridors of space stations and starships, and thanks to their near-telepathic bond with their partners, no humanoid of the legion would dream of flying a starfighter without her dragonkin copilot.
You were saying?
The fact that Medium Dragonkin exist doesn't mean the Large sized ones no longer exist. It even says "many" in what you bolded, not "all".
They may still exist, but you cannot have a 10HD Large Dragon as a "playable race"...

HD doesn't exist in Starfinder.

And even if it did, the playable version wouldn't have them.


Rysky the Dark Solarion wrote:
JiCi wrote:
Rysky the Dark Solarion wrote:
JiCi wrote:
Rysky the Dark Solarion wrote:
From what I glanced in the book I'm pretty sure they are supposed to be Large as well.
Starfinder Core Rulebook, p. 453 wrote:
Many starfaring dragonkin families have resorted to genetic engineering to reduce their size to better fit in the narrow corridors of space stations and starships, and thanks to their near-telepathic bond with their partners, no humanoid of the legion would dream of flying a starfighter without her dragonkin copilot.
You were saying?
The fact that Medium Dragonkin exist doesn't mean the Large sized ones no longer exist. It even says "many" in what you bolded, not "all".
They may still exist, but you cannot have a 10HD Large Dragon as a "playable race"...

HD doesn't exist in Starfinder.

And even if it did, the playable version wouldn't have them.

Without using HD, a Large Dragonkin would have to be severely toned down... Between playing as a nerfed Large Dragonkin or a standard Medium one, I'll take the latter.


JiCi wrote:
Rysky the Dark Solarion wrote:
JiCi wrote:
Rysky the Dark Solarion wrote:
JiCi wrote:
Rysky the Dark Solarion wrote:
From what I glanced in the book I'm pretty sure they are supposed to be Large as well.
Starfinder Core Rulebook, p. 453 wrote:
Many starfaring dragonkin families have resorted to genetic engineering to reduce their size to better fit in the narrow corridors of space stations and starships, and thanks to their near-telepathic bond with their partners, no humanoid of the legion would dream of flying a starfighter without her dragonkin copilot.
You were saying?
The fact that Medium Dragonkin exist doesn't mean the Large sized ones no longer exist. It even says "many" in what you bolded, not "all".
They may still exist, but you cannot have a 10HD Large Dragon as a "playable race"...

HD doesn't exist in Starfinder.

And even if it did, the playable version wouldn't have them.

Without using HD, a Large Dragonkin would have to be severely toned down... Between playing as a nerfed Large Dragonkin or a standard Medium one, I'll take the latter.

Then you will most likely have to settle for never getting to play a Large Dragonkin then outside of GM approval. Whereas other people will be more than happy to play a large draconic creature and not care that it doesn't have 10 more HD/Levels on everyone else.

Toning monsters down to make them playable worked great in Blood of the Sea.


Rysky the Dark Solarion wrote:

Then you will most likely have to settle for never getting to play a Large Dragonkin then outside of GM approval. Whereas other people will be more than happy to play a large draconic creature and not care that it doesn't have 10 more HD/Levels on everyone else.

Toning monsters down to make them playable worked great in Blood of the Sea.

TBH, I'd prefer a Medium Dragonkin over a Large one. Less customization problems... and cost, in line with the new SF weapon system, adventuring being less tedious since you can actually FIT in narrow hallways...

You don't have many Large PC races in PF, because of how restrictive your Large size is... and not even your "higher weapon damage" can elevate this.

Furthermore, people have been asking for a playable draconic race for years now. Ever wonder why the half-breed templates can't be used by PCs? Because you now have the aasimar, tiefling, geniekin, skinwalker, dhampir and more. Oddly enough, there is no PC alternative for the half-dragon... whihc has been filed as an "overused and overpowered PC template".

Finally, I think I lost count of the line "should be played only with the GM’s permission." in Blood of the Seas. At this point, give me a suitable version that won't conflict with the game itself.


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Size in Starfinder has no effect on weapons, either cost or damage.

And we HAVE had a playable draconic race for years now.

Yes, those monstrous races in BoS have that cavaet, as even though they're toned down they're still really, really strong. But then that cavaet applies to all non-core races. Not every GM will let you show up with a Drow or Aasimar.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Sarcesians are apparently a Large and presumably playable humanoid race in this setting, so there is nothing in the game inherently preventing Dragonkin from being size Large -- but that quote from the Starfinder Core Rulebook does suggest that they have taken a reduction in size to be more useful as a co-pilot than as a mount. I guess we will find out for sure next week, when people start getting their Alien Archive PDFs.


Rysky the Dark Solarion wrote:

Size in Starfinder has no effect on weapons, either cost or damage.

And we HAVE had a playable draconic race for years now.

Yes, those monstrous races in BoS have that cavaet, as even though they're toned down they're still really, really strong. But then that cavaet applies to all non-core races. Not every GM will let you show up with a Drow or Aasimar.

There's also a weaker dragon-kin race that's easier to get GM approval for.


QuidEst wrote:
Rysky the Dark Solarion wrote:

Size in Starfinder has no effect on weapons, either cost or damage.

And we HAVE had a playable draconic race for years now.

Yes, those monstrous races in BoS have that cavaet, as even though they're toned down they're still really, really strong. But then that cavaet applies to all non-core races. Not every GM will let you show up with a Drow or Aasimar.

There's also a weaker dragon-kin race that's easier to get GM approval for.

*nods*

They don't have the Dragon Type though.

Sovereign Court

2 people marked this as a favorite.
Pathfinder Starfinder Society Subscriber

The Haan are Large, playable monstrous humanoids that get 1st-level flight (i.e. feather fall) as a non-magical at-will ability.

I wouldn't be surprised at all if Dragonkin are Large, with a 1/day breath weapon.


dragonkin looks better and better i thing breath weapon gonna be better version of gland maybe more scaling damage or quicker recharge time


I'm just happy for 20 playable races. It can't come soon enough.


Rysky the Dark Solarion wrote:
QuidEst wrote:
Rysky the Dark Solarion wrote:

Size in Starfinder has no effect on weapons, either cost or damage.

And we HAVE had a playable draconic race for years now.

Yes, those monstrous races in BoS have that cavaet, as even though they're toned down they're still really, really strong. But then that cavaet applies to all non-core races. Not every GM will let you show up with a Drow or Aasimar.

There's also a weaker dragon-kin race that's easier to get GM approval for.

*nods*

They don't have the Dragon Type though.

Huh, no... People didn't request a hybrid between a kobold and a wyvern; people have been requesting for Paizo's take on D&D's Dragonborn. Y'know, the usual hybrid between a human and a true dragon?


3 people marked this as a favorite.

No, I'm pretty sure people haven't been that specific. They've been wanting a Humanoid shaped Dragon race and they got one.


4 people marked this as a favorite.
Rysky the Dark Solarion wrote:
No, I'm pretty sure people haven't been that specific. They've been wanting a Humanoid shaped Dragon race and they got one.

They got the "wrong" one...

Yes, you're right: the wyvaran IS a Dragon PC race... but it's "technically" not a good replacement for the Dragonborn nor a "consolation prized" race for the half-dragon. Aasimars are to the unplayable half-celestials, just as tieflings are to half-fiends, geniekins to half-elementals, dhampirs to vampires and skinwalkers to lycanthropes.

We didn't get a "Blood of the Dragon" booklet detailling a new PC race, like how skinwalkers were first added to "Blood of the Moon", with several bloodlines (chromatic, metallic, primal, imperial, outer, esoteric, planar), like how aasimars, tieflings, dhampirs and skinwalkers got, with new feats, skill usages, items, spells and archetypes.

So yeah, wyvarans are a playable Dragon race... but come on, it's a wyvern, NOT a true dragon. The Dragonkin in Starfinder will surely be what people have been asking for some times now.

On a sidenote, I do expect Large PC races to be few and far between even in Starfinder, mostly because, well, being in a narrow/cramped space isn't going to get you somewhere. Dude, in PF, the Trox are the ONLY playable Large race. Yep, and they didn't get to half-giants or something similar to D&D goliaths, possibly due to the size.


KingOfAnything wrote:

The Haan are Large, playable monstrous humanoids that get 1st-level flight (i.e. feather fall) as a non-magical at-will ability.

I wouldn't be surprised at all if Dragonkin are Large, with a 1/day breath weapon.

Honestly, the Haan make me so angry...I just don't see how they're supposed to be a player race. They're literally Large giant insects with no opposable thumbs. How do they wield weapons? How do they wear armor? It just screams "convoluted and disruptive to games".

Sovereign Court

Pathfinder Starfinder Society Subscriber

I don't think the art matches their description as monstrous humanoids very well. They can use tools, they should have functional appendages.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I think its just fascinating challenge how to modify weapons for spiders if you ask me xD


Pathfinder Starfinder Roleplaying Game Subscriber

Just waiting for the order to jiggle so I can get my download...

Dark Archive

Regarding the size issue of large player races, is enlarge/reduce person still in the spell section 8i don´t have my CRB handy)?

If not, it shouldn´t be too hard to build a technological gadget which does the same.


I'll be totally honest with you, I'm less concerned with size in a game where everybody gets a machine gun with a range of fifty feet.


Marco Massoudi wrote:

Regarding the size issue of large player races, is enlarge/reduce person still in the spell section 8i don´t have my CRB handy)?

If not, it shouldn´t be too hard to build a technological gadget which does the same.

Nope... nowhere to be found ?_?

thecursor wrote:
I'll be totally honest with you, I'm less concerned with size in a game where everybody gets a machine gun with a range of fifty feet.

Size alteration now boils down to stat adjustments, increased carrying capacities and better extra damage with melee attacks since weapons don't increase in damage with size anymore.


3 people marked this as a favorite.
Rysky the Dark Solarion wrote:
No, I'm pretty sure people haven't been that specific. They've been wanting a Humanoid shaped Dragon race and they got one.

To be fair, this isn't just a JiCi complaint. I've heard other folks complain that the Wyvaran just doesn't scratch the "dragon-humanoid" character niche in the same way as Dragonborn do. I think just completely dismissing this opinion is comparable to a situation where, say Paizo didn't include dwarfs, and just telling dwarf fans they can play halflings if they want a short human-like humanoid.

Dark Archive

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Pathfinder Starfinder Roleplaying Game Subscriber

Yeaaaaah, its kinda like saying "Nagaji are snake people, so you don't need playable lizardfolk". Heck, I would argue that even though nagaji are snake people, I wouldn't mind playable version of serpentfolk itself since just because both are reptiles or snakes doesn't really make them the same thing.

Especially if you are going to say "well elf and humans aren't obviously same things despite them looking the same" <_< Plus going with "they both share same animal so same thing" just kind of implies that only content/feature/lore race has is the animal gimmick.

Anyhoo, dunno if that made sense, but I agree that saying wyvern humanoid is same as dragon humanoid is just like saying dwarves are same as halflings. Or halflings same as gnomes I guess? All of the core races being the same, you get the idea


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Okay, my apologies then, I honestly haven't seen any complaints of that nature directed at the Wyvaran till this thread.

I was responding initially to JiCi's statements that Pathfinder didn't have a playable Dragon race. I wasnt saying I'm opposed to half-dragon race or that since the Wyvaran exists people should stop asking for one, cause LINNORMS!


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Rysky the Dark Solarion wrote:
Okay, my apologies then, I honestly haven't seen any complaints of that nature directed at the Wyvaran till this thread.

"Complaints" is rather an overstatement... To me, wyvarans are a sub-species of kobolds, which they are, but that got slapped with the Dragon type in order to show an example using that type with the race building rules from the Advanced Race Guide... when, let's face, wyvarans should have gotten the Humanoid (kobold) type.

That they are wyverns isn't a bad thing either, considering the close relationship between kobolds and dragon-like creatures. The only "issue" is that people cannot play an actual humanoid character with prominent draconic traits similar to the D&D Dragonborn. In fact they got so popular that they appeared as regular races in BOTH 4E and 5E.

Quote:
I was responding initially to JiCi's statements that Pathfinder didn't have a playable Dragon race. I wasnt saying I'm opposed to half-dragon race or that since the Wyvaran exists people should stop asking for one, cause LINNORMS!

That would be because to me, a wyvern isn't a true dragon, as opposed to a Red or Gold Dragon. There is a chart that explains that a creature with 4 legs and a pair of wings is called a "dragon":

- No forelegs = wyvern
- No wings = drake
- No leg = amphithere
- No leg AND wings = wyrm
- No hind legs AND wings = linnorm


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Well I don't care that Linnorms aren't "true" Dragons, they're f&&@ing awesome ^w^


2 people marked this as a favorite.

Uh oh Someone said the magic word (Starts with a L end with a Inorms)

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I don't really care whether we will get another "half human" race, but I definitely want reptile race that fills the same role as Vesk in starfinder: buff strong scary reptile people role. So playable lizardfolk race would be nice, but I don't think it would be the "okay now we have playable lizard race, no more reptile races ever again!" kind of a thing.


Pathfinder Starfinder Roleplaying Game Subscriber
CorvusMask wrote:
I don't really care whether we will get another "half human" race, but I definitely want reptile race that fills the same role as Vesk in starfinder: buff strong scary reptile people role. So playable lizardfolk race would be nice, but I don't think it would be the "okay now we have playable lizard race, no more reptile races ever again!" kind of a thing.

Out of curiosity, what about the lizardfolk version presented in the Advanced Race Guide (found here) doesn't work for you?

Edit: Though I certainly don't understand the logic that wyvarans don't 'count' as dragon people because they're 'the wrong kind of dragon' either...

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Because it doesn't have support in player companion books including alternate racial traits and archetypes and favored class bonuses? :D

Not sure what is hard to understand about differences between wyvern people and dragon people. Like wyverns don't breath fire or anything either :D


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People seem to just not like that it isn't called Dragonborn -.-

Dark Archive

3 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

Now that is rude, you shouldn't presume about what other people want or don't want.


Milo v3 wrote:
People seem to just not like that it isn't called Dragonborn -.-

Not "that it isn't called", more like "that doesn't feel"...

Look, a wyvern may be a Dragon-type creature, but it is not a dragon "by D&D's / Pathfinder's / D20's" definition.

I understand Paizo's stand about it: the half-dragon template in 3.5E D&D was used a lot and it was powerful in the hands of many players and DMs alike. This is one reason why it was nerfed for PCs. One example is this:

Bestiary 1 wrote:
A half-dragon retains all the special attacks of the base creature and gains a breath weapon usable once per day based on the dragon variety (see below). The breath weapon deals 1d6 hit points of damage per racial HD possessed by the half-dragon (Reflex half; DC 10 + 1/2 creature's racial HD + creature's Con modifier).

Class levels don't count toward "HD possessed", which is logical, but still a modified rule from the original writing which didn't separate racail and class HD.

The problem with several players is the lack of a replacement or alternative to play a half-dragon. I stated before about PC races that actually try to replicate templates. For instance, aasimars can take a feat to gain wings and a fly speed. With the removal of level adjustments (thank goodness), templates cannot be easily used by PCs, hence having races that emulate them. In the end, unfortunately, the half-dragon didn't get such a race to compensate.

The Dragonkin is essentially a Dragonborn... minus the fact that it isn't created by a deity. Now, how is it going to be used in Starfinder? We'll hav eto wait to find out.


3 people marked this as a favorite.

At this point, please start another thread, as this isn't really about Alien Archives anymore, is it.


Am buying into Starfinder so I will purchase this. 80 monsters isn't much because its surely going to be while before we really need more pC options, races, kit etc?
Have an enormous book to play with first!


captain yesterday wrote:
At this point, please start another thread, as this isn't really about Alien Archives anymore, is it.

True... but the conversation about it is over. We're cool.

Back on topic, I'm kinda curious if we're going to get templates here...

thenovalord wrote:

Am buying into Starfinder so I will purchase this. 80 monsters isn't much because its surely going to be while before we really need more pC options, races, kit etc?

Have an enormous book to play with first!

It's a smaller book because they apparently want to make it a yearly release, as opposed of releasing a huge bestiary once every 2 or 3 years.

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