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Starfinder Alien Archive

****( ) (based on 13 ratings)
Starfinder Alien Archive

Add PDF $9.99

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Strange aliens both friendly and fearsome fill this tome of creatures designed for use with the Starfinder Roleplaying Game! From the gravity-manipulating frujais and planet-killing novaspawn to space goblins and security robots, the creatures in this codex will challenge adventurers no matter what strange worlds they're exploring. What's more, player rules for a host of creatures let players not just fight aliens, but be them!

Inside Starfinder Alien Archive, you'll find the following:

  • Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.
  • Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.
  • New alien technology to help give your character an edge, including weapons, armor, magic items, and more.
  • A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.
  • New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!

ISBN-13: 978-1-60125-975-2

Note: This product is part of the Starfinder Roleplaying Game Subscription.

Product Availability

PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Hardcover: Unavailable

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO7105


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Product Discussion (673)
601 to 650 of 673 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I personally have a hell of a time trying to make my own monsters for Pathfinder, so I'm pretty excited for anything that makes it easier or quicker.

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber; Pathfinder Comics Subscriber; Starfinder Charter Superscriber
Rysky the Dark Solarion wrote:
If they are built like you say they are what is the point of having them have a [class] next to their name if it means nothing? I’m questioning having grafts at all if you can just pick and choose powers from wherever, but I’m not seeing anything in the rules that suggests that’s how they’re supposed to be built.

When you put the minis on the map, do you call it a "halfling rogue 4/ ranger 2" or do you say "the halfling rogues spring their ambush!".

You use words to describe the most prominent aspect of the character. I refer to my Rogue 10/ Sorcerer 1 as my rogue. I refer to my Occultist 5/ Bloodrager 1 as my occultist. The details are not important to the concept of the character. The whole point of the NPC monster rules are to simplify and abstract the process.

There is no "supposed" to be built. The rules are there to aid a GM in realizing their concept for a foe. Do whatever the hell you want.

The PCs have different rules, but can generally realize the same character concepts. It may take longer, and be a little more complex, but that's what the PCs signed up for.

Liberty's Edge

Redelia wrote:

The stinkiest part of the new monster creation rules as far as I'm concerned is that sometimes they will cause you to need to generate a character twice. Here's the situation to imagine:

I'm creating an NPC. The party may fight them, the party may ally with them for a brief time, or they may join the party for the length of the campaign. (My usual group has only two players, so I often have a full party member NPC; I just hold back a little so that the PCs shine). By these rules, I need to generate them once as a monster, using the monster creation rules, and once using the PC rules. If they are brief allies, I could use them either way. The results will be different enough for the two that I can't really just do it once and use it for any of the three situations.

Nothing prevents you from having allied NPCs using the NPC rules. Indeed, going that route for temporary alliances makes perfect sense.

If they're joining up for the entire campaign, especially in a group with few PCs, remaking them as a PC is probably fine and worth doing, but I'd just do it when the party levels. Remaking them at that point isn't actually huge amounts more work than leveling, and probably just ups their defenses a bunch.


KingOfAnything wrote:
Rysky the Dark Solarion wrote:
If they are built like you say they are what is the point of having them have a [class] next to their name if it means nothing? I’m questioning having grafts at all if you can just pick and choose powers from wherever, but I’m not seeing anything in the rules that suggests that’s how they’re supposed to be built.

When you put the minis on the map, do you call it a "halfling rogue 4/ ranger 2" or do you say "the halfling rogues spring their ambush!".

You use words to describe the most prominent aspect of the character. I refer to my Rogue 10/ Sorcerer 1 as my rogue. I refer to my Occultist 5/ Bloodrager 1 as my occultist. The details are not important to the concept of the character. The whole point of the NPC monster rules are to simplify and abstract the process.

There is no "supposed" to be built. The rules are there to aid a GM in realizing their concept for a foe. Do whatever the hell you want.

The PCs have different rules, but can generally realize the same character concepts. It may take longer, and be a little more complex, but that's what the PCs signed up for.

The details are important to those who want to know how this specific NPC was built.

Yes there is a “supposed” way to build. That’s the whole point of having rules. And yes, I am very well aware that as a GM I can change and ignore rules at my discretion. But I am talking about the rules as presented in this book.

I don’t really get your last comment, the PCs signed up to play.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber

The rules are a bit vague as written. I like that they are flexible, I like that they give you a lot of options but I dislike that they do gloss over a lot of things in the interest of expediency.

There are several areas that are still left very vague that could use some shoring up or perhaps I have just not become familiar with the rules enough. For instance they seem to work just fine for building something from scratch but lets say I take a stock goblin and want to throw some fighter lvls on him or make him a rogue. The rules make no real mention of this at all. Why force me to recreate him from scratch when the whole point of these rules is to do thins faster and simpler than what was done before. How do i adjust his CR? There is nothing addressing the modification of existing monsters at all which seems weird.

The old system addressed this pretty well. For now what seems to makes the most sense to simply add the class levels as CR so for instance if I give a goblin CR2's worth of say soldier graft abilities then I should ad that to the challenge rating of the NPC similar to what we did in Pathfinder, yet there is nothing in the rules to govern this.. it just feels right. I dislike having to make things up. It just seems they just started what could be a very good new system but have left it unfinished with many questions.

Paizo Employee Starfinder Design Lead

8 people marked this as a favorite.

If you want a goblin of higher CR that has soldier abilities, just jot down the combatant stats for the CR you need, add the quick buts for humanoid, goblin, and soldier. If you want to throw on tinker or unstable junk laser, do so as some of its special abilities (determining junk laser damage using the combatant array or level=appropriate grenades).
Once you've done this a few times, it takes much less time than adding soldier class levels to anything, and you always get a creature appropriate to it CR, rather than trying to guess what a CR 1/3 + two class levels that may or may not have level-appropriate abilities for the final CR.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber
Owen K. C. Stephens wrote:

If you want a goblin of higher CR that has soldier abilities, just jot down the combatant stats for the CR you need, add the quick buts for humanoid, goblin, and soldier. If you want to throw on tinker or unstable junk laser, do so as some of its special abilities (determining junk laser damage using the combatant array or level=appropriate grenades).

Once you've done this a few times, it takes much less time than adding soldier class levels to anything, and you always get a creature appropriate to it CR, rather than trying to guess what a CR 1/3 + two class levels that may or may not have level-appropriate abilities for the final CR.

Makes sense, thank you for the explanation. I was looking for a way to modify or advance a creature like was previously done but I see that its probably worth it to just recreate it to ensure it has all its level appropriate stats and abilities. Im sure this will all come together once Ive ran through it a few times.


1 person marked this as a favorite.
AmbassadoroftheDominion wrote:

Is this going to be similarly arranged to the bestiaries, for ease of cross-reference?

Also, I will definitely have to purchase this, so that I can make Mos Eisley a Reality (or Quark's Bar, if I'm feeling More Star Trek)

I did Quark's Bar. My players haven't actually seen TNG, but it went over very well. They even did some gambling and went off with two dabo girls.

RPG Superstar 2009 Top 32

Mercedes Rothwell wrote:
AmbassadoroftheDominion wrote:

Is this going to be similarly arranged to the bestiaries, for ease of cross-reference?

Also, I will definitely have to purchase this, so that I can make Mos Eisley a Reality (or Quark's Bar, if I'm feeling More Star Trek)

I did Quark's Bar. My players haven't actually seen TNG, but it went over very well. They even did some gambling and went off with two dabo girls.

"Your players actually see TNG" ... Boggled

How is this possible?


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

So has anyone done a base dragon stats? Or is that all done via the critter building tables in the back?


Speaking of monster creation, does it provide tools to [better] convert Pathfinder monsters into Starfinder versions?


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber
JiCi wrote:
Speaking of monster creation, does it provide tools to [better] convert Pathfinder monsters into Starfinder versions?

Not exactly, what is included is monster / npc creation rules. So while there is no expanded explanation of converting existing monsters to Starfinder it would be easy enough to recreate them using the new rules.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber
DJEternalDarkness wrote:
So has anyone done a base dragon stats? Or is that all done via the critter building tables in the back?

There is an example of a blue dragon if I recall already generated in the Archive along with chromatic grafts to create the various other versions. There is a curious lack of "good" dragon grafts as in the silver, gold, copper etc. varieties. Not sure if that is intentional or just left to be included in another book. They are mentioned in the lore section though as existing.


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Vexies wrote:
DJEternalDarkness wrote:
So has anyone done a base dragon stats? Or is that all done via the critter building tables in the back?
There is an example of a blue dragon if I recall already generated in the Archive along with chromatic grafts to create the various other versions. There is a curious lack of "good" dragon grafts as in the silver, gold, copper etc. varieties. Not sure if that is intentional or just left to be included in another book. They are mentioned in the lore section though as existing.

Yeah it's just the difficulty in trying to back build a younger dragon or an older dragon based off of one example.

Liberty's Edge Contributor

1 person marked this as a favorite.

Question about bloodbrother serum on page 23.

The serum grants cold resistance 5 and (effectively) fast healing 2 for 5 rounds. Is that duration correct? That seems like a short duration for 500 credits, but I admit that my brain is still in "Pathfinder mode" on certain things.

I guess my biggest concern is that the flavor text implies that the Ascetics use this serum to protect themselves while enduring the extreme cold of Verces's Darkside. With a duration of only 30 seconds, they are going to have to take lots of doses with them or they won't get very far. I have to assume that they are relying on other versions of this potion.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber; Pathfinder Comics Subscriber; Starfinder Charter Superscriber

Characters could manage severe cold by taking 1 or 2 doses an hour, but I would expect Verces to reach extreme temperatures.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

Please post rules questions in the Rules Questions forum.

Liberty's Edge Contributor

Vic Wertz wrote:
Please post rules questions in the Rules Questions forum.

Ack! Sorry, Vic! I wasn’t thinking. I’ll relocate that post.


What time does the PDF go on sale?


12:00 AM Pacific time tonight (3:00 AM Eastern for me)


1 person marked this as a favorite.
Ambrosia Slaad wrote:
12:00 AM Pacific time tonight (3:00 AM Eastern for me)

Me too. I'm buying this when I wake up in the middle of the night to pee.


Ambrosia Slaad wrote:
12:00 AM Pacific time tonight (3:00 AM Eastern for me)

Soooo... (does a quick Google search) 6:00pm here in Sydney. Cool.


1 person marked this as a favorite.

{looks at time, fidgets}


9pm on Maui. I can get a glance before I go to bed.


1 person marked this as a favorite.

{downloading now} Woo-hoo!

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber

Yay!


Regarding the EvaKyokor, it has the Subtype colossus and under Other Abilities massive*, but neither of those are detailed in the book anywhere.

*I'm assuming though that this works similar to the Pathfinder Kaiju's ability.

Scarab Sages

Pathfinder Adventure Path, Campaign Setting, Modules, Roleplaying Game Subscriber; Pathfinder Comics Subscriber; Starfinder Charter Superscriber

Last week we published our written review of the Starfinder Alien Archive here: http://rollforcombat.com/blog/the-starfinder-alien-archive-were-not-in-gola rion-anymore/

Check out the extended review on the Roll For Combat podcast today where a GM, and player and a professional game designer from Blizzard discuss the book in detail!

Check it out here: http://rollforcombat.com/podcast/004-csi-absalom-station/


2 people marked this as a favorite.

Got my hard copy yesterday. Pretty good stuff in there :)

I lol'd at the bit about the Vesk invasion of the skitters.


I got my copy (downloaded it) and I'm reading it now. Well, scanning through it. The dragons are missing the simple template grafts for the metallics. Ah well. I guess it can't be perfect-o.

Anyway, I'm impressed with it so far. I might do a review.

Dark Archive

Unfortunately this won't reach Germany until next week.

Are there any binding issues with this book?

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Pawns, Roleplaying Game Subscriber; Starfinder Charter Superscriber

Not so far

Silver Crusade

6 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Starfinder Adventure Path Subscriber

*throws his PDF against the wall repeatedly*

*kicks it*

*spills hot water on it*

Fine as new!


Gorbacz wrote:

*throws his PDF against the wall repeatedly*

*kicks it*

*spills hot water on it*

Fine as new!

Interesting. You must use a solid-state or flash drive rather than a hard drive platter


Pathfinder Companion, Roleplaying Game Subscriber
The Sideromancer wrote:
Gorbacz wrote:

*throws his PDF against the wall repeatedly*

*kicks it*

*spills hot water on it*

Fine as new!

Interesting. You must use a solid-state or flash drive rather than a hard drive platter

Or something more exotic.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Starfinder Adventure Path Subscriber

I'm using a Samsung Evo 850 120 GB SSD as my OS drive and two 525 GB Crucial MX 300 SSDs as my docs and games and naked badger pics drives. I've abandoned mechanical HDDs last year 8)

Liberty's Edge

1 person marked this as a favorite.
Marco Massoudi wrote:

Unfortunately this won't reach Germany until next week.

Are there any binding issues with this book?

Mine got to Spain yesterday, so Germany shouldn't be too far away. The binding looks alright in this one.


1 person marked this as a favorite.

I'm abit annoyed they nerfed Reptoids so much, now they basically can't do their whole narrative reason to exist unless your super high level.


EltonJ wrote:

I got my copy (downloaded it) and I'm reading it now. Well, scanning through it. The dragons are missing the simple template grafts for the metallics. Ah well. I guess it can't be perfect-o.

Anyway, I'm impressed with it so far. I might do a review.

Don't forget that the Alien Archive(s) will apparently be smaller annual books ;)


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber
JiCi wrote:
EltonJ wrote:

I got my copy (downloaded it) and I'm reading it now. Well, scanning through it. The dragons are missing the simple template grafts for the metallics. Ah well. I guess it can't be perfect-o.

Anyway, I'm impressed with it so far. I might do a review.

Don't forget that the Alien Archive(s) will apparently be smaller annual books ;)

For the price I would of liked it to be a bit bigger. Regardless though it is a nice book and they do add new races and monsters with all the adventure path books so far so im fine with it. I just expected it to be a bit thicker for some reason lol.


Vexies wrote:
JiCi wrote:
EltonJ wrote:

I got my copy (downloaded it) and I'm reading it now. Well, scanning through it. The dragons are missing the simple template grafts for the metallics. Ah well. I guess it can't be perfect-o.

Anyway, I'm impressed with it so far. I might do a review.

Don't forget that the Alien Archive(s) will apparently be smaller annual books ;)
For the price I would of liked it to be a bit bigger. Regardless though it is a nice book and they do add new races and monsters with all the adventure path books so far so im fine with it. I just expected it to be a bit thicker for some reason lol.

Probably because it's half the size of Pathfinder's Bestiary (164 vs 328 pages).

I disagree with the design decision on monsters being fundamentally different from PCs, but that aside I do like the content in the book. There just isn't enough of it to justify a full price hard cover.

Unfortunately, this product line is probably going to get cut from my subscriptions soon since we need to tighten up the budget and this is looking to be lower value to dollar compared to APs.


1 person marked this as a favorite.

*reads latest review*

*tilts head*


I'm not sure what grief the reviewer complaining about customer service has experienced, so their review makes no sense, particularly as it details nothing about the contents.

However, there are a couple of reviews that mention the low page count and the relative lack of ready-to-go monsters, regardless of how quick assembly may be.

Not sure why the page count is low given the price point. I do remember a few comments from Paizo about testing the waters, but then why not lower the price?

I still haven't bought any of the books yet, though I am very keen to. Dodgy spines and all. ;)


There's about 60~ monsters (I did a speed count), and each monster has a two page article containing a full ecology about them and a bunch of them also have new equipment as well.

There's also the Summon Monster spell and the rules involving them, and of course Starfinder's monster creation rules.

Dark Archive

I´m cool with initial products (AP #1-6, Starfinder Core Rulebook, Alien Archive) being pricier for the reduced page count, because Paizo didn´t know how well it would sell.

From july next year on though, prices should either be reduced if the page count stays the same or the page count needs to be upped, as it is clear now that Starfinder is selling comparably to Pathfinder or even better.


2 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Review deposited.

Dark Archive

1 person marked this as a favorite.
captain yesterday wrote:
Review deposited.

Your review makes for a good read. ;-)


3 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

It's not an Endzeitgeist novella, but it'll do. :-)

Considering I only had fifteen minutes to compose and write it before the kids woke up. :-)


2 people marked this as a favorite.
captain yesterday wrote:
Review deposited.

Don't Panic :P


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
J4RH34D wrote:
captain yesterday wrote:
Review deposited.
Don't Panic :P

That sounds like something a Cylon would say...

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