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Starfinder Alien Archive

****( ) (based on 13 ratings)
Starfinder Alien Archive

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Strange aliens both friendly and fearsome fill this tome of creatures designed for use with the Starfinder Roleplaying Game! From the gravity-manipulating frujais and planet-killing novaspawn to space goblins and security robots, the creatures in this codex will challenge adventurers no matter what strange worlds they're exploring. What's more, player rules for a host of creatures let players not just fight aliens, but be them!

Inside Starfinder Alien Archive, you'll find the following:

  • Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.
  • Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.
  • New alien technology to help give your character an edge, including weapons, armor, magic items, and more.
  • A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.
  • New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!

ISBN-13: 978-1-60125-975-2

Note: This product is part of the Starfinder Roleplaying Game Subscription.

Product Availability

Hardcover: Ships from our warehouse in 1 to 7 business days.

PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO7105


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Product Discussion (683)
501 to 550 of 683 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Liberty's Edge

I don't understand why my post was deleted but ok, I'm glad this is over.

Silver Crusade

8 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Starfinder Adventure Path Subscriber
Paladinosaur wrote:
I don't understand why my post was deleted but ok, I'm glad this is over.

Man, if I got a cent every time I've asked myself that question...

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Posts in response to a deleted post are often also deleted, even if they are not problem posts.


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

I like them Herald.

Pick the CR and role, throw a graft or two at it and you are done.


1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

Is this right? A player contemplative doesn't have any sort of Telepathy?


Pathfinder Roleplaying Game, Starfinder Roleplaying Game Subscriber

A few questions on the Drow Section...

Spoiler:
1.the Drow Noble has the ability to use flight at 2nd level at will and constant detect magic, how do those show up on player character's?
2.Will Drow Noble player states show up in a later volume?


How is the Energy Armor of creatures that rely on natural armor determined?


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
captain yesterday wrote:
What are groups of Skittermanders called.

Gremlins.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber; Starfinder Charter Superscriber
captain yesterday wrote:
What are groups of Skittermanders called.

A workforce.


5 people marked this as a favorite.

I don't know but their next evolution is skittrmeleon. Followed by skiiterzard

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Pawns, Roleplaying Game Subscriber; Starfinder Charter Superscriber
zergtitan wrote:
A few questions on the Drow Section...** spoiler omitted **

I think it's doubtful that Drow Nobles will ever be allowed to be a race you can play from level one, but perhaps the added abilities might come through unlocking feats or enhancements.

But when all is said and done it might not be worth the effort considering the fact that the same might be done with the right kind of gear.

That's just my opinion, you will need to do what is right for your game.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Pawns, Roleplaying Game Subscriber; Starfinder Charter Superscriber

I got my PDF last night, still trying to digest it all.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber

I guess someone has to be last :( lol Hoping to see my notification today. I am really excited to check out how the creature building section works.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

But I was expecting to be last!

Begins pumping air into Vexies' subscription's tires.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber
captain yesterday wrote:

But I was expecting to be last!

Begins pumping air into Vexies' subscription's tires.

I take it you got yours last night. congrats if so! It's all good I know I will get mine eventually. I suspect it is due to a replacement copy of the core book being included in my shipment. I think I read somewhere that they were giving them a once over before shipping out replacement copies so im sure that slows things down a bit.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I have not.

No worries, it'll ship eventually. :-)

Hopefully you'll get yours today!


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber
captain yesterday wrote:

I have not.

No worries, it'll ship eventually. :-)

Hopefully you'll get yours today!

Woot! going to have to have you air up those tires more often. I just got my confirmation. Odd time for it though. I thought they were not even in the building until much later in the day. (only 11am EST here)

A much appreciated shout out to all the hardworking folks at Paizo.

Hope you get yours today as well.


Vexies wrote:
captain yesterday wrote:

I have not.

No worries, it'll ship eventually. :-)

Hopefully you'll get yours today!

Woot! going to have to have you air up those tires more often. I just got my confirmation. Odd time for it though. I thought they were not even in the building until must later in the day. (only 11am EST here)

A much appreciated shout out to all the hardworking folks at Paizo.

Hope you get yours today as well.

Well it's 8AM over there so they probably just "opened".


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
captain yesterday wrote:
What are groups of Skittermanders called.

Per the Archive they are solitary, a pair or a mob.


A Mob of Skittermanders, I can work with that :3


Pathfinder Companion, Maps, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber

Paizo officially opens at 10 a.m. Pacific time, so don't expect to get a shipping notice before then. However, I have gotten shipping notices relatively late at night, so you shouldn't give up hope for the day even if it is after 5 p.m. Pacific time.

Dark Archive

Pathfinder Roleplaying Game, Starfinder Roleplaying Game Subscriber

According to my redtext above this item, I purchased this product on September 28th, so as long as I can get it before it hits the stores as a subscriber I'd be happy, but I also understand if situations transpire like Paizo trying to make good for a manufacturing defect in another product, or me adding another item to my Sidecart while it is still 'Pending'.

The Customer Service team has been dealing with a crudtonne of stuff if the microcosm that is the Forums is any indication and mad props that we haven't gotten a half-dozen CS table-flipping avatars or more.

Can't wait for the .pdf to post question, brought up by forum discussion:
Does it look like the 'baseline' Drow are playable and have stepped away from their insanely matriarchal stance in Pathfinder?


2 people marked this as a favorite.
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber
Wei Ji the Learner wrote:


According to my redtext above this item, I purchased this product on September 28th, so as long as I can get it before it hits the stores as a subscriber I'd be happy, but I also understand if situations transpire like Paizo trying to make good for a manufacturing defect in another product, or me adding another item to my Sidecart while it is still 'Pending'.

The Customer Service team has been dealing with a crudtonne of stuff if the microcosm that is the Forums is any indication and mad props that we haven't gotten a half-dozen CS table-flipping avatars or more.

** spoiler omitted **

Spoiler:
You can actually read the full entries for the Drow (and Contemplatives) in Game Trade Magazine's Alien Archive preview.

https://www.gametrademagazine.com/downloads/StarfinderAlienArchivesExcerpt. pdf


Are there aboleths and how do they work?

Grand Lodge

4 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Pawns, Roleplaying Game Subscriber; Starfinder Charter Superscriber

Hey cool, I found an Easter egg!

Nuar Spoiler:
An NPC from the Guide to Absalom: Nuar Spiritskin, more commonly known as the Minotaur Prince of Absalom, seems to be the proginator of the Nuar race.


Pathfinder Adventure Path, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Vexies wrote:
I guess someone has to be last :( lol Hoping to see my notification today. I am really excited to check out how the creature building section works.

Don't fret! There's still a chance you'll get yours before me. ;)

Paizo Employee Starfinder Design Lead

12 people marked this as a favorite.
Herald wrote:
Hey cool, I found an Easter egg!

Almost as if someone involved in creating the Guide to Absalom had something to do with Alien Archive...

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Pawns, Roleplaying Game Subscriber; Starfinder Charter Superscriber
Owen K. C. Stephens wrote:
Herald wrote:
Hey cool, I found an Easter egg!
Almost as if someone involved in creating the Guide to Absalom had something to do with Alien Archive...

I had my suspicions....

Glad he found himself a mate or two...

Dark Archive

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber
The NPC wrote:
Are there aboleths and how do they work?

There are not aboleths in this. There is a new type over in the first volume of Ruins of Azlant if you don't have that yet. It's an aboleth-heavy AP.


Pathfinder Campaign Setting, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
The NPC wrote:
Are there aboleths and how do they work?

There aren't many repeat monsters in this book and of those that are repeat they're almost all creatures that are from space in Pathfinder. Creatures like Aboleths are unlikely to get stats in favor of new creatures and the general assumption seems to be that you either convert from PF or build using monster creation rules. It's also unlikely Starfinder will see much of Aboleths because they're civilization was based on Golarion which is now gone. The odd one might show up that escaped Golarion or as part of the Azlanti Star Empire but I don't see it as too likely since I think Paizo are trying to tell new stories more than they reuse older ones. (Do bear in mind that this is all speculation on my part so don't take my word as gospel)


Luke Spencer wrote:
The NPC wrote:
Are there aboleths and how do they work?
There aren't many repeat monsters in this book and of those that are repeat they're almost all creatures that are from space in Pathfinder. Creatures like Aboleths are unlikely to get stats in favor of new creatures and the general assumption seems to be that you either convert from PF or build using monster creation rules. It's also unlikely Starfinder will see much of Aboleths because they're civilization was based on Golarion which is now gone. The odd one might show up that escaped Golarion or as part of the Azlanti Star Empire but I don't see it as too likely since I think Paizo are trying to tell new stories more than they reuse older ones. (Do bear in mind that this is all speculation on my part so don't take my word as gospel)

Thanks for answering.

A question I previously asked: How is the Energy Armor Class of creatures that rely on natural armor determined?

New Question: How do natuaral weapons scale?


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

So you can graft Skittermanders onto dragons, in a way.

Envisions a dragon as an unwitting nurse maid for a mob of Skittermanders.

Dark Archive

Pathfinder Roleplaying Game, Starfinder Roleplaying Game Subscriber

NEW CHARACTER GOAL DETECTED:

Must. Play. Nuar.


Pathfinder Campaign Setting, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
The NPC wrote:
Luke Spencer wrote:
The NPC wrote:
Are there aboleths and how do they work?
There aren't many repeat monsters in this book and of those that are repeat they're almost all creatures that are from space in Pathfinder. Creatures like Aboleths are unlikely to get stats in favor of new creatures and the general assumption seems to be that you either convert from PF or build using monster creation rules. It's also unlikely Starfinder will see much of Aboleths because they're civilization was based on Golarion which is now gone. The odd one might show up that escaped Golarion or as part of the Azlanti Star Empire but I don't see it as too likely since I think Paizo are trying to tell new stories more than they reuse older ones. (Do bear in mind that this is all speculation on my part so don't take my word as gospel)

Thanks for answering.

A question I previously asked: How is the Energy Armor Class of creatures that rely on natural armor determined?

New Question: How do natuaral weapons scale?

As far as I can tell, both KAC and EAC are determined by the CR and array, if your creature doesn't have a class graft then it doesn't get gear so just has the standard defenses given on the table (EAC is usually 1 or 2 points lower than KAC). As for natural weapons, it's hard to explain how they scale but they go from 1d6+Str at CR 1/3 to 18d10+25+Str at CR25, the dice remain pretty constant up to CR 6 with 1d6+a mod, but after that they change almost every level (at least for melee)


I'm very conflicted, I love the monsters and the art... but I hate the rules.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Starfinder Adventure Path Subscriber
Rysky the Dark Solarion wrote:
I'm very conflicted, I love the monsters and the art... but I hate the rules.

What makes you use such a strong word for your feelings?


4 people marked this as a favorite.

Rysky is a passionate person you haven't noticed that yet?


Gorbacz wrote:
Rysky the Dark Solarion wrote:
I'm very conflicted, I love the monsters and the art... but I hate the rules.
What makes you use such a strong word for your feelings?

Because that's how I'm feeling? Perhaps it's too strong a word but I really, really, really, really, really, really dislike the monster creation rules. Despise? Detest?

If you just want to take one straight out of the book and use as is they're fine, but if you want to tweak or make your own or just look at the stats to see how it all works it gets a bit messy.

It feels like stats were summed up and then a monster was slapped on as an afterthought, rather than a statblock built for that particular monster. And then there's the class grafts...


1 person marked this as a favorite.
Pathfinder Campaign Setting, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I personally really like the monster creation rules, in PF I felt overwhelmed trying to create monsters because I felt like there were so many moving parts involved. Now with SF rules I can follow a step by step process and have the monster I imagined without having to worry whether or not it's balanced. Whilst I do agree that streamlining the classes for npcs can be a bit confusing and sometimes irritating, I don't mind too much because it does make creating encounters faster (once you're familiar with the mechanisms that is) since you don't have to build full PC statblocks. This is all my personal opinion though and I do see why people might not like it.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber
Rysky the Dark Solarion wrote:
Gorbacz wrote:
Rysky the Dark Solarion wrote:
I'm very conflicted, I love the monsters and the art... but I hate the rules.
What makes you use such a strong word for your feelings?

Because that's how I'm feeling? Perhaps it's too strong a word but I really, really, really, really, really, really dislike the monster creation rules. Despise? Detest?

If you just want to take one straight out of the book and use as is they're fine, but if you want to tweak or make your own or just look at the stats to see how it all works it gets a bit messy.

It feels like stats were summed up and then a monster was slapped on as an afterthought, rather than a statblock built for that particular monster. And then there's the class grafts...

It is more generic for sure. As a fan of tinkering with the mechanics on the back end I feel what your saying. They are more streamlined and its harder to get that exact tweaked feel you could with the old more complex rules. It is annoying that its harder to deconstruct existing NPCs and see why they do what they do but ive just accepted throwing that out and embracing the new rules for what they are.

That said most of the time my favorite thing I do in Pathfinder is applying class levels to existing intelligent creatures. Ive always taken the stance that the "stock" creature is average joe citizen but that there are trained fighters or rogues or whatever versions guarding the village or whatever.

The class grafts seem to facilitate that easily enough so im good.

I do appreciate that they do look someone easier to use and less time consuming.


Vexies wrote:
Rysky the Dark Solarion wrote:
Gorbacz wrote:
Rysky the Dark Solarion wrote:
I'm very conflicted, I love the monsters and the art... but I hate the rules.
What makes you use such a strong word for your feelings?

Because that's how I'm feeling? Perhaps it's too strong a word but I really, really, really, really, really, really dislike the monster creation rules. Despise? Detest?

If you just want to take one straight out of the book and use as is they're fine, but if you want to tweak or make your own or just look at the stats to see how it all works it gets a bit messy.

It feels like stats were summed up and then a monster was slapped on as an afterthought, rather than a statblock built for that particular monster. And then there's the class grafts...

It is more generic for sure. As a fan of tinkering with the mechanics on the back end I feel what your saying. They are more streamlined and its harder to get that exact tweaked feel you could with the old more complex rules. It is annoying that its harder to deconstruct existing NPCs and see why they do what they do but ive just accepted throwing that out and embracing the new rules for what they are.

That said most of the time my favorite thing I do in Pathfinder is applying class levels to existing intelligent creatures. Ive always taken the stance that the "stock" creature is average joe citizen but that there are trained fighters or rogues or whatever versions guarding the village or whatever.

The class grafts seem to facilitate that easily enough so im good.

I do appreciate that they do look someone easier to use and less time consuming.

*nods*

And I'm still reading through them so who knows, maybe there'll be something in there that catches my attention. Wondering if there's any more NPC only Class abilities like what Clara had...

Liberty's Edge

I know there are monster summoning lists in this, but How do you get acess to those? New spells?


Yep, it's a spell. You have to pick certain monsters from a list and you're locked into those, and gain more at each spell level.


Pathfinder Campaign Setting, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Paladinosaur wrote:
I know there are monster summoning lists in this, but How do you get access to those? New spells?

Summon Monster is a variable level spell (like the mystic healing spell) for both spellcasting classes.


*nods*

It also has unique summons for each class and probably the second interaction with alignment in-game in that your alignment determines what all you can summon as well.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber

yeah its a interesting take on summoning. Over all I like it but I dislike having to generate custom summoned creatures for any PC or NPC that uses them but I suppose its just a bit of added work. Would of been nice to just of had a summoned creature section of per-genreated stat blocks


1 person marked this as a favorite.
Vexies wrote:
yeah its a interesting take on summoning. Over all I like it but I dislike having to generate custom summoned creatures for any PC or NPC that uses them but I suppose its just a bit of added work. Would of been nice to just of had a summoned creature section of per-genreated stat blocks

For a PC summoning that's on them. They want to summon something they better have the statblock, just like in Pathfinder and 3rd.

If not then they no summon. But that just might be me.


Rysky the Dark Solarion wrote:
It feels like stats were summed up and then a monster was slapped on as an afterthought, rather than a statblock built for that particular monster. And then there's the class grafts...

Have you listened to the monster creation panel from GenCon? That might give you a better idea for how the process works in practice.

The room made a pretty weird monster together.


KingOfNinjas wrote:
Rysky the Dark Solarion wrote:
It feels like stats were summed up and then a monster was slapped on as an afterthought, rather than a statblock built for that particular monster. And then there's the class grafts...

Have you listened to the monster creation panel from GenCon? That might give you a better idea for how the process works in practice.

The room made a pretty weird monster together.

Heh, I'll have to check that out (I think Bulmahn talked a bit out it at Dragoncon), but looking at the rules now that they're in front of me that's what I'm seeing.

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