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Letters from the Flaming Crab: Libraries (PFRPG) PDF

***** (based on 2 ratings)

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Letters from the Flaming Crab is a monthly series of Pathfinder-compatible supplements. Each Letter focuses on exploring a different topic to give gamemasters and players new, exciting options that can be dropped into any campaign.

Within Libraries, we introduce rules and guidance on inserting libraries into a fantasy society!

First, we give a brief history of libraries from 2600 BCE to 1850 CE before defining them.

Then we introduce new categories for library statblocks to help you build believable libraries: Type, Access, Circulation, and Audience.

We give an example for each of the following library types: Academic (Dwarven Mining College Library), Children's (Jolly Charred's Wagon of Wonder), Lost (Mistress Sandwind's Opera Omnia), National (Museum Verborum Dierum), Private (The Court of Lishaz), Public (Library of the Sunken City), Reading Room (Lidiana's Book Nook), Religious (The Temple of Healing's Medical Collection), Research (The Eccentric Professor's Library), and Virtual (MILI the Skyshard).

We also detail document types, such as clay tablets, parchment scrolls, tattooing, and so forth. The shape a document takes can be as important to understanding a civilization as the information it contains.

For games with a strong investigation focus, we introduce a Fluency subsystem for Linguistics to bring some nuance to the skill and allow characters to be Competent, Fluent, and Proficient in languages.

For characters with an academic leaning, we have a handy table with the list of currently existing academic character options, magic items, and spells. In addition, we introduce the Library cleric subdomain, the Words oracle mystery, and the Bookring magic item.

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Product Reviews (2)

Average product rating:

***** (based on 2 ratings)

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Libraries are a GM's indispensable resource.

*****

This is an excellent and well thought-out addition to any GM's toolbox. In my games, libraries represent a means to provide campaign information to a stalled party without the appearance of being contrived, and are more reliable than Public-house rumors. The completeness of Library Stat Blocks make the GM's task of dispensing information easier. I look forward to using this fine product and enthusiastically recommend its purchase to others.


Like the books themselves, a veritable font of information and imagination

*****

(this product uses the Research rules from Ultimate Intrigue, just a head's up)

Okay, this was absolutely wonderful. Within are a numerous different types of Libraries (10, if i counted right), from colleges to state-run to private collections to lost antiquities to the otherworldly (you have one that connects to dreams and one made up memories), and what and how they are available to characters who wish to use them and what help (or opposition) they might receive from the curators of said libraries. As well as suggestions for making new ones, such as a lost library buried in a glacier to tattooed corpses in catacombs to the spirits of the Akashic itself.

My favourites are the traveling gnome who makes sure children have books to read, and which children (and some adults) are able to pierce the veil and travel to the realm of dreams while still awake, and a Nurn who trades information for stories (whether true or fictional) and memories, which, I think is a grand plot piece, you know something and some other people are after that information? Simple, give it to the Nurn until you can return and reclaim the information, if you wish.

Which is what I think is so glorious abotu this product, in that, just like the books themselves, it provokes so many ideas and plot hooks from which to build with or add to.

In addition to libraries this also contains an Oracle Mystery and Cleric Sub-Domain, and overview of books and libraries through the ages, as well as the forms "book" have taken, such as tablets from the earth to scrolls to the common books of paper and hardback to CDs to virtual tablets we use today more and more.

And the optional rules of Fluency, for if you want to add more depth to learning, understanding, and speaking languages rather than simply putting a point into Linguistics and DING, new language acquired.

There's also the neat Bookring, a cheap-ish (as far as magic items go) ring that lets you store books for later viewing for your eyes only.

On and there's also a neat chart listing various thematic suggestions from Pathfinder products for dealing with books and libraries, from Archetypes to Traits to creatures from Bestiaries.


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Letters from the Flaming Crab: Libraries (PFRPG) PDF
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